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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcc70 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a7ca84 in block starting at 08a7ca4c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8f20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca970 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 02315f50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8ea0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bccd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8ee0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcc30 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcbd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 07746600 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024cae00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9b80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c91d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca0f0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcc50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0793d680 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a7caa4 in block starting at 08a7ca8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c92d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9090 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a7ca44 in block starting at 08a7ca2c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9e50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9c70 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcd10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8220 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9fe0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca5e0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9280 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cea0 in block starting at 08a6ce8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cfc4 in block starting at 08a6cfac |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024caf00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca520 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cf64 in block starting at 08a6cf4c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9220 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 71ec0804 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 71ec0614 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 07ac8308 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction b6ebf500 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024caa20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9510 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8190 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca5a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9a90 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8e00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cf84 in block starting at 08a6cf6c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca630 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9890 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024cad00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9550 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9690 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8cf0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca0b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cf44 in block starting at 08a6cf2c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9f80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cfe4 in block starting at 08a6cfcc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca440 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca130 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024ca7d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cfa4 in block starting at 08a6cf8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6cf24 in block starting at 08a6cea8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 02314310 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c9e90 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024c8ff0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a6ce84 in block starting at 08a6ce68 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bccf0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcc10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 024bcbb0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0793d400 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 71ec07bc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 07f9b90c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0e24d484 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0b93d40c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0b13d458 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 023137a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0713d420 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 0a1cd48c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Branch in Jump delay slot at 08a7ca24 in block starting at 08a7ca20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
WriteToHardware: Invalid address 13ae7e80 near PC 0883c798 LR 0883c798 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 07471120 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction b7d5c448 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 45b78740 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-15 |
Jump to invalid address: 06c71100 |
eFootball RB - V. |
v1.6.3 |
2025-09-15 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball RB - V. |
v1.6.3 |
2025-09-15 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 000001fb |
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 000054f8 |
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 000000df |
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 000001fa |
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 000000a8 |
EA-Sports FC PC-V |
v1.6.3 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 00003c85 |
eFootball Play-C |
v1.6.3 |
2025-09-14 |
ReadFromHardware: Invalid address 0a7d48aa near PC 088d2d04 LR 088d2d04 |
eFootball PES 2023 "SNE" |
v1.6.3 |
2025-09-14 |
Unknown GetPointer 95ea39b3 PC 0884d5a0 LR 0884d7c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-13 |
WriteToHardware: Invalid address 139c1700 near PC 0883c798 LR 0883c798 |
EA SPORTS FC 26 |
v1.6.3 |
2025-09-13 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball RB - V. |
v1.6.3 |
2025-09-15 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2025-09-12 |
sceDmacMemcpy(dest=0413f840, src=0930d6f0, size=65552): overlapping read |
eFootball Chelito 19 |
v1.6.3 |
2025-09-12 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Chelito 19 |
v1.6.3 |
2025-09-11 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball |
v1.6.3 |
2025-09-11 |
MIPSCompileOp: Invalid instruction 01054b68 |
eFootball |
v1.6.3 |
2025-09-11 |
__KernelReturnFromExtendStack() - no stack to restore? |