Recent logs - v1.20.4

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Game title Version Latest Report Message
グランナイツヒストリー v1.20.4 2026-06-15 0=sceUtilityScreenshotInitStart(08de17f0)
Crash® of the Titans v1.20.4 2026-06-15 Branch in Jump delay slot at 09ce915c in block starting at 09ce8f08
Crash® of the Titans v1.20.4 2026-06-15 Branch in Jump delay slot at 09ce9168 in block starting at 09ce8f08
Syphon Filter®: Logan's Shadow v1.20.4 2026-06-15 Unexpected mpeg first timestamp: d1948bcd62f / 14402245678639
E FOOTBALL ASIA 2021 "By TRMD" v1.20.4 2026-06-15 PerformMemorySet with invalid range: 041a2980, size 1146026539
INTERNATIONAL CRICKET 23 v1.20.4 2026-06-14 Video out requested, not supported: mode=0 size=0,0
EA-Sports FC Lop-Play v1.20.4 2026-06-14 PerformMemorySet with invalid range: 041a2980, size -364184140
eFootball 2025 By Komo Valeri v1.20.4 2026-06-14 Savedata version requested: 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.20.4 2026-06-14 0=sceUtilityScreenshotInitStart(09a8cf98)
eFootball Lop - Play v1.20.4 2026-06-14 PerformMemorySet with invalid range: 041a2980, size 1016086777
Syphon Filter™: Logan's Shadow v1.20.4 2026-06-14 Unexpected mpeg first timestamp: 79852bc6217 / 8350804501015
METAL SLUG Anthology v1.20.4 2026-06-14 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5d10, e0:8d:88:02:5d:10, 20000000, 0) at 08829208
METAL SLUG Anthology v1.20.4 2026-06-14 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5d10, 1, 2, 09fff8c0, 20000000, 0) at 08829184
天外魔境 第四の黙示録 v1.20.4 2026-06-14 sceKernelLoadModule: unsupported options size=00000014, flags=093d0ad0, pos=0, access=1, data=2, text=2
NCAA® FOOTBALL 10 v1.20.4 2026-06-14 Branch in branch delay slot at 08000020 with different target
NEED FOR SPEED™ Carbon OTC v1.20.4 2026-06-14 __KernelStopThread: thread 406 does not exist (ApctlThread stopped)
NEED FOR SPEED™ Carbon OTC v1.20.4 2026-06-14 __KernelStopThread: thread 406 does not exist (ApctlThread deleted)
遊戯王デュエルモンスターズGX タッグフォース 2 v1.20.4 2026-06-14 __KernelStopThread: thread 3967 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-06-14 __KernelStopThread: thread 1410 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-06-14 __KernelStopThread: thread 1410 does not exist (ApctlThread deleted)
eFootball Chelito 19 * BETEGAMING v1.20.4 2026-06-14 PerformMemorySet with invalid range: 041a2980, size -655600647
METAL SLUG Anthology v1.20.4 2026-06-14 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIa9ad, d4:e4:e2:d1:a9:ad, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.20.4 2026-06-14 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIa9ad, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-06-14 __KernelStopThread: thread 914 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-06-14 __KernelStopThread: thread 914 does not exist (ApctlThread deleted)
EA-Sports FC Lop-Play v1.20.4 2026-06-13 PerformMemorySet with invalid range: 041be680, size -115202839
eFootball RB - V. v1.20.4 2026-06-13 PerformMemorySet with invalid range: 041a2980, size 1016087033
eFootball Chelito 19 * BETEGAMING v1.20.4 2026-06-14 Texture cache ran out of GPU memory; switching to low memory mode
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 101c0000:00000000 FragUber WriteMask #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 101c0000:00000000 FragUber WriteMask precision highp int; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 v = v_color0; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); } vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl precision highp int; uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0).xy); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu); uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u; uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g <
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl precision highp int; uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0).xy); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu); uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u; uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 ==
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:00000002 THR
eFootball 2025 by MP v1.20.4 2026-06-13 PerformMemorySet with invalid range: 041a2980, size 1016087033
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-06-13 __KernelStopThread: thread 350 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.4 2026-06-13 __KernelStopThread: thread 350 does not exist (ApctlThread deleted)
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-13 UNTESTED sceNetAdhocctlJoinEnterGameMode(ae58a50, 94:66:93:74:05:66, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-06-13 UNTESTED sceNetAdhocctlCreateEnterGameMode(ae58a50, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 0925f324
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a6059c / 08a60614
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/7 pair (instead of LO16) at 08a5fbec / 08a5fbfc
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f2ac
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a56d54 / 08a56df8
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fc48
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a56d54 / 08a56e08
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fc80
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a56d54 / 08a56db4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00010106, hi=00000005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Suspicious address 00273294, skipping reloc, type = 4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f294
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f2ec / 08a5f33c
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f33c
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Suspicious address 08ad7282, skipping reloc, type = 4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f254
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 18a5fcbc
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a21a45
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fc74
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a61a14
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00014006, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a61aec
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a61a80
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fc58
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00030006, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fcd8
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f318
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08a5ed10, type=12 : jal ->$000d4374
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=08000005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a6160c / 09a6163c
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00110006, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 0ca5fce4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00410006, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5f890
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a57f90 / 08a57fe8
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Suspicious address 10a5766c, skipping reloc, type = 4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fcf4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f2c0
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fd04
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Bad segment number 34
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00000016, hi=80000005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a56d54 / 08a56dcc
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00010806, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a6059c / 08a60620
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a57f90 / 08a58138
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00010106, hi=00010005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Bad segment number 68
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a61b50
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00040006, hi=00000005
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fcac
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08a6087c, type=12 : jal ->$0024a3dc
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08a604d4, type=12 : jal ->$0024b2a8
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a6059c / 08a605b0
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08a619d8
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/2 pair (instead of LO16) at 08a6059c / 08a605a4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f2ec / 08a5f318
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f2ec / 08a5f30c
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08ae1990 / 08861ab0
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5fbec / 08a5fc64
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 28a5f330
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/4 pair (instead of LO16) at 08a5f22c / 08a5f30c
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 Suspicious address 00253474, skipping reloc, type = 4
FINAL FANTASY 零式 ディスク1 v1.20.4 2026-06-13 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=01000005