Recent logs - BEN 10: Protector of Earth

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Game title Version Latest Report Message
BEN 10: Protector of Earth v1.17.1 2024-03-20 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
BEN 10: Protector of Earth v1.15.4 2024-03-17 Jump to invalid address: 056ecc60
BEN 10: Protector of Earth v1.10.3 2024-02-18 Unknown GetPointer 996476ea PC 08886cf4 LR 08886d1c
BEN 10: Protector of Earth v1.9.4 2024-01-28 Unknown GE command : 0d042003
BEN 10: Protector of Earth v1.16.6 2024-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
BEN 10: Protector of Earth v1.9.0 2023-12-31 VTYPE with morph used: THRU=0 TC=2 COL=1 POS=1 NRM=2 WT=0 NW=5 IDX=0 MC=8
BEN 10: Protector of Earth v1.9.0 2023-12-31 Unknown GE command : ef203400
BEN 10: Protector of Earth v1.16.6 2023-12-22 __KernelStopThread: thread 431 does not exist (helper deleted)
BEN 10: Protector of Earth v1.17.1 2024-04-24 Can't draw: No current render step. Step count: 0
BEN 10: Protector of Earth v1.16.6 2023-12-09 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f828 / 0888f82c
BEN 10: Protector of Earth v1.16.6 2023-12-09 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6b4 / 0888f6b8
BEN 10: Protector of Earth v1.16.6 2023-12-09 ELF relocation HI16/1(16) pair (instead of LO16) at 088820a0 / 088820a4
BEN 10: Protector of Earth v1.16.6 2023-12-09 ELF relocation HI16/1(16) pair (instead of LO16) at 08881dc8 / 08881dcc
BEN 10: Protector of Earth v1.16.6 2023-12-09 ELF relocation HI16/1(16) pair (instead of LO16) at 08881c38 / 08881c3c
BEN 10: Protector of Earth v1.16.6 2023-12-22 ReadFromHardware: Invalid address 00000800 near PC 088c9404 LR 088c8704
BEN 10: Protector of Earth v1.16.6 2023-12-22 An uneaten prefix at end of block: 088c9408
BEN 10: Protector of Earth v1.16.6 2023-12-22 Branch in branch delay slot at 088c9408 with different target
BEN 10: Protector of Earth v1.13.1 2023-12-08 Branch in Jump delay slot at 088c93f8 in block starting at 088c93f8
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
BEN 10: Protector of Earth v1.16.6 2023-11-27 80630007=sceAtracSetData(2, 08d4b1c0, 00004500): atracID uses different codec type than data
BEN 10: Protector of Earth v1.16.6 2023-11-27 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
BEN 10: Protector of Earth v1.16.6 2023-11-27 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
BEN 10: Protector of Earth v1.11.3 2023-10-06 Unknown GetPointer 00000002 PC 088d14c8 LR 088d14d0
BEN 10: Protector of Earth v1.15.4 2023-09-29 ReadFromHardware: Invalid address 00000038 near PC 08859324 LR 08859354
BEN 10: Protector of Earth v1.15.4 2023-09-29 ReadFromHardware: Invalid address 3f800014 near PC 0885b91c LR 0885b870
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in GamePauseScreen: 325,20-200,940 / 960,540
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in GamePauseScreen: 0,20-315,940 / 960,540
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 540,960
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in GamePauseScreen: 0,20-635,520 / 540,960
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in MainScreen: 650,10-300,530 / 540,960
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in MainScreen: 0,0-640,540 / 540,960
BEN 10: Protector of Earth v1.14.1 2023-09-09 UI scissor out of bounds in MainScreen: 0,64-640,476 / 540,960
BEN 10: Protector of Earth v1.15.4 2023-08-21 Unexpected mpeg first timestamp: d59a080000 / 917412249600
BEN 10: Protector of Earth v1.4 2023-07-06 Direct3D9: Failed to get the device caps!
BEN 10: Protector of Earth v1.11.3 2023-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
BEN 10: Protector of Earth v1.15.2 2023-07-01 80630011=sceAtracSetData(2, 09b84100, 00000000): buffer too small
BEN 10: Protector of Earth v1.15.2 2023-07-01 80630011=sceAtracSetData(2, 09bad000, 00000000): buffer too small
BEN 10: Protector of Earth v1.15.2 2023-07-01 80630011=sceAtracSetData(2, 09bc9000, 00000000): buffer too small
BEN 10: Protector of Earth v1.15.2 2023-07-01 80630011=sceAtracSetData(2, 09bea000, 00000000): buffer too small
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
BEN 10: Protector of Earth v1.10.3 2023-06-26 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
BEN 10: Protector of Earth v1.10.3 2023-06-26 80630007=sceAtracSetData(2, 08d4b1c0, 00010000): atracID uses different codec type than data
BEN 10: Protector of Earth v1.10.3 2023-06-26 80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
BEN 10: Protector of Earth v1.12.3 2023-06-12 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
BEN 10: Protector of Earth v1.10.3 2023-06-11 VTYPE with morph used: THRU=0 TC=0 COL=1 POS=1 NRM=3 WT=0 NW=8 IDX=0 MC=5
BEN 10: Protector of Earth v1.10.3 2023-06-11 Unknown GE command : ef1130ef
BEN 10: Protector of Earth v1.11.3 2023-06-02 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272
BEN 10: Protector of Earth v1.9.0 2023-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
BEN 10: Protector of Earth v1.13.2 2023-05-01 __KernelStopThread: thread 429 does not exist
BEN 10: Protector of Earth v1.10.3 2023-04-22 sceDmacMemcpy(dest=0415eec0, src=0965a820, size=65552): overlapping read
BEN 10: Protector of Earth v1.16.6 2024-01-11 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
BEN 10: Protector of Earth v1.16.6 2024-01-11 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
BEN 10: Protector of Earth v1.10.3 2023-06-26 Render to area containing texture at 040cc000 +64x0
BEN 10: Protector of Earth v1.10.3 2023-06-26 Rendering to framebuffer offset: 040cc000 +65x0
BEN 10: Protector of Earth v1.14.4 2023-03-31 Unknown GetPointer 57efdc40 PC 08886cf4 LR 08886d1c
BEN 10: Protector of Earth v1.14.4 2023-03-31 Unknown GetPointerWrite 57efdc40 PC 08886cf4 LR 08886d1c
BEN 10: Protector of Earth v1.14.4 2023-03-29 Truncating vertex count from 34539 to 21845
BEN 10: Protector of Earth v1.14.4 2023-03-23 Truncating vertex count from 36744 to 21845
BEN 10: Protector of Earth v1.14.4 2023-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
BEN 10: Protector of Earth v1.14.4 2023-02-25 Replacement rowPitch=256, but w=5120 (level=0)
BEN 10: Protector of Earth v1.16.6 2024-03-25 __KernelStopThread: thread 308 does not exist (helper deleted)
BEN 10: Protector of Earth v1.14.2 2023-02-02 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
BEN 10: Protector of Earth v1.14.2 2023-02-02 UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720
BEN 10: Protector of Earth v1.14.4 2023-01-31 Vertices without position found: (0700000d) P: ? C: ? T: u8 (size: 3)
BEN 10: Protector of Earth v1.14.4 2023-01-31 Vertices without position found: (0780000b) P: ? C: ? T: f (through) (size: 4)
BEN 10: Protector of Earth v1.14.4 2023-01-31 Vertices without position found: (0700000a) P: ? C: ? T: u16 (size: 4)
BEN 10: Protector of Earth v1.14.4 2023-01-31 Drawing region rate add non-zero: 04ed, 013f of 01df, 010f
BEN 10: Protector of Earth v1.14.4 2023-01-31 Unusual bezier/spline vtype: 12430321, morph: 0, bones: 5
BEN 10: Protector of Earth v1.14.4 2023-01-31 Block transfer invalid: 00000000/0 -> 00000000/0, 512x585x4 (0,0)->(2,896)
BEN 10: Protector of Earth v1.14.4 2023-01-31 Unknown GE command : fe4ff1f1
BEN 10: Protector of Earth v1.14.4 2023-01-27 Truncating vertex count from 22392 to 21845
BEN 10: Protector of Earth v1.10.2 2023-01-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
BEN 10: Protector of Earth v1.10.2 2023-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
BEN 10: Protector of Earth v1.10.2 2023-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
BEN 10: Protector of Earth v1.11.3 2023-01-16 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad vertex address 0ac91388!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad vertex address 0011230f!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad vertex address 0fd05200!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Vertices without position found: (0330de00) P: s8 W: f (4x) I: ? Morph: 5 (size: 100)
BEN 10: Protector of Earth v1.9.0 2023-01-11 VTYPE with morph used: THRU=0 TC=3 COL=4 POS=3 NRM=3 WT=0 NW=5 IDX=0 MC=8
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad index address 04f30a14!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad vertex address 02231ede!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Bad vertex address 0dd6e01e!
BEN 10: Protector of Earth v1.9.0 2023-01-11 Unknown GE command : fe1e22d0
BEN 10: Protector of Earth v1.14.2 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 196,0-963,544 / 1148,544
BEN 10: Protector of Earth v1.9.0 2022-12-24 CALL to illegal address 0af747c8 - ignoring! data=41b3ec
BEN 10: Protector of Earth v1.9.0 2022-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
BEN 10: Protector of Earth v1.9.0 2022-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
BEN 10: Protector of Earth v1.9.0 2022-12-11 Bad vertex address 07e0249f!
BEN 10: Protector of Earth v1.9.0 2022-12-11 Unknown GE command : fe630012
BEN 10: Protector of Earth v1.13.2 2022-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
BEN 10: Protector of Earth v1.13.2 2022-11-21 Could not setup streams, unexpected stream count: 13414
BEN 10: Protector of Earth v1.13.2 2022-11-02 Bad vertex address 0fd7faff!
BEN 10: Protector of Earth v1.13.2 2022-11-02 Bad vertex address 0fd80b03!
BEN 10: Protector of Earth v1.13.2 2022-11-02 Vertices without position found: (02960206) P: s8 C: ? T: u16 W: u8 (1x) Morph: 6 (through) (size: 24)
BEN 10: Protector of Earth v1.13.2 2022-11-02 Vertices without position found: (01960206) P: s8 C: ? T: u16 W: u8 (1x) Morph: 6 (through) (size: 24)
BEN 10: Protector of Earth v1.13.2 2022-11-02 VTYPE with morph used: THRU=1 TC=2 COL=1 POS=0 NRM=0 WT=1 NW=1 IDX=0 MC=6