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Game title |
Version |
Latest Report |
Message |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c8640): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b2830): duplicate handler |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b2970) |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b27e0) |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b2650) |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b24c0) |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b21a0) |
Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091b2b00) |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
MIPSCompileOp: Invalid instruction 43590000 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
MIPSCompileOp: Invalid instruction 439d8000 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
MIPSCompileOp: Invalid instruction 46cd516f |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
MIPSCompileOp: Invalid instruction 7070ac4e |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
Unknown GetPointer 0e828357 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
Unknown GetPointerWrite 0e828593 PC 08bfbde0 LR 08bfbe04 |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095745e0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0939d6e0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea1890): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e3e0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0957afe0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09349cf0): duplicate handler |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092c92e0): duplicate handler |
WWE'12 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
80630006=sceAtracSetData(2, 08d4b180, 0000fe20): invalid RIFF header |
eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
Unknown GetPointer 00004c23 PC 0881c428 LR 0881c438 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Branch in RSRTComp delay slot at 08f5bee8 in block starting at 08f5bec8 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Jump to invalid address: 03d6f804 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
MIPSCompileOp: Invalid instruction 63536574 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
MIPSCompileOp: Invalid instruction 63616544 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Jump to invalid address: 02e2c9c0 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Branch in Jump delay slot at 08f5bec8 in block starting at 08f5bec8 |
Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
Jump to invalid address: 03d6f340 |
侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-07-22 |
80630006=sceAtracSetData(0, 08c73890, 00001000): multiple fmt definitions |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-22 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
FIFA 07 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
ReadFromHardware: Invalid address fffafffa near PC fffafffa LR 08d1adac |
Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
ReadFromHardware: Invalid address 20ff0000 near PC 20ff0000 LR 20ff0000 |
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
METAL SLUG Anthology |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 088e683c |
METAL SLUG Anthology |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 08829190 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
An uneaten prefix at end of block: 09d6d0f9 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
MIPSCompileOp: Invalid instruction b0000000 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
MIPSCompileOp: Invalid instruction 000886fe |
FIFA 07 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
ReadFromHardware: Invalid address ffcfffcf near PC ffcfffcf LR 08d1adac |
FIFA 07 |
v1.17.1-334-g1786a4ddb |
2024-07-20 |
__KernelStopThread: thread 882 does not exist (ApctlThread deleted) |
Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09564440, pos=1, access=1, data=2, text=2 |
Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d853c4, pos=1, access=1, data=1, text=1 |
Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1 |
Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2 |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
|
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
Beowulf |
v1.17.1-334-g1786a4ddb |
2024-07-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Beowulf |
v1.17.1-334-g1786a4ddb |
2024-07-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-07-17 |
Drawing region rate add non-zero: 0398, 0155 of 0392, 0054 |
Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2024-07-16 |
Imm vertex used clip value, flags=f5f800 |
Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2024-07-16 |
Unknown GE command : fd4f261a |
CARS |
v1.17.1-334-g1786a4ddb |
2024-07-16 |
sceDmacMemcpy(dest=04000000, src=0862e230, size=557056): overlapping read |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MFIC instruction hit (70020024) at 08992870 |
PES 2018 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Unknown GetPointer 00000020 PC 08815fd0 LR 08815fdc |
METAL SLUG Anthology |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3620 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a361c with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3618 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3614 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3610 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a360c with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3608 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3604 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a3600 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35fc with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35f8 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35f4 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35f0 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35ec with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35e8 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35e4 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35e0 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35dc with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35d8 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35d4 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35d0 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35cc with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35c8 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35c4 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
Branch in branch delay slot at 090a35c0 with different target |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 7c7893c8 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 7c7c3cb8 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 73000011 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 41234123 |
DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 41230e19 |
Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
MIPSCompileOp: Invalid instruction 00000801 |