To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| EA FC 2024 BY SPARTAN JR 11 |
v1.17.1-334-g1786a4ddb |
2026-04-29 |
Unknown GetPointerWrite 0000049b PC 08872bb4 LR 08872c1c |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-04-28 |
Unknown GetPointerWrite 0a004c88 PC 089d149c LR 089d14a4 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-28 |
sceDmacMemcpy(dest=0956c080, src=08400000, size=72384): overlapping read |
| UNDEAD KNIGHTS |
v1.17.1-334-g1786a4ddb |
2026-04-27 |
ReadFromHardware: Invalid address 31862986 near PC 31862986 LR 088bb728 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-27 |
sceDmacMemcpy(dest=09591bc0, src=08400000, size=72384): overlapping read |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
sceDmacMemcpy(dest=041fd400, src=09a02c80, size=9216): overlapping read |
| INFECTED |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
__KernelStopThread: thread 456 does not exist (ApctlThread deleted) |
| INFECTED |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
__KernelStopThread: thread 456 does not exist (ApctlThread stopped) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-25 |
sceDmacMemcpy(dest=0956fa80, src=08400000, size=72384): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-25 |
sceDmacMemcpy(dest=09740480, src=08400000, size=72384): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-23 |
sceDmacMemcpy(dest=09593b00, src=08400000, size=203968): overlapping read |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-04-23 |
Jump to invalid address: 01110194 |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-04-23 |
MIPSCompileOp: Invalid instruction 78143e11 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8a570 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
MIPSCompileOp: Invalid instruction 72025968 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8a270 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8a170 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 07089e60 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8a070 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
MIPSCompileOp: Invalid instruction 71e32878 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8b370 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
MIPSCompileOp: Invalid instruction 72025ce8 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8b070 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8af70 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0708ac60 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Jump to invalid address: 0bb8ae70 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
MIPSCompileOp: Invalid instruction 71e32bf8 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Branch in Jump delay slot at 08000034 in block starting at 0800002c |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 08000030 in block starting at 0800002c |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 0800002c in block starting at 0800002c |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Jump to invalid address: 0bb9b070 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Branch in Jump delay slot at 08000038 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Branch in Jump delay slot at 08000034 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Jump to invalid address: 0bb9ad70 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Jump to invalid address: 0bb9ac70 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Jump to invalid address: 0709a960 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-21 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
Jump to invalid address: 0bb9ab70 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-20 |
MIPSCompileOp: Invalid instruction 71e33ab0 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-19 |
sceDmacMemcpy(dest=09721900, src=08400000, size=203968): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-19 |
sceDmacMemcpy(dest=09698140, src=08400000, size=72384): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-19 |
sceDmacMemcpy(dest=0964de00, src=08400000, size=72384): overlapping read |
| Toy Story 3 |
v1.17.1-334-g1786a4ddb |
2026-04-18 |
__KernelStopThread: thread 884 does not exist (helper deleted) |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2026-04-18 |
__KernelStopThread: thread 454 does not exist (ApctlThread stopped) |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3 |
2026-04-17 |
Can't draw: No current render step. Step count: 0 |
| eFootball Chelito 19 * BETEGAMING |
v1.17.1-334-g1786a4ddb |
2026-04-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2026-04-03 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Invalid replacement op 6a78de9d at 08000038 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Jump to invalid address: 0a3b11e4 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 7d378853 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Branch in Jump delay slot at 08020400 in block starting at 080174f8 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction b4fa7dd6 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction ee07175d |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 4da708fa |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 7e306b47 |
| The Fast and the Furious |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: Expected literal or '(', got 'else'
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define S |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACAR |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2026-04-01 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
| Over the Hedge™ Hammy Goes Nuts |
v1.17.1-334-g1786a4ddb |
2026-03-29 |
Can't draw: No current render step. Step count: 0 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-03-26 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-03-25 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2026-03-24 |
__KernelStopThread: thread 2735 does not exist (ApctlThread deleted) |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-03-18 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2026-03-18 |
Unknown GetPointer 6fc06828 PC 08815fc8 LR 08815fd4 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-09 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| Dead To Rights: Reckoning |
v1.17.1-334-g1786a4ddb |
2026-03-16 |
sceFontGetNumFontList(00000000, 09fff4e8): invalid font lib |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2026-04-28 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2026-04-28 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| Pro Evolution Soccer 2014 |
v1.17.1-334-g1786a4ddb |
2026-02-27 |
sceDmacMemcpy(dest=092ed040, src=086cd800, size=1255424): overlapping read |
| Toy Story 3 |
v1.17.1-334-g1786a4ddb |
2026-02-24 |
__KernelStopThread: thread 1447 does not exist (helper deleted) |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2026-02-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093be320): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2026-02-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093ce470): duplicate handler |
| Street Fighter® Alpha 3 Max |
v1.17.1-334-g1786a4ddb |
2026-02-21 |
MFIC instruction hit (70020024) at 08a9d9a0 |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-02-19 |
Unknown GetPointer f4a81c89 PC 0881c428 LR 0881c438 |
| EFOOTBALL PES FL 2026 |
v1.17.1-334-g1786a4ddb |
2026-04-09 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 08b14400, 00001200): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-03-05 |
80630006=sceAtracSetData(0, 09ddd300, 00040000): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-03-05 |
80630006=sceAtracSetData(0, 08b14400, 00002000): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-03-06 |
80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
Branch in Jump delay slot at 08020400 in block starting at 0801994c |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction d2d25c0b |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4b006740 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 78c6e92c |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4b152e71 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 00ba5928 |
| MYFP26 ENGLISH |
v1.19.3 |
2026-03-04 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| GTA: Liberty City Stories |
v1.17.1-334-g1786a4ddb |
2026-02-07 |
MFIC instruction hit (70020024) at 08a9d9a0 |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2026-02-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3110): duplicate handler |
| LP FOOTBALL BY LP ESTUDIOS |
v1.20.3 |
2026-04-29 |
Savedata version requested: 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-02-03 |
sceDmacMemcpy(dest=098cc780, src=08400000, size=72384): overlapping read |
| NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J |
v1.17.1-334-g1786a4ddb |
2026-02-03 |
sceDmacMemcpy(dest=095a0510, src=095184f0, size=557056): overlapping read |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-02-01 |
Unknown GetPointer e9cd9240 PC 08815fc8 LR 08815fd4 |
| EFOOTBALL PES FL 2026 |
v1.20.3 |
2026-04-26 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| MYFP26 ENGLISH |
v1.17.1-334-g1786a4ddb |
2026-01-31 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |