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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.13.2 |
2025-10-31 |
Unknown GetPointer 00375014 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-31 |
ReadFromHardware: Invalid address 79e0ff20 near PC 79e0ff20 LR 08a3c194 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-30 |
MIPSCompileOp: Invalid instruction 000001b8 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-30 |
MIPSCompileOp: Invalid instruction 000001f9 |
| eFootball Chelito 19 |
v1.6.3 |
2025-10-28 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball Chelito 19 |
v1.12.3 |
2025-10-27 |
Jump to invalid address: 0bbf2470 |
| eFootball Chelito 19 |
v1.12.3 |
2025-10-27 |
Jump to invalid address: 070f2160 |
| eFootball Chelito 19 |
v1.12.3 |
2025-10-27 |
Jump to invalid address: 0bbf2370 |
| eFootball Chelito 19 |
v1.12.3 |
2025-10-27 |
MIPSCompileOp: Invalid instruction 71e67748 |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-26 |
Unknown GetPointer 793d73cc PC 0884d320 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-26 |
Unknown GetPointer 009a5a22 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc50 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc4c in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc48 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc44 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc40 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc3c in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc38 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 02613280 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc34 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc30 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 02613260 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc2c in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc28 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc24 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 0260c520 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc20 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc1c in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc18 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc14 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc10 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc0c in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc08 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc04 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fc00 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbfc in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbf8 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbf4 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 0260c4e0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbf0 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 0260c550 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 43f0c000 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 45bef266 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbd8 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbd4 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbd0 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 025e9ae0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbcc in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 025e9ac0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in Jump delay slot at 08a9fbc8 in block starting at 08a9fbc0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 025e9a90 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
MIPSCompileOp: Invalid instruction b013d80d |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
Jump to invalid address: 07542d80 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b8a840 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-25 |
Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-25 |
Jump to invalid address: 0286ee30 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-25 |
Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-25 |
Jump to invalid address: 0286dec0 |
| eFootball Chelito 19 |
v1.6.3 |
2025-10-26 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.10.3 |
2025-10-23 |
ReadFromHardware: Invalid address df2b3fe0 near PC df2b3fe0 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 01a41300 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 073caf80 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
MFIC instruction hit (71e505a4) at 08000020 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 0bbbeb70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 0bbbe870 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 0bbbe770 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 070be460 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-21 |
Jump to invalid address: 0bbbe670 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-14 |
ReadFromHardware: Invalid address 00000018 near PC 08a3f8d8 LR 08a3f8c4 |
| eFootball Chelito 19 |
v1.14.1 |
2025-10-11 |
UI scissor out of bounds in GamePauseScreen: 974,18-277,548 / 1208,544 |
| eFootball Chelito 19 |
v1.14.1 |
2025-10-11 |
UI scissor out of bounds in GamePauseScreen: 56,18-909,548 / 1208,544 |
| eFootball Chelito 19 |
v1.14.4 |
2025-10-10 |
Unknown GetPointer 2c5b43c2 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
Unknown GetPointer 006b0073 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.16.6 |
2025-10-05 |
Bad SAS Mix output address: 08b26d80, grain=164360976 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-04 |
Unknown GetPointer 2c5b4e82 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-03 |
Unknown GetPointer 0066412a PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-03 |
Unknown GetPointer 00b06e54 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-03 |
Unknown GetPointer 00643826 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.6.3 |
2025-10-02 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.19.3 |
2025-10-01 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
|
| eFootball Chelito 19 |
v1.19.3 |
2025-10-01 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.15.4 |
2025-10-01 |
ReadFromHardware: Invalid address f633f56e near PC f633f56e LR 08a3c194 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-30 |
MIPSCompileOp: Invalid instruction 71eee274 |
| eFootball Chelito 19 |
v1.17.1 |
2025-09-28 |
Unknown GetPointer 004c3738 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.10.2 |
2025-09-28 |
Unknown GetPointer 2c5b97c2 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-26 |
Unknown GetPointer ba746554 PC 0884d320 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.5.2 |
2025-09-26 |
Error in shader program link: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed. / fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
Jump to invalid address: 070cb260 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-25 |
MIPSCompileOp: Invalid instruction 0001efff |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-25 |
Branch in Jump delay slot at 08061644 in block starting at 08061644 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-25 |
Branch in RSRTComp delay slot at 08061640 in block starting at 08061640 |
| eFootball Chelito 19 |
v1.6.3 |
2025-09-24 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): unsupported sample rate: 67152964 |
| eFootball Chelito 19 |
v1.7.2 |
2025-09-23 |
Jump to invalid address: 02e2ec70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032 |
| eFootball Chelito 19 |
v1.18.1 |
2025-09-20 |
Unknown GetPointer 2c5bda42 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-18 |
Unknown GetPointer 00000000 PC 00010001 LR 08a3c194 |
| eFootball Chelito 19 |
v1.14 |
2025-09-15 |
UI scissor out of bounds in GameSettingsScreen: 43,0-255,481 / 300,480 |
| eFootball Chelito 19 |
v1.10.3 |
2025-09-15 |
ReadFromHardware: Invalid address f0236e84 near PC f0236e84 LR 08000018 |
| eFootball Chelito 19 |
v1.6.3 |
2025-09-12 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
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