Recent logs - GODS EATER BURST

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Game title Version Latest Report Message
GODS EATER BURST v1.19 2025-06-12 sceKernelCreateThread(name=creature_uroboros): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-26 sceKernelCreateThread(name=god_g002_Gallery): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19 2025-06-10 sceKernelCreateThread(name=creature_sariel): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.1 2025-06-13 sceKernelCreateThread(name=creature_bolgcamlann): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.1 2025-06-13 sceKernelCreateThread(name=creature_quadriga): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 != #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 != uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000002 THR #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0;
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x0
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest > #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distanc
GODS EATER BURST v1.19.2 2025-06-17 sceKernelCreateThread(name=creature_chihyu): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-26 sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-19 sceKernelCreateThread(name=creature_kongou): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.1 2025-06-13 sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.11.3 2025-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2533,404-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2533,291-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2533,179-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2533,92-0,82 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,893-0,67 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,780-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,668-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,556-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,444-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,332-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,220-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2553,107-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,893-0,67 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,780-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,668-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,556-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,444-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,332-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,220-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2604,107-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,893-0,67 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,780-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,668-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,556-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,444-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,332-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,220-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2496,107-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,893-0,67 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,780-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,668-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,556-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,444-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,332-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,220-0,107 / 2400,1080
GODS EATER BURST v1.14.2 2025-02-20 UI scissor out of bounds in SavedataScreen: 2615,107-0,107 / 2400,1080
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-28 sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-27 sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.19.2 2025-06-30 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1 2025-01-22 Unknown GetPointer 00000000 PC 089762ec LR 08976304
GODS EATER BURST v1.18.1 2024-12-08 ReadFromHardware: Invalid address 00000004 near PC 0888dea8 LR 0888dea8
GODS EATER BURST v1.18.1 2024-12-03 MIPSCompileOp: Invalid instruction 712289fc
GODS EATER BURST v1.18.1 2024-12-03 ReadFromHardware: Invalid address 04800000 near PC 047f0100 LR 00000000
GODS EATER BURST v1.17.1 2024-11-16 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
GODS EATER BURST v1.17.1 2024-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.17.1 2024-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.17.1 2024-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
GODS EATER BURST v1.17.1 2024-10-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
GODS EATER BURST v1.16.6 2024-10-05 __KernelStopThread: thread 304 does not exist (helper deleted)
GODS EATER BURST v1.14.1 2024-10-01 UI scissor out of bounds in GamePauseScreen: 0,20-599,596 / 924,615
GODS EATER BURST v1.14.1 2024-10-01 UI scissor out of bounds in GameSettingsScreen: 210,0-1140,768 / 924,616
GODS EATER BURST v1.14.1 2024-09-30 UI scissor out of bounds in GameSettingsScreen: 210,0-704,616 / 924,608
GODS EATER BURST v1.17 2024-09-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.17 2024-09-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.17.1 2024-09-12 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.17 2024-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2024-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2024-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2024-09-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
GODS EATER BURST v1.17.1 2024-08-31 WriteToHardware: Invalid address 0a000000 near PC 08855634 LR 08855634
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 0800015c in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000158 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000154 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000150 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 0800014c in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000148 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000144 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000140 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 0800013c in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000138 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000134 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000130 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 0800012c in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000128 in block starting at 08000104
GODS EATER BURST v1.17.1 2024-07-28 Branch in Jump delay slot at 08000124 in block starting at 08000104