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eFootball Edicion Mundial de Clubes By T. Bendezu v1.20.4 2026-10-09 PerformMemorySet with invalid range: 041b8d80, size -48
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b00 HWX T N Light: LightUberShader layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; float distSq = dot(toLight, toLight); float invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightSc
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000900 HWX T Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000908 HWX C T Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000908 HWX C T layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
We Are 26 Patch By Luis24psp v1.20.4 2026-10-09 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000108 HWX C layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000440, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=000006bb, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=000004b4, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000496, pos=1, access=-80, data=0, text=0
eFootball 2026 By Komo Valeri v1.20.4 2026-10-09 PerformMemorySet with invalid range: 041a2980, size -2078024374
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.20.4 2026-10-09 Branch in Jump delay slot at 08020400 in block starting at 08018034
eFootball Chelito 19 v1.20.4 2026-10-09 PerformMemorySet with invalid range: 041c9880, size -115202839
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0000058d, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0000056f, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000466, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.20.4 2026-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000448, pos=1, access=-80, data=0, text=0
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb6c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb64 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb9c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb8c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eba8 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebb8 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e97c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebbc in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebc0 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebf4 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebd8 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebfc in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebc4 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebf0 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb68 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb2c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb48 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb88 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb70 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eaf4 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e978 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eba0 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb84 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb10 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e960 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eafc in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eba4 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebdc in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e988 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e980 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebd4 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e964 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e970 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e95c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e968 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e94c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e950 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebf8 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4ebe0 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eb80 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e948 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e958 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e954 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e944 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4eaf8 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e96c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e984 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e940 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e974 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e938 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e934 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e924 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e718 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e930 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e93c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e920 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e92c in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e928 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e708 in block starting at 08b4e690
DBZ TTT BT4 ISO V8 BY IACG MODS v1.20.4 2026-10-09 Branch in Jump delay slot at 08b4e714 in block starting at 08b4e690
RESISTANCE® ~報復の刻~ v1.20.4 2026-10-09 Unexpected mpeg first timestamp: 57c0a090000 / 6030302445568
LEGO® Batman™: The Videogame v1.20.4 2026-10-08 An uneaten prefix at end of block: 08940770
eFootball Elbolisho 2027 v1.20.4 2026-10-08 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball Elbolisho 2027 v1.20.4 2026-10-08 Branch in RSZeroComp delay slot at 0803592c in block starting at 08030020
RESISTANCE® ~報復の刻~ v1.20.4 2026-10-08 Unexpected mpeg first timestamp: 9f5ff080000 / 10952150351872
Die Simpsons™ - Das Spiel v1.20.4 2026-10-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe838, pos=0, access=1, data=2, text=2
EA-Sports FC PC-V v1.20.4 2026-10-08 PerformMemorySet with invalid range: 041cf180, size 165206320
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-10-08 __KernelStopThread: thread 359 does not exist (ApctlThread deleted)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-10-08 __KernelStopThread: thread 359 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-10-08 __KernelStopThread: thread 505 does not exist (ApctlThread deleted)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-10-08 __KernelStopThread: thread 505 does not exist (ApctlThread stopped)
PES CA26 BY Charly v1.20.4 2026-10-08 Game install with no files / data
METAL SLUG XX v1.20.4 2026-10-08 Branch in Jump delay slot at 09fff648 in block starting at 09fff63c
METAL SLUG XX v1.20.4 2026-10-08 Branch in Jump delay slot at 09fff648 in block starting at 09fff634