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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-10-03 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256 |
Dragon Ball Z Shin Budokai |
v1.12.3 |
2024-09-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-23 |
UI scissor out of bounds in GameSettingsScreen: 260,0-1283,720 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-25 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1232,721 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2024-09-22 |
UI scissor out of bounds in CwCheatScreen: 410,0-1228,730 / 1638,641 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-22 |
WriteToHardware: Invalid address 0000041c near PC 0882a374 LR 0882a4d8 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1211,720 / 1408,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1852,1080 / 2292,1032 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in SavedataScreen: 1577,93-0,93 / 1554,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in SavedataScreen: 1699,93-0,93 / 1554,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-19 |
UI scissor out of bounds in SavedataScreen: 1741,93-0,93 / 1554,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02144180 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02141e70 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02142d90 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02147120 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02145ec0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 0213ddf0 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 0213d260 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 0213a130 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
Jump to invalid address: 02139800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-18 |
UI scissor out of bounds in GameSettingsScreen: 354,0-1386,810 / 1635,810 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-14 |
UI scissor out of bounds in GamePauseScreen: 300,26-400,1574 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-14 |
UI scissor out of bounds in GamePauseScreen: 0,26-287,1574 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 300,26-401,1442 / 1470,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 0,26-281,1435 / 1470,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 1049,26-400,694 / 720,1469 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 0,26-1030,688 / 720,1469 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1308,720 / 1470,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 300,26-400,1574 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 0,26-280,1567 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 1180,26-400,694 / 720,1600 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-09-13 |
UI scissor out of bounds in ReportFinishScreen: 0,26-1160,687 / 720,1600 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17 |
2024-09-02 |
__KernelStopThread: thread 294 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-29 |
__KernelStopThread: thread 413 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.11.3-1679-g195662497 |
2024-08-29 |
Could not setup streams, unexpected stream count: 25749 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-19 |
Could not setup streams, unexpected stream count: 10 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-19 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-19 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-08-09 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1266,720 / 1451,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-08-09 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1247,720 / 1540,672 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2024-08-09 |
80630007=sceAtracSetData(2, 08bd5640, 00004000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-06 |
Branch in Jump delay slot at 08e2906c in block starting at 08e20f28 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-06 |
Jump to invalid address: 038a4200 PC 08e2906c LR 08abd6b8 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-06 |
Jump to invalid address: 0389de00 PC 08e27764 LR 08abd6b8 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-08-06 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1252,720 / 1449,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-05 |
sceKernelLoadModule: unsupported options size=00000014, f data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-23 |
sceNetAdhocMatchingInit(3000) at 088f2a04 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
Unknown GetPointerWrite 004f62f0 PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
WriteToHardware: Invalid address 004f63c0 near PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-19 |
WriteToHardware: Invalid address 004f2400 near PC 0891076c LR 0891076c |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-12 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1299,720 / 1471,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-12 |
MIPSCompileOp: Invalid instruction 01069701 |
Dragon Ball Z Shin Budokai |
v1.17.3 |
2024-07-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08e97f00, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-06 |
sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-03 |
UI scissor out of bounds in GamePauseScreen: 502,36-551,2271 / 2307,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-03 |
UI scissor out of bounds in GamePauseScreen: 0,36-485,2271 / 2307,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-28 |
UI scissor out of bounds in GameSettingsScreen: 228,0-1316,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(099ef400, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(099ef800, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
80630006=sceAtracSetDataAndGetID(098f6cc0, 00000800): invalid RIFF header |
Dragon Ball Z Shin Budokai |
v1.10.3 |
2024-06-12 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-10 |
UI scissor out of bounds in SavedataScreen: 1965,112-0,111 / 1740,810 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-08 |
UI scissor out of bounds in ReportFinishScreen: 300,26-401,1430 / 1459,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-06-08 |
UI scissor out of bounds in ReportFinishScreen: 0,26-281,1423 / 1459,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-31 |
UI scissor out of bounds in GameSettingsScreen: 430,0-1841,1080 / 2142,1080 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-05-14 |
UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-10 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1320,721 / 1554,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,205-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,135-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1355,66-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,205-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,135-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-07 |
UI scissor out of bounds in SavedataScreen: 1413,66-0,66 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-05 |
UI scissor out of bounds in SavedataScreen: 1700,93-0,93 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-05 |
UI scissor out of bounds in SavedataScreen: 1742,93-0,93 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in TouchControlLayoutScreen: 270,569-451,950 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in TouchControlLayoutScreen: 15,757-256,747 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-05-02 |
UI scissor out of bounds in GameSettingsScreen: 315,0-1190,721 / 720,1520 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-27 |
__KernelStopThread: thread 317 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 967,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,257-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00006000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-07-29 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1352,721 / 1601,720 |