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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.9.0 |
2023-02-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-06 |
UI scissor out of bounds in MainScreen: 697,8-256,472 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-06 |
UI scissor out of bounds in MainScreen: 0,0-689,480 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-06 |
UI scissor out of bounds in MainScreen: 398,65-123,69 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-06 |
UI scissor out of bounds in MainScreen: 0,54-689,426 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.14 |
2023-02-04 |
UI scissor out of bounds in GameSettingsScreen: 273,0-1002,544 / 1208,544 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1394,4-511,236 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 0,0-1378,240 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1055,216-256,24 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 791,216-256,24 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1055,178-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 791,178-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1055,139-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 791,139-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1055,101-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 791,101-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 1055,63-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 791,63-256,37 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in MainScreen: 0,27-1378,213 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-02-03 |
Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-02-03 |
Unknown GE command : feef0000 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2023-02-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=000104dc, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-02-01 |
UI scissor out of bounds in MainScreen: 0,0-1298,817 / 1768,816 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 327,20-202,1017 / 1036,544 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 0,20-318,1017 / 1036,544 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 1369,10-576,275 / 1036,544 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 0,10-1351,275 / 1036,544 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 685,36-367,2364 / 2400,1080 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-02-01 |
UI scissor out of bounds in GamePauseScreen: 104,36-564,2364 / 2400,1080 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 1822,140-551,940 / 1080,2400 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,140-1805,940 / 1080,2400 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-01-31 |
__KernelStopThread: thread 304 does not exist |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-21 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1227,721 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 0,0-1120,721 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-19 |
UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-19 |
UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-19 |
UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-19 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-18 |
UI scissor out of bounds in MainScreen: 775,156-360,200 / 1080,2160 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-18 |
UI scissor out of bounds in MainScreen: 0,128-1520,952 / 1080,2160 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-18 |
UI scissor out of bounds in MainScreen: 0,0-1520,1080 / 1080,2160 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-18 |
UI scissor out of bounds in MainScreen: 0,0-1520,128 / 1080,2160 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 211,0-746,544 / 544,967 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in GameSettingsScreen: 0,42-800,1188 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in GameSettingsScreen: 140,0-1134,800 / 800,1280 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in MainScreen: 54,750-666,811 / 1560,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in MainScreen: 54,675-666,75 / 1560,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in MainScreen: 54,675-666,885 / 1560,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in ControlMappingScreen: 146,0-654,1280 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-12 |
UI scissor out of bounds in ControlMappingScreen: 146,0-1134,800 / 800,1280 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-11 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 190,40-144,1560 / 576,960 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,40-184,1560 / 576,960 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 318,24-241,937 / 576,960 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,24-306,937 / 576,960 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 582,24-360,552 / 576,960 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0e0f8, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1259,721 / 1560,720 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in ReportScreen: 590,13-200,1267 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in ReportScreen: 0,13-580,1264 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in ReportScreen: 1712,8-321,492 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in ReportScreen: 0,8-1697,490 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in GameSettingsScreen: 297,0-1218,720 / 1440,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1307,154-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1307,102-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1307,50-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1380,154-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1380,102-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1189,721 / 1440,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1494 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in GamePauseScreen: 56,26-364,1494 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in GamePauseScreen: 1100,82-400,638 / 720,1520 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in GamePauseScreen: 0,82-1087,638 / 720,1520 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 48,0-1190,721 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GamePauseScreen: 0,13-650,1267 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GamePauseScreen: 1070,13-200,787 / 800,1280 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GameSettingsScreen: 286,0-1303,721 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2023-01-04 |
Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)! |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2023-01-03 |
80630006=sceAtracSetDataAndGetID(09a3c6c0, 00004000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-01-01 |
sceDmacMemcpy(dest=04154000, src=08b95120, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-01-01 |
Error in shader program link: info: Link failed because of missing shader.
fs: thin3d
vs: thin3d
|
Dragon Ball Z Shin Budokai |
v1.14.1 |
2022-12-31 |
__KernelStopThread: thread 354 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2022-12-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-01-06 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2022-12-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2022-12-21 |
sceDmacMemcpy(dest=49d2b500, src=49cffb80, size=320): overlapping read |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-19 |
WriteToHardware: Invalid address 40000000 near PC 08815e18 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2022-12-19 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2022-12-19 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-26 |
WriteToHardware: Invalid address 40000000 near PC 08815e08 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-17 |
MIPSCompileOp: Invalid instruction ee300000 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-17 |
Branch in RSZeroComp delay slot at 08000218 in block starting at 08000208 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-17 |
MIPSCompileOp: Invalid instruction b0220b00 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-17 |
MIPSCompileOp: Invalid instruction 000048d4 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2022-12-29 |
WriteToHardware: Invalid address 40000000 near PC 08815e10 LR 08815ec4 |