Recent logs - v1.11.3

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Game title Version Latest Report Message
eFootball Chelito 19 v1.11.3 2024-07-26 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
Tom Clancy's Ghost Recon® Predator v1.11.3 2024-07-26 Unknown GetPointer 00000008 PC 08a86704 LR 08a7e26c
50 Cent® Bulletproof G Unit Edition v1.11.3 2024-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Syphon Filter™ Dark Mirror v1.11.3 2024-07-26 Unknown GetPointer 0f0341a0 PC 08c12e44 LR 08c15f30
eFottball Hend Asean v1.11.3 2024-07-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41c90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-07-26 sceDmacMemcpy(dest=04154040, src=0932d100, size=128): overlapping read
eFootball 2025 MAH v1.11.3 2024-07-26 Savedata version requested: 3
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-07-25 sceDmacMemcpy(dest=098cf4c0, src=08400000, size=72384): overlapping read
eFootball By TM ARTS v1.11.3 2024-07-25 Unknown GetPointer 00000000 PC 08ee971c LR 08ee96fc
eFootball Chelito 19 v1.11.3 2024-07-25 sceSasSetVoice: invalid loop mode 255
eFootball Chelito 19 v1.11.3 2024-07-25 sceSasSetSimpleADSR(08bb3ac0, 12, 12c16a98, f70ab877): Invalid ADSREnv2
eFootball Chelito 19 v1.11.3 2024-07-25 sceSasSetSimpleADSR(08bb3ac0, 0, 46de8bc4, ffffffa4): Invalid ADSREnv2
Ultimate Ghosts'n Goblins v1.11.3 2024-07-25 sceDmacMemcpy(dest=04165200, src=08e132c0, size=131072): overlapping read
eFootball PES 2020 "C19" v1.11.3 2024-07-25 Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448
Ultimate Ghosts'n Goblins v1.11.3 2024-07-25 sceDmacMemcpy(dest=0414f200, src=0980f1c0, size=2048): overlapping read
英雄伝説 空の軌跡SC v1.11.3 2024-07-25 sceDmacMemcpy(dest=041ca000, src=090760f0, size=8192): overlapping read
PES Ultimate Patch 2021 v1.11.3 2024-07-24 Unknown GetPointer 00000000 PC 08863da8 LR 08849a58
FIFA 22 - Es v1.11.3 2024-07-24 ReadFromHardware: Invalid address 190933f7 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 ReadFromHardware: Invalid address 190933f3 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 ReadFromHardware: Invalid address 0ae727a6 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 ReadFromHardware: Invalid address 0ae727a2 near PC 08b760f4 LR 08b64050
PES 2014 v1.11.3 2024-07-24 Unknown GetPointer 00000000 PC 08816150 LR 08816164
WWE All Stars v1.11.3 2024-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
WWE All Stars v1.11.3 2024-07-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
WWE All Stars v1.11.3 2024-07-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
TEKKEN DARK RESURRECTION v1.11.3 2024-07-24 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
TEKKEN DARK RESURRECTION v1.11.3 2024-07-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-07-24 sceDmacMemcpy(dest=0953f2c0, src=08400000, size=72384): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction d0dd53a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction f37b02a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 78911e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction ccc268a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 65b84f20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction efb52da0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 79b39220
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 47f59120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 70ac90a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 7618d9a0
EA FC 2024 BY MR-PATCH v1.11.3 2024-07-23 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
ドラゴンボールZ 真武道会 v1.11.3 2024-07-23 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2024-07-23 Texture with unexpected bufw (full=32175)
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2024-07-23 Unknown GE command : ef410945
eFootball PC - V. v1.8.0 2024-07-23 Unknown GetPointer 00000000 PC 08808448 LR 08808460
英雄伝説 空の軌跡FC v1.11.3 2024-07-23 sceDmacMemcpy(dest=04171800, src=08df4690, size=262144): overlapping read
eFootball Chelito 19 v1.11.3 2024-07-22 Jump to invalid address: 0bbbca70
eFootball Chelito 19 v1.11.3 2024-07-22 Jump to invalid address: 0bbbc770
eFootball Chelito 19 v1.11.3 2024-07-22 Jump to invalid address: 0bbbc670
eFootball Chelito 19 v1.11.3 2024-07-22 Jump to invalid address: 070bc360
eFootball Chelito 19 v1.11.3 2024-07-22 Jump to invalid address: 0bbbc570
eFootball Chelito 19 v1.11.3 2024-07-22 MIPSCompileOp: Invalid instruction 71e337f8
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-07-22 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Field Commander™ v1.11.3 2024-07-22 Branch in JumpReg delay slot at 040002d4 in block starting at 04000000
Mortal Kombat: Unchained v1.11.3 2024-07-22 MFIC instruction hit (70020024) at 08826a54
EA-Sports FC ATGX v1.11.3 2024-07-22 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA-Sports FC ATGX v1.11.3 2024-07-22 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-07-22 80630006=sceAtracSetDataAndGetID(0950bac0, 00014000): invalid RIFF header
Justice League: Heroes™ v1.11.3 2024-07-22 Savedata version requested on save: 3
God of War: Chains of Olympus v1.11.3 2024-07-22 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
God of War: Chains of Olympus v1.11.3 2024-07-22 Video out requested, not supported: mode=0 size=0,0
英雄伝説 空の軌跡FC v1.11.3 2024-07-22 sceDmacMemcpy(dest=0415e000, src=08ec4f40, size=8192): overlapping read
FIFA 22 By Tutoriales Bendezu v1.11.3 2024-07-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-07-21 80630007=sceAtracSetData(2, 08bd5600, 000026a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-07-21 80630007=sceAtracSetData(2, 08bd5600, 00002ca0): atracID uses different codec type than data
God of War®:降誕の刻印 v1.11.3 2024-07-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-07-21 80630007=sceAtracSetData(2, 08bd5600, 00002e20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-07-21 80630007=sceAtracSetData(2, 08bd5600, 000061e0): atracID uses different codec type than data
PES LIBERTADORES 2024 BY HDX GAMES v1.11.3 2024-07-21 Unknown GetPointer 00000000 PC 08a23830 LR 08a5cff4
eFootball 2024 By Komo Valeri v1.11.3 2024-07-21 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2024-07-21 sceDmacMemcpy(dest=096b0f10, src=096aef10, size=8192): overlapping read
Efootball [email protected] v1.11.3 2024-07-21 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 00004a95
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 000042de
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 00012d39
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 000129f9
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 00003878
eFootball Chelito 19 v1.11.3 2024-07-21 MIPSCompileOp: Invalid instruction 00011135
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-26 Texture with unexpected bufw (full=2423)
eFootball PES 2023 "SNE" v1.11.3 2024-07-20 Unknown GetPointer 95f5edf3 PC 0884d5a0 LR 0884d7c4
eFootball Chelito 19 v1.11.3 2024-07-20 Jump to invalid address: 0750f280
Myuno eFootball 24 v1.11.3 2024-07-20 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
英雄伝説 空の軌跡FC v1.11.3 2024-07-20 sceDmacMemcpy(dest=040ec000, src=08de2330, size=65536): overlapping read
英雄伝説 空の軌跡FC v1.11.3 2024-07-20 sceDmacMemcpy(dest=04110000, src=08df07f0, size=4096): overlapping read
Crash™ Tag Team Racing v1.11.3 2024-07-20 80630006=sceAtracSetDataAndGetID(09a09b80, 00014000): invalid RIFF header
Myuno eFootball 24 v1.17.1 2024-07-20 Game install with no files / data
eFootball Chelito 19 v1.11.3 2024-07-19 Unknown GetPointer 3f800000 PC 08a02a0c LR 088114dc
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Branch in Jump delay slot at 09d505f4 in block starting at 09d505d0
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Branch in JumpReg delay slot at 09d505f0 in block starting at 09d505d0
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Branch in Jump delay slot at 09d505ec in block starting at 09d505d0
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Branch in Jump delay slot at 09d505e8 in block starting at 09d505d0
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Jump to invalid address: 07488a00
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Branch in Jump delay slot at 09d505e4 in block starting at 09d505d0
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Jump to invalid address: 07479e00
eFootball PES 2020 "C19" v1.11.3 2024-07-19 Jump to invalid address: 0753ae40
METAL GEAR SOLID PEACE WALKER v1.11.3 2024-07-19 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
METAL GEAR SOLID PEACE WALKER v1.11.3 2024-07-19 UNIMPL sceP3daBridgeInit(00000004, 00000800)
SOL TRIGGER v1.11.3 2024-07-19 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
PATAPON™ 2 DonChaka♪ v1.11.3 2024-07-19 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
PATAPON™ 2 DonChaka♪ v1.11.3 2024-07-19 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
MLB 11 The Show™ v1.11.3 2024-07-19 Unknown GetPointer 00000000 PC 09874690 LR 098746b4
eFootball Chelito 19 v1.11.3 2024-07-19 MIPSCompileOp: Invalid instruction 041aaf00