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Game title |
Version |
Latest Report |
Message |
GODS EATER BURST |
v1.19 |
2025-06-12 |
sceKernelCreateThread(name=creature_uroboros): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-26 |
sceKernelCreateThread(name=god_g002_Gallery): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19 |
2025-06-10 |
sceKernelCreateThread(name=creature_sariel): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.1 |
2025-06-13 |
sceKernelCreateThread(name=creature_bolgcamlann): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.1 |
2025-06-13 |
sceKernelCreateThread(name=creature_quadriga): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 00000000:00000002 THR
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
|
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x0 |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest >
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distanc |
GODS EATER BURST |
v1.19.2 |
2025-06-17 |
sceKernelCreateThread(name=creature_chihyu): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-26 |
sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-19 |
sceKernelCreateThread(name=creature_kongou): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.1 |
2025-06-13 |
sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.11.3 |
2025-03-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2533,404-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2533,291-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2533,179-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2533,92-0,82 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,893-0,67 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,780-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,668-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,556-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,444-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,332-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,220-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2553,107-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,893-0,67 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,780-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,668-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,556-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,444-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,332-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,220-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2604,107-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,893-0,67 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,780-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,668-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,556-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,444-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,332-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,220-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2496,107-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,893-0,67 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,780-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,668-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,556-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,444-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,332-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,220-0,107 / 2400,1080 |
GODS EATER BURST |
v1.14.2 |
2025-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,107-0,107 / 2400,1080 |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-28 |
sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-27 |
sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.19.2 |
2025-06-30 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1 |
2025-01-22 |
Unknown GetPointer 00000000 PC 089762ec LR 08976304 |
GODS EATER BURST |
v1.18.1 |
2024-12-08 |
ReadFromHardware: Invalid address 00000004 near PC 0888dea8 LR 0888dea8 |
GODS EATER BURST |
v1.18.1 |
2024-12-03 |
MIPSCompileOp: Invalid instruction 712289fc |
GODS EATER BURST |
v1.18.1 |
2024-12-03 |
ReadFromHardware: Invalid address 04800000 near PC 047f0100 LR 00000000 |
GODS EATER BURST |
v1.17.1 |
2024-11-16 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
GODS EATER BURST |
v1.17.1 |
2024-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2 |
GODS EATER BURST |
v1.17.1 |
2024-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1 |
GODS EATER BURST |
v1.17.1 |
2024-10-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
GODS EATER BURST |
v1.17.1 |
2024-10-07 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
GODS EATER BURST |
v1.16.6 |
2024-10-05 |
__KernelStopThread: thread 304 does not exist (helper deleted) |
GODS EATER BURST |
v1.14.1 |
2024-10-01 |
UI scissor out of bounds in GamePauseScreen: 0,20-599,596 / 924,615 |
GODS EATER BURST |
v1.14.1 |
2024-10-01 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1140,768 / 924,616 |
GODS EATER BURST |
v1.14.1 |
2024-09-30 |
UI scissor out of bounds in GameSettingsScreen: 210,0-704,616 / 924,608 |
GODS EATER BURST |
v1.17 |
2024-09-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2 |
GODS EATER BURST |
v1.17 |
2024-09-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1 |
GODS EATER BURST |
v1.17.1 |
2024-09-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
GODS EATER BURST |
v1.17 |
2024-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
GODS EATER BURST |
v1.11.3 |
2024-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
GODS EATER BURST |
v1.11.3 |
2024-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
GODS EATER BURST |
v1.11.3 |
2024-09-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
GODS EATER BURST |
v1.17.1 |
2024-08-31 |
WriteToHardware: Invalid address 0a000000 near PC 08855634 LR 08855634 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 0800015c in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000158 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000154 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000150 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 0800014c in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000148 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000144 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000140 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 0800013c in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000138 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000134 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000130 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 0800012c in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000128 in block starting at 08000104 |
GODS EATER BURST |
v1.17.1 |
2024-07-28 |
Branch in Jump delay slot at 08000124 in block starting at 08000104 |