Recent logs - v1.17

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Game title Version Latest Report Message
SOCOM: Fireteam Bravo 3 v1.17 2024-04-26 Error in shader compilation: info: Compile failed. reinterpret #version 310 es // Driver: PowerVR Rogue GX6250 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 0x5u) | (uint(val.b * 31.99) << 0xAu); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 0x8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 0x8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; uniform float z_scale; uniform float z_scale_inv; uniform float z_offset; out vec4 fragColor0; void main() { vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); fragColor0 = outColor; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.17 2024-04-26 Jump to invalid address: 06a9c5a0
ワンピース ROMANCE DAWN 冒険の夜明け v1.17 2024-04-26 Branch in Jump delay slot at 09aa70a0 in block starting at 09aa7098
ワンピース ROMANCE DAWN 冒険の夜明け v1.17 2024-04-26 Branch in Jump delay slot at 09aa709c in block starting at 09aa7098
TEKKEN 6 v1.17 2024-04-25 WriteToHardware: Invalid address 00000018 near PC 08ad05d4 LR 08ad05d4
eFootball Chelito 19 v1.17 2024-04-24 Unknown GetPointer 006063b8 PC 0881c430 LR 0881c438
eFootball Chelito 19 v1.17 2024-04-24 Unknown GetPointer 00000000 PC 0881c430 LR 0881c438
WWE'13 REMASTERED VERSION v1.17 2024-04-23 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17 2024-04-23 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
God of War®: Ghost of Sparta v1.17 2024-04-23 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088e430c
Silent Hill® Origins v1.17 2024-04-22 sceGeBreak(mode=1, unknown=09ffd570): unknown ptr (valid)
Syphon Filter®: Logan's Shadow v1.17 2024-04-22 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
WWE'13 REMASTERED VERSION v1.17 2024-04-23 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17 2024-04-22 sceDmacMemcpy(dest=0411b460, src=095f3830, size=65552): overlapping read
WWE'13 REMASTERED VERSION v1.17 2024-04-22 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17 2024-04-22 80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17 2024-04-23 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
Ape Escape® On the Loose v1.17 2024-04-22 Jump to invalid address: 0392b040
Ape Escape® On the Loose v1.17 2024-04-22 MIPSCompileOp: Invalid instruction 0001ffff
Ape Escape® On the Loose v1.17 2024-04-22 MIPSCompileOp: Invalid instruction 00000001
プロ野球スピリッツ2014 v1.17 2024-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=0889b370, pos=0, access=1, data=1, text=1
プロ野球スピリッツ2014 v1.17 2024-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
WWE'13 REMASTERED VERSION v1.17 2024-04-21 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
Yu-Gi-Oh! GX Tag Force 2 v1.17 2024-04-21 __KernelStopThread: thread 3562 does not exist (helper deleted)
Yu-Gi-Oh! GX Tag Force 2 v1.17 2024-04-21 __KernelStopThread: thread 4331 does not exist (helper deleted)
TEKKEN DARK RESURRECTION v1.17 2024-04-21 __KernelStopThread: thread 421 does not exist (ApctlThread deleted)
Indiana Jones™ and the Staff of Kings v1.17 2024-04-21 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17 2024-04-19 WriteToHardware: Invalid address 000007b8 near PC 08818528 LR 08818b2c
Kenka Bancho: Badass Rumble v1.17 2024-04-16 00000000=sceUtilityScreenshotInitStart(092bd140)
Kenka Bancho: Badass Rumble v1.17 2024-04-16 00000000=sceUtilityScreenshotInitStart(092bc3a0)
MONSTER HUNTER FREEDOM UNITE™ v1.17 2024-04-16 __KernelStopThread: thread 335 does not exist (ApctlThread stopped)
eFootball Chelito 19 v1.17 2024-04-14 Unknown GetPointer 00004468 PC 0881c428 LR 0881c438
eFootball 2024 V1 v1.17 2024-04-14 Unknown GetPointer 2985e528 PC 0881c2e0 LR 0881c2e8
WWE SmackDown vs. RAW 2K23 v1.17 2024-04-14 80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.17 2024-04-14 80630007=sceAtracSetData(2, 08d4b180, 0001a118): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.17 2024-04-14 80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.17 2024-04-14 80630007=sceAtracSetData(2, 08d4b180, 00001528): atracID uses different codec type than data
Patapon 3 Overhaul Public Demo v1.17 2024-04-14 MIPSCompileOp: Invalid instruction 0000013f
Patapon 3 Overhaul Public Demo v1.17 2024-04-14 ReadFromHardware: Invalid address 00000119 near PC 00000119 LR 088400d4
Syphon Filter™: Logan's Shadow v1.17 2024-04-13 Unexpected mpeg first timestamp: 3e366bc20e4 / 4275216064740
グランナイツヒストリー v1.17 2024-04-11 00000000=sceUtilityScreenshotInitStart(08de8c70)
グランナイツヒストリー v1.17 2024-04-11 00000000=sceUtilityScreenshotInitStart(08ddf840)
eFootball 2024 By Bendezu v1.17 2024-04-25 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
LEGO® Indiana Jones™: The Original Adventures v1.17 2024-04-10 Unaligned icache invalidation of 086cb938 (086cb938 + 0) at PC=0896f274
EA SPORTS FC 24 PPSSPP BY MP v1.17.1 2024-04-27 Savedata version requested: 3
グランナイツヒストリー v1.17 2024-04-09 00000000=sceUtilityScreenshotInitStart(08df24a0)
グランナイツヒストリー v1.17.1 2024-04-10 00000000=sceUtilityScreenshotInitStart(08df27e0)
SBK-07 v1.17 2024-04-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09219b20): duplicate handler
SBK-07 v1.17 2024-04-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091720d0): duplicate handler
SOCOM: Fireteam Bravo 3 v1.17 2024-04-09 WriteToHardware: Invalid address 000005e0 near PC 08b893b4 LR 08b85af8
LEGO® Batman™: The Videogame v1.17 2024-04-09 WriteToHardware: Invalid address 0a001533 near PC 08fdedbc LR 3de60000
LEGO® Batman™: The Videogame v1.17 2024-04-09 ReadFromHardware: Invalid address 7a801224 near PC 08fdecb0 LR 3de60000
LEGO® Batman™: The Videogame v1.17 2024-04-09 Jump to invalid address: 04e9a400
LEGO® Batman™: The Videogame v1.17 2024-04-09 Jump to invalid address: 04eed820
LEGO® Batman™: The Videogame v1.17 2024-04-09 Branch in Jump delay slot at 08fdedcc in block starting at 08fdec80
LEGO® Batman™: The Videogame v1.17 2024-04-09 Jump to invalid address: 04ee93c0
LEGO® Batman™: The Videogame v1.17 2024-04-09 MIPSCompileOp: Invalid instruction 40ab6782
LEGO® Batman™: The Videogame v1.17 2024-04-09 MIPSCompileOp: Invalid instruction 40aac1a3
LEGO® Batman™: The Videogame v1.17 2024-04-09 MIPSCompileOp: Invalid instruction 40adf188
LEGO® Batman™: The Videogame v1.17 2024-04-09 MIPSCompileOp: Invalid instruction 40a78b22
LEGO® Batman™: The Videogame v1.17 2024-04-09 MIPSCompileOp: Invalid instruction 40aabe55
Silent Hill: Shattered Memories v1.17 2024-04-08 __KernelStopThread: thread 2210 does not exist (helper deleted)
SBK-07 v1.17 2024-04-08 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b5e80): duplicate handler
SBK-07 v1.17 2024-04-08 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0914d630): duplicate handler
SBK-07 v1.17 2024-04-08 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff6680): duplicate handler
Patapon 3 Overhaul Public Demo v1.17 2024-04-08 Unknown GE command : 5240a90c
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17 2024-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Prince of Persia - Rival Swords v1.17 2024-04-07 Unknown GE command : b7cc5248
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 021442f0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 0214ab10
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02c70080
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 0214b220
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02e29900
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c2480
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c2460
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c1c70
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c1a80
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c1800
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c1220
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02e29700
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c11b0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c1190
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02144040
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c0d80
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c0d60
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c0a20
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c0a00
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c09e0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020c09c0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 0214a2b0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02e29690
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02e29970
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020bfc40
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020bfc20
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 020bfb10
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 0214a340
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02c104f0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17 2024-04-07 Jump to invalid address: 02034220
eFootball Chelito 19 v1.17 2024-04-07 Unknown GetPointer 0000002b PC 0881c428 LR 0881c438
God of War™: Ghost of Sparta v1.17 2024-04-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01730110:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730110:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z <