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| Game title |
Version |
Latest Report |
Message |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
Render to area containing texture at 040cc000 +64x0 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00012350): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00019740): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-26 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-26 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.19.3 |
2026-01-09 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-12-14 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-11-26 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-11-26 |
80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.3 |
2025-10-30 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.3 |
2025-10-30 |
80630007=sceAtracSetData(2, 08d4b180, 00014420): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.12.3 |
2025-10-07 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.19.3 |
2025-09-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.2 |
2025-09-14 |
80630007=sceAtracSetData(2, 08d4b180, 00019970): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.2 |
2025-09-14 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.12.3 |
2025-10-07 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.2 |
2025-09-14 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.2 |
2025-09-14 |
80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.10.2 |
2025-09-14 |
80630007=sceAtracSetData(3, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.11.1 |
2025-11-20 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.11.3 |
2025-09-09 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-11-26 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.11.3 |
2025-09-09 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.11.3 |
2025-09-09 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.11.3 |
2025-09-09 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.19.3 |
2026-01-09 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-01-30 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |