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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2024-07-26 |
sceDmacMemcpy(dest=0414e000, src=09537940, size=159696): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 40210e29 |
Def Jam® Fight For NY™: The Takeover |
v1.13.2 |
2024-07-26 |
sceDmacMemcpy(dest=095c7400, src=08400000, size=641344): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2024-07-26 |
sceDmacMemcpy(dest=0414e000, src=09475140, size=201504): overlapping read |
PES 2014 |
v1.13.2 |
2024-07-26 |
ReadFromHardware: Invalid address 139b7968 near PC 08849a54 LR 08849a60 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.13.2 |
2024-07-25 |
ReadFromHardware: Invalid address 139655d8 near PC 08863d98 LR 08849a60 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 0008afbf |
eFootball PES 2020 "C19" |
v1.13.2 |
2024-07-25 |
Unknown GetPointer 0063ce85 PC 08815fb0 LR 08815fbc |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-07-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f684, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-07-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f684, 4, 00000000, 0) |
Avatar: The Last Airbender |
v1.13.2 |
2024-07-24 |
sceDmacMemcpy(dest=041d0c00, src=090c8220, size=4096): overlapping read |
PES 2014 |
v1.13.2 |
2024-07-23 |
ReadFromHardware: Invalid address 13962f58 near PC 08863d98 LR 08849a60 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-07-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-07-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-07-23 |
Jump to invalid address: 05689560 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-07-23 |
Jump to invalid address: 038da760 |
God of War®: Ghost of Sparta |
v1.13.2 |
2024-07-23 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
WWE 2K19 by GamerNafZ™ and Finn |
v1.13.2 |
2024-07-22 |
Unexpected mpeg first timestamp: 15f92 / 90002 |
WWE 2K19 by GamerNafZ™ and Finn |
v1.13.2 |
2024-07-22 |
Unexpected mpeg first timestamp: 44007155fd0 / 4673043259344 |
eFootball PES 2025 C PRO GAMING V1.0.0 |
v1.13.2 |
2024-07-21 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.13.2 |
2024-07-20 |
ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2024-07-19 |
sceDmacMemcpy(dest=0414e000, src=0940d9a0, size=237168): overlapping read |
Tomb Raider: Anniversary™ |
v1.13.2 |
2024-07-19 |
sceDmacMemcpy(dest=041fcc00, src=094b9630, size=9216): overlapping read |
eFottball Hend Asean |
v1.17.1 |
2024-07-25 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFottball Hend Asean |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
PES 2022 BY KEYHAN "C19" |
v1.13.2 |
2024-07-17 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball Chelito 19 |
v1.13.2 |
2024-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004 |
eFootball PC - V. |
v1.13.2 |
2024-07-16 |
Unknown GetPointer 2c5d9dc2 PC 0884d5b0 LR 0884d7d4 |
eFootball v.2 by Tbose Jama |
v1.13.2 |
2024-07-15 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-07-14 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
|
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-07-14 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
Fifa 2010 World Cup Sud Africa |
v1.13.2 |
2024-07-13 |
Unknown GetPointerWrite 0a00d058 PC 08df9190 LR 08dfd364 |
Fifa 2010 World Cup Sud Africa |
v1.13.2 |
2024-07-13 |
Unknown GetPointer 00000004 PC 08df87a4 LR 08dfd364 |
eFootball PES 2025 C PRO GAMING V1.0.0 |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.13.2 |
2024-07-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.13.2 |
2024-07-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
METAL SLUG Anthology |
v1.13.2 |
2024-07-10 |
Unknown GetPointerWrite 00000666 PC 088ffd08 LR 088ffd08 |
SBK® Superbike World Championship |
v1.13.2 |
2024-07-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09615590): duplicate handler |
クロヒョウ 龍が如く新章 |
v1.13.2 |
2024-07-16 |
FBO using existing buffer as depthbuffer, 040dc000/04088000 and 04088000/00000000 |
クロヒョウ 龍が如く新章 |
v1.13.2 |
2024-07-09 |
sceDmacMemcpy(dest=086a2000, src=08f68240, size=131968): overlapping read |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.13.2 |
2024-07-09 |
Unknown GetPointer e6e58c0c PC e6e58c0c LR 0886af74 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.13.2 |
2024-07-09 |
ReadFromHardware: Invalid address e6e58c0c near PC e6e58c0c LR 0886af74 |
FINAL FANTASY 零式 ディスク1 |
v1.13.2 |
2024-07-08 |
sceDmacMemcpy(dest=08545000, src=09572740, size=299760): overlapping read |
FINAL FANTASY 零式 ディスク1 |
v1.13.2 |
2024-07-08 |
sceDmacMemcpy(dest=085f4000, src=09769440, size=60704): overlapping read |
FINAL FANTASY 零式 ディスク1 |
v1.13.2 |
2024-07-08 |
sceDmacMemcpy(dest=084fa000, src=09345640, size=252560): overlapping read |
PES FL 2022 |
v1.13.2 |
2024-07-08 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2024-07-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
仮面ライダー クライマックスヒーローズ オーズ |
v1.13.2 |
2024-07-07 |
__KernelStopThread: thread 308 does not exist |
仮面ライダー クライマックスヒーローズ オーズ |
v1.13.2 |
2024-07-07 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
仮面ライダー クライマックスヒーローズ オーズ |
v1.13.2 |
2024-07-07 |
Could not setup streams, unexpected stream count: 13462 |
MTX Mototrax |
v1.13.2 |
2024-07-06 |
Direct3D9: Failed to get the device caps! |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.13.2 |
2024-07-05 |
__KernelStopThread: thread 314 does not exist |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.13.2 |
2024-07-04 |
sceDmacMemcpy(dest=096ddaa0, src=096dcaa0, size=4096): overlapping read |
Hero of Sparta |
v1.13.2 |
2024-07-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
Hero of Sparta |
v1.13.2 |
2024-07-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
Hero of Sparta |
v1.13.2 |
2024-07-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344 |
FIFA STREET 2 |
v1.13.2 |
2024-07-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248 |
eFootball PC - V. |
v1.9.4 |
2024-07-26 |
sceDmacMemcpy(dest=040cc000, src=086cea80, size=1250688): overlapping read |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested on save: 3 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2024-06-30 |
sceDmacMemcpy(dest=0416d6c0, src=091eeea0, size=128): overlapping read |
eFootball Chelito 19 |
v1.13.2 |
2024-06-30 |
ReadFromHardware: Invalid address 0a17c850 near PC 0886f1f4 LR 0886f220 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
FIFA 13 |
v1.13.2 |
2024-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Crash™ Tag Team Racing |
v1.13.2 |
2024-06-29 |
80630006=sceAtracSetDataAndGetID(09ca17c0, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.13.2 |
2024-06-29 |
80630006=sceAtracSetDataAndGetID(09cc98c0, 00014000): invalid RIFF header |
SOULCALIBUR: Broken Destiny |
v1.13.2 |
2024-06-29 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000 |
Transformers |
v1.13.2 |
2024-07-05 |
__KernelStopThread: thread 411 does not exist |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-06-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57614, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-06-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57614, 4, 00000000, 0) |
METAL SLUG Complete |
v1.13.2 |
2024-06-27 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIbae0, 10:30:9b:83:ba:e0, 20000000, 0) at 08829170 |
METAL SLUG Complete |
v1.13.2 |
2024-06-27 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9ea8, 1, 2, 09fff8c0, 20000000, 0) at 088290ec |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-07-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
|
eFootball 24 Idandroid Official |
v1.17.1-760-gf0e3fd277 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-25 |
Could not setup streams, unexpected stream count: 50383 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-25 |
Unexpected mpeg first timestamp: 480000736e / 309237674862 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-25 |
Could not setup streams, unexpected stream count: 13414 |
SBK®09 Superbike World Championship |
v1.13.2 |
2024-06-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09099020): duplicate handler |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.13.2 |
2024-06-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-07-03 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-22 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
SOCOM U.S. Navy SEALs: Tactical Strike |
v1.13.2 |
2024-07-11 |
sceDmacMemcpy(dest=08cbebf0, src=08ca7cd0, size=16384): overlapping read |
eFootball Play-C |
v1.8.0 |
2024-07-04 |
sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read |
eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-17 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
eFootball Chelito 19 |
v1.13.2 |
2024-06-20 |
Unknown GetPointer 2c5b8502 PC 0884d7b4 LR 0884d7d4 |
eFootball Euro y Copa America By T. Bendezu |
v1.13.2 |
2024-06-19 |
Unknown GetPointer 00000008 PC 08a019e4 LR 08a01a10 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
eFootball 24 Mazdy Projects |
v1.13.2 |
2024-06-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER PORTABLE 3rd |
v1.13.2 |
2024-06-18 |
sceDmacMemcpy(dest=040e6800, src=09a6a610, size=19520): overlapping read |
eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |