Recent logs - v1.11.3

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Game title Version Latest Report Message
WWE 2K22 by Aman PSP Gamer v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
WWE 2K22 by Aman PSP Gamer v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00009750): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-09-28 sceDmacMemcpy(dest=095ca140, src=08400000, size=641344): overlapping read
PES 2014 v1.11.3 2021-09-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
Tomb Raider: Anniversary™ v1.11.3 2021-09-28 sceDmacMemcpy(dest=041e0c00, src=09364b70, size=9216): overlapping read
WWE 2K22 By The Great One v1.11.3 2021-09-28 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
WWE 2K22 By The Great One v1.11.3 2021-09-28 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
ナルティメットアクセル3 v1.11.3 2021-09-28 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
eFootball PES 2021 T. Bendezu "C19" v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
LEGO® Indiana Jones™ 2 v1.11.3 2021-09-28 Failed decrypting the PRX (ret = -4, size = 3282201, psp_size = 3282544)!
Tomb Raider : Legend v1.11.3 2021-09-28 sceDmacMemcpy(dest=041d0400, src=099fd050, size=5120): overlapping read
Crash® of the Titans v1.11.3 2021-09-28 Unknown GetPointer 0a2d6bd0 PC 08b478f8 LR 08b47900
Ben 10 Ultimate Alien Cosmic Destruction v1.11.3 2021-09-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (71a83000), bad data
Ben 10 Ultimate Alien Cosmic Destruction v1.11.3 2021-09-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (754b2f60), bad data
Ben 10 Ultimate Alien Cosmic Destruction v1.11.3 2021-09-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (400a42f0), bad data
SBK®08 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0948a610): duplicate handler
SBK®08 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0948a7c0): duplicate handler
SBK®08 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc8f30): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 WriteToHardware: Invalid address deadb073 near PC 08fa7044 LR 0887d10c
Avatar: The Legend of Aang v1.11.3 2021-09-28 sceDmacMemcpy(dest=041d1400, src=09bd8290, size=512): overlapping read
LEGO® Batman™: The Videogame v1.11.3 2021-09-28 ReadFromHardware: Invalid address 3f418fd4 near PC 3f418fd4 LR 3f418fd4
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000460): duplicate handler
Prince of Persia® Rival Swords v1.11.3 2021-09-28 Unknown GE command : 295d99c8
Crash™ Tag Team Racing v1.11.3 2021-09-28 80630006=sceAtracSetDataAndGetID(0952e2c0, 00014000): invalid RIFF header
NBA STREET Showdown v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
LEGO® Batman™: The Videogame v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 0080ffb5
WWE'12 v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 746e6f66
WWE'12 v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 42f00000
WWE'12 v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 000003e8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 05dd7a60
SBK-07 v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09549e60): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09689720): duplicate handler
SplinterCell v1.11.3 2021-09-28 Jump to invalid address: 037361c0
SplinterCell v1.11.3 2021-09-28 Jump to invalid address: 03a31ff0
NUSANTARA v1.11.3 2021-09-28 Unknown GetPointer 2985cb2c PC 0881c430 LR 0881c440
SBK®09 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0913b1f0): duplicate handler
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.11.3 2021-09-28 Jump to invalid address: 06e1dc00 PC 09fb06b8 LR 08a1a36c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.11.3 2021-09-28 Jump to invalid address: 06e1dc00 PC 09fb06b4 LR 08a1a36c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.11.3 2021-09-28 Jump to invalid address: 03686040 PC 09fb06a8 LR 08a1a36c
FIFA 14 v1.11.3 2021-09-28 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
FIFA 14 v1.11.3 2021-09-28 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
FIFA 14 v1.11.3 2021-09-28 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
FIFA 14 v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=73656d65, pos=0, access=1, data=2, text=2
Wipeout Pure v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=73656d65, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.11.3 2021-09-28 ReadFromHardware: Invalid address 330cd9ca near PC 088b1788 LR 088b1794
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 038bb600
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Branch in Jump delay slot at 08e2e888 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 038bb200
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Branch in Jump delay slot at 08e2e884 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 05cf7500
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 02a03180
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 038bc600
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 05d11e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 038ba120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 05ca4120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 038de720
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 0568d460
Marvel™ Ultimate Alliance v1.11.3 2021-09-28 ReadFromHardware: Invalid address 330cd9ca near PC 08c72cf0 LR 088b1794
Marvel™ Ultimate Alliance v1.11.3 2021-09-28 WriteToHardware: Invalid address 0a0445a4 near PC 088b17a4 LR 088b17a4
Marvel™ Ultimate Alliance v1.11.3 2021-09-28 ReadFromHardware: Invalid address 0a0445a4 near PC 088b17a4 LR 088b17a4
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-09-28 800200d2=scePsmfPlayerSetPsmf(09332910, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-09-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (cdfc6c40), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 0007f6b9
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-09-28 00000000=sceUtilityScreenshotInitStart(09a82928)
SBK®08 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 097119c0): duplicate handler
METAL SLUG Anthology v1.11.3 2021-09-28 Jump to invalid address: 02a9a638 PC 08dc0828 LR 08dc080c
MONSTER HUNTER PORTABLE 3rd v1.11.3 2021-09-28 Unknown GetPointer 720dc6da PC 0880c088 LR 088e9ea4
Pac-Man World Rally v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2021-09-28 sceDmacMemcpy(dest=095385c0, src=085a7a20, size=157696): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-09-28 sceDmacMemcpy(dest=09649ec0, src=08400000, size=72384): overlapping read
SBK®09 Superbike World Championship v1.11.3 2021-09-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091904e0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-09-28 sceDmacMemcpy(dest=096fef80, src=08400000, size=724736): overlapping read
ウルトラマン Fighting Evolution 0 v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=0891eb28, pos=0, access=1, data=0, text=2
ウルトラマン Fighting Evolution 0 v1.11.3 2021-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=0891eb28, pos=0, access=1, data=0, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-09-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-09-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-09-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
Tomb Raider : Legend v1.11.3 2021-09-28 sceDmacMemcpy(dest=041a6800, src=09990984, size=2048): overlapping read
Need For Speed™ Underground Rivals v1.11.3 2021-09-28 WriteToHardware: Invalid address 00002260 near PC 0883b8d4 LR 0883b9f4
Tomb Raider: Anniversary™ v1.11.3 2021-09-28 sceDmacMemcpy(dest=041b3400, src=09549490, size=9216): overlapping read
Brothers in Arms® D-Day v1.11.3 2021-09-28 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFootball PES 2020 "C19" v1.11.3 2021-09-28 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
God of War®: Ghost of Sparta v1.11.3 2021-09-28 Exceeded immediate draw buffer size. gstate.imm_ap=77012e , prim=3
LEGO® Batman™: The Videogame v1.11.3 2021-09-28 Unknown GE command : b79e3e31
God of War: Ghost of Sparta Demo v1.11.3 2021-09-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Ghost of Sparta Demo v1.11.3 2021-09-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 07f34004:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } }
NARUTO Shippuden: Legends: Akatsuki Rising v1.11.3 2021-09-28 sceDmacMemcpy(dest=04138e80, src=09363950, size=128): overlapping read
RESISTANCE® ~報復の刻~ v1.11.3 2021-09-28 Bad bounding box data: 010700
RESISTANCE® ~報復の刻~ v1.11.3 2021-09-28 Unknown GE command : 39fe0309
BOMBERMAN v1.11.3 2021-09-28 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2021-09-28 sceDmacMemcpy(dest=0414e000, src=095cc8d0, size=282208): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 Jump to invalid address: 02a87880
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-28 MIPSCompileOp: Invalid instruction 7bc11da0