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Game title |
Version |
Latest Report |
Message |
PATCH SPARTAN11 |
v1.6.3 |
2025-07-05 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
PATCH SPARTAN11 |
v1.6.3 |
2025-07-05 |
Savedata version requested: 3 |
eFootball RB - V. |
v1.6.3 |
2025-07-04 |
GL ran out of GPU memory; switching to low memory mode |
WWE'12 |
v1.6.3 |
2025-07-04 |
sceDmacMemcpy(dest=04145bf0, src=0940a270, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-07-03 |
sceDmacMemcpy(dest=04159ea0, src=097130c0, size=65552): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-30 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball RB - V. |
v1.6.3 |
2025-06-30 |
ReadFromHardware: Invalid address 1397f1d8 near PC 08863d90 LR 08849a58 |
eFootball 2025 by Tbose Jama |
v1.6.3 |
2025-06-29 |
GL ran out of GPU memory; switching to low memory mode |
eFootball 2024 By Master Pes |
v1.6.3 |
2025-06-29 |
GL ran out of GPU memory; switching to low memory mode |
WWE'12 |
v1.6.3 |
2025-06-27 |
sceDmacMemcpy(dest=0415a850, src=09742700, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-26 |
sceDmacMemcpy(dest=0412f720, src=093e75c0, size=65552): overlapping read |
eFootball 2025 by Tbose Jama |
v1.6.3 |
2025-07-04 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-05 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
eFootball FWC C19 |
v1.6.3 |
2025-07-05 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-05 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
WWE'12 |
v1.6.3 |
2025-06-25 |
sceDmacMemcpy(dest=0418a440, src=09833670, size=65552): overlapping read |
eFOOTBALL BETWAY PREMIERSHIP |
v1.6.3 |
2025-06-28 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
WWE'12 |
v1.6.3 |
2025-06-23 |
sceDmacMemcpy(dest=041472e0, src=096a7070, size=65552): overlapping read |
eFootball PES 2024 "SN3" |
v1.6.3 |
2025-06-25 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-03 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
WWE'12 |
v1.6.3 |
2025-06-22 |
sceDmacMemcpy(dest=04188a30, src=0960c730, size=65552): overlapping read |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.3 |
2025-07-04 |
Savedata version requested: 3 |
eFootball Euro y Copa America By T. Bendezu |
v1.6.3 |
2025-06-24 |
MIPSCompileOp: Invalid instruction 46800499 |
WWE'12 |
v1.6.3 |
2025-06-20 |
sceDmacMemcpy(dest=04173220, src=092dc3d0, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-20 |
sceDmacMemcpy(dest=04130aa0, src=09647bd0, size=65552): overlapping read |
EA FC26 By Official Gameplay |
v1.9.4 |
2025-07-05 |
Savedata version requested: 3 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-20 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200802 Tex LM Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000015 LM Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
in lowp vec3 color1;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_color1 = color1;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-20 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
GTA: Liberty City Stories |
v1.6.3 |
2025-06-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0000d002 Tex TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = v;
}
vs: 00000000:00000010 Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
ELITE INDIAN PREMIER LEAGUE 2023< |
v1.9.4 |
2025-06-19 |
Render to texture with different strides 512 != 256 |
eFootball 2025 by MP |
v1.9.4 |
2025-07-03 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
WWE'12 |
v1.6.3 |
2025-06-18 |
sceDmacMemcpy(dest=0415aa10, src=0973ae30, size=65552): overlapping read |
BETEGAMING12 |
v1.9.4 |
2025-07-05 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.6.3 |
2025-06-17 |
Error in shader program link: info:
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball RB - V. |
v1.6.3 |
2025-06-17 |
Unknown GetPointer 0000006c PC 08872bb4 LR 08872c1c |
BETEGAMING12 |
v1.8.0 |
2025-07-04 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
BETEGAMING12 |
v1.9.4 |
2025-07-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2024 "SNE" |
v1.6.3 |
2025-06-16 |
Unknown GetPointer 2a28a598 PC 0884a7d0 LR 0884a928 |
eFootball 2025 by Tbose Jama |
v1.9.4 |
2025-07-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2025 by MP |
v1.9.4 |
2025-07-02 |
MIPSCompileOp: Invalid instruction 01010101 |
WWE'12 |
v1.6.3 |
2025-06-15 |
sceDmacMemcpy(dest=0414b740, src=094602d0, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-15 |
sceDmacMemcpy(dest=0415b7f0, src=094e1240, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-15 |
sceDmacMemcpy(dest=04132600, src=09392c00, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-14 |
sceDmacMemcpy(dest=04192190, src=09509870, size=65552): overlapping read |
BETEGAMING12 |
v1.9.4 |
2025-07-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
BETEGAMING12 |
v1.9.4 |
2025-07-05 |
Savedata version requested: 3 |
WWE'12 |
v1.6.3 |
2025-06-14 |
sceDmacMemcpy(dest=04144640, src=096a6470, size=65552): overlapping read |
EA-Sports FC PC-V |
v1.6.3 |
2025-06-14 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
WWE'12 |
v1.6.3 |
2025-06-13 |
sceDmacMemcpy(dest=041754f0, src=0981f970, size=65552): overlapping read |
eFOOTBALL BETWAY PREMIERSHIP |
v1.6.3 |
2025-07-05 |
Savedata version requested: 3 |
WWE'12 |
v1.6.3 |
2025-06-13 |
sceDmacMemcpy(dest=0418bb00, src=09507e50, size=65552): overlapping read |
eFootball Chelito 19 |
v1.6.3 |
2025-06-17 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball 2025 by MP |
v1.9.4 |
2025-07-05 |
Savedata version requested: 3 |
WWE'12 |
v1.6.3 |
2025-06-12 |
sceDmacMemcpy(dest=04187490, src=09394f70, size=65552): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Branch in Jump delay slot at 09da83c0 in block starting at 09da0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698880 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 076b0d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 076c0d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 076a0d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-10 |
Branch in Jump delay slot at 09da63c0 in block starting at 09da0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 076b8d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 076a8d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698980 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698a80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698c80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 075ecf00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698700 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698780 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-11 |
Jump to invalid address: 07698b80 |
~ P.P Modds's V.2 Game ~ |
v1.9.4 |
2025-07-04 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-09 |
sceDmacMemcpy(dest=04145450, src=09649b40, size=65552): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035b4c00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 0359ae00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035b3600 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 0359ba00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035b2700 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a6c80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 072e7d80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 0359cb00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a5500 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a7000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a4200 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 0359bf00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a6c00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 072e8200 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 072e7500 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-08 |
Jump to invalid address: 035a3500 |
WWE'12 |
v1.6.3 |
2025-06-08 |
sceDmacMemcpy(dest=0415b760, src=097a8070, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-05 |
sceDmacMemcpy(dest=04146e00, src=096e6cf0, size=65552): overlapping read |
GUILTYGEAR XX ΛCORE PLUS |
v1.6.3 |
2025-06-30 |
sceDmacMemcpy(dest=04144000, src=04088000, size=30720): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-04 |
sceDmacMemcpy(dest=041485a0, src=09631c90, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2025-06-03 |
sceDmacMemcpy(dest=0415cc00, src=09712230, size=65552): overlapping read |
eFootball Chelito 19 |
v1.6.3 |
2025-06-03 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-02 |
Jump to invalid address: 077196e0 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-02 |
Jump to invalid address: 06a41fc0 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-02 |
Jump to invalid address: 06a422c0 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-02 |
Jump to invalid address: 06a42100 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-06-02 |
Jump to invalid address: 06a421c0 |