Recent logs - FIFA 14 - Es

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Game title Version Latest Report Message
FIFA 14 - Es v1.6.3-432-gfd6c3145d 2020-11-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 03730000:40c00b18 HWX C T N Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 14 - Es v1.6.3-432-gfd6c3145d 2020-11-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 03730000:40c00308 HWX C N Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); }
FIFA 14 - Es v1.10.3 2020-11-20 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
FIFA 14 - Es v1.10.3 2020-11-20 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
FIFA 14 - Es v1.6.3 2020-11-25 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her
FIFA 14 - Es v1.6.3 2020-11-25 Error in shader program link: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for f
FIFA 14 - Es v1.10.3 2020-11-15 RET: Stack empty!
FIFA 14 - Es v1.10.3 2020-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
FIFA 14 - Es v1.10.3 2020-11-13 ReadFromHardware: Invalid address 00000009 near PC 08b3ec34 LR 08b3ec3c
FIFA 14 - Es v1.10.3 2020-11-13 ReadFromHardware: Invalid address 00000036 near PC 08b50290 LR 08b50290
FIFA 14 - Es v1.10.3 2020-11-13 WriteToHardware: Invalid address 00000040 near PC 08b50290 LR 08b50290
FIFA 14 - Es v1.10.3 2020-11-10 ReadFromHardware: Invalid address 00000014 near PC 08b50290 LR 08b50290
FIFA 14 - Es v1.10.3 2020-11-10 ReadFromHardware: Invalid address 0000001c near PC 08b586a0 LR 08b59a18
FIFA 14 - Es v1.10.3 2020-11-10 WriteToHardware: Invalid address 00000018 near PC 08b59998 LR 08b59998
FIFA 14 - Es v1.10.3 2020-10-31 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
FIFA 14 - Es v1.10.3 2020-10-31 ReadFromHardware: Invalid address 0a000000 near PC 08e1b560 LR 08e1b560
FIFA 14 - Es v1.10.3 2020-10-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
FIFA 14 - Es v1.10.3 2020-10-31 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
FIFA 14 - Es v1.10.3 2020-10-31 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
FIFA 14 - Es v1.10.3 2020-10-31 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
FIFA 14 - Es v1.10.3 2020-10-29 WriteToHardware: Invalid address 00000028 near PC 08b502e4 LR 08b502e4
FIFA 14 - Es v1.10.3 2020-10-29 WriteToHardware: Invalid address 00000022 near PC 08b502e4 LR 08b502e4
FIFA 14 - Es v1.10.3 2020-10-30 ReadFromHardware: Invalid address 00000000 near PC 088057bc LR 088057bc
FIFA 14 - Es v1.10.3 2020-10-30 WriteToHardware: Invalid address 00000000 near PC 08807eb8 LR 08807eb8
FIFA 14 - Es v1.10.3 2020-11-16 ReadFromHardware: Invalid address 00000001 near PC 08b50290 LR 08b50290
FIFA 14 - Es v1.10.3 2020-11-16 WriteToHardware: Invalid address 0000000b near PC 08b50290 LR 08b50290
FIFA 14 - Es v1.10.2 2020-10-19 Render to area containing texture at 04088000 +128x32
FIFA 14 - Es v1.10.2 2020-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
FIFA 14 - Es v1.10.3 2020-10-17 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
FIFA 14 - Es v1.8.0 2020-10-08 ReadFromHardware: Invalid address 00000002 near PC 00000002 LR 00000002
FIFA 14 - Es v1.10.3 2020-10-19 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
FIFA 14 - Es v1.10.2 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
FIFA 14 - Es v1.10.2 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
FIFA 14 - Es v1.10.3 2020-10-17 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
FIFA 14 - Es v1.10.2 2020-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
FIFA 14 - Es v1.10.2 2020-10-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068
FIFA 14 - Es v1.10.3 2020-10-06 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
FIFA 14 - Es v1.10.3 2020-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 14 - Es v1.10.3 2020-10-05 An uneaten prefix at end of block: 0893bd34
FIFA 14 - Es v1.10.3 2020-10-05 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
FIFA 14 - Es v1.10.3 2020-10-05 Unimplemented HLE function Kprintf
FIFA 14 - Es v1.10.3 2020-10-05 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
FIFA 14 - Es v1.10.3 2020-10-05 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
FIFA 14 - Es v1.10.3-97-gd0e9d2c54 2020-10-02 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08ae113c
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 1170 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 1279 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 1154 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 575 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 1164 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 866 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 518 does not exist
FIFA 14 - Es v1.9.3-80-g73bf6098e 2020-09-26 __KernelStopThread: thread 344 does not exist
FIFA 14 - Es v1.10.2 2020-09-25 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 08af5b40
FIFA 14 - Es v1.9.3 2020-09-15 ReadFromHardware: Invalid address 0003b1b8 near PC 08b501a8 LR 089e4364
FIFA 14 - Es v1.9.4 2020-09-14 Game install with no files / data
FIFA 14 - Es v1.9.3 2020-11-17 ReadFromHardware: Invalid address 00000020 near PC 0880c75c LR 08a222c4
FIFA 14 - Es v1.10.3 2020-09-01 No DL ID available to enqueue
FIFA 14 - Es v1.10.3 2020-09-01 BJUMP to illegal address 006bcd70 - ignoring! data=6bcd70
FIFA 14 - Es v1.10.3 2020-09-01 BJUMP to illegal address 002ec510 - ignoring! data=2ec510
FIFA 14 - Es v1.10.3 2020-09-01 BJUMP to illegal address 006ba5b0 - ignoring! data=6ba5b0
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 0008ffff
FIFA 14 - Es v1.10.3 2020-08-31 ReadFromHardware: Invalid address deadbfcb near PC 083c678c LR dbeef000
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 008fffff
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 06fc2dfa
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 00006dff
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction b5dfe900
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 0006dffd
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 70000efb
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 005ffc41
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 0009ffff
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction 000000df
FIFA 14 - Es v1.10.3 2020-08-31 MIPSCompileOp: Invalid instruction b0000000
FIFA 14 - Es v1.10.3 2020-08-31 BJUMP to illegal address 006ba430 - ignoring! data=6ba430
FIFA 14 - Es v1.10.3 2020-08-29 Unknown GetPointer 00000000 PC 08b00994 LR 08b00994
FIFA 14 - Es v1.10.2 2020-08-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
FIFA 14 - Es v1.10.2 2020-08-26 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
FIFA 14 - Es v1.10.2 2020-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
FIFA 14 - Es v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8