Recent logs - WWE 2K25 BETA MOD BY LETSKIMOD™

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Game title Version Latest Report Message
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 Render to area containing texture at 040cc000 +64x0
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00012350): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00019740): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-26 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-26 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.19.3 2026-01-09 sceNetAdhocMatchingInit(32768) at 08a587d0
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-12-14 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-11-26 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-11-26 80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.3 2025-10-30 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.3 2025-10-30 80630007=sceAtracSetData(2, 08d4b180, 00014420): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.12.3 2025-10-07 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.19.3 2025-09-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz /
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.2 2025-09-14 80630007=sceAtracSetData(2, 08d4b180, 00019970): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.2 2025-09-14 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.12.3 2025-10-07 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.2 2025-09-14 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.2 2025-09-14 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.10.2 2025-09-14 80630007=sceAtracSetData(3, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.11.1 2025-11-20 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-11-25 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.11.3 2025-09-09 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-11-26 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.11.3 2025-09-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.11.3 2025-09-09 80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.11.3 2025-09-09 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.19.3 2026-01-09 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-01-30 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)