Recent logs - v1.17.1

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Game title Version Latest Report Message
Tomb Raider : Legend v1.17.1 2024-04-27 sceDmacMemcpy(dest=041d4400, src=092368c0, size=8192): overlapping read
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=04135900, src=092ba450, size=208): overlapping read
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=041bf000, src=097c6f10, size=13792): overlapping read
eFootball Play-C v1.17.1 2024-04-27 Unknown GetPointer 29865434 PC 0881c2d8 LR 0881c2e8
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=04125a00, src=09634690, size=2400): overlapping read
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointer 2985ddf5 PC 0881c2d8 LR 0881c2e8
God of War: Chains of Olympus v1.17.1 2024-04-27 80630011=sceAtracSetDataAndGetID(08b705c0, 0001e000): no data chunk
God of War: Chains of Olympus v1.17.1 2024-04-27 RIFF chunk had uneven size
SBK®09 Superbike World Championship v1.17.1 2024-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ae5f0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09653d80): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-04-27 Unaligned icache invalidation of 087059f8 (087059f8 + 0) at PC=088454a0
英雄伝説 碧の軌跡 v1.17.1 2024-04-27 sceDmacMemcpy(dest=041f8900, src=08e690d0, size=4096): overlapping read
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointer 8df1c6ff PC 08811368 LR 088113dc
Hot Wheels Ultimate Racing v1.17.1 2024-04-27 Unimplemented HLE function Kprintf
World Soccer Winning Eleven 9 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
DISSIDIA FINAL FANTASY v1.17.1 2024-04-27 sceDmacMemcpy(dest=09d5fb40, src=09d3cb80, size=640): overlapping read
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-04-27 __KernelStopThread: thread 873 does not exist (ApctlThread stopped)
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K24 v1.17.1 2024-04-27 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K24 v1.17.1 2024-04-27 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
俺に働けって言われても 乙 v1.17.1 2024-04-27 Can't draw: No current render step. Step count: 0
イレギュラーハンターX v1.17.1 2024-04-27 00000400=sceGeEdramSetAddrTranslation(00000400)
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 6
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 5
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 4
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 3
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 1
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 0
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 7
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 6
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 5
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 4
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 3
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 1
クロヒョウ2 龍が如く 阿修羅編 v1.17.1 2024-04-27 sceDmacMemcpy(dest=08689000, src=08f80c80, size=103232): overlapping read
頭文字D STREET STAGE v1.17.1 2024-04-27 sceDmacMemcpy(dest=0416ca00, src=09ae28e0, size=16384): overlapping read
頭文字D STREET STAGE v1.17.1 2024-04-27 sceDmacMemcpy(dest=041f4a00, src=094ce860, size=32768): overlapping read
Spider-Man 2 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Spider-Man 2 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.17.1 2024-04-27 Unimplemented HLE function sceNetResolverTerm
SDガンダム ジージェネレーション オーバーワールド v1.17.1 2024-04-27 sceDmacMemcpy(dest=09797c30, src=095c7610, size=557056): overlapping read
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa1d7c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-27 Branch in branch delay slot at 0880da7c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction d0ab2468
Juiced 2: Hot Import Nights v1.17.1 2024-04-27 __KernelStopThread: thread 992 does not exist (helper deleted)
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2024-04-27 sceDmacMemcpy(dest=087bf880, src=094987c0, size=176128): overlapping read
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43348000
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43148000
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43b06666
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 42ff0000
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-04-27 sceDmacMemcpy(dest=0414e000, src=095dd6c0, size=306400): overlapping read
WWE'12 v1.17.1 2024-04-27 Unknown GetPointer 0e82d4d7 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.17.1 2024-04-27 Unknown GetPointerWrite 0e831133 PC 08bfbde0 LR 08bfbe04
NUSANTARA v1.17.1 2024-04-27 Unknown GetPointer 2985ac6c PC 0881c430 LR 0881c440
Pro Evolution Soccer 2013 v1.17.1 2024-04-27 Unknown GetPointer 00310502 PC 0884a900 LR 0884a920
NARUTO: Ultimate Ninja Heroes v1.17.1 2024-04-27 sceIoChstat: change attr to 0000 requested
NARUTO: Ultimate Ninja Heroes v1.17.1 2024-04-27 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002)
WWE SmackDown vs. RAW 2007 v1.17.1 2024-04-27 sceDmacMemcpy(dest=0412e250, src=092ad480, size=65552): overlapping read
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
MLB 11 The Show™ v1.17.1 2024-04-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0970c48c), bad data
WWE'12 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08bd5600, 00008760): atracID uses different codec type than data
WWE'12 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data
WWE'12 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08bd5600, 00004620): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 0000000e
Grand Theft Auto: Liberty City Stories v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 00000015
MLB 07 The Show v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000453, pos=1, access=-80, data=0, text=0
WWE'12 v1.17.1 2024-04-27 80630007=sceAtracSetData(3, 08bd5600, 00012e00): atracID uses different codec type than data
Mortal Kombat: Unchained v1.17.1 2024-04-27 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACART
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-27 WriteToHardware: Invalid address 305e5c10 near PC 0880dcc8 LR 0880dcc8
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-04-27 Jump to invalid address: 03040000
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-04-27 Branch in Jump delay slot at 08c10008 in block starting at 08c10000
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-04-27 Jump to invalid address: 02eca130
Resistance: Retribution™ v1.17.1 2024-04-27 Unknown GetPointerWrite 261705f8 PC 08d09d20 LR 08cd6754
MediEvil Resurrection v1.17.1 2024-04-27 Branch in Jump delay slot at 08c10004 in block starting at 08c10000
MediEvil Resurrection v1.17.1 2024-04-27 Jump to invalid address: 0314b720
Daxter v1.17.1 2024-04-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb67b0, 4, 00000000, 0)
MLB 07 The Show v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=000002e2, pos=1, access=64, data=0, text=0
Tomb Raider : Legend v1.17.1 2024-04-27 sceDmacMemcpy(dest=041f7000, src=08e8ed70, size=5120): overlapping read
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00007334): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000c864): atracID uses different codec type than data
RESISTANCE® ~報復の刻~ v1.17.1 2024-04-26 ReadFromHardware: Invalid address 38f13910 near PC 08ca275c LR 08ca275c
RESISTANCE® ~報復の刻~ v1.17.1 2024-04-26 Unknown GetPointerWrite 26597628 PC 08d09d20 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.17.1 2024-04-26 ReadFromHardware: Invalid address 26597628 near PC 08ca31e0 LR 08ca1a84
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-04-26 Vertices without position found: (04000000) P: ? (3b)
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-04-26 Vertices without position found: (12000000) P: ? (3b)
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-04-26 80630007=sceAtracSetData(2, 08d4b180, 0000a3ac): atracID uses different codec type than data
RESISTANCE® ~報復の刻~ v1.17.1 2024-04-26 Could not setup streams, unexpected stream count: 32848