Recent logs - v1.13.2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2024-07-26 sceDmacMemcpy(dest=0414e000, src=09537940, size=159696): overlapping read
WWE SmackDown vs. RAW 2010 v1.13.2 2024-07-26 MIPSCompileOp: Invalid instruction 40210e29
Def Jam® Fight For NY™: The Takeover v1.13.2 2024-07-26 sceDmacMemcpy(dest=095c7400, src=08400000, size=641344): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2024-07-26 sceDmacMemcpy(dest=0414e000, src=09475140, size=201504): overlapping read
PES 2014 v1.13.2 2024-07-26 ReadFromHardware: Invalid address 139b7968 near PC 08849a54 LR 08849a60
EA-Sports FC PC-V v1.13.2 2024-07-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
EA-Sports FC PC-V v1.13.2 2024-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EA-Sports FC PC-V v1.13.2 2024-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
EA-Sports FC PC-V v1.13.2 2024-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
EA-Sports FC PC-V v1.13.2 2024-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
PES 2014 v1.13.2 2024-07-25 ReadFromHardware: Invalid address 139655d8 near PC 08863d98 LR 08849a60
WWE SmackDown vs. RAW 2010 v1.13.2 2024-07-26 MIPSCompileOp: Invalid instruction 0008afbf
eFootball PES 2020 "C19" v1.13.2 2024-07-25 Unknown GetPointer 0063ce85 PC 08815fb0 LR 08815fbc
Assassin's Creed: Bloodlines™ v1.13.2 2024-07-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f684, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2024-07-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f684, 4, 00000000, 0)
Avatar: The Last Airbender v1.13.2 2024-07-24 sceDmacMemcpy(dest=041d0c00, src=090c8220, size=4096): overlapping read
PES 2014 v1.13.2 2024-07-23 ReadFromHardware: Invalid address 13962f58 near PC 08863d98 LR 08849a60
WWE SmackDown vs. RAW 2010 v1.13.2 2024-07-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
WWE SmackDown vs. RAW 2010 v1.13.2 2024-07-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-07-23 Jump to invalid address: 05689560
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-07-23 Jump to invalid address: 038da760
God of War®: Ghost of Sparta v1.13.2 2024-07-23 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
WWE 2K19 by GamerNafZ™ and Finn v1.13.2 2024-07-22 Unexpected mpeg first timestamp: 15f92 / 90002
WWE 2K19 by GamerNafZ™ and Finn v1.13.2 2024-07-22 Unexpected mpeg first timestamp: 44007155fd0 / 4673043259344
eFootball PES 2025 C PRO GAMING V1.0.0 v1.13.2 2024-07-21 Savedata version requested on save: 3
eFootball Chelito 19 v1.13.2 2024-07-20 ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2024-07-19 sceDmacMemcpy(dest=0414e000, src=0940d9a0, size=237168): overlapping read
Tomb Raider: Anniversary™ v1.13.2 2024-07-19 sceDmacMemcpy(dest=041fcc00, src=094b9630, size=9216): overlapping read
eFottball Hend Asean v1.17.1 2024-07-25 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFottball Hend Asean v1.17.1 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES 2022 BY KEYHAN "C19" v1.13.2 2024-07-17 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball Chelito 19 v1.13.2 2024-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004
eFootball PC - V. v1.13.2 2024-07-16 Unknown GetPointer 2c5d9dc2 PC 0884d5b0 LR 0884d7d4
eFootball v.2 by Tbose Jama v1.13.2 2024-07-15 sceNetAdhocMatchingInit(32768) at 08a719b8
Assassin's Creed: Bloodlines™ v1.13.2 2024-07-14 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
Assassin's Creed: Bloodlines™ v1.13.2 2024-07-14 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
Fifa 2010 World Cup Sud Africa v1.13.2 2024-07-13 Unknown GetPointerWrite 0a00d058 PC 08df9190 LR 08dfd364
Fifa 2010 World Cup Sud Africa v1.13.2 2024-07-13 Unknown GetPointer 00000004 PC 08df87a4 LR 08dfd364
eFootball PES 2025 C PRO GAMING V1.0.0 v1.9.4 2024-07-26 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.13.2 2024-07-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
eFootball 2024 Beta By Tutoriales Bendezu v1.13.2 2024-07-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
METAL SLUG Anthology v1.13.2 2024-07-10 Unknown GetPointerWrite 00000666 PC 088ffd08 LR 088ffd08
SBK® Superbike World Championship v1.13.2 2024-07-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09615590): duplicate handler
クロヒョウ 龍が如く新章 v1.13.2 2024-07-16 FBO using existing buffer as depthbuffer, 040dc000/04088000 and 04088000/00000000
クロヒョウ 龍が如く新章 v1.13.2 2024-07-09 sceDmacMemcpy(dest=086a2000, src=08f68240, size=131968): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.13.2 2024-07-09 Unknown GetPointer e6e58c0c PC e6e58c0c LR 0886af74
eFootball 2024 Beta By Tutoriales Bendezu v1.13.2 2024-07-09 ReadFromHardware: Invalid address e6e58c0c near PC e6e58c0c LR 0886af74
FINAL FANTASY 零式 ディスク1 v1.13.2 2024-07-08 sceDmacMemcpy(dest=08545000, src=09572740, size=299760): overlapping read
FINAL FANTASY 零式 ディスク1 v1.13.2 2024-07-08 sceDmacMemcpy(dest=085f4000, src=09769440, size=60704): overlapping read
FINAL FANTASY 零式 ディスク1 v1.13.2 2024-07-08 sceDmacMemcpy(dest=084fa000, src=09345640, size=252560): overlapping read
PES FL 2022 v1.13.2 2024-07-08 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2024-07-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
仮面ライダー クライマックスヒーローズ オーズ v1.13.2 2024-07-07 __KernelStopThread: thread 308 does not exist
仮面ライダー クライマックスヒーローズ オーズ v1.13.2 2024-07-07 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
仮面ライダー クライマックスヒーローズ オーズ v1.13.2 2024-07-07 Could not setup streams, unexpected stream count: 13462
MTX Mototrax v1.13.2 2024-07-06 Direct3D9: Failed to get the device caps!
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.13.2 2024-07-05 __KernelStopThread: thread 314 does not exist
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.13.2 2024-07-04 sceDmacMemcpy(dest=096ddaa0, src=096dcaa0, size=4096): overlapping read
Hero of Sparta v1.13.2 2024-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Hero of Sparta v1.13.2 2024-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Hero of Sparta v1.13.2 2024-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
FIFA STREET 2 v1.13.2 2024-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248
eFootball PC - V. v1.9.4 2024-07-26 sceDmacMemcpy(dest=040cc000, src=086cea80, size=1250688): overlapping read
eFootball PES 2024 "SNE" v1.9.4 2024-07-26 Savedata version requested: 3
eFootball PES 2024 "SNE" v1.9.4 2024-07-26 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2024-06-30 sceDmacMemcpy(dest=0416d6c0, src=091eeea0, size=128): overlapping read
eFootball Chelito 19 v1.13.2 2024-06-30 ReadFromHardware: Invalid address 0a17c850 near PC 0886f1f4 LR 0886f220
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
FIFA 13 v1.13.2 2024-06-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
FIFA 13 v1.13.2 2024-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Crash™ Tag Team Racing v1.13.2 2024-06-29 80630006=sceAtracSetDataAndGetID(09ca17c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.13.2 2024-06-29 80630006=sceAtracSetDataAndGetID(09cc98c0, 00014000): invalid RIFF header
SOULCALIBUR: Broken Destiny v1.13.2 2024-06-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000
Transformers v1.13.2 2024-07-05 __KernelStopThread: thread 411 does not exist
Assassin's Creed: Bloodlines™ v1.13.2 2024-06-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57614, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2024-06-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57614, 4, 00000000, 0)
METAL SLUG Complete v1.13.2 2024-06-27 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIbae0, 10:30:9b:83:ba:e0, 20000000, 0) at 08829170
METAL SLUG Complete v1.13.2 2024-06-27 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9ea8, 1, 2, 09fff8c0, 20000000, 0) at 088290ec
Assassin's Creed: Bloodlines™ v1.13.2 2024-07-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; }
eFootball 24 Idandroid Official v1.17.1-760-gf0e3fd277 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 24 Mazdy Projects v1.13.2 2024-06-25 Could not setup streams, unexpected stream count: 50383
eFootball 24 Mazdy Projects v1.13.2 2024-06-25 Unexpected mpeg first timestamp: 480000736e / 309237674862
eFootball 24 Mazdy Projects v1.13.2 2024-06-25 Could not setup streams, unexpected stream count: 13414
SBK®09 Superbike World Championship v1.13.2 2024-06-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09099020): duplicate handler
BLEACH ~ヒート・ザ・ソウル7~ v1.13.2 2024-06-23 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-07-03 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball 24 Mazdy Projects v1.13.2 2024-06-22 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
SOCOM U.S. Navy SEALs: Tactical Strike v1.13.2 2024-07-11 sceDmacMemcpy(dest=08cbebf0, src=08ca7cd0, size=16384): overlapping read
eFootball Play-C v1.8.0 2024-07-04 sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-17 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball Chelito 19 v1.13.2 2024-06-20 Unknown GetPointer 2c5b8502 PC 0884d7b4 LR 0884d7d4
eFootball Euro y Copa America By T. Bendezu v1.13.2 2024-06-19 Unknown GetPointer 00000008 PC 08a019e4 LR 08a01a10
eFootball 24 Mazdy Projects v1.13.2 2024-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
eFootball 24 Mazdy Projects v1.13.2 2024-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
MONSTER HUNTER PORTABLE 3rd v1.13.2 2024-06-18 sceDmacMemcpy(dest=040e6800, src=09a6a610, size=19520): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-26 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4