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Game title |
Version |
Latest Report |
Message |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
Unknown GetPointer 298608ec PC 0881c410 LR 0881c420 |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6ee4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6ee4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6ce4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6ce4, 4, 00000000, 0) |
Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
Imm vertex used clip value, flags=17d000 |
Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-01-31 |
Unknown GE command : fd75fd75 |
LITTLE BRITAIN |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b5d490, pos=0, access=1, data=1, text=1 |
CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
Unknown GE command : 4f5f6e6f |
CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
Unknown GetPointer 40400028 PC 088b0648 LR 088b065c |
CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
Unknown GetPointerWrite 40400028 PC 08d3ae38 LR 08d3add0 |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
80630007=sceAtracSetData(2, 08bd6108, 00015e00): atracID uses different codec type than data |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
80630007=sceAtracSetData(2, 08bd6108, 00016500): atracID uses different codec type than data |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
80630007=sceAtracSetData(2, 08bd6108, 00007c20): atracID uses different codec type than data |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
80630007=sceAtracSetData(2, 08bd6108, 00002160): atracID uses different codec type than data |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
sceDmacMemcpy(dest=0417e9b0, src=09468da0, size=65552): overlapping read |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
80630007=sceAtracSetData(2, 08bd6108, 000062a0): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7c474, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7c474, 4, 00000000, 0) |
Dante's Inferno™ |
v1.17.1-334-g1786a4ddb |
2025-01-29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Dante's Inferno™ |
v1.17.1-334-g1786a4ddb |
2025-01-29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Pursuit Force |
v1.17.1-334-g1786a4ddb |
2025-01-29 |
__KernelStopThread: thread 313 does not exist (helper deleted) |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.17.1-334-g1786a4ddb |
2025-01-29 |
Could not setup streams, unexpected stream count: 13414 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.17.1-334-g1786a4ddb |
2025-01-29 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
Star Wars: The Force Unleashed |
v1.17.1-334-g1786a4ddb |
2025-01-27 |
An uneaten prefix at end of block for 08b90ed8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-27 |
ReadFromHardware: Invalid address deadbeeb near PC 09a86c8c LR 08000000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-27 |
Branch in branch delay slot at 09a86d04 with different target |
FIFA 09 |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
Can't draw: No current render step. Step count: 0 |
PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
Unknown GetPointer 00000000 PC 0881c430 LR 0881c440 |
PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
ReadFromHardware: Invalid address 324200ff near PC 324200ff LR 324200ff |
デジモンアドベンチャー |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
WriteToHardware: Invalid address 0e0df864 near PC 088b38d0 LR 088b3700 |
デジモンアドベンチャー |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
WriteToHardware: Invalid address 0e0df788 near PC 088abeb8 LR 088aba98 |
デジモンアドベンチャー |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
ReadFromHardware: Invalid address 3d800004 near PC 088abde4 LR 088aba6c |
デジモンアドベンチャー |
v1.17.1-334-g1786a4ddb |
2025-01-26 |
WriteToHardware: Invalid address 439a0000 near PC 088abae0 LR 088ab320 |
BOMBERMAN |
v1.17.1-334-g1786a4ddb |
2025-01-25 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(LIJ51bc, 2, 2, 09fff470, 30000000, 0) at 088cd098 |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e971f0): duplicate handler |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 01545454 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
Jump to invalid address: 0be40000 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 000001ba |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 000004bd |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction b0000000 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 000000bf |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction b0009fa0 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 00af8005 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
WriteToHardware: Invalid address deadbeeb near PC 0802bde8 LR 08000020 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 00245454 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction f3000000 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 7fd37f8b |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 030003fd |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 0033334e |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 9f7df9e3 |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 01dfffff |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
MIPSCompileOp: Invalid instruction 000002bf |
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-01-23 |
Unknown GetPointerWrite 3f800080 PC 08808728 LR 08808744 |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929aa80): duplicate handler |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09662820): duplicate handler |
Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
Could not setup streams, unexpected stream count: 37190 |
Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
Unexpected mpeg first timestamp: 1000005458 / 68719498328 |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
ReadFromHardware: Invalid address 80025411 near PC 08021550 LR 08000020 |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
MIPSCompileOp: Invalid instruction 419814aa |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
MIPSCompileOp: Invalid instruction 419577c1 |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55674, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-01-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55674, 4, 00000000, 0) |
CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
Video out requested, not supported: mode=0 size=0,0 |
CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
BOMBERMAN |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(I5NNMLc, b8:ef:15:61:8e:ab, 30000000, 0) at 088ccd70 |
BOMBERMAN |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(I5NNMLc, 2, 2, 09fff470, 30000000, 0) at 088cd098 |
Juiced 2: Hot Import Nights |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
__KernelStopThread: thread 748 does not exist (helper deleted) |
WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00000b00): multiple fmt definitions |
WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00000a00): multiple fmt definitions |
WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00002f00): multiple fmt definitions |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
Jump to invalid address: 04e4db00 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Unknown GetPointer 2985b8a5 PC 0881c410 LR 0881c420 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
MIPSCompileOp: Invalid instruction 746da631 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
MIPSCompileOp: Invalid instruction 659deb3b |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
MIPSCompileOp: Invalid instruction b1e0aa8f |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
MIPSCompileOp: Invalid instruction 703889c7 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Unknown GE command : fef8630c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Jump to invalid address: 03f6de40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Jump to invalid address: 03f6dc00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Branch in Jump delay slot at 08fd9c10 in block starting at 08fd0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Jump to invalid address: 03f6db80 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-01-19 |
Unknown GetPointer 298584ac PC 0881c410 LR 0881c420 |
Spider-Man 2 |
v1.17.1-334-g1786a4ddb |
2025-01-18 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095830e0): duplicate handler |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095f43e0): duplicate handler |
PES MY 2024 |
v1.18.1 |
2025-01-31 |
Game install with no files / data |
GOD EATER 2 |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
UNIMPL sceNetAdhocDiscoverInitStart(096c4970) at 08bd0588 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Jump to invalid address: 03870190 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Branch in Jump delay slot at 09d2c904 in block starting at 09d20000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Branch in Jump delay slot at 09d2c900 in block starting at 09d20000 |
Pirates of the Caribbean: At World's End |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Can't draw: No current render step. Step count: 0 |
Tomb Raider : Legend |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Truncating vertex count from 26679 to 21845 |
Tomb Raider : Legend |
v1.17.1-334-g1786a4ddb |
2025-01-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
03f14444:40c00b08 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14444:40c00b08 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, d |
Petz® Dogz® Family |
v1.17.1-334-g1786a4ddb |
2025-01-15 |
00000000=sceUtilityScreenshotInitStart(099131fc) |
Army of TWO™: The 40th Day |
v1.17.1-334-g1786a4ddb |
2025-01-15 |
GE Interrupt: newState might be 3 |
Army of TWO™: The 40th Day |
v1.17.1-334-g1786a4ddb |
2025-01-15 |
GE Interrupt: newState might be 7 |