Recent logs - NEED FOR SPEED™ UNDERCOVER

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Game title Version Latest Report Message
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Decoding texture from VRAM mirror at 04342610 swizzle=1
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 025765d0!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Decoding texture from VRAM mirror at 043576c0 swizzle=1
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 00000054!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 00000010!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 0000002c!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 000000bc!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Bad vertex address 000000ac!
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 BJUMP to illegal address 02529f1c - ignoring! data=00010c
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 371 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 1267 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 1519 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 1276 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 396 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 1273 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-12 __KernelStopThread: thread 372 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-03-12 __KernelStopThread: thread 307 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 335 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 347 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 338 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 314 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 308 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-02-07 __KernelStopThread: thread 304 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-01-30 __KernelStopThread: thread 881 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-01-30 __KernelStopThread: thread 1155 does not exist
NEED FOR SPEED™ UNDERCOVER v1.9.3-80-g73bf6098e 2020-01-30 __KernelStopThread: thread 888 does not exist
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-08-24 Unknown GetPointer 00000000 PC 08862334 LR 08862334
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-05-27 Render to area containing texture at 04044000 +0x136
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-06-05 Render to area containing texture at 04000000 +0x136
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-06-16 WriteToHardware: Invalid address 1500029b near PC 08ad3b30 LR 08ad3b30
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-04-18 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:156: 'outerProduct' : no matching overloaded function found ERROR: 0:156: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00005b0c HWX C T N Fog Spline TessC TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(in
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-04-18 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:160: 'outerProduct' : no matching overloaded function found ERROR: 0:160: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00005b1c HWX C T N Fog Tex Spline TessC TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (0
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-02-16 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-04-11 Unknown GetPointer 00000000 PC 08bae73c LR 08000020
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-04 Unknown GetPointer 00000000 PC 088059d0 LR 08000030
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-05 Unknown GetPointer 00000000 PC 0886197c LR 08000020
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-08-06 GL ran out of GPU memory; switching to low memory mode
NEED FOR SPEED™ UNDERCOVER v1.4.2 2018-09-26 Wrong magic number 00000000
NEED FOR SPEED™ UNDERCOVER v1.6.3 2018-08-09 WriteToHardware: Invalid address 00000000 near PC 08b5a308 LR 08b5a308
NEED FOR SPEED™ UNDERCOVER v1.8.0 2019-05-28 WriteToHardware: Invalid address 0000028c near PC 08000000 LR 08000000
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-03-24 Normal projection mapping without normal?
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-02-26 Render to texture with different strides 256 != 128
NEED FOR SPEED™ UNDERCOVER v1.9.4 2019-11-26 Render to texture with different strides 128 != 256
NEED FOR SPEED™ UNDERCOVER v1.7.5 2020-03-28 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
NEED FOR SPEED™ UNDERCOVER v1.7.5 2020-03-08 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
NEED FOR SPEED™ UNDERCOVER v1.7.5 2020-01-03 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
NEED FOR SPEED™ UNDERCOVER v1.3 2017-08-09 Render to texture with incompatible formats 5 != 0 at 000d4000
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-03-21 Render to area containing texture at 040d4000 +0x24
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-05-19 Unexpected mpeg first timestamp: 0 / 0
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-05-25 A save request is already running, not starting a new one
NEED FOR SPEED™ UNDERCOVER v1.9.4 2019-10-31 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NEED FOR SPEED™ UNDERCOVER v1.0.1 2016-05-08 Rendering to framebuffer offset: 00161800 +64x0
NEED FOR SPEED™ UNDERCOVER v1.0.1 2016-05-08 FBO using existing buffer as depthbuffer, 00132000/00110000 and 00110000/00110000
NEED FOR SPEED™ UNDERCOVER v1.0.1 2016-05-03 Rendering to framebuffer offset: 00162000 +256x0
NEED FOR SPEED™ UNDERCOVER v1.8.0 2020-07-04 Render to texture with different formats 0 != 3
NEED FOR SPEED™ UNDERCOVER v1.0.1 2016-05-08 Render to texture with different strides 1024 != 512
NEED FOR SPEED™ UNDERCOVER v1.7.5 2019-01-11 Render to area containing texture at 00000000 +0x136
NEED FOR SPEED™ UNDERCOVER v1.6.3 2020-02-16 Render to area containing texture at 00044000 +0x136
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-06-15 RET: Stack empty!
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-07 4 and 8-bit CLUT format not supported for framebuffers
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-07 Render to area containing texture at 040d4000 +0x32
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-07 Render to texture with incompatible formats 5 != 0 at 040d4000
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-07 Render to texture using CLUT with different strides 64 != 128
NEED FOR SPEED™ UNDERCOVER v0.9.8-180-gec6f9f2 2015-06-28 FBO created from existing depthbuffer as color, 04088000/04088000 and 04044000/04088000
NEED FOR SPEED™ UNDERCOVER v0.9.8-180-gec6f9f2 2015-06-28 FBO created from existing depthbuffer as color, 04088000/04088000 and 04000000/04088000
NEED FOR SPEED™ UNDERCOVER v0.9.8-180-gec6f9f2 2015-06-28 FBO created from existing depthbuffer as color, 04088000/04088000 and 040cc000/04088000
NEED FOR SPEED™ UNDERCOVER v0.9.8-180-gec6f9f2 2015-06-28 FBO created from existing depthbuffer as color, 04088000/04088000 and 04088000/04088000
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-09 BREAK instruction hit
NEED FOR SPEED™ UNDERCOVER v1.9.4 2020-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544