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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-23 |
sceNetAdhocMatchingInit(3000) at 088f2a04 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
Unknown GetPointerWrite 004f62f0 PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
WriteToHardware: Invalid address 004f63c0 near PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
WriteToHardware: Invalid address 004f2400 near PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-12 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1299,720 / 1471,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 01069701 |
Dragon Ball Z Shin Budokai |
v1.17.3 |
2024-07-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08e97f00, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-06 |
sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-03 |
UI scissor out of bounds in GamePauseScreen: 502,36-551,2271 / 2307,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-03 |
UI scissor out of bounds in GamePauseScreen: 0,36-485,2271 / 2307,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-28 |
UI scissor out of bounds in GameSettingsScreen: 228,0-1316,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(099ef400, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(099ef800, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(098f6cc0, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1965,112-0,111 / 1740,810 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-08 |
UI scissor out of bounds in ReportFinishScreen: 300,26-401,1430 / 1459,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-08 |
UI scissor out of bounds in ReportFinishScreen: 0,26-281,1423 / 1459,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-31 |
UI scissor out of bounds in GameSettingsScreen: 430,0-1841,1080 / 2142,1080 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-05-14 |
UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-10 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1320,721 / 1554,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,205-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,135-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,66-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,205-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,135-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,66-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-05 |
UI scissor out of bounds in SavedataScreen: 1700,93-0,93 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-05 |
UI scissor out of bounds in SavedataScreen: 1742,93-0,93 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in TouchControlLayoutScreen: 270,569-451,950 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in TouchControlLayoutScreen: 15,757-256,747 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in GameSettingsScreen: 315,0-1190,721 / 720,1520 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-27 |
__KernelStopThread: thread 317 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 967,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,257-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00006000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-03 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1352,721 / 1601,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-18 |
__KernelStopThread: thread 613 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 01010101 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 00020001 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 00100005 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-08 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
#version 320 es
out mediump vec2 v_texcoord0;
in mediump vec2 a_texcoord0;
in mediump vec4 a_position;
|
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-06 |
UI scissor out of bounds in ReportFinishScreen: 450,40-600,2348 / 2388,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-06 |
UI scissor out of bounds in ReportFinishScreen: 0,40-420,2338 / 2388,1080 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-05 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1371,817 / 1653,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-04 |
UI scissor out of bounds in GameSettingsScreen: 203,0-1543,810 / 1686,810 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 00000a05 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/havok.pmf): too many streams in PSMF video, bogus data |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-03-29 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-29 |
UI scissor out of bounds in GameSettingsScreen: 168,0-1375,720 / 1552,691 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=089a9560, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ab2348, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-26 |
Block transfer invalid: 09ea2210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-25 |
UI scissor out of bounds in GameSettingsScreen: 267,0-1276,720 / 1472,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,87-1557,87 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,74-1557,520 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,0-1557,75 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-15 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-12 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1255,720 / 1460,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,309-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,153-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,75-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-06 |
UI scissor out of bounds in GameSettingsScreen: 268,0-1277,720 / 720,1548 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 1168,23-351,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,23-1157,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-29 |
UI scissor out of bounds in GameSettingsScreen: 367,0-1915,1080 / 2168,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 528,35-526,2264 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 0,35-503,2255 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.16.5 |
2024-02-25 |
Unexpected mpeg first timestamp: 30000000000 / 3298534883328 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4256a74a |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4253c56d |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 42598926 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7f8 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d69fc0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 0000007b |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb3334 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a264 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c4 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a240 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c0 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb32e0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 00000168 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d699e0 |