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Game title |
Version |
Latest Report |
Message |
SOCOM: Fireteam Bravo 3 |
v1.17 |
2024-04-26 |
Error in shader compilation: info: Compile failed.
reinterpret
#version 310 es
// Driver: PowerVR Rogue GX6250 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 0x5u) | (uint(val.b * 31.99) << 0xAu);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 0x8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 0x8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
uniform float z_scale;
uniform float z_scale_inv;
uniform float z_offset;
out vec4 fragColor0;
void main() {
vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
fragColor0 = outColor;
}
|
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.17 |
2024-04-26 |
Jump to invalid address: 06a9c5a0 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.17 |
2024-04-26 |
Branch in Jump delay slot at 09aa70a0 in block starting at 09aa7098 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.17 |
2024-04-26 |
Branch in Jump delay slot at 09aa709c in block starting at 09aa7098 |
TEKKEN 6 |
v1.17 |
2024-04-25 |
WriteToHardware: Invalid address 00000018 near PC 08ad05d4 LR 08ad05d4 |
eFootball Chelito 19 |
v1.17 |
2024-04-24 |
Unknown GetPointer 006063b8 PC 0881c430 LR 0881c438 |
eFootball Chelito 19 |
v1.17 |
2024-04-24 |
Unknown GetPointer 00000000 PC 0881c430 LR 0881c438 |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-23 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-23 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
God of War®: Ghost of Sparta |
v1.17 |
2024-04-23 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088e430c |
Silent Hill® Origins |
v1.17 |
2024-04-22 |
sceGeBreak(mode=1, unknown=09ffd570): unknown ptr (valid) |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-04-22 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-23 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-22 |
sceDmacMemcpy(dest=0411b460, src=095f3830, size=65552): overlapping read |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-23 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
Ape Escape® On the Loose |
v1.17 |
2024-04-22 |
Jump to invalid address: 0392b040 |
Ape Escape® On the Loose |
v1.17 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 0001ffff |
Ape Escape® On the Loose |
v1.17 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 00000001 |
プロ野球スピリッツ2014 |
v1.17 |
2024-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0889b370, pos=0, access=1, data=1, text=1 |
プロ野球スピリッツ2014 |
v1.17 |
2024-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
WWE'13 REMASTERED VERSION |
v1.17 |
2024-04-21 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
Yu-Gi-Oh! GX Tag Force 2 |
v1.17 |
2024-04-21 |
__KernelStopThread: thread 3562 does not exist (helper deleted) |
Yu-Gi-Oh! GX Tag Force 2 |
v1.17 |
2024-04-21 |
__KernelStopThread: thread 4331 does not exist (helper deleted) |
TEKKEN DARK RESURRECTION |
v1.17 |
2024-04-21 |
__KernelStopThread: thread 421 does not exist (ApctlThread deleted) |
Indiana Jones™ and the Staff of Kings |
v1.17 |
2024-04-21 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17 |
2024-04-19 |
WriteToHardware: Invalid address 000007b8 near PC 08818528 LR 08818b2c |
Kenka Bancho: Badass Rumble |
v1.17 |
2024-04-16 |
00000000=sceUtilityScreenshotInitStart(092bd140) |
Kenka Bancho: Badass Rumble |
v1.17 |
2024-04-16 |
00000000=sceUtilityScreenshotInitStart(092bc3a0) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17 |
2024-04-16 |
__KernelStopThread: thread 335 does not exist (ApctlThread stopped) |
eFootball Chelito 19 |
v1.17 |
2024-04-14 |
Unknown GetPointer 00004468 PC 0881c428 LR 0881c438 |
eFootball 2024 V1 |
v1.17 |
2024-04-14 |
Unknown GetPointer 2985e528 PC 0881c2e0 LR 0881c2e8 |
WWE SmackDown vs. RAW 2K23 |
v1.17 |
2024-04-14 |
80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.17 |
2024-04-14 |
80630007=sceAtracSetData(2, 08d4b180, 0001a118): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.17 |
2024-04-14 |
80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.17 |
2024-04-14 |
80630007=sceAtracSetData(2, 08d4b180, 00001528): atracID uses different codec type than data |
Patapon 3 Overhaul Public Demo |
v1.17 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 0000013f |
Patapon 3 Overhaul Public Demo |
v1.17 |
2024-04-14 |
ReadFromHardware: Invalid address 00000119 near PC 00000119 LR 088400d4 |
Syphon Filter™: Logan's Shadow |
v1.17 |
2024-04-13 |
Unexpected mpeg first timestamp: 3e366bc20e4 / 4275216064740 |
グランナイツヒストリー |
v1.17 |
2024-04-11 |
00000000=sceUtilityScreenshotInitStart(08de8c70) |
グランナイツヒストリー |
v1.17 |
2024-04-11 |
00000000=sceUtilityScreenshotInitStart(08ddf840) |
eFootball 2024 By Bendezu |
v1.17 |
2024-04-25 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
LEGO® Indiana Jones™: The Original Adventures |
v1.17 |
2024-04-10 |
Unaligned icache invalidation of 086cb938 (086cb938 + 0) at PC=0896f274 |
EA SPORTS FC 24 PPSSPP BY MP |
v1.17.1 |
2024-04-27 |
Savedata version requested: 3 |
グランナイツヒストリー |
v1.17 |
2024-04-09 |
00000000=sceUtilityScreenshotInitStart(08df24a0) |
グランナイツヒストリー |
v1.17.1 |
2024-04-10 |
00000000=sceUtilityScreenshotInitStart(08df27e0) |
SBK-07 |
v1.17 |
2024-04-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09219b20): duplicate handler |
SBK-07 |
v1.17 |
2024-04-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091720d0): duplicate handler |
SOCOM: Fireteam Bravo 3 |
v1.17 |
2024-04-09 |
WriteToHardware: Invalid address 000005e0 near PC 08b893b4 LR 08b85af8 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
WriteToHardware: Invalid address 0a001533 near PC 08fdedbc LR 3de60000 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
ReadFromHardware: Invalid address 7a801224 near PC 08fdecb0 LR 3de60000 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
Jump to invalid address: 04e9a400 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
Jump to invalid address: 04eed820 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
Branch in Jump delay slot at 08fdedcc in block starting at 08fdec80 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
Jump to invalid address: 04ee93c0 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
MIPSCompileOp: Invalid instruction 40ab6782 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
MIPSCompileOp: Invalid instruction 40aac1a3 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
MIPSCompileOp: Invalid instruction 40adf188 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
MIPSCompileOp: Invalid instruction 40a78b22 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-04-09 |
MIPSCompileOp: Invalid instruction 40aabe55 |
Silent Hill: Shattered Memories |
v1.17 |
2024-04-08 |
__KernelStopThread: thread 2210 does not exist (helper deleted) |
SBK-07 |
v1.17 |
2024-04-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b5e80): duplicate handler |
SBK-07 |
v1.17 |
2024-04-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0914d630): duplicate handler |
SBK-07 |
v1.17 |
2024-04-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff6680): duplicate handler |
Patapon 3 Overhaul Public Demo |
v1.17 |
2024-04-08 |
Unknown GE command : 5240a90c |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17 |
2024-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Prince of Persia - Rival Swords |
v1.17 |
2024-04-07 |
Unknown GE command : b7cc5248 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 021442f0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 0214ab10 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02c70080 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 0214b220 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02e29900 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c2480 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c2460 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c1c70 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c1a80 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c1800 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c1220 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02e29700 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c11b0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c1190 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02144040 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c0d80 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c0d60 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c0a20 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c0a00 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c09e0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020c09c0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 0214a2b0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02e29690 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02e29970 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020bfc40 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020bfc20 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 020bfb10 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 0214a340 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02c104f0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17 |
2024-04-07 |
Jump to invalid address: 02034220 |
eFootball Chelito 19 |
v1.17 |
2024-04-07 |
Unknown GetPointer 0000002b PC 0881c428 LR 0881c438 |
God of War™: Ghost of Sparta |
v1.17 |
2024-04-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01730110:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730110:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < |