Recent logs - v1.9.4

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Game title Version Latest Report Message
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 74000000
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000001
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Jump to invalid address: 0747f0c0
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 7404d775
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 BREAK instruction hit
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 728624b1
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000177
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Branch in RSRTComp delay slot at 00010028 in block starting at 00010018
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000005
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00005005
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 77770000
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Branch in RSRTComp delay slot at 00010038 in block starting at 00010030
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 77770062
eFootball_Mod PSL_By X Pro Gaming v1 v1.9.4 2026-01-08 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-01-08 ReadFromHardware: Invalid address ecab5301 near PC ecab5301 LR 08000018
eFootball Chelito 19 v1.9.4 2026-01-08 Unknown GetPointer 2c68f6c2 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-01-07 ReadFromHardware: Invalid address ea8b1cd4 near PC ea8b1cd4 LR 08000018
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 407800c6
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 450cc8ff
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4040a400
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 633edbb7
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction cd42c800
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 450bc38a
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 404cf000
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 404e4400
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 402da080
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 46182bd9
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 467e8517
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4612306f
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 466b24fb
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 47d150d8
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 65be8d60
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4070d31c
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 Jump to invalid address: 0687cb90
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 459a5000
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 46d26c00
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 47cf066a
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 40789400
EA-Sports FC Lop-Play v1.9.4 2026-01-06 MIPSCompileOp: Invalid instruction 48acccdc
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 0734db80
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 07955580
EA-Sports FC Lop-Play v1.9.4 2026-01-06 MIPSCompileOp 695d0b0b failed
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 00f93944
Assassin's Creed: Bloodlines™ v1.9.4 2026-01-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5cba4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-01-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5cba4, 4, 00000000, 0)
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Mx v1.9.4 2026-01-06 Game install with no files / data
EA-Sports FC PC-V v1.9.4 2026-01-06 Savedata version requested: 3 --NATIVE-DA!J��^X� y�z#��5558ec238e1f29-1 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: binary Savedata version requested: %dSavedata version requested: 3
Grand Theft Auto: Vice City Stories v1.9.4 2026-01-05 Bad vertex address 01e76200!
Grand Theft Auto: Vice City Stories v1.9.4 2026-01-05 Unknown GE command : 52800102
Grand Theft Auto: Vice City Stories v1.9.4 2026-01-05 MIPSCompileOp: Invalid instruction 7da54d28
Call of Duty : Roads to Victory™ v1.9.4 2026-01-05 Unknown GetPointer 00000000 PC 089f32f0 LR 089f32f0
EA v1.9.4 2026-01-05 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Savedata version requested: 3
WWE'12 v1.9.4 2026-01-05 sceDmacMemcpy(dest=0418d550, src=096dda50, size=65552): overlapping read
WWE'12 v1.9.4 2026-01-05 sceDmacMemcpy(dest=04130970, src=09657e00, size=65552): overlapping read
EA-Sports FC PC-V v1.9.4 2026-01-05 Unknown GetPointer 10b3c877 PC 0884d7b4 LR 0884d7d4
eFootball 2025 By Komo Valeri v1.9.4 2026-01-06 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PC - V. v1.9.4 2026-01-05 Unknown GetPointer 2986448a PC 0881c2d8 LR 0881c2e8
eFootball 2025 STAR PATCH v1.9.4 2026-01-04 An uneaten prefix at end of block for 08a19a4c
WWE'12 v1.9.4 2026-01-04 sceDmacMemcpy(dest=04171d30, src=097af780, size=65552): overlapping read
EA FC25 BY GERTISGAMING FREE VERSION v1.9.4 2026-01-04 GL ran out of GPU memory; switching to low memory mode
AFCON 2025 MOROCCO v1.9.4 2026-01-06 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2026-01-02 Unknown GetPointer 10bf6377 PC 0884d7b4 LR 0884d7d4
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2026-01-02 sceDmacMemcpy(dest=09d4ae80, src=08557380, size=22528): overlapping read
WWE SvR072K25 BY TG MODS v1.9.4 2026-01-02 Unknown GetPointer 00000000 PC 0895d778 LR 0895d78c
WWE SvR072K25 BY TG MODS v1.9.4 2026-01-02 Render to area containing texture at 04044000 +112x0
WWE SvR072K25 BY TG MODS v1.9.4 2026-01-02 Unknown GetPointer 00000000 PC 089b03e0 LR 089b03f0
WWE SvR072K25 BY TG MODS v1.9.4 2026-01-02 Render to area containing texture at 04000000 +112x0
WWE SvR072K25 BY TG MODS v1.9.4 2026-01-02 Rendering to framebuffer offset: 04000000 +480x0
eFootball PC - V. v1.9.4 2026-01-02 Unknown GetPointer 10bee2b7 PC 0884d5b0 LR 0884d7d4
WWE SmackDown vs. RAW 2009 v1.9.4 2026-01-02 sceDmacMemcpy(dest=0415c720, src=0951efa0, size=65552): overlapping read
eFootball - V. v1.9.4 2026-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-01-05 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
eFootball RB - V. v1.9.4 2026-01-01 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
FC 26 Danilo Gamer v1.9.4 2026-01-01 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
eFootball RB - V. v1.9.4 2025-12-31 Branch in JumpReg delay slot at 08eabc14 in block starting at 08eab708
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-31 sceDmacMemcpy(dest=0415e520, src=09573470, size=65552): overlapping read
eFootball Lop - Play v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 7fff7fff
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 463522c0
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 462318db
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 4651bc86
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 4652c868
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-31 sceDmacMemcpy(dest=041a41c0, src=093390a0, size=65552): overlapping read
EA-Sports FC Lop-Play v1.9.4 2025-12-31 __KernelStopThread: thread 432 does not exist
EA-Sports FC Lop-Play v1.9.4 2025-12-31 __KernelStopThread: thread 399 does not exist
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-31 sceDmacMemcpy(dest=041975e0, src=0946dba0, size=65552): overlapping read
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Jump to invalid address: 0108318c
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 040152e8 in block starting at 040152e0
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 0401f838 in block starting at 0401f838
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 0401951c in block starting at 04019518
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSRTComp delay slot at 04019510 in block starting at 04019510
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in Jump delay slot at 04023a68 in block starting at 04023a68
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 040208c0 in block starting at 040208c0
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Jump to invalid address: 018c5294
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 04021948 in block starting at 04021948
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 04016370 in block starting at 04016370
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 04017400 in block starting at 040173f8
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-30 Branch in RSZeroComp delay slot at 04018488 in block starting at 04018488