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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 0,64-480,822 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1480,260 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 210,0-260,960 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 210,0-740,480 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013b, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-04 |
__KernelStopThread: thread 619 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-04 |
__KernelStopThread: thread 619 does not exist (ApctlThread stopped) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-26 |
UI scissor out of bounds in GamePauseScreen: 1362,24-360,787 / 1740,810 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-26 |
UI scissor out of bounds in GamePauseScreen: 0,24-1350,787 / 1740,810 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-26 |
UI scissor out of bounds in GameSettingsScreen: 252,0-1476,811 / 1740,810 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-05-19 |
UI scissor out of bounds in GameSettingsScreen: 0,42-600,932 / 1024,600 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-05-19 |
UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 600,1024 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1729,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1693,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1577,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1572,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1667,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1691,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1574,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1668,360-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1668,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1730,360-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1730,269-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1730,178-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in SavedataScreen: 1730,87-0,87 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-18 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1321,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-05-18 |
__KernelStopThread: thread 324 does not exist |
Dragon Ball Z Shin Budokai |
v1.12.2 |
2023-05-17 |
Rendering to framebuffer offset: 04158200 +256x0 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2023-05-12 |
__KernelStopThread: thread 333 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-09 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-05-10 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2023-05-06 |
sceDmacMemcpy(dest=04154000, src=08c1d2b0, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
Unimplemented HLE function sceMp4UnregistTrack |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
Unimplemented HLE function sceMp4AacDecodeTermResource |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
Unimplemented HLE function sceMp4AacDecodeExit |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
Unimplemented HLE function sceMp4GetSampleNum |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
Unimplemented HLE function sceMp4PutSampleNum |
Dragon Ball Z Shin Budokai |
v1.15.2 |
2023-05-05 |
UNIMPL sceMp4Create(mp4 167746248,callbacks 09ff9ab8,readBufferAddr 0954f118,readBufferSize 4096) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-14 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1351,721 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-05-03 |
UI scissor out of bounds in MainScreen: 650,10-300,470 / 888,480 |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-05-03 |
80630007=sceAtracSetData(2, 08bd5600, 00003420): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-05-03 |
80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-05-03 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.14.3 |
2023-05-03 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-05-03 |
sceNetAdhocMatchingInit(65536) at 08864640 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-05-02 |
UI scissor out of bounds in MainScreen: 80,0-1198,721 / 1640,720 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-30 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-30 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-30 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in SavedataScreen: 0,87-1496,87 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in SavedataScreen: 0,74-1496,548 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in SavedataScreen: 0,0-1496,75 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,74-721,1323 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1239,720 / 720,1483 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1239,720 / 1411,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in ReportScreen: 352,23-351,1460 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in ReportScreen: 0,23-335,1455 / 1495,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in ReportScreen: 1127,23-351,697 / 720,1483 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-27 |
UI scissor out of bounds in ReportScreen: 0,23-1110,691 / 720,1483 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-26 |
UI scissor out of bounds in GameSettingsScreen: 275,0-1468,810 / 1663,810 |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-04-22 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-04-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1243,720 / 1440,720 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-16 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-04-15 |
UI scissor out of bounds in GamePauseScreen: 159,12-121,469 / 288,480 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2023-04-15 |
UI scissor out of bounds in GamePauseScreen: 0,12-153,469 / 288,480 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-14 |
__KernelStopThread: thread 303 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2023-04-10 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000910 HWX T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-07 |
Unknown GetPointer 00000020 PC 08815fc0 LR 08815fd4 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-04-07 |
Unknown GetPointer 00000000 PC 08a8912c LR 08a89150 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2023-04-07 |
UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-06 |
__KernelStopThread: thread 798 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-06 |
__KernelStopThread: thread 798 does not exist (ApctlThread stopped) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-05-16 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1262,720 / 1459,720 |
Dragon Ball Z Shin Budokai |
v1.14.4-1199-gc1026941f |
2023-04-03 |
MFIC instruction hit (70020024) at 0896d2c8 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2023-04-03 |
Unknown GetPointerWrite 0a0049ee PC 08925bf4 LR 08925bfc |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-02 |
__KernelStopThread: thread 324 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-04-01 |
UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-04-01 |
UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-04-01 |
UI scissor out of bounds in GamePauseScreen: 2293,22-1067,585 / 1920,1080 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-04-01 |
UI scissor out of bounds in GamePauseScreen: 0,22-2258,585 / 1920,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-31 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1307,721 / 1556,720 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-04-30 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2023-03-28 |
UI scissor out of bounds in GamePauseScreen: 685,17-256,463 / 892,480 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-28 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 64x272 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-26 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-24 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-24 |
Software: Bad vertex address 00000000! |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-23 |
MFIC instruction hit (70020024) at 08826a54 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-22 |
MFIC instruction hit (70020024) at 08952930 |
Dragon Ball Z Shin Budokai |
v1.14 |
2023-03-21 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1360,816 / 1632,816 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-19 |
WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-03 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-06-03 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-11 |
UI scissor out of bounds in SavedataScreen: 1955,492-0,118 / 1762,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-11 |
UI scissor out of bounds in SavedataScreen: 1955,368-0,118 / 1762,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-11 |
UI scissor out of bounds in SavedataScreen: 1955,243-0,118 / 1762,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-11 |
UI scissor out of bounds in SavedataScreen: 1955,119-0,118 / 1762,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-03-11 |
UI scissor out of bounds in SavedataScreen: 1815,492-0,118 / 1762,816 |