Message #2226398 - Rendering to framebuffer offset at %08x +%dx%d (stride %d)

Kind #1153: Rendering to framebuffer offset at %08x +%dx%d (stride %d)

Game: ゴッド・オブ・ウォー 落日の悲愴曲 (ULJM05348_1.01)

Rendering to framebuffer offset at 04162000 +256x0 (stride 512)

Status: new. 3,216 hits from 2022-12-16 12:30:30 to 2026-11-12 18:22:05 UTC. Message #2226398.

Individual reports are stored since 2026-11-12, the newest 100 per message (4 stored for this one). Older hits only exist as the counters above. Hover a cell for details.

Time (UTC)VersionSystemDeviceGPUCPUPlayedPerfStateFirmware / fileSettings
2026-11-12 18:22:05v1.20.4AndroidAdreno (TM) 740Unknown, 8 cores, NEON, FRINT, 64-bitest. (ticks): 4h 00m 46s43.9 / 43.9
2316x1080
yesdefaults
2026-11-12 18:15:39v1.20.4AndroidAdreno (TM) 740Unknown, 8 cores, NEON, FRINT, 64-bitest. (ticks): 4h 00m 46s0.0 / 0.0
2316x1080
yesdefaults
2026-11-12 16:03:16v1.20.4AndroidPowerVR Rogue GE8300 ES 3.2 build 1.10@5130912MT6761V/WBB, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVtest. (ticks): 32.3s144.6 / 144.6
1600x720
nodefaults
2026-11-12 13:41:07v1.20.4AndroidAdreno (TM) 740Unknown, 8 cores, NEON, FRINT, 64-bitest. (ticks): 3h 51m 30s28.2 / 28.2
2316x1080
yesdefaults