Recent logs - WWE 2K24 BY ELHADY

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Game title Version Latest Report Message
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-04 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-04 D3D error in shader compilation: info: Not enough storage is available to complete this operation. / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define uvec3 uint3 #define uvec4 uint4 #define ivec2 int2 #define ivec3 int3 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) float3(x, x, x) #define mix lerp #define lowp #define mediump #define highp #define fract frac #define mod(x, y) fmod(x, y) #define DISCARD clip(-1) #define DISCARD_BELOW(x) clip(x) // 10180000:00000002 Tex FragUber TFuncMod sampler tex : register(s0); float2 u_texNoAlphaMul : register(c11); struct PS_IN { vec3 v_texcoord: TEXCOORD0; vec4 v_color0: COLOR0; float v_fogdepth: TEXCOORD1; }; struct PS_OUT { vec4 target : COLOR; }; PS_OUT main( PS_IN In ) { PS_OUT outfragment; vec4 v_color0 = In.v_color0; vec3 v_texcoord = In.v_texcoord; vec4 t = tex2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; outfragment.target = v; return outfragment; }
WWE 2K24 BY ELHADY v1.18.1 2025-04-26 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-04-25 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-04-25 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-04 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-04 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-04 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 80630007=sceAtracSetData(3, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 Unknown GetPointer 00000000 PC 08bf6838 LR 08bf6840
WWE 2K24 BY ELHADY v1.18.1 2024-12-08 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K24 BY ELHADY v1.18.1 2024-12-08 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K24 BY ELHADY v1.18.1 2025-05-07 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)