Recent logs - WWE 2K23 by Modder DX2000

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Game title Version Latest Report Message
WWE 2K23 by Modder DX2000 v1.17.1-980-gabaea0197b 2025-08-01 sceDmacMemcpy(dest=0417bf50, src=094101f0, size=65552): overlapping read
WWE 2K23 by Modder DX2000 v1.10.2 2025-07-27 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-13 80630006=sceAtracSetData(2, 08d4b180, 00006774): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-13 80630007=sceAtracSetData(2, 08d4b180, 00007a8c): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-12 80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-08 Savedata version requested: 3
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-15 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-15 Unknown GetPointer 00000000 PC 08bf6838 LR 08bf6840
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-18 80630006=sceAtracSetData(2, 08d4b180, 00007914): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-18 80630006=sceAtracSetData(2, 08d4b180, 0000311c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-12 80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-19 80630006=sceAtracSetData(2, 08d4b180, 00006d54): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-18 80630006=sceAtracSetData(2, 08d4b180, 00006bdc): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-11 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-18 80630006=sceAtracSetData(2, 08d4b180, 00008da4): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-17 80630006=sceAtracSetData(2, 08d4b180, 00006a64): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-07-24 80630006=sceAtracSetData(2, 08d4b180, 00009094): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-19 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-20 80630006=sceAtracSetData(2, 08d4b180, 0000545c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.9.4 2025-04-07 80630006=sceAtracSetData(2, 08d4b180, 0000489c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.15.4 2025-04-04 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.15.4 2025-04-04 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-01 80630006=sceAtracSetData(2, 08d4b180, 00007624): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-18 80630006=sceAtracSetData(2, 08d4b180, 0000835c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-03-23 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-03-18 80630006=sceAtracSetData(2, 08d4b180, 00007334): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-11 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-03-13 80630006=sceAtracSetData(2, 08d4b180, 00005ea4): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-15 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-17 80630006=sceAtracSetData(2, 08d4b180, 0000893c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-20 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-15 80630006=sceAtracSetData(2, 08d4b180, 00007044): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-15 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-11 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-05-11 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-03-23 80630006=sceAtracSetData(2, 08d4b180, 0000806c): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-15 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-16 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K23 by Modder DX2000 v1.18.1 2025-04-16 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K23 by Modder DX2000 v1.18.1 2024-12-26 80630006=sceAtracSetData(2, 08d4b180, 000097ec): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2024-12-26 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-18 80630006=sceAtracSetData(2, 08d4b180, 00006ecc): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-12 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2024-12-26 80630006=sceAtracSetData(2, 08d4b180, 000052e4): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-15 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-05-12 80630006=sceAtracSetData(2, 08d4b180, 000084d4): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-27 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-24 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-07-27 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2024-12-25 80630006=sceAtracSetData(2, 08d4b180, 00009adc): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.18.1 2025-07-24 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-08-01 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-27 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-24 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.18.1 2025-07-27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.19.1 2025-12-04 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K23 by Modder DX2000 v1.18.1 2025-08-03 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K23 by Modder DX2000 v1.9.4 2025-08-03 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-27 Render to area containing texture at 040cc000 +64x0
WWE 2K23 by Modder DX2000 v1.9.4 2025-07-27 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K23 by Modder DX2000 v1.9.4 2025-12-04 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2026-01-11 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2026-02-04 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)