Recent logs - v1.16.6

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Game title Version Latest Report Message
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bd4f0): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09087590): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090320c0): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09085840): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80c0): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8030): duplicate handler
MotoGP 26 Next Gen bfore play v1.16.6 2026-03-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler
BETEGAMING12 v1.16.6 2026-03-29 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=layout): unsupported attributes 00000006
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GOD EATER 2 1.20 漢化測試版 v1.16.6 2026-03-29 sceKernelCreateThread(name=system): unsupported attributes 00000006
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2026-03-28 sceDmacMemcpy(dest=095c4860, src=095b4860, size=65536): overlapping read
Prince of Persia The Forgotten Sands™ v1.16.6 2026-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (12595c00), bad data
Prince of Persia The Forgotten Sands™ v1.16.6 2026-03-28 800200d2=scePsmfPlayerSetPsmf(0932f030, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia The Forgotten Sands™ v1.16.6 2026-03-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (144cfb40), bad data
奥特曼格斗进化0 KGF版 v1.16.6 2026-03-27 WriteToHardware: Invalid address 0000146a near PC 08000000 LR 08000000
Crash™ Tag Team Racing v1.16.6 2026-03-26 80630006=sceAtracSetDataAndGetID(09a44e00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-03-26 80630006=sceAtracSetDataAndGetID(09a28d40, 00014000): invalid RIFF header
eFootball Pes Colombia By YUNIER PB v1.16.6 2026-03-25 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-23 Unknown GetPointer fcc42820 PC 0881c428 LR 0881c438
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-22 Unknown GetPointer 85d22c55 PC 0881c428 LR 0881c438
FIFA 14 v1.16.6 2026-03-22 ReadFromHardware: Invalid address 0000000a near PC 08dc6fe8 LR 08dc7024
ガンダムアサルトサヴァイブ v1.16.6 2026-03-22 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
機動戦士ガンダム 戦場の絆ポータブル v1.16.6 2026-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.16.6 2026-03-21 ELF relocation HI16/0 pair (instead of LO16) at 09b18378 / 09b18318
VALKYRIE PROFILE -LENNETH- v1.16.6 2026-03-21 ELF relocation HI16/0 pair (instead of LO16) at 09b44a78 / 09b44a18
Resistance: Retribution™ v1.16.6 2026-03-18 Unexpected mpeg first timestamp: 1000008435 / 68719510581
Resistance: Retribution™ v1.16.6 2026-03-18 Unknown GetPointerWrite 0d2998d8 PC 08a2f220 LR 08cd6754
Resistance: Retribution™ v1.16.6 2026-03-18 Unexpected mpeg first timestamp: 100000742b / 68719506475
EA SPORTS FC26 BY Charly v1.16.6 2026-03-18 Unknown GetPointer 00210000 PC 0884a918 LR 0884a938
EA SPORTS FC26 BY Charly v1.16.6 2026-03-18 Jump to invalid address: 00000080
EA SPORTS FC26 BY Charly v1.16.6 2026-03-18 Unknown GetPointer 2985afd4 PC 0881c2d8 LR 0881c2e8
SBK®09 Superbike World Championship v1.16.6 2026-03-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963f370): duplicate handler
SBK®09 Superbike World Championship v1.16.6 2026-03-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09654c50): duplicate handler
eFootball Lop - Play v1.16.6 2026-03-17 Jump to invalid address: 07379760
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.16.6 2026-03-16 Unknown GetPointer 00210000 PC 0884d7b4 LR 0884d7d4
FIFA 14 v1.16.6 2026-03-16 Unknown GetPointerWrite ad69e8cb PC 08ae6d58 LR 08ae6d60
SBK®09 Superbike World Championship v1.16.6 2026-03-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092518f0): duplicate handler
SBK®09 Superbike World Championship v1.16.6 2026-03-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09099f30): duplicate handler
SBK®09 Superbike World Championship v1.16.6 2026-03-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09085af0): duplicate handler
ガンダムアサルトサヴァイブ v1.16.6 2026-03-15 00000400=sceGeEdramSetAddrTranslation(00000400)
EA FC 26 PPSSPP v1.16.6 2026-03-27 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
エルミナージュ ゴシック v1.16.6 2026-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
エルミナージュ ゴシック v1.16.6 2026-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
AngryBirds v1.16.6 2026-03-14 Unknown GetPointer deadbeef PC 088164c0 LR 088164c0
AngryBirds v1.16.6 2026-03-14 Unknown GetPointerWrite deadbeef PC 088164c0 LR 088164c0
EA-Sports FC PC-V v1.16.6 2026-03-14 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
EA v1.16.6 2026-03-13 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
God of War®: Ghost of Sparta v1.16.6 2026-03-13 ReadFromHardware: Invalid address 3f3c3dac near PC 3f3c3dac LR 3f3c3dac
EA FC 26 PPSSPP v1.20.3 2026-03-29 Texture cache ran out of GPU memory; switching to low memory mode
EA FC 26 PPSSPP v1.16.6 2026-03-11 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
GUILTYGEAR XX ΛCORE PLUS v1.16.6 2026-03-11 sceDmacMemcpy(dest=04096080, src=04152080, size=384): overlapping read
SBK®09 Superbike World Championship v1.16.6 2026-03-11 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0944e900): duplicate handler
EA FC 26 PPSSPP v1.9.4 2026-03-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA SPORTS FC26 BY Charly v1.16.6 2026-03-10 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
EA FC 26 PPSSPP v1.16.6 2026-03-23 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
EA FC 26 PPSSPP v1.16.6 2026-03-22 Game install with no files / data
God of War™: Ghost of Sparta v1.16.6 2026-03-10 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
EA FC 26 PPSSPP v1.18.1 2026-03-26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA FC 26 PPSSPP v1.9.4 2026-03-26 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Grand Theft Auto®: Chinatown Wars™ v1.16.6 2026-03-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
Grand Theft Auto®: Chinatown Wars™ v1.16.6 2026-03-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir2, toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, ve
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.16.6 2026-03-09 __KernelStopThread: thread 2330 does not exist (ApctlThread deleted)
EA FC 26 PPSSPP v1.9.4 2026-03-29 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.16.6 2026-03-08 Unaligned icache invalidation of 086dcf38 (086dcf38 + 0) at PC=089741fc
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-08 Unknown GetPointer 8d75cf0e PC 0881c428 LR 0881c438
EFOOTBALL PES FL 2026 v1.16.6 2026-03-07 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-07 Unknown GetPointer fcc2f6a1 PC 0881c428 LR 0881c438
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-07 Unknown GetPointer 8546ac4e PC 0881c428 LR 0881c438
EA SPORTS FC26 BY Charly v1.16.6 2026-03-07 Game install with no files / data
EA SPORTS FC26 BY Charly v1.16.6 2026-03-06 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Mortal Kombat: Unchained v1.16.6 2026-03-06 Unknown GetPointerWrite e7ac0378 PC 0894f5a0 LR 0894f5bc
Def Jam® Fight For NY™: The Takeover v1.16.6 2026-03-05 sceDmacMemcpy(dest=0975be40, src=08400000, size=104640): overlapping read
EFOOTBALL PES FL 2026 v1.18.1 2026-03-13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EA SPORTS FC26 BY Charly v1.16.6 2026-03-07 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
EA SPORTS FC26 BY Charly v1.16.6 2026-03-18 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-05 Unknown GetPointer 00000000 PC 08a02a0c LR 089f115c
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2026-03-05 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 089f115c
EA SPORTS FC26 BY Charly v1.16.6 2026-03-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
EA SPORTS FC26 BY Charly v1.16.6 2026-03-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EFOOTBALL PES FL 2026 v1.20.3 2026-03-29 Savedata version requested: 3
EA SPORTS FC26 BY Charly v1.16.6 2026-03-02 Unknown GetPointer 0000000b PC 0884d7b4 LR 0884d7d4
LEGO® Harry Potter™: Years 1-4 v1.16.6 2026-03-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
LEGO® Harry Potter™: Years 1-4 v1.16.6 2026-03-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
RIDGE RACER® v1.16.6 2026-03-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
ブレイブ ストーリー 新たなる旅人 v1.16.6 2026-03-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
EA SPORTS FC26 BY Charly v1.9.4 2026-03-29 Savedata version requested: 3
eFootball Chelito 19 v1.17.1 2026-03-24 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2026-03-24 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SDガンダム ジージェネレーション オーバーワールド v1.16.6 2026-02-27 WriteToHardware: Invalid address 00000048 near PC 088d2378 LR 088d2378
SDガンダム ジージェネレーション オーバーワールド v1.16.6 2026-02-27 MIPSCompileOp: Invalid instruction 05f5e0ff
eFootball JOELAND v1.17.1 2026-03-28 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Crash™ Tag Team Racing v1.16.6 2026-02-26 80630006=sceAtracSetDataAndGetID(099e0480, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-26 80630006=sceAtracSetDataAndGetID(099b8380, 00014000): invalid RIFF header
eFootball Lop - Play v1.16.6 2026-02-25 Unknown GetPointer de042000 PC 0884d7b4 LR 0884d7d4
eFootball JOELAND v1.17.1 2026-03-28 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Tomb Raider: Anniversary v1.16.6 2026-02-23 sceDmacMemcpy(dest=041a7800, src=09499a20, size=9216): overlapping read