Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.13.2 2025-10-31 Unknown GetPointer 00375014 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.17.1 2025-10-31 ReadFromHardware: Invalid address 79e0ff20 near PC 79e0ff20 LR 08a3c194
eFootball Chelito 19 v1.11.3 2025-10-30 MIPSCompileOp: Invalid instruction 000001b8
eFootball Chelito 19 v1.11.3 2025-10-30 MIPSCompileOp: Invalid instruction 000001f9
eFootball Chelito 19 v1.6.3 2025-10-28 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.12.3 2025-10-27 Jump to invalid address: 0bbf2470
eFootball Chelito 19 v1.12.3 2025-10-27 Jump to invalid address: 070f2160
eFootball Chelito 19 v1.12.3 2025-10-27 Jump to invalid address: 0bbf2370
eFootball Chelito 19 v1.12.3 2025-10-27 MIPSCompileOp: Invalid instruction 71e67748
eFootball Chelito 19 v1.8.0 2025-10-26 Unknown GetPointer 793d73cc PC 0884d320 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2025-10-26 Unknown GetPointer 009a5a22 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc50 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc4c in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc48 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc44 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc40 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc3c in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc38 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 02613280
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc34 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc30 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 02613260
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc2c in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc28 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc24 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 0260c520
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc20 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc1c in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc18 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc14 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc10 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc0c in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc08 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc04 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fc00 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbfc in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbf8 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbf4 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 0260c4e0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbf0 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 0260c550
eFootball Chelito 19 v1.11.3 2025-10-26 MIPSCompileOp: Invalid instruction 43f0c000
eFootball Chelito 19 v1.11.3 2025-10-26 MIPSCompileOp: Invalid instruction 45bef266
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbd8 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbd4 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbd0 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 025e9ae0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbcc in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 025e9ac0
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in Jump delay slot at 08a9fbc8 in block starting at 08a9fbc0
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 025e9a90
eFootball Chelito 19 v1.11.3 2025-10-26 MIPSCompileOp: Invalid instruction b013d80d
eFootball Chelito 19 v1.11.3 2025-10-26 Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000
eFootball Chelito 19 v1.11.3 2025-10-26 Jump to invalid address: 07542d80
eFootball Chelito 19 v1.11.3 2025-10-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b8a840
eFootball Chelito 19 v1.11.3 2025-10-25 Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14
eFootball Chelito 19 v1.11.3 2025-10-25 Jump to invalid address: 0286ee30
eFootball Chelito 19 v1.11.3 2025-10-25 Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14
eFootball Chelito 19 v1.11.3 2025-10-25 Jump to invalid address: 0286dec0
eFootball Chelito 19 v1.6.3 2025-10-26 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.10.3 2025-10-23 ReadFromHardware: Invalid address df2b3fe0 near PC df2b3fe0 LR 08000018
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 01a41300
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 073caf80
eFootball Chelito 19 v1.11.3 2025-10-21 MFIC instruction hit (71e505a4) at 08000020
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 0bbbeb70
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 0bbbe870
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 0bbbe770
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 070be460
eFootball Chelito 19 v1.11.3 2025-10-21 Jump to invalid address: 0bbbe670
eFootball Chelito 19 v1.11.3 2025-10-14 ReadFromHardware: Invalid address 00000018 near PC 08a3f8d8 LR 08a3f8c4
eFootball Chelito 19 v1.14.1 2025-10-11 UI scissor out of bounds in GamePauseScreen: 974,18-277,548 / 1208,544
eFootball Chelito 19 v1.14.1 2025-10-11 UI scissor out of bounds in GamePauseScreen: 56,18-909,548 / 1208,544
eFootball Chelito 19 v1.14.4 2025-10-10 Unknown GetPointer 2c5b43c2 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-10-05 Unknown GetPointer 006b0073 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.16.6 2025-10-05 Bad SAS Mix output address: 08b26d80, grain=164360976
eFootball Chelito 19 v1.9.4 2025-10-04 Unknown GetPointer 2c5b4e82 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.17.1 2025-10-03 Unknown GetPointer 0066412a PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.17.1 2025-10-03 Unknown GetPointer 00b06e54 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.17.1 2025-10-03 Unknown GetPointer 00643826 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.6.3 2025-10-02 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.19.3 2025-10-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
eFootball Chelito 19 v1.19.3 2025-10-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.15.4 2025-10-01 ReadFromHardware: Invalid address f633f56e near PC f633f56e LR 08a3c194
eFootball Chelito 19 v1.11.3 2025-09-30 MIPSCompileOp: Invalid instruction 71eee274
eFootball Chelito 19 v1.17.1 2025-09-28 Unknown GetPointer 004c3738 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.10.2 2025-09-28 Unknown GetPointer 2c5b97c2 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-09-26 Unknown GetPointer ba746554 PC 0884d320 LR 0884d7d4
eFootball Chelito 19 v1.5.2 2025-09-26 Error in shader program link: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.9.4 2025-09-25 Jump to invalid address: 070cb260
eFootball Chelito 19 v1.11.3 2025-09-25 MIPSCompileOp: Invalid instruction 0001efff
eFootball Chelito 19 v1.11.3 2025-09-25 Branch in Jump delay slot at 08061644 in block starting at 08061644
eFootball Chelito 19 v1.11.3 2025-09-25 Branch in RSRTComp delay slot at 08061640 in block starting at 08061640
eFootball Chelito 19 v1.6.3 2025-09-24 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): unsupported sample rate: 67152964
eFootball Chelito 19 v1.7.2 2025-09-23 Jump to invalid address: 02e2ec70
eFootball Chelito 19 v1.11.3 2025-09-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
eFootball Chelito 19 v1.18.1 2025-09-20 Unknown GetPointer 2c5bda42 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-09-18 Unknown GetPointer 00000000 PC 00010001 LR 08a3c194
eFootball Chelito 19 v1.14 2025-09-15 UI scissor out of bounds in GameSettingsScreen: 43,0-255,481 / 300,480
eFootball Chelito 19 v1.10.3 2025-09-15 ReadFromHardware: Invalid address f0236e84 near PC f0236e84 LR 08000018
eFootball Chelito 19 v1.6.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }