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| Game title |
Version |
Latest Report |
Message |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 74000000 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000001 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Jump to invalid address: 0747f0c0 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 7404d775 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
BREAK instruction hit |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 728624b1 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000177 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Branch in RSRTComp delay slot at 00010028 in block starting at 00010018 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000005 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00005005 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 77770000 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Branch in RSRTComp delay slot at 00010038 in block starting at 00010030 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 77770062 |
| eFootball_Mod PSL_By X Pro Gaming v1 |
v1.9.4 |
2026-01-08 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-08 |
ReadFromHardware: Invalid address ecab5301 near PC ecab5301 LR 08000018 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-08 |
Unknown GetPointer 2c68f6c2 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-07 |
ReadFromHardware: Invalid address ea8b1cd4 near PC ea8b1cd4 LR 08000018 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 407800c6 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 450cc8ff |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4040a400 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 633edbb7 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction cd42c800 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 450bc38a |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 404cf000 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 404e4400 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 402da080 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 46182bd9 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 467e8517 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4612306f |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 466b24fb |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 47d150d8 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 65be8d60 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4070d31c |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
Jump to invalid address: 0687cb90 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 459a5000 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 46d26c00 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 47cf066a |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 40789400 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 48acccdc |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 0734db80 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 07955580 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp 695d0b0b failed |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 00f93944 |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-01-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5cba4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-01-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5cba4, 4, 00000000, 0) |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Mx |
v1.9.4 |
2026-01-06 |
Game install with no files / data |
| EA-Sports FC PC-V |
v1.9.4 |
2026-01-06 |
Savedata version requested: 3
--NATIVE-DA!J��^X�
y�z#��5558ec238e1f29-1
Content-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encoding: binary
Savedata version requested: %dSavedata version requested: 3 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-01-05 |
Bad vertex address 01e76200! |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-01-05 |
Unknown GE command : 52800102 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-01-05 |
MIPSCompileOp: Invalid instruction 7da54d28 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-05 |
Unknown GetPointer 00000000 PC 089f32f0 LR 089f32f0 |
| EA |
v1.9.4 |
2026-01-05 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Savedata version requested: 3 |
| WWE'12 |
v1.9.4 |
2026-01-05 |
sceDmacMemcpy(dest=0418d550, src=096dda50, size=65552): overlapping read |
| WWE'12 |
v1.9.4 |
2026-01-05 |
sceDmacMemcpy(dest=04130970, src=09657e00, size=65552): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-01-05 |
Unknown GetPointer 10b3c877 PC 0884d7b4 LR 0884d7d4 |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2026-01-06 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| eFootball PC - V. |
v1.9.4 |
2026-01-05 |
Unknown GetPointer 2986448a PC 0881c2d8 LR 0881c2e8 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-01-04 |
An uneaten prefix at end of block for 08a19a4c |
| WWE'12 |
v1.9.4 |
2026-01-04 |
sceDmacMemcpy(dest=04171d30, src=097af780, size=65552): overlapping read |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2026-01-04 |
GL ran out of GPU memory; switching to low memory mode |
| AFCON 2025 MOROCCO |
v1.9.4 |
2026-01-06 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-01-02 |
Unknown GetPointer 10bf6377 PC 0884d7b4 LR 0884d7d4 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.9.4 |
2026-01-02 |
sceDmacMemcpy(dest=09d4ae80, src=08557380, size=22528): overlapping read |
| WWE SvR072K25 BY TG MODS |
v1.9.4 |
2026-01-02 |
Unknown GetPointer 00000000 PC 0895d778 LR 0895d78c |
| WWE SvR072K25 BY TG MODS |
v1.9.4 |
2026-01-02 |
Render to area containing texture at 04044000 +112x0 |
| WWE SvR072K25 BY TG MODS |
v1.9.4 |
2026-01-02 |
Unknown GetPointer 00000000 PC 089b03e0 LR 089b03f0 |
| WWE SvR072K25 BY TG MODS |
v1.9.4 |
2026-01-02 |
Render to area containing texture at 04000000 +112x0 |
| WWE SvR072K25 BY TG MODS |
v1.9.4 |
2026-01-02 |
Rendering to framebuffer offset: 04000000 +480x0 |
| eFootball PC - V. |
v1.9.4 |
2026-01-02 |
Unknown GetPointer 10bee2b7 PC 0884d5b0 LR 0884d7d4 |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2026-01-02 |
sceDmacMemcpy(dest=0415c720, src=0951efa0, size=65552): overlapping read |
| eFootball - V. |
v1.9.4 |
2026-01-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-01-05 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
| eFootball RB - V. |
v1.9.4 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| FC 26 Danilo Gamer |
v1.9.4 |
2026-01-01 |
Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul'
0:388: L0001: else statement not preceded by if
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen |
| eFootball RB - V. |
v1.9.4 |
2025-12-31 |
Branch in JumpReg delay slot at 08eabc14 in block starting at 08eab708 |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-31 |
sceDmacMemcpy(dest=0415e520, src=09573470, size=65552): overlapping read |
| eFootball Lop - Play |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 7fff7fff |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 463522c0 |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 462318db |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 4651bc86 |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 4652c868 |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-31 |
sceDmacMemcpy(dest=041a41c0, src=093390a0, size=65552): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-12-31 |
__KernelStopThread: thread 432 does not exist |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-12-31 |
__KernelStopThread: thread 399 does not exist |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-31 |
sceDmacMemcpy(dest=041975e0, src=0946dba0, size=65552): overlapping read |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 0108318c |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040152e8 in block starting at 040152e0 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 0401f838 in block starting at 0401f838 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 0401951c in block starting at 04019518 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSRTComp delay slot at 04019510 in block starting at 04019510 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in Jump delay slot at 04023a68 in block starting at 04023a68 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 040208c0 in block starting at 040208c0 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Jump to invalid address: 018c5294 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04021948 in block starting at 04021948 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04016370 in block starting at 04016370 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04017400 in block starting at 040173f8 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-30 |
Branch in RSZeroComp delay slot at 04018488 in block starting at 04018488 |