Kind #970: Error in shader compilation: info: %s
%s
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Game: NEED FOR SPEED™ UNDERCOVER (ULUS10376_1.00)
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
40180000:0001d002 Tex TFuncMod AlphaTest0 > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:0001d002 Tex TFuncMod AlphaTest0 > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
Status: new. 1 hits from 2026-11-10 00:52:54 to 2026-11-10 00:52:54 UTC. Message #2791620.
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