Recent logs - v1.6.3

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Game title Version Latest Report Message
PATCH SPARTAN11 v1.6.3 2025-07-05 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PATCH SPARTAN11 v1.6.3 2025-07-05 Savedata version requested: 3
eFootball RB - V. v1.6.3 2025-07-04 GL ran out of GPU memory; switching to low memory mode
WWE'12 v1.6.3 2025-07-04 sceDmacMemcpy(dest=04145bf0, src=0940a270, size=65552): overlapping read
WWE'12 v1.6.3 2025-07-03 sceDmacMemcpy(dest=04159ea0, src=097130c0, size=65552): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-30 Error in shader program link: info: Link failed because of missing shader. fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball RB - V. v1.6.3 2025-06-30 ReadFromHardware: Invalid address 1397f1d8 near PC 08863d90 LR 08849a58
eFootball 2025 by Tbose Jama v1.6.3 2025-06-29 GL ran out of GPU memory; switching to low memory mode
eFootball 2024 By Master Pes v1.6.3 2025-06-29 GL ran out of GPU memory; switching to low memory mode
WWE'12 v1.6.3 2025-06-27 sceDmacMemcpy(dest=0415a850, src=09742700, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-26 sceDmacMemcpy(dest=0412f720, src=093e75c0, size=65552): overlapping read
eFootball 2025 by Tbose Jama v1.6.3 2025-07-04 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball 2025 by Tbose Jama v1.9.4 2025-07-05 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball FWC C19 v1.6.3 2025-07-05 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball 2025 by Tbose Jama v1.9.4 2025-07-05 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
WWE'12 v1.6.3 2025-06-25 sceDmacMemcpy(dest=0418a440, src=09833670, size=65552): overlapping read
eFOOTBALL BETWAY PREMIERSHIP v1.6.3 2025-06-28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE'12 v1.6.3 2025-06-23 sceDmacMemcpy(dest=041472e0, src=096a7070, size=65552): overlapping read
eFootball PES 2024 "SN3" v1.6.3 2025-06-25 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball 2025 by Tbose Jama v1.9.4 2025-07-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE'12 v1.6.3 2025-06-22 sceDmacMemcpy(dest=04188a30, src=0960c730, size=65552): overlapping read
eFOOTBALL BETWAY PREMIERSHIP v1.9.3 2025-07-04 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.6.3 2025-06-24 MIPSCompileOp: Invalid instruction 46800499
WWE'12 v1.6.3 2025-06-20 sceDmacMemcpy(dest=04173220, src=092dc3d0, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-20 sceDmacMemcpy(dest=04130aa0, src=09647bd0, size=65552): overlapping read
EA FC26 By Official Gameplay v1.9.4 2025-07-05 Savedata version requested: 3
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-20 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000015 LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-20 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2025-06-19 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ELITE INDIAN PREMIER LEAGUE 2023< v1.9.4 2025-06-19 Render to texture with different strides 512 != 256
eFootball 2025 by MP v1.9.4 2025-07-03 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE'12 v1.6.3 2025-06-18 sceDmacMemcpy(dest=0415aa10, src=0973ae30, size=65552): overlapping read
BETEGAMING12 v1.9.4 2025-07-05 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.6.3 2025-06-17 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball RB - V. v1.6.3 2025-06-17 Unknown GetPointer 0000006c PC 08872bb4 LR 08872c1c
BETEGAMING12 v1.8.0 2025-07-04 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
BETEGAMING12 v1.9.4 2025-07-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2024 "SNE" v1.6.3 2025-06-16 Unknown GetPointer 2a28a598 PC 0884a7d0 LR 0884a928
eFootball 2025 by Tbose Jama v1.9.4 2025-07-05 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 by MP v1.9.4 2025-07-02 MIPSCompileOp: Invalid instruction 01010101
WWE'12 v1.6.3 2025-06-15 sceDmacMemcpy(dest=0414b740, src=094602d0, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-15 sceDmacMemcpy(dest=0415b7f0, src=094e1240, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-15 sceDmacMemcpy(dest=04132600, src=09392c00, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-14 sceDmacMemcpy(dest=04192190, src=09509870, size=65552): overlapping read
BETEGAMING12 v1.9.4 2025-07-05 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
BETEGAMING12 v1.9.4 2025-07-05 Savedata version requested: 3
WWE'12 v1.6.3 2025-06-14 sceDmacMemcpy(dest=04144640, src=096a6470, size=65552): overlapping read
EA-Sports FC PC-V v1.6.3 2025-06-14 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
WWE'12 v1.6.3 2025-06-13 sceDmacMemcpy(dest=041754f0, src=0981f970, size=65552): overlapping read
eFOOTBALL BETWAY PREMIERSHIP v1.6.3 2025-07-05 Savedata version requested: 3
WWE'12 v1.6.3 2025-06-13 sceDmacMemcpy(dest=0418bb00, src=09507e50, size=65552): overlapping read
eFootball Chelito 19 v1.6.3 2025-06-17 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball 2025 by MP v1.9.4 2025-07-05 Savedata version requested: 3
WWE'12 v1.6.3 2025-06-12 sceDmacMemcpy(dest=04187490, src=09394f70, size=65552): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Branch in Jump delay slot at 09da83c0 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698880
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 076b0d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 076c0d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 076a0d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-10 Branch in Jump delay slot at 09da63c0 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 076b8d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 076a8d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698980
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698a80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698c80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 075ecf00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698700
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698780
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-11 Jump to invalid address: 07698b80
~ P.P Modds's V.2 Game ~ v1.9.4 2025-07-04 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
WWE'12 v1.6.3 2025-06-09 sceDmacMemcpy(dest=04145450, src=09649b40, size=65552): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035b4c00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 0359ae00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035b3600
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 0359ba00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035b2700
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a6c80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 072e7d80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 0359cb00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a5500
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a7000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a4200
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 0359bf00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a6c00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 072e8200
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 072e7500
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-08 Jump to invalid address: 035a3500
WWE'12 v1.6.3 2025-06-08 sceDmacMemcpy(dest=0415b760, src=097a8070, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-05 sceDmacMemcpy(dest=04146e00, src=096e6cf0, size=65552): overlapping read
GUILTYGEAR XX ΛCORE PLUS v1.6.3 2025-06-30 sceDmacMemcpy(dest=04144000, src=04088000, size=30720): overlapping read
WWE'12 v1.6.3 2025-06-04 sceDmacMemcpy(dest=041485a0, src=09631c90, size=65552): overlapping read
WWE'12 v1.6.3 2025-06-03 sceDmacMemcpy(dest=0415cc00, src=09712230, size=65552): overlapping read
eFootball Chelito 19 v1.6.3 2025-06-03 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-02 Jump to invalid address: 077196e0
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-02 Jump to invalid address: 06a41fc0
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-02 Jump to invalid address: 06a422c0
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-02 Jump to invalid address: 06a42100
Grand Theft Auto: Vice City Stories v1.6.3 2025-06-02 Jump to invalid address: 06a421c0