Recent logs - tball by Riski project

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
tball by Riski project v1.17.1 2024-12-18 Unknown GetPointer ffff0003 PC 0884d7b4 LR 0884d7d4
tball by Riski project v1.17.1 2024-12-18 Unknown GetPointer 004d3637 PC 0884d7b4 LR 0884d7d4
tball by Riski project v1.17.1 2024-12-18 Unknown GetPointer 00581300 PC 0884d7b4 LR 0884d7d4
tball by Riski project v1.18.1 2024-12-14 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
tball by Riski project v1.18.1 2024-12-14 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
tball by Riski project v1.18.1 2024-12-14 Unknown GetPointer 00180000 PC 0884a918 LR 0884a938
tball by Riski project v1.18.1 2024-12-24 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
tball by Riski project v1.18.1 2024-12-11 Game install with no files / data
tball by Riski project v1.16.5 2024-12-12 Texture cache ran out of GPU memory; switching to low memory mode
tball by Riski project v1.18.1 2024-12-10 Unknown GetPointer 000049c0 PC 0881c428 LR 0881c438
tball by Riski project v1.18.1 2024-12-10 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _131 = processSHADEBOOST(param); color = _131; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
tball by Riski project v1.18.1 2024-12-25 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
tball by Riski project v1.18.1 2024-12-23 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
tball by Riski project v1.17.1 2024-12-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
tball by Riski project v1.18.1 2024-12-24 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
tball by Riski project v1.18.1 2024-12-25 Savedata version requested: 3