Recent logs - v1.6.3

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcc70
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a7ca84 in block starting at 08a7ca4c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8f20
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca970
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 02315f50
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8ea0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bccd0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8ee0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcc30
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcbd0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 07746600
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024cae00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9b80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c91d0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca0f0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcc50
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0793d680
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a7caa4 in block starting at 08a7ca8c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c92d0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9090
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a7ca44 in block starting at 08a7ca2c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9e50
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9c70
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcd10
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8220
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9fe0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca5e0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9280
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cea0 in block starting at 08a6ce8c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cfc4 in block starting at 08a6cfac
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024caf00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca520
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cf64 in block starting at 08a6cf4c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9220
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 71ec0804
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 71ec0614
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 07ac8308
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction b6ebf500
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024caa20
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9510
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8190
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca5a0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9a90
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8e00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cf84 in block starting at 08a6cf6c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca630
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9890
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024cad00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9550
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9690
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8cf0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca0b0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cf44 in block starting at 08a6cf2c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9f80
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cfe4 in block starting at 08a6cfcc
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca440
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca130
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024ca7d0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cfa4 in block starting at 08a6cf8c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6cf24 in block starting at 08a6cea8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 02314310
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c9e90
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024c8ff0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a6ce84 in block starting at 08a6ce68
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bccf0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcc10
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 024bcbb0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0793d400
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 71ec07bc
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 07f9b90c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0e24d484
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0b93d40c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0b13d458
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 023137a0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0713d420
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 0a1cd48c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Branch in Jump delay slot at 08a7ca24 in block starting at 08a7ca20
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 WriteToHardware: Invalid address 13ae7e80 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 07471120
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction b7d5c448
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 45b78740
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-15 Jump to invalid address: 06c71100
eFootball RB - V. v1.6.3 2025-09-15 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball RB - V. v1.6.3 2025-09-15 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 000001fb
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 000054f8
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 000000df
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 000001fa
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 000000a8
EA-Sports FC PC-V v1.6.3 2025-09-15 MIPSCompileOp: Invalid instruction 00003c85
eFootball Play-C v1.6.3 2025-09-14 ReadFromHardware: Invalid address 0a7d48aa near PC 088d2d04 LR 088d2d04
eFootball PES 2023 "SNE" v1.6.3 2025-09-14 Unknown GetPointer 95ea39b3 PC 0884d5a0 LR 0884d7c4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-13 WriteToHardware: Invalid address 139c1700 near PC 0883c798 LR 0883c798
EA SPORTS FC 26 v1.6.3 2025-09-13 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.6.3 2025-09-15 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
WWE SmackDown vs. RAW 2007 v1.6.3 2025-09-12 sceDmacMemcpy(dest=0413f840, src=0930d6f0, size=65552): overlapping read
eFootball Chelito 19 v1.6.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2025-09-11 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball v1.6.3 2025-09-11 MIPSCompileOp: Invalid instruction 01054b68
eFootball v1.6.3 2025-09-11 __KernelReturnFromExtendStack() - no stack to restore?