Recent logs - v1.17.1-334-g1786a4ddb

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Game title Version Latest Report Message
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2026-04-29 Unknown GetPointerWrite 0000049b PC 08872bb4 LR 08872c1c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-04-28 Unknown GetPointerWrite 0a004c88 PC 089d149c LR 089d14a4
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-28 sceDmacMemcpy(dest=0956c080, src=08400000, size=72384): overlapping read
UNDEAD KNIGHTS v1.17.1-334-g1786a4ddb 2026-04-27 ReadFromHardware: Invalid address 31862986 near PC 31862986 LR 088bb728
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-27 sceDmacMemcpy(dest=09591bc0, src=08400000, size=72384): overlapping read
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2026-04-26 sceDmacMemcpy(dest=041fd400, src=09a02c80, size=9216): overlapping read
INFECTED v1.17.1-334-g1786a4ddb 2026-04-26 __KernelStopThread: thread 456 does not exist (ApctlThread deleted)
INFECTED v1.17.1-334-g1786a4ddb 2026-04-26 __KernelStopThread: thread 456 does not exist (ApctlThread stopped)
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-25 sceDmacMemcpy(dest=0956fa80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-25 sceDmacMemcpy(dest=09740480, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-23 sceDmacMemcpy(dest=09593b00, src=08400000, size=203968): overlapping read
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-04-23 Jump to invalid address: 01110194
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-04-23 MIPSCompileOp: Invalid instruction 78143e11
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8a570
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 MIPSCompileOp: Invalid instruction 72025968
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8a270
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8a170
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 07089e60
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8a070
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 MIPSCompileOp: Invalid instruction 71e32878
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8b370
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 MIPSCompileOp: Invalid instruction 72025ce8
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8b070
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8af70
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0708ac60
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Jump to invalid address: 0bb8ae70
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 MIPSCompileOp: Invalid instruction 71e32bf8
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Branch in Jump delay slot at 08000034 in block starting at 0800002c
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 08000030 in block starting at 0800002c
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 0800002c in block starting at 0800002c
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Jump to invalid address: 0bb9b070
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Branch in Jump delay slot at 08000038 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Branch in Jump delay slot at 08000034 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Jump to invalid address: 0bb9ad70
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 08000030 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 0800002c in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Jump to invalid address: 0bb9ac70
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 08000028 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Jump to invalid address: 0709a960
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-21 Branch in Jump delay slot at 08000024 in block starting at 08000020
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 Jump to invalid address: 0bb9ab70
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-20 MIPSCompileOp: Invalid instruction 71e33ab0
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-19 sceDmacMemcpy(dest=09721900, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-19 sceDmacMemcpy(dest=09698140, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-19 sceDmacMemcpy(dest=0964de00, src=08400000, size=72384): overlapping read
Toy Story 3 v1.17.1-334-g1786a4ddb 2026-04-18 __KernelStopThread: thread 884 does not exist (helper deleted)
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2026-04-18 __KernelStopThread: thread 454 does not exist (ApctlThread stopped)
eFootball Chelito 19 * BETEGAMING v1.19.3 2026-04-17 Can't draw: No current render step. Step count: 0
eFootball Chelito 19 * BETEGAMING v1.17.1-334-g1786a4ddb 2026-04-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2026-04-03 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 Invalid replacement op 6a78de9d at 08000038
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 Jump to invalid address: 0a3b11e4
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 MIPSCompileOp: Invalid instruction 7d378853
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 Branch in Jump delay slot at 08020400 in block starting at 080174f8
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 MIPSCompileOp: Invalid instruction b4fa7dd6
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 MIPSCompileOp: Invalid instruction ee07175d
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 MIPSCompileOp: Invalid instruction 4da708fa
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1-334-g1786a4ddb 2026-04-02 MIPSCompileOp: Invalid instruction 7e306b47
The Fast and the Furious v1.17.1-334-g1786a4ddb 2026-04-02 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define S
PES 22 BY HAROUN Z v1.17.1-334-g1786a4ddb 2026-04-02 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACAR
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2026-04-01 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
Over the Hedge™ Hammy Goes Nuts v1.17.1-334-g1786a4ddb 2026-03-29 Can't draw: No current render step. Step count: 0
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-03-26 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-03-25 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2026-03-24 __KernelStopThread: thread 2735 does not exist (ApctlThread deleted)
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-03-18 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2026-03-18 Unknown GetPointer 6fc06828 PC 08815fc8 LR 08815fd4
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-09 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
Dead To Rights: Reckoning v1.17.1-334-g1786a4ddb 2026-03-16 sceFontGetNumFontList(00000000, 09fff4e8): invalid font lib
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2026-04-28 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2026-04-28 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Pro Evolution Soccer 2014 v1.17.1-334-g1786a4ddb 2026-02-27 sceDmacMemcpy(dest=092ed040, src=086cd800, size=1255424): overlapping read
Toy Story 3 v1.17.1-334-g1786a4ddb 2026-02-24 __KernelStopThread: thread 1447 does not exist (helper deleted)
SBK-07 v1.17.1-334-g1786a4ddb 2026-02-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093be320): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2026-02-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093ce470): duplicate handler
Street Fighter® Alpha 3 Max v1.17.1-334-g1786a4ddb 2026-02-21 MFIC instruction hit (70020024) at 08a9d9a0
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-02-19 Unknown GetPointer f4a81c89 PC 0881c428 LR 0881c438
EFOOTBALL PES FL 2026 v1.17.1-334-g1786a4ddb 2026-04-09 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 08b14400, 00001200): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-03-05 80630006=sceAtracSetData(0, 09ddd300, 00040000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-03-05 80630006=sceAtracSetData(0, 08b14400, 00002000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-03-06 80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 Branch in Jump delay slot at 08020400 in block starting at 0801994c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction d2d25c0b
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 4b006740
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 78c6e92c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 4b152e71
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 00ba5928
MYFP26 ENGLISH v1.19.3 2026-03-04 sceNetAdhocMatchingInit(32768) at 08a719b8
GTA: Liberty City Stories v1.17.1-334-g1786a4ddb 2026-02-07 MFIC instruction hit (70020024) at 08a9d9a0
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-02-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3110): duplicate handler
LP FOOTBALL BY LP ESTUDIOS v1.20.3 2026-04-29 Savedata version requested: 3
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-02-03 sceDmacMemcpy(dest=098cc780, src=08400000, size=72384): overlapping read
NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J v1.17.1-334-g1786a4ddb 2026-02-03 sceDmacMemcpy(dest=095a0510, src=095184f0, size=557056): overlapping read
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-02-01 Unknown GetPointer e9cd9240 PC 08815fc8 LR 08815fd4
EFOOTBALL PES FL 2026 v1.20.3 2026-04-26 sceNetAdhocMatchingInit(32768) at 08a71984
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-01-31 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8