To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
80630006=sceAtracSetDataAndGetID(09ed3b60, 00025800): invalid RIFF header |
eFootball Euro y Copa America By T. Bendezu |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
Unknown GetPointer 00361400 PC 0884d7b4 LR 0884d7d4 |
Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
Unaligned icache invalidation of 08700bb8 (08700bb8 + 0) at PC=088454a0 |
Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
Unaligned icache invalidation of 0870c1f8 (0870c1f8 + 0) at PC=088454a0 |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
MIPSCompileOp: Invalid instruction 00009fff |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
MIPSCompileOp: Invalid instruction 05fd9f9e |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
MIPSCompileOp: Invalid instruction 0003eefe |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
MIPSCompileOp: Invalid instruction effeeefe |
頭文字D STREET STAGE |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
sceDmacMemcpy(dest=041d1600, src=092e1000, size=2048): overlapping read |
PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
Unknown GetPointerWrite 00001b24 PC 08872ba4 LR 08872c0c |
Tony Hawk's Project 8™ |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
MIPSCompileOp: Invalid instruction 00000129 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
Unknown GetPointer 1b6eb5c9 PC 0881c410 LR 0881c420 |
NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
Unknown GetPointer 1b000000 PC 08000020 LR 08000020 |
NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
Unknown GE command : 0de2e3dd |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941d2e0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e320): duplicate handler |
PES 2019 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
Can't draw: No current render step. Step count: 0 |
SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
MIPSCompileOp: Invalid instruction ce0ff807 |
Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
MIPSCompileOp: Invalid instruction b3322dcb |
Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
MIPSCompileOp: Invalid instruction b08dfb3a |
Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
Branch in branch delay slot at 088ac584 with different target |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
MIPSCompileOp: Invalid instruction 009fffff |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
Unknown GetPointerWrite 3576804a PC 0888d3ec LR 0888d3fc |
Obscure: The Aftermath |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
sceDmacMemcpy(dest=0936ae60, src=099cfbc0, size=8192): overlapping read |
LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
sceDmacMemcpy(dest=09956840, src=08400000, size=17792): overlapping read |
Crash® of the Titans |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
ReadFromHardware: Invalid address 127c8860 near PC 127c8860 LR 127c8860 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
ReadFromHardware: Invalid address 127c6ca0 near PC 127c6ca0 LR 127c6ca0 |
WRC |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
Obscure: The Aftermath |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
sceDmacMemcpy(dest=0936ae60, src=0981b880, size=8192): overlapping read |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 003c4038 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00282824 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00181c18 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 0008100c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00141814 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00484c44 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00484844 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00646c5c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00788070 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00788078 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00545854 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 001c1c1c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00182018 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00202020 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00343834 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 0064706c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00282828 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00101810 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00707c70 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00141414 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 003c443c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00606c64 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00607064 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 0074847c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 007c8c7c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00708078 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 0068786c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 006c7c6c |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00141c18 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00181818 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 002c3830 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 00545c58 |
LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Jump to invalid address: 005c6c64 |
eFootball Euro y Copa America By T. Bendezu |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
Unknown GetPointer 00850000 PC 0884a918 LR 0884a938 |
SOCOM U.S. Navy SEALs: Tactical Strike |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
An uneaten prefix at end of block: 088460f4 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction 625664ac |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction 72fd67dc |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Jump to invalid address: 0f7d9d20 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction b4e2035c |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction 6cc23d82 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction b075b496 |
NBA '09 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a5c61c |
eFootball ALDAIR KITMAKER |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Unknown GetPointer 2985e528 PC 0881c2e0 LR 0881c2e8 |
Pursuit Force™: Extreme Justice |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
WriteToHardware: Invalid address 000000d0 near PC 08a3da18 LR 08a0fa60 |
eFootball ALDAIR KITMAKER |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Branch in branch delay slot at 0800003c with different target |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction 04c4b7df |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp: Invalid instruction b53931c2 |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Branch in Jump delay slot at 08020400 in block starting at 08019638 |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
Branch in branch delay slot at 08000030 with different target |
FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
MIPSCompileOp 69653133 failed |
NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
Unknown GE command : 394fc1f5 |
NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
VTYPE with morph used: THRU=0 TC=1 COL=5 POS=3 NRM=3 WT=3 NW=8 IDX=0 MC=5 |
EA SPORTS 2010 FIFA World Cup™ |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
ReadFromHardware: Invalid address fff6fff6 near PC fff6fff6 LR 08ab1404 |
EA SPORTS 2010 FIFA World Cup™ |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
ReadFromHardware: Invalid address ffbfffbf near PC ffbfffbf LR 08ab1404 |
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
Unknown GetPointer 006a1300 PC 08849a48 LR 0884a928 |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090fec90): duplicate handler |