Recent logs - God of War™: Ghost of Sparta

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God of War™: Ghost of Sparta v1.12.2 2021-10-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 07730101:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y ||
God of War™: Ghost of Sparta v1.12.2 2021-10-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34151:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distan
God of War™: Ghost of Sparta v1.12.2 2021-10-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34151:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)),
God of War™: Ghost of Sparta v1.9.0 2021-10-10 WriteToHardware: Invalid address 000000f4 near PC 08a9c79c LR 08a9907c
God of War™: Ghost of Sparta v1.11.3 2021-10-10 MIPSCompileOp: Invalid instruction 4222730b
God of War™: Ghost of Sparta v1.11.3 2021-10-10 Jump to invalid address: 015bc440
God of War™: Ghost of Sparta v1.11.3 2021-10-10 Jump to invalid address: 0628f040
God of War™: Ghost of Sparta v1.11.3 2021-10-10 Jump to invalid address: 058f2ac0
God of War™: Ghost of Sparta v1.11.3 2021-10-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088e4f2c
God of War™: Ghost of Sparta v1.9.0 2021-10-09 WriteToHardware: Invalid address 000000f4 near PC 08abe378 LR 08a813a8
God of War™: Ghost of Sparta v1.11.3 2021-10-07 WriteToHardware: Invalid address 0000004c near PC 08abe364 LR 08a813a8
God of War™: Ghost of Sparta v1.11.3 2021-10-06 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
God of War™: Ghost of Sparta v1.9.4 2021-10-04 WriteToHardware: Invalid address 00000029 near PC 08820028 LR 08820028
God of War™: Ghost of Sparta v1.11.3 2021-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
God of War™: Ghost of Sparta v1.11.3 2021-09-28 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed
God of War™: Ghost of Sparta v1.9.0 2021-09-28 WriteToHardware: Invalid address 20000000 near PC 08000000 LR 08000000
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Branch in Jump delay slot at 09e04060 in block starting at 09e03e80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07810160
God of War™: Ghost of Sparta v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00000e01
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 030fab00
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 06d676c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07791900
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078b4f80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 06d67040
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078cb500
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 06d67d40
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07788340
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 077915c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 033b9880
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07800c40
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07963e80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779fec0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07962180
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07962ac0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 077a0700
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779ef00
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779ddc0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07961c40
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779f540
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779d440
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0779e6c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07aca8c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07ac9f80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0796ac40
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0796bbc0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078a1480
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 077887c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07a8dc00
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07788c80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0774ef80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07805ac0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078027c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 06d6bc80
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 077902c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 079cd880
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078b3f00
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07863d00
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 06d68780
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 0778d140
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07789400
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07acafc0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 07a9b7c0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 Jump to invalid address: 078dd900
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 017ed640
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 063f9540
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 059cb140
God of War™: Ghost of Sparta v1.11.3 2021-09-22 MIPSCompileOp: Invalid instruction 00000854
God of War™: Ghost of Sparta v1.11.3 2021-09-22 MIPSCompileOp: Invalid instruction 0000003b
God of War™: Ghost of Sparta v1.11.3 2021-09-22 MIPSCompileOp: Invalid instruction 0000003a
God of War™: Ghost of Sparta v1.11.3 2021-09-22 MIPSCompileOp: Invalid instruction 00000039
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 078cdf00
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07831fc0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d61a80
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07a1f900
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d61dc0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 078ce580
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07832440
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07872dc0
God of War™: Ghost of Sparta v1.11.3 2021-09-27 MIPSCompileOp: Invalid instruction 00019ffe
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07811800
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 0773f480
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5c8c0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5fa40
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07880500
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07880e40
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d602c0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5ea00
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5d840
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 0787ffc0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5f080
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5ce80
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d5e180
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d61300
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d60980
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 07a24e00
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d79c80
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 0773fb40
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 078328c0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 06d6a0c0
God of War™: Ghost of Sparta v1.11.3 2021-09-22 Jump to invalid address: 078552c0