Recent logs - TEKKEN DARK RESURRECTION

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Game title Version Latest Report Message
TEKKEN DARK RESURRECTION v1.14.2 2025-11-14 UI scissor out of bounds in GamePauseScreen: 324,10-152,262 / 272,483
TEKKEN DARK RESURRECTION v1.14.2 2025-11-14 UI scissor out of bounds in GamePauseScreen: 0,10-320,262 / 272,483
TEKKEN DARK RESURRECTION v1.15.3 2025-11-08 sceDmacMemcpy(dest=49d2b500, src=49d074e0, size=2016): overlapping read
TEKKEN DARK RESURRECTION v1.18.1 2025-11-07 __KernelStopThread: thread 535 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.18.1 2025-11-07 __KernelStopThread: thread 535 does not exist (ApctlThread deleted)
TEKKEN DARK RESURRECTION v1.14.2 2025-11-14 UI scissor out of bounds in GamePauseScreen: 92,17-57,841 / 272,483
TEKKEN DARK RESURRECTION v1.14.2 2025-11-14 UI scissor out of bounds in GamePauseScreen: 0,17-90,841 / 272,483
TEKKEN DARK RESURRECTION v1.14.2 2025-11-10 UI scissor out of bounds in GamePauseScreen: 576,5-269,148 / 483,272
TEKKEN DARK RESURRECTION v1.14.2 2025-11-10 UI scissor out of bounds in GamePauseScreen: 0,5-568,148 / 483,272
TEKKEN DARK RESURRECTION v1.15.3 2025-11-01 sceDmacMemcpy(dest=49d27500, src=49d1f500, size=1984): overlapping read
TEKKEN DARK RESURRECTION v1.6.3 2025-10-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:09a00002 Tex Fog 2x StenToAlpha Sten1 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); } vs: 01700000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
TEKKEN DARK RESURRECTION v1.6.3 2025-10-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01700000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
TEKKEN DARK RESURRECTION v1.6.3 2025-10-27 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:05a00022 Tex TexAlpha Fog 2x StenToAlpha Sten0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 01700111:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
TEKKEN DARK RESURRECTION v1.15.3 2025-09-01 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
TEKKEN DARK RESURRECTION v1.6.3 2025-08-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00a17002 Tex Fog 2x TFuncMod AlphaTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01010000:0000091c HWX C T Fog Tex Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
TEKKEN DARK RESURRECTION v1.6.3 2025-08-12 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01010000:00000918 HWX C T Tex Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
TEKKEN DARK RESURRECTION v1.11.3 2025-07-28 sceDmacMemcpy(dest=49d27500, src=49d10a30, size=656): overlapping read
TEKKEN DARK RESURRECTION v1.18.1 2025-07-17 __KernelStopThread: thread 957 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.18.1 2025-07-17 __KernelStopThread: thread 957 does not exist (ApctlThread deleted)
TEKKEN DARK RESURRECTION v1.17.1 2025-07-16 sceDmacMemcpy(dest=49d2f500, src=49cf7890, size=1072): overlapping read
TEKKEN DARK RESURRECTION v1.19.2 2025-07-16 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
TEKKEN DARK RESURRECTION v1.19.2 2025-06-30 __KernelStopThread: thread 504 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.19.2 2025-06-30 __KernelStopThread: thread 504 does not exist (ApctlThread deleted)
TEKKEN DARK RESURRECTION v1.18.1 2025-06-10 __KernelStopThread: thread 499 does not exist (ApctlThread deleted)
TEKKEN DARK RESURRECTION v1.18.1 2025-06-10 __KernelStopThread: thread 499 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.16.6 2025-06-07 Unimplemented HLE function sceUtilityGetNetParam
TEKKEN DARK RESURRECTION v1.18.1 2025-06-05 __KernelStopThread: thread 1982 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.18.1 2025-06-05 __KernelStopThread: thread 1982 does not exist (ApctlThread deleted)
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b904 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8d0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 03107200
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 03100400
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8c0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 0310d1c0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 078402b0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3baf0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3bad0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030fb700
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3baec in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3baf4 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b9c8 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3bae0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ef3c0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030e9b80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3baf8 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030fc200
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030e9bc0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 078229f0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8f4 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 0310d210
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8e4 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 07822a10
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030eeb80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 07843040
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030e9240
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ff900
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 078224b0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8f0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ebd80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 03106700
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8f8 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ed9c0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b880 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 07840250
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ecc00
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 0310c990
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8e0 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b898 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b870 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 0310cdd0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 0310c940
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ed980
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b894 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b6a4 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ebd40
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b8dc in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b88c in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b754 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b768 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b698 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ee340
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b694 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ed1a0
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b890 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b690 in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ee200
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030fac00
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Branch in Jump delay slot at 08c3b67c in block starting at 08c3b670
TEKKEN DARK RESURRECTION v1.18.1 2025-05-26 Jump to invalid address: 030ed180
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 06d6da44
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Branch in Jump delay slot at 09b2d018 in block starting at 09b2ce80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 06cb4600
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Branch in Jump delay slot at 09b2d014 in block starting at 09b2ce80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 06d6da40
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Branch in Jump delay slot at 09b2d010 in block starting at 09b2ce80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 06caec00
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Branch in Jump delay slot at 09b2ce90 in block starting at 09b2ce80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 02cd5650
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Branch in Jump delay slot at 09b2ce94 in block starting at 09b2ce80
TEKKEN DARK RESURRECTION v1.18.1 2025-05-21 Jump to invalid address: 02cc5140