Recent logs - Final Fantasy XVI By blackteckYT

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 80630011=sceAtracSetDataAndGetID(08ee35c0, 00000000): buffer too small
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 Normal projection mapping without normal?
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Final Fantasy XVI By blackteckYT v1.12.3 2022-06-04 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?