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| Game title |
Version |
Latest Report |
Message |
| eFootball Lop - Play |
v1.17.1 |
2025-11-08 |
Unknown GetPointer 10beeff7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC ATGX |
v1.17.1 |
2025-11-08 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| EA-Sports FC ATGX |
v1.17.1 |
2025-11-08 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| EA-Sports FC ATGX |
v1.17.1 |
2025-11-08 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Patapon™3 |
v1.17.1 |
2025-11-08 |
Unknown GE command : fee38e00 |
| Patapon™3 |
v1.17.1 |
2025-11-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Patapon™3 |
v1.17.1 |
2025-11-08 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| eFootball RB - V. |
v1.17.1 |
2025-11-08 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball RB - V. |
v1.18.1-1195-ge8df6d453a |
2025-11-08 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.17.1 |
2025-11-07 |
sceDmacMemcpy(dest=040cc000, src=0927e1c0, size=557056): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-11-07 |
sceDmacMemcpy(dest=0417c440, src=09369680, size=128): overlapping read |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2025-11-06 |
WriteToHardware: Invalid address 00000498 near PC 08ad7ec8 LR 08adcf14 |
| Tomb Raider: Anniversary |
v1.17.1 |
2025-11-05 |
sceDmacMemcpy(dest=041fc000, src=095db530, size=5120): overlapping read |
| Jak and Daxter: The Lost Frontier™ |
v1.17.1 |
2025-11-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=255, data=0, text=0 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-11-03 |
sceDmacMemcpy(dest=09803300, src=08400000, size=203968): overlapping read |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2025-11-03 |
Unexpected mpeg first timestamp: dcbc0b9080c / 15168762873868 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2025-11-03 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2025-11-03 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2025-11-03 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2025-11-03 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2025-11-03 |
ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4 |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2025-11-03 |
Unknown GE command : 03fafafa |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2025-11-03 |
Unknown GetPointerWrite d92918a8 PC 08c15384 LR 08ad78b0 |
| eFootball |
v1.17.1 |
2025-11-03 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 090ec834 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-11-03 |
80630006=sceAtracSetData(3, 08d4b180, 00003710): invalid RIFF header |
| EA-Sports FC PC-V |
v1.17.1 |
2025-11-03 |
Unknown GetPointer 10b65d77 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2025-11-03 |
Unknown GetPointer 10b63877 PC 0884d5b0 LR 0884d7d4 |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointer 370d7218 PC 088b7edc LR 088afce0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-11-02 |
sceDmacMemcpy(dest=04182300, src=093b2cc0, size=128): overlapping read |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointer 3710c2d8 PC 088b7edc LR 088afce0 |
| EA-Sports FC Lop-Play |
v1.17.1 |
2025-11-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0004 |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointer 468e4648 PC 088b7edc LR 088afce0 |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointer a18f1a78 PC 088b7edc LR 088afce0 |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointer c38feea8 PC 088b7edc LR 088afce0 |
| デジモンアドベンチャー |
v1.17.1 |
2025-11-02 |
Unknown GetPointerWrite 16fb9950 PC 088b7edc LR 088afce0 |
| 英雄伝説 空の軌跡SC |
v1.17.1 |
2025-11-02 |
sceDmacMemcpy(dest=041c1000, src=08e49640, size=4096): overlapping read |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2025-11-01 |
00000000=sceUtilityScreenshotInitStart(091b2940) |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2025-11-01 |
00000000=sceUtilityScreenshotInitStart(091b1360) |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2025-11-01 |
00000000=sceUtilityScreenshotInitStart(091aec50) |
| Brandish: The Dark Revenant |
v1.17.1 |
2025-11-01 |
sceDmacMemcpy(dest=04126000, src=08daca80, size=262144): overlapping read |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2025-11-01 |
ReadFromHardware: Invalid address 00000014 near PC 088555e0 LR 08856094 |
| スーパーダンガンロンパ2 さよなら絶望学園 |
v1.17.1 |
2025-10-31 |
GE Interrupt: newState might be 1 |
| スーパーダンガンロンパ2 さよなら絶望学園 |
v1.17.1 |
2025-10-31 |
GE Interrupt: newState might be 0 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-10-31 |
80630006=sceAtracSetData(3, 08d4b180, 00005380): invalid RIFF header |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-10-31 |
80630006=sceAtracSetData(3, 08d4b180, 00004318): invalid RIFF header |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2025-10-31 |
Unexpected mpeg first timestamp: 8fddfbcb030 / 9886473433136 |
| Lolis Desnudas All Transformacion |
v1.17.1 |
2025-10-31 |
sceGeListEnqueue: invalid address 40000000 |
| Lolis Desnudas All Transformacion |
v1.17.1 |
2025-10-31 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-31 |
ReadFromHardware: Invalid address 79e0ff20 near PC 79e0ff20 LR 08a3c194 |
| eFOOTBALL 2020 |
v1.17.1 |
2025-10-31 |
Unknown GetPointer 52b55040 PC 0884a938 LR 0884a940 |
| TRON EVOLUTION |
v1.17.1 |
2025-10-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * |
| TRON EVOLUTION |
v1.17.1 |
2025-10-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f04440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -ou |
| TRON EVOLUTION |
v1.17.1 |
2025-10-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLi |
| Pro Evolution Soccer 2012 |
v1.17.1 |
2025-10-31 |
Unknown GetPointerWrite 01764e06 PC 0888f0c0 LR 0888f0d8 |
| Tomb Raider: Anniversary |
v1.17.1 |
2025-10-31 |
sceDmacMemcpy(dest=041a9000, src=098e67ac, size=12288): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.18.1 |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-10-29 |
ReadFromHardware: Invalid address 1397d998 near PC 08849a4c LR 08849a58 |
| 討鬼伝 極 |
v1.17.1 |
2025-10-29 |
sceDmacMemcpy(dest=09a91ae0, src=09b9b940, size=10096): overlapping read |
| Obscure: The Aftermath |
v1.17.1 |
2025-10-29 |
sceDmacMemcpy(dest=09376e60, src=09a8ae40, size=8192): overlapping read |
| Tomb Raider: Anniversary |
v1.17.1 |
2025-10-28 |
sceDmacMemcpy(dest=041b4c00, src=096aeca0, size=9216): overlapping read |
| Innocent Life |
v1.17.1 |
2025-10-28 |
An uneaten prefix at end of block: 08a0d770 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052e8f00 PC 094ade48 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052df760 PC 094ade20 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094ade1c in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b301c0 PC 094ade1c LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094ade18 in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b05f00 PC 094ade18 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052e8e00 PC 094ade0c LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052df660 PC 094adde4 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094adde0 in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b300c0 PC 094adde0 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094adddc in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b05eb0 PC 094adddc LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052e8d00 PC 094addd0 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Trying to compile instruction 00a419b1 that can't be interpreted |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 052df560 PC 094adda8 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094adda4 in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b2ffc0 PC 094adda4 LR 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Branch in Jump delay slot at 094adda0 in block starting at 094add98 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2025-10-28 |
Jump to invalid address: 04b05eb0 PC 094adda0 LR 094add98 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-10-28 |
80630006=sceAtracSetData(2, 08d4b180, 00003940): invalid RIFF header |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-10-28 |
80630006=sceAtracSetData(2, 08d4b180, 00004548): invalid RIFF header |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.17.1 |
2025-10-27 |
WriteToHardware: Invalid address 0a21b79a near PC 08823a5c LR 08823a90 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-10-26 |
sceDmacMemcpy(dest=041550c0, src=0934b300, size=128): overlapping read |
| Tomb Raider: Legend™ |
v1.17.1 |
2025-10-26 |
sceDmacMemcpy(dest=041b5400, src=09435560, size=9216): overlapping read |
| EA FC 2024 BFARIS X LIO |
v1.17.1 |
2025-10-26 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| EA FC 2024 BFARIS X LIO |
v1.17.1 |
2025-11-02 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| Mortal Kombat: Unchained |
v1.17.1 |
2025-10-26 |
__KernelStopThread: thread 954 does not exist (helper deleted) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2025-10-25 |
Branch in Jump delay slot at 09e47310 in block starting at 09e47300 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2025-10-25 |
Jump to invalid address: 0791b120 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2025-10-25 |
Jump to invalid address: 07921700 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.1 |
2025-10-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.1 |
2025-10-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| EA SPORTS FC26 BY Charly |
v1.17.1 |
2025-10-25 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2025-11-08 |
Savedata version requested: 3 |
| eFootball Play-C |
v1.17.1 |
2025-10-25 |
ReadFromHardware: Invalid address 00000040 near PC 08942ba0 LR 08824cec |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-10-25 |
80630006=sceAtracSetData(3, 08d4b180, 00006ecc): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-10-25 |
sceDmacMemcpy(dest=04158900, src=09178fe0, size=64): overlapping read |