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| Game title |
Version |
Latest Report |
Message |
| eFootball 2026 StaR Patch |
v1.16.6 |
2025-12-21 |
sceUtilityMsgDialogInitStart: invalid status |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-12-21 |
WriteToHardware: Invalid address ee9cf7f8 near PC 0880dcc8 LR 0880dcc8 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 4647c26b |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 46338d5e |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 46064b68 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 46268fc8 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 45f09a21 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 45fc2854 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 0001ff01 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 0000ffff |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000635 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000569 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000605 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000195 |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 0000031e |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 000000ba |
| eFootball Lop - Play |
v1.16.6 |
2025-12-20 |
MIPSCompileOp: Invalid instruction 00000054 |
| eFootball PC - V. |
v1.16.6 |
2025-12-19 |
Unknown GetPointer 7f7f4040 PC 0884a930 LR 0884a938 |
| EA |
v1.16.6 |
2025-12-19 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(09bf6980, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(097ad4c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(099cc380, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(09c4c0c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(09deadc0, 00014000): invalid RIFF header |
| eFootball PES 2021 By TM ARTS |
v1.16.6 |
2025-12-18 |
Unknown GetPointer 8c7b2f59 PC 0881c418 LR 0881c420 |
| eFootball PES 2026 New Season Updated |
v1.16.6 |
2025-12-18 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2025-12-17 |
Drawing region rate add non-zero: 03f2, 04b6 of 01df, 010f |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2025-12-17 |
Block transfer invalid: 00330240/0 -> 00000000/0, 957x208x4 (206,216)->(818,128) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2025-12-17 |
UNKNOWN Signal UNIMPLEMENTED 225 ! signal/end: 0710 bd44 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.16.6 |
2025-12-17 |
Unknown GE command : edcefef0 |
| eFootball PES 2021 By TM ARTS |
v1.16.6 |
2025-12-16 |
Unknown GetPointer 0000008b PC 0881c418 LR 0881c420 |
| EFOOTBALL NEW PATCH SEASON |
v1.16.6 |
2025-12-16 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.16.6 |
2025-12-14 |
Unknown GetPointer 00563e3c PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.16.6 |
2025-12-12 |
Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc |
| Pro Evolution Soccer 2008 |
v1.16.6 |
2025-12-12 |
sceUtilityMsgDialogInitStart: invalid status |
| LEGO® Batman™: The Videogame |
v1.16.6 |
2025-12-12 |
Unaligned icache invalidation of 086d8d38 (086d8d38 + 0) at PC=089741fc |
| EA |
v1.18.1 |
2025-12-21 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.16.6 |
2025-12-10 |
Unknown GetPointer 004b0900 PC 0884d7b4 LR 0884d7d4 |
| MYFP26 ENGLISH |
v1.16.6 |
2025-12-21 |
Savedata version requested: 3 |
| EA |
v1.9.4 |
2025-12-22 |
Savedata version requested: 3 |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.16.6 |
2025-12-09 |
__KernelStopThread: thread 314 does not exist (helper deleted) |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.16.6 |
2025-12-09 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| eFootball Lop - Play |
v1.16.6 |
2025-12-09 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
| B-Boy™ |
v1.16.6 |
2025-12-09 |
Unexpected mpeg first timestamp: 900 / 2304 |
| Army of TWO™: The 40th Day |
v1.16.6 |
2025-12-08 |
sceDmacMemcpy(dest=041e3400, src=094fa980, size=9216): overlapping read |
| EA-Sports FC PC-V |
v1.16.6 |
2025-12-08 |
ReadFromHardware: Invalid address 139ffd38 near PC 08849a4c LR 08849a58 |
| eFootball RB - V. |
v1.18.1 |
2025-12-12 |
Unknown GetPointer 00000140 PC 08824a58 LR 088113dc |
| KINGDOM HEARTS Birth by Sleep |
v1.16.6 |
2025-12-07 |
__KernelReturnFromExtendStack() - no stack to restore? |
| KINGDOM HEARTS Birth by Sleep |
v1.16.6 |
2025-12-07 |
MIPSCompileOp: Invalid instruction 010c00ff |
| Need for Speed™ Shift |
v1.16.6 |
2025-12-07 |
Unexpected mpeg first timestamp: 8bb8b8b8b8b / 9601593084811 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-12-07 |
00000000=sceUtilityScreenshotInitStart(09caef48) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-12-07 |
00000000=sceUtilityScreenshotInitStart(09caef08) |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.16.6 |
2025-12-06 |
Unknown GetPointer 0bd49c51 PC 0881c428 LR 0881c438 |
| EA SPORTS FC26 BY Charly |
v1.16.6 |
2025-12-04 |
Jump to invalid address: 073d5680 |
| Ben 10 Alien Force™ |
v1.16.6 |
2025-12-04 |
WriteToHardware: Invalid address 00000000 near PC 0880b614 LR 0880b614 |
| eFootball Chelito 19 |
v1.16.6 |
2025-12-03 |
Unknown GetPointerWrite 00001b2d PC 08872bb4 LR 08872c1c |
| 5 in 1 Solitaire™ |
v1.16.6 |
2025-12-02 |
sceUtilityOskInitStart: invalid status |
| eFootball PC - V. |
v1.16.6 |
2025-12-02 |
Unknown GetPointer 0000008b PC 0881c430 LR 0881c438 |
| e Football pes 2026 patch Barcelona v2 by aryzz project |
v1.16.6 |
2025-12-01 |
Texture cache ran out of GPU memory; switching to low memory mode |
| Prince of Persia - Revelations |
v1.16.6 |
2025-11-30 |
80630006=sceAtracSetDataAndGetID(098cd6c0, 00000800): invalid RIFF header |
| EA SPORTS FC26 BY Charly |
v1.16.6 |
2025-11-30 |
Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc |
| eFootball PC - V. |
v1.16.6 |
2025-11-30 |
Unknown GetPointer 00000002 PC 0884d7cc LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.16.6 |
2025-11-30 |
ReadFromHardware: Invalid address 13a6a458 near PC 08849a4c LR 08849a58 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction efffefff |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction efffff60 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction 00003ffa |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
WriteToHardware: Invalid address deadbeef near PC 080220c8 LR ae7af000 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction b4cf7000 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction ccccccff |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction cccccc5b |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction 06666666 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
Invalid VFPU swizzle: 000000d2: 2 / 1 at PC = 080220ac (bne s7, k1, ->$00000004) |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
Invalid VFPU swizzle: 000000c9: 1 / 1 at PC = 080220ac (bne s7, k1, ->$00000004) |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction edff33ff |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction 06fd3000 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
MIPSCompileOp: Invalid instruction cf600000 |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-29 |
Unknown GetPointer 00cf8445 PC 0884a918 LR 0884a938 |
| eFootball SAN JOE |
v1.9.4 |
2025-12-22 |
Savedata version requested: 3 |
| MYFP26 ENGLISH |
v1.16.6 |
2025-11-28 |
sceUtilityMsgDialogInitStart: invalid status |
| CDM FIFA |
v1.16.6 |
2025-11-28 |
Unknown GetPointerWrite 0a00d3fe PC 08df9190 LR 08dfd364 |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 0006fff9 |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 000cffff |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
Jump to invalid address: 03d40000 |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
Jump to invalid address: 07fffffc |
| Indiana Jones® and the Staff Of Kings™ |
v1.16.6 |
2025-11-24 |
__KernelStopThread: thread 570 does not exist (helper deleted) |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.16.6 |
2025-11-24 |
Unknown GetPointer 00000010 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.18.1 |
2025-12-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball Chelito 19 |
v1.16.6 |
2025-11-23 |
Branch in RSZeroComp delay slot at 08953b08 in block starting at 08953afc |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found
ERROR: 0:83: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + v |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.16.6 |
2025-11-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.18.1 |
2025-12-11 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Chelito 19 |
v1.18.1-1309-gecbbadd604 |
2025-11-23 |
Unknown GetPointer 00000000 PC 0881c2e0 LR 0881c2e8 |