Message #2791763 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Dragon Ball Z Shin Budokai (ULUS10081_1.02)

Error in shader compilation: info: 0:17: P0004: High precision not supported, instead compiling high precision as medium precision
0:18: L0002: Undeclared variable 'gl_FragDepth'

40184000:00200000 Flat FragDepthClamp 
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40184000:00200000 Flat FragDepthClamp 
 varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying vec2 v_zw;
void main() {
  vec4 v = v_color0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  gl_FragColor = v;
  highp float projZ = v_zw.x / v_zw.y;
  gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}

Status: new. 1 hits from 2026-11-12 15:59:09 to 2026-11-12 15:59:09 UTC. Message #2791763.

Individual reports are stored since 2026-11-12, the newest 100 per message (1 stored for this one). Older hits only exist as the counters above. Hover a cell for details.

Time (UTC)VersionSystemDeviceGPUCPUPlayedPerfStateFirmware / fileSettings
2026-11-12 15:59:09v1.20.4-479-gd82b795f6aAndroidARMhi3751, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVtest. (ticks): 16m 27s52.1 / 52.1
1280x720
no4 changed