Recent logs - v1.17.1-334-g1786a4ddb

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Game title Version Latest Report Message
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-31 Unknown GetPointer 298608ec PC 0881c410 LR 0881c420
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6ee4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6ee4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb6ce4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb6ce4, 4, 00000000, 0)
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-01-31 Imm vertex used clip value, flags=17d000
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-01-31 Unknown GE command : fd75fd75
LITTLE BRITAIN v1.17.1-334-g1786a4ddb 2025-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=08b5d490, pos=0, access=1, data=1, text=1
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2025-01-30 Unknown GE command : 4f5f6e6f
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2025-01-30 Unknown GetPointer 40400028 PC 088b0648 LR 088b065c
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2025-01-30 Unknown GetPointerWrite 40400028 PC 08d3ae38 LR 08d3add0
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 80630007=sceAtracSetData(2, 08bd6108, 00015e00): atracID uses different codec type than data
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 80630007=sceAtracSetData(2, 08bd6108, 00016500): atracID uses different codec type than data
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 80630007=sceAtracSetData(2, 08bd6108, 00007c20): atracID uses different codec type than data
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 80630007=sceAtracSetData(2, 08bd6108, 00002160): atracID uses different codec type than data
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 sceDmacMemcpy(dest=0417e9b0, src=09468da0, size=65552): overlapping read
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-30 80630007=sceAtracSetData(2, 08bd6108, 000062a0): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7c474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7c474, 4, 00000000, 0)
Dante's Inferno™ v1.17.1-334-g1786a4ddb 2025-01-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1-334-g1786a4ddb 2025-01-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Pursuit Force v1.17.1-334-g1786a4ddb 2025-01-29 __KernelStopThread: thread 313 does not exist (helper deleted)
ワンピース ROMANCE DAWN 冒険の夜明け v1.17.1-334-g1786a4ddb 2025-01-29 Could not setup streams, unexpected stream count: 13414
ワンピース ROMANCE DAWN 冒険の夜明け v1.17.1-334-g1786a4ddb 2025-01-29 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Star Wars: The Force Unleashed v1.17.1-334-g1786a4ddb 2025-01-27 An uneaten prefix at end of block for 08b90ed8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-27 ReadFromHardware: Invalid address deadbeeb near PC 09a86c8c LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-27 Branch in branch delay slot at 09a86d04 with different target
FIFA 09 v1.17.1-334-g1786a4ddb 2025-01-26 Can't draw: No current render step. Step count: 0
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-01-26 Unknown GetPointer 00000000 PC 0881c430 LR 0881c440
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-01-26 ReadFromHardware: Invalid address 324200ff near PC 324200ff LR 324200ff
デジモンアドベンチャー v1.17.1-334-g1786a4ddb 2025-01-26 WriteToHardware: Invalid address 0e0df864 near PC 088b38d0 LR 088b3700
デジモンアドベンチャー v1.17.1-334-g1786a4ddb 2025-01-26 WriteToHardware: Invalid address 0e0df788 near PC 088abeb8 LR 088aba98
デジモンアドベンチャー v1.17.1-334-g1786a4ddb 2025-01-26 ReadFromHardware: Invalid address 3d800004 near PC 088abde4 LR 088aba6c
デジモンアドベンチャー v1.17.1-334-g1786a4ddb 2025-01-26 WriteToHardware: Invalid address 439a0000 near PC 088abae0 LR 088ab320
BOMBERMAN v1.17.1-334-g1786a4ddb 2025-01-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(LIJ51bc, 2, 2, 09fff470, 30000000, 0) at 088cd098
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-24 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e971f0): duplicate handler
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 01545454
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 Jump to invalid address: 0be40000
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 000001ba
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 000004bd
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction b0000000
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 000000bf
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction b0009fa0
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 00af8005
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 WriteToHardware: Invalid address deadbeeb near PC 0802bde8 LR 08000020
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 00245454
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction f3000000
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 7fd37f8b
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 030003fd
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 0033334e
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 9f7df9e3
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 01dfffff
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-01-24 MIPSCompileOp: Invalid instruction 000002bf
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-01-23 Unknown GetPointerWrite 3f800080 PC 08808728 LR 08808744
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929aa80): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09662820): duplicate handler
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-01-22 Could not setup streams, unexpected stream count: 37190
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-01-22 Unexpected mpeg first timestamp: 1000005458 / 68719498328
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-22 ReadFromHardware: Invalid address 80025411 near PC 08021550 LR 08000020
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-22 MIPSCompileOp: Invalid instruction 419814aa
WWE'12 v1.17.1-334-g1786a4ddb 2025-01-22 MIPSCompileOp: Invalid instruction 419577c1
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55674, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55674, 4, 00000000, 0)
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2025-01-21 Video out requested, not supported: mode=0 size=0,0
CHILI CON CARNAGE v1.17.1-334-g1786a4ddb 2025-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.17.1-334-g1786a4ddb 2025-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.17.1-334-g1786a4ddb 2025-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
BOMBERMAN v1.17.1-334-g1786a4ddb 2025-01-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(I5NNMLc, b8:ef:15:61:8e:ab, 30000000, 0) at 088ccd70
BOMBERMAN v1.17.1-334-g1786a4ddb 2025-01-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(I5NNMLc, 2, 2, 09fff470, 30000000, 0) at 088cd098
Juiced 2: Hot Import Nights v1.17.1-334-g1786a4ddb 2025-01-20 __KernelStopThread: thread 748 does not exist (helper deleted)
WWE SmackDown vs. RAW 2008 v1.17.1-334-g1786a4ddb 2025-01-20 80630006=sceAtracSetData(2, 08bd6108, 00000b00): multiple fmt definitions
WWE SmackDown vs. RAW 2008 v1.17.1-334-g1786a4ddb 2025-01-20 80630006=sceAtracSetData(2, 08bd6108, 00000a00): multiple fmt definitions
WWE SmackDown vs. RAW 2008 v1.17.1-334-g1786a4ddb 2025-01-20 80630006=sceAtracSetData(2, 08bd6108, 00002f00): multiple fmt definitions
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-20 Jump to invalid address: 04e4db00
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 Unknown GetPointer 2985b8a5 PC 0881c410 LR 0881c420
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 MIPSCompileOp: Invalid instruction 746da631
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 MIPSCompileOp: Invalid instruction 659deb3b
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 MIPSCompileOp: Invalid instruction b1e0aa8f
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 MIPSCompileOp: Invalid instruction 703889c7
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-01-19 Unknown GE command : fef8630c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-19 Jump to invalid address: 03f6de40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-19 Jump to invalid address: 03f6dc00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-19 Branch in Jump delay slot at 08fd9c10 in block starting at 08fd0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-19 Jump to invalid address: 03f6db80
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-01-19 Unknown GetPointer 298584ac PC 0881c410 LR 0881c420
Spider-Man 2 v1.17.1-334-g1786a4ddb 2025-01-18 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095830e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095f43e0): duplicate handler
PES MY 2024 v1.18.1 2025-01-31 Game install with no files / data
GOD EATER 2 v1.17.1-334-g1786a4ddb 2025-01-16 UNIMPL sceNetAdhocDiscoverInitStart(096c4970) at 08bd0588
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-16 Jump to invalid address: 03870190
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-16 Branch in Jump delay slot at 09d2c904 in block starting at 09d20000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-01-16 Branch in Jump delay slot at 09d2c900 in block starting at 09d20000
Pirates of the Caribbean: At World's End v1.17.1-334-g1786a4ddb 2025-01-16 Can't draw: No current render step. Step count: 0
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-01-16 Truncating vertex count from 26679 to 21845
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-01-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 03f14444:40c00b08 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f14444:40c00b08 HWX C T N Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, d
Petz® Dogz® Family v1.17.1-334-g1786a4ddb 2025-01-15 00000000=sceUtilityScreenshotInitStart(099131fc)
Army of TWO™: The 40th Day v1.17.1-334-g1786a4ddb 2025-01-15 GE Interrupt: newState might be 3
Army of TWO™: The 40th Day v1.17.1-334-g1786a4ddb 2025-01-15 GE Interrupt: newState might be 7