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| Game title |
Version |
Latest Report |
Message |
| Resistance: Retribution™ |
v1.18.1 |
2026-01-09 |
Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 90400090000 / 9912785108992 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 8840a090000 / 9363197067264 |
| Resistance: Retribution™ |
v1.17 |
2025-12-20 |
Could not setup streams, unexpected stream count: 24914 |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, w |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-23 |
Imm vertex used clip value, flags=def000 |
| Resistance: Retribution™ |
v1.10.3 |
2025-11-22 |
BJUMP to illegal address 03aec4d0 - ignoring! data=c9d784 |
| Resistance: Retribution™ |
v1.10.3 |
2025-11-22 |
Unknown GE command : 1111f0ef |
| Resistance: Retribution™ |
v1.17.1 |
2025-11-20 |
Could not setup streams, unexpected stream count: 8435 |
| Resistance: Retribution™ |
v1.17.1 |
2025-11-20 |
Unexpected mpeg first timestamp: fd531090100 / 17408325124352 |
| Resistance: Retribution™ |
v1.18.1 |
2025-11-15 |
Could not setup streams, unexpected stream count: 41121 |
| Resistance: Retribution™ |
v1.18.1 |
2025-11-10 |
Unknown GetPointerWrite 26bcd788 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-09 |
Could not setup streams, unexpected stream count: 38076 |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-09 |
Could not setup streams, unexpected stream count: 61659 |
| Resistance: Retribution™ |
v1.17.1 |
2025-10-18 |
__KernelStopThread: thread 428 does not exist (ApctlThread deleted) |
| Resistance: Retribution™ |
v1.17.1 |
2025-10-18 |
__KernelStopThread: thread 428 does not exist (ApctlThread stopped) |
| Resistance: Retribution™ |
v1.12.3 |
2025-10-02 |
Unknown GetPointer 265ac968 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11378 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11300 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11324 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112ec in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11308 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e113a0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10380 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10ae4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11374 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112e0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112f4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e80 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1139c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e88 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1132c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10390 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10af0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112e8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11910 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in JumpReg delay slot at 08e1190c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e8c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112d8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11370 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112fc in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11304 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10388 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103a8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1136c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103b8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112dc in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10af8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112d0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11334 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11380 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11384 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112f8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112f0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103b4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10aec in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10af4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11328 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10afc in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10b00 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11368 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1038c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e84 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10ae8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103ac in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1138c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1137c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11388 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e90 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112d4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103b0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10b08 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11330 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112e4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10b04 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10384 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.17.1 |
2025-09-17 |
Unknown GetPointerWrite 26157428 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-15 |
Unexpected mpeg first timestamp: 80bfe080000 / 8847599599616 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
Imm vertex used clip value, flags=f7f000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
VTYPE with morph used: THRU=0 TC=2 COL=1 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
Unusual bezier/spline vtype: 1240ff9a, morph: 0, bones: 4 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0) |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
VTYPE with morph used: THRU=1 TC=2 COL=3 POS=1 NRM=1 WT=1 NW=2 IDX=1 MC=8 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-13 |
Bad bounding box data: 003d40 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-05 |
Branch in branch delay slot at 08fcb1b8 with different target |
| Resistance: Retribution™ |
v1.12.3 |
2025-09-02 |
__KernelStopThread: thread 332 does not exist |
| Resistance: Retribution™ |
v1.12.3 |
2025-09-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Resistance: Retribution™ |
v1.19.3 |
2025-08-28 |
Unexpected mpeg first timestamp: b0c1a090000 / 12146604310528 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-28 |
ReadFromHardware: Invalid address 1b172048 near PC 08ca31e0 LR 08ca1a84 |
| Resistance: Retribution™ |
v1.19.3 |
2025-08-21 |
Unexpected mpeg first timestamp: 28209090000 / 2757520588800 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-20 |
WriteToHardware: Invalid address 297fa938 near PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-20 |
Unexpected mpeg first timestamp: 1000004405 / 68719494149 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-20 |
Unexpected mpeg first timestamp: 10000044e5 / 68719494373 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-20 |
Unexpected mpeg first timestamp: 1000004429 / 68719494185 |
| Resistance: Retribution™ |
v1.19.3 |
2025-08-20 |
Could not setup streams, unexpected stream count: 8618 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-19 |
Unexpected mpeg first timestamp: 100000249d / 68719486109 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-19 |
Unexpected mpeg first timestamp: 1000003420 / 68719490080 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-19 |
Unexpected mpeg first timestamp: 1000003469 / 68719490153 |