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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-06-07 |
WriteToHardware: Invalid address 0000027c near PC 08958560 LR 0895833c |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 3 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 1 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 0 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 7 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 6 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 5 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-10 |
GE Interrupt: newState might be 4 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-04-24 |
WriteToHardware: Invalid address 0000027c near PC 08939f84 LR 08939f84 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-02-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-02-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-12-29 |
Unknown GetPointerWrite bf6d2e32 PC 08b5852c LR 08969330 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-12-27 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-12-18 |
WriteToHardware: Invalid address 0000027c near PC 088659c0 LR 08abba20 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-12-05 |
WriteToHardware: Invalid address 000004e8 near PC 08b34cd4 LR 08b34cd4 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-12-05 |
sceNetAdhocMatchingInit(13620) at 08a5452c |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-11-26 |
WriteToHardware: Invalid address 0000027c near PC 0889c274 LR 0889bea0 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-11-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-04-30 |
WriteToHardware: Invalid address 000004e8 near PC 08aafab4 LR 08aafab4 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-10-05 |
__KernelStopThread: thread 386 does not exist (ApctlThread deleted) |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-09-12 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-09-06 |
sceKernelRegisterSubIntrHandler(30, 0, 0894ef80, 00000000): duplicate handler |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-12 |
Can't draw: No current render step. Step count: 0 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-28 |
WriteToHardware: Invalid address 000004e8 near PC 08000000 LR 08000000 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-05-26 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2024-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
WriteToHardware: Invalid address 0000027c near PC 08000000 LR 08000000 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-07-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Grand Theft Auto RP |
v1.17.1-334-g1786a4ddb |
2025-07-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |