Recent logs - v1.16.6

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Game title Version Latest Report Message
eFootball 2026 StaR Patch v1.16.6 2025-12-21 sceUtilityMsgDialogInitStart: invalid status
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-12-21 WriteToHardware: Invalid address ee9cf7f8 near PC 0880dcc8 LR 0880dcc8
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 4647c26b
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 46338d5e
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 46064b68
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 46268fc8
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 45f09a21
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 45fc2854
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 0001ff01
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 0000ffff
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000635
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000569
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000605
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000005
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000195
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 0000031e
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 000000ba
eFootball Lop - Play v1.16.6 2025-12-20 MIPSCompileOp: Invalid instruction 00000054
eFootball PC - V. v1.16.6 2025-12-19 Unknown GetPointer 7f7f4040 PC 0884a930 LR 0884a938
EA v1.16.6 2025-12-19 sceNetAdhocMatchingInit(32768) at 08a719b8
EA-Sports FC Lop-Play v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(09bf6980, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(097ad4c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(099cc380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(09c4c0c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2025-12-19 80630006=sceAtracSetDataAndGetID(09deadc0, 00014000): invalid RIFF header
eFootball PES 2021 By TM ARTS v1.16.6 2025-12-18 Unknown GetPointer 8c7b2f59 PC 0881c418 LR 0881c420
eFootball PES 2026 New Season Updated v1.16.6 2025-12-18 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-12-17 Drawing region rate add non-zero: 03f2, 04b6 of 01df, 010f
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-12-17 Block transfer invalid: 00330240/0 -> 00000000/0, 957x208x4 (206,216)->(818,128)
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-12-17 UNKNOWN Signal UNIMPLEMENTED 225 ! signal/end: 0710 bd44
EA SPORTS™ FIGHT NIGHT Round 3 v1.16.6 2025-12-17 Unknown GE command : edcefef0
eFootball PES 2021 By TM ARTS v1.16.6 2025-12-16 Unknown GetPointer 0000008b PC 0881c418 LR 0881c420
EFOOTBALL NEW PATCH SEASON v1.16.6 2025-12-16 __KernelStopThread: thread 359 does not exist (helper deleted)
eFootball Chelito 19 v1.16.6 2025-12-14 Unknown GetPointer 00563e3c PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.16.6 2025-12-12 Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc
Pro Evolution Soccer 2008 v1.16.6 2025-12-12 sceUtilityMsgDialogInitStart: invalid status
LEGO® Batman™: The Videogame v1.16.6 2025-12-12 Unaligned icache invalidation of 086d8d38 (086d8d38 + 0) at PC=089741fc
EA v1.18.1 2025-12-21 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.16.6 2025-12-10 Unknown GetPointer 004b0900 PC 0884d7b4 LR 0884d7d4
MYFP26 ENGLISH v1.16.6 2025-12-21 Savedata version requested: 3
EA v1.9.4 2025-12-22 Savedata version requested: 3
遊戯王デュエルモンスターズGX タッグフォース 3 v1.16.6 2025-12-09 __KernelStopThread: thread 314 does not exist (helper deleted)
遊戯王デュエルモンスターズGX タッグフォース 3 v1.16.6 2025-12-09 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball Lop - Play v1.16.6 2025-12-09 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
B-Boy™ v1.16.6 2025-12-09 Unexpected mpeg first timestamp: 900 / 2304
Army of TWO™: The 40th Day v1.16.6 2025-12-08 sceDmacMemcpy(dest=041e3400, src=094fa980, size=9216): overlapping read
EA-Sports FC PC-V v1.16.6 2025-12-08 ReadFromHardware: Invalid address 139ffd38 near PC 08849a4c LR 08849a58
eFootball RB - V. v1.18.1 2025-12-12 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
KINGDOM HEARTS Birth by Sleep v1.16.6 2025-12-07 __KernelReturnFromExtendStack() - no stack to restore?
KINGDOM HEARTS Birth by Sleep v1.16.6 2025-12-07 MIPSCompileOp: Invalid instruction 010c00ff
Need for Speed™ Shift v1.16.6 2025-12-07 Unexpected mpeg first timestamp: 8bb8b8b8b8b / 9601593084811
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-12-07 00000000=sceUtilityScreenshotInitStart(09caef48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-12-07 00000000=sceUtilityScreenshotInitStart(09caef08)
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2025-12-06 Unknown GetPointer 0bd49c51 PC 0881c428 LR 0881c438
EA SPORTS FC26 BY Charly v1.16.6 2025-12-04 Jump to invalid address: 073d5680
Ben 10 Alien Force™ v1.16.6 2025-12-04 WriteToHardware: Invalid address 00000000 near PC 0880b614 LR 0880b614
eFootball Chelito 19 v1.16.6 2025-12-03 Unknown GetPointerWrite 00001b2d PC 08872bb4 LR 08872c1c
5 in 1 Solitaire™ v1.16.6 2025-12-02 sceUtilityOskInitStart: invalid status
eFootball PC - V. v1.16.6 2025-12-02 Unknown GetPointer 0000008b PC 0881c430 LR 0881c438
e Football pes 2026 patch Barcelona v2 by aryzz project v1.16.6 2025-12-01 Texture cache ran out of GPU memory; switching to low memory mode
Prince of Persia - Revelations v1.16.6 2025-11-30 80630006=sceAtracSetDataAndGetID(098cd6c0, 00000800): invalid RIFF header
EA SPORTS FC26 BY Charly v1.16.6 2025-11-30 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
eFootball PC - V. v1.16.6 2025-11-30 Unknown GetPointer 00000002 PC 0884d7cc LR 0884d7d4
EA-Sports FC PC-V v1.16.6 2025-11-30 ReadFromHardware: Invalid address 13a6a458 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction efffefff
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction efffff60
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction 00003ffa
eFootball Chelito 19 v1.16.6 2025-11-29 WriteToHardware: Invalid address deadbeef near PC 080220c8 LR ae7af000
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction b4cf7000
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction ccccccff
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction cccccc5b
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction 06666666
eFootball Chelito 19 v1.16.6 2025-11-29 Invalid VFPU swizzle: 000000d2: 2 / 1 at PC = 080220ac (bne s7, k1, ->$00000004)
eFootball Chelito 19 v1.16.6 2025-11-29 Invalid VFPU swizzle: 000000c9: 1 / 1 at PC = 080220ac (bne s7, k1, ->$00000004)
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction edff33ff
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction 06fd3000
eFootball Chelito 19 v1.16.6 2025-11-29 MIPSCompileOp: Invalid instruction cf600000
eFootball Chelito 19 v1.16.6 2025-11-29 Unknown GetPointer 00cf8445 PC 0884a918 LR 0884a938
eFootball SAN JOE v1.9.4 2025-12-22 Savedata version requested: 3
MYFP26 ENGLISH v1.16.6 2025-11-28 sceUtilityMsgDialogInitStart: invalid status
CDM FIFA v1.16.6 2025-11-28 Unknown GetPointerWrite 0a00d3fe PC 08df9190 LR 08dfd364
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 0006fff9
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 000cffff
eFootball FWC C19 v1.16.6 2025-11-25 Jump to invalid address: 03d40000
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 000000bf
eFootball FWC C19 v1.16.6 2025-11-25 Jump to invalid address: 07fffffc
Indiana Jones® and the Staff Of Kings™ v1.16.6 2025-11-24 __KernelStopThread: thread 570 does not exist (helper deleted)
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.16.6 2025-11-24 Unknown GetPointer 00000010 PC 0884d7b4 LR 0884d7d4
EA-Sports FC Lop-Play v1.18.1 2025-12-19 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball Chelito 19 v1.16.6 2025-11-23 Branch in RSZeroComp delay slot at 08953b08 in block starting at 08953afc
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found ERROR: 0:83: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + v
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball RB - V. v1.16.6 2025-11-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
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