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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1637,204-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1662,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1672,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1637,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1649,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1652,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1658,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.6.3 |
2025-02-15 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000000
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:00000108 HWX C
#version 300 es
precision highp float;
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
}
|
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1664,204-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1664,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1691,204-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1661,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1667,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1621,308-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1621,204-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1621,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1691,308-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-02-15 |
UI scissor out of bounds in SavedataScreen: 1691,100-0,99 / 1491,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2025-02-09 |
80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.18.1 |
2025-02-03 |
Unknown GetPointer 00000000 PC 0891b99c LR 0886f874 |
Dragon Ball Z Shin Budokai |
v1.18.1 |
2025-02-03 |
Unknown GetPointerWrite 00000000 PC 0891b99c LR 0886facc |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-01-19 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1279,720 / 1451,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-01-02 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1440,688 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-12-24 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda4c0, 00000800, 00040000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2024-12-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=09ef5cd4, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2580,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2538,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2537,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2316,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2368,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2532,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2520,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2364,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2528,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-18 |
UI scissor out of bounds in SavedataScreen: 2581,137-0,136 / 2306,1080 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-12-17 |
sceNetAdhocMatchingInit(8192) at 0897e5cc |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-16 |
UI scissor out of bounds in GameSettingsScreen: 154,0-1439,720 / 1548,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-10 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1262,721 / 1555,690 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-12-01 |
UI scissor out of bounds in GameSettingsScreen: 175,0-777,480 / 480,960 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-30 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1214,721 / 1465,720 |
Dragon Ball Z Shin Budokai |
v1.18.1 |
2024-11-23 |
Unknown GetPointerWrite 0a003e40 PC 0891b9dc LR 0881251c |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-23 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1268,720 / 1440,720 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2024-11-19 |
WriteToHardware: Invalid address 4a5e76d4 near PC 08815c00 LR 08815ec4 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-17 |
UI scissor out of bounds in DeveloperToolsScreen: 0,0-1543,600 / 1542,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in GameSettingsScreen: 225,0-1016,544 / 1174,544 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in GameSettingsScreen: 450,0-2032,1088 / 2349,1088 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1590,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1681,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1754,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1715,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1592,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1691,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-10 |
UI scissor out of bounds in SavedataScreen: 1755,100-0,99 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.17.4-1 |
2024-11-08 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-11-07 |
UI scissor out of bounds in GameSettingsScreen: 472,0-1850,1080 / 2183,1080 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-11-03 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-30 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1173,720 / 1370,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-28 |
UI scissor out of bounds in GameSettingsScreen: 228,0-1317,721 / 1556,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-26 |
Unknown GE command : fc440000 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn05f2b0_size0x52b49, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn05ce00_size0x94ca7, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn059a00_size0xbacde, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn05f620_size0x74b0f, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn059b80_size0x2ab392, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn05e670_size0x1d6e6b, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn05f4f0_size0x93352, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-10-25 |
sceIoIoctl(disc0:/sce_lbn077f30_size0x301b61, 0101000a, 09faf8c0, 4, 00000000, 0) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in SavedataScreen: 1615,87-0,87 / 1449,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in SavedataScreen: 1545,87-0,87 / 1449,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in SavedataScreen: 1590,87-0,87 / 1449,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in SavedataScreen: 1624,87-0,87 / 1449,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in GameSettingsScreen: 0,74-720,1373 / 1533,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-23 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1277,720 / 720,1533 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-20 |
Unknown GE command : fd740000 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Jump to invalid address: 03c1be00 PC 09743950 LR 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Branch in Jump delay slot at 0974394c in block starting at 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Jump to invalid address: 03723b00 PC 0974394c LR 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Jump to invalid address: 06691e00 PC 09743930 LR 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Branch in Jump delay slot at 0974392c in block starting at 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-18 |
Jump to invalid address: 0602d500 PC 0974392c LR 097434c0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-15 |
sceDmacMemcpy(dest=04154000, src=08e85660, size=557056): overlapping read |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-14 |
UI scissor out of bounds in GameSettingsScreen: 397,0-1928,1080 / 2208,1080 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-12 |
Unknown GE command : fc100000 |
Dragon Ball Z Shin Budokai |
v1.10.2 |
2024-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000006, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-12 |
sceNetAdhocMatchingInit(32768) at 089e2978 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-12 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1299,721 / 1550,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-11 |
UI scissor out of bounds in SavedataScreen: 1942,184-0,90 / 1761,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-11 |
UI scissor out of bounds in SavedataScreen: 1942,90-0,90 / 1761,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-10-10 |
UI scissor out of bounds in GameSettingsScreen: 175,0-1097,800 / 1280,740 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-07 |
Jump to invalid address: 00020138 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-07 |
Unimplemented HLE function sceKernelDcacheWritebackInvalidateRange |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-07 |
Unimplemented HLE function puts |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-10-03 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-23 |
UI scissor out of bounds in GameSettingsScreen: 260,0-1283,720 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-25 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1232,721 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2024-09-22 |
UI scissor out of bounds in CwCheatScreen: 410,0-1228,730 / 1638,641 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-22 |
WriteToHardware: Invalid address 0000041c near PC 0882a374 LR 0882a4d8 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1211,720 / 1408,720 |