Recent logs - God of War™: Ghost of Sparta

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Game title Version Latest Report Message
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 0214ab10
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 0214b220
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02e29900
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 0214a2b0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02e29970
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 0214a130
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02149b50
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 021487c0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 0214a110
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02e29210
God of War™: Ghost of Sparta v1.10.2 2021-02-24 Unknown syscall in known module 'sceNp': 0x4b5c71c8
God of War™: Ghost of Sparta v1.10.2 2021-02-24 Unknown GE command : 11ffffff
God of War™: Ghost of Sparta v1.9.0 2021-02-22 WriteToHardware: Invalid address 00000034 near PC 08000000 LR 08000000
God of War™: Ghost of Sparta v1.11.2 2021-02-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
God of War™: Ghost of Sparta v1.11.2 2021-02-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
God of War™: Ghost of Sparta v1.11.2 2021-02-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
God of War™: Ghost of Sparta v1.11.2 2021-02-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War™: Ghost of Sparta v1.11.2 2021-02-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f34444:41400b3d HWX C T N LM Fog Tex Bones:6 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.
God of War™: Ghost of Sparta v1.11.2 2021-02-18 Unknown GetPointer 00000000 PC 00000000 LR 08807438
God of War™: Ghost of Sparta v1.11.2 2021-02-18 Unknown GetPointer 00000000 PC 08a75f20 LR 08a75f14
God of War™: Ghost of Sparta v1.11.2 2021-02-16 Unknown GetPointer 00000000 PC 08af6d58 LR 08af6d28
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c09e0
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 020c09c0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02147900
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02e291a0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02e29480
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020bfc40
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020bfc20
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 020bfb10
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02147bf0
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02c104f0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02034220
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02147890
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02147710
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02e294f0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02144350
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02144330
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02144310
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 021442f0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 021442d0
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02c70080
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c2990
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 02e28db0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c2480
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c2460
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c1c70
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c1a80
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c1800
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c1220
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02e28c60
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c11b0
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c1190
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 02144040
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c0d80
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 020c0d60
God of War™: Ghost of Sparta v1.11.2 2021-02-25 Jump to invalid address: 020c0a20
God of War™: Ghost of Sparta v1.11.1 2021-02-14 Jump to invalid address: 020c0a00
God of War™: Ghost of Sparta v1.11.2 2021-02-25 MIPSCompileOp: Invalid instruction 45525453
God of War™: Ghost of Sparta v1.11.2 2021-02-25 MIPSCompileOp: Invalid instruction 72635320
God of War™: Ghost of Sparta v1.11.2 2021-02-25 MIPSCompileOp: Invalid instruction 74736e69
God of War™: Ghost of Sparta v1.11.2 2021-02-25 MIPSCompileOp: Invalid instruction 706d6f43
God of War™: Ghost of Sparta v1.11.1 2021-02-14 MIPSCompileOp: Invalid instruction 73252074
God of War™: Ghost of Sparta v1.11.1 2021-02-14 MIPSCompileOp: Invalid instruction 7562202c
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
God of War™: Ghost of Sparta v1.10.3 2021-02-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
God of War™: Ghost of Sparta v1.10.3 2021-02-06 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 0019d118, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-30 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
God of War™: Ghost of Sparta v1.10.3 2021-01-30 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
God of War™: Ghost of Sparta v1.10.3 2021-02-02 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 001d5ab8, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War™: Ghost of Sparta v1.10.3 2021-02-02 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00362f98, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War™: Ghost of Sparta v1.10.3 2021-02-02 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00200768, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War™: Ghost of Sparta v1.10.3 2021-02-02 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 002ab398, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War™: Ghost of Sparta v1.10.3 2021-01-17 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-17 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-17 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-17 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-02-03 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-15 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-15 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-15 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
God of War™: Ghost of Sparta v1.10.3 2021-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
God of War™: Ghost of Sparta v1.10.3 2021-01-10 Ignoring func export scePsmf/a83f7113, already implemented in HLE.