To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
Module linking debug info:
sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822f114, firstSym=0822ee1c, varData=00000000, extra=00000000
sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822f0e8, firstSym=0822edc4, varData=00000000, extra=00000000
SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822f098, firstSym=0822ed24, varData=00000000, extra=00000000
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822f0a4, firstSym=0822ed3c, varData=00000000, extra=00000000
InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822f090, firstSym=0822ed14, varData=00000000, extra=00000000
|
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089204 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 02a02ea0 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e9e0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba800 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e9c8 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba600 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e9c4 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e9c0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e9b0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e950 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba400 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e940 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038bae60 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e920 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba260 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e8f0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e8d0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba200 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba460 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e8a0 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 03eec400 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038baaa0 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e870 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e860 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e85c in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e858 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038ba900 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e848 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038baa80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e844 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038baa60 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Branch in Jump delay slot at 08e2e840 in block starting at 08e21d80 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038baa00 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 038d5320 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
Jump to invalid address: 03ce8b60 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2025-10-16 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2025-10-16 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
| Dragon Ball Z Shin Budokai |
v1.19.3 |
2025-09-12 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:00000928 HWX C T Flat Cull
#version 320 es
// Driver: Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000928 HWX C T Flat Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Dragon Ball Z Shin Budokai |
v1.19.3 |
2025-09-12 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Mali-G71 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-09-03 |
UI scissor out of bounds in GameSettingsScreen: 175,0-738,481 / 480,921 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-09-03 |
UI scissor out of bounds in GameSettingsScreen: 175,0-798,480 / 921,480 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-08-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2025-08-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2025-08-21 |
WriteToHardware: Invalid address 0000006b near PC 08823dc4 LR 088237ac |
| Dragon Ball Z Shin Budokai |
v1.19.1 |
2025-07-31 |
sceKernelCreateThread(name=SceFont_Library): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-31 |
UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800 |
| Dragon Ball Z Shin Budokai |
v1.19.3 |
2025-07-29 |
Error in shader compilation: info: (unknown reason)
00000000:00000002 THR
#version 310 es
// Driver: Mali-T860 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-31 |
UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-31 |
UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-22 |
UI scissor out of bounds in MainScreen: 490,10-300,470 / 480,800 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-07-17 |
UI scissor out of bounds in GameSettingsScreen: 294,0-1224,720 / 1410,720 |
| Dragon Ball Z Shin Budokai |
v1.19.2 |
2025-07-31 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.19.3 |
2025-09-21 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.19.2 |
2025-07-19 |
sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.19.2 |
2025-07-19 |
sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.19.2 |
2025-07-19 |
sceKernelCreateThread(name=sceSAScore): unsupported attributes 00000006, ignoring |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-07-11 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1263,720 / 1460,720 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-31 |
UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-07-31 |
UI scissor out of bounds in GamePauseScreen: 0,20-255,780 / 800,480 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2025-07-07 |
WriteToHardware: Invalid address 00000006 near PC 088cd220 LR 088cbcc4 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2025-07-07 |
ReadFromHardware: Invalid address 00000006 near PC 088cd154 LR 088cd160 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2025-07-07 |
ReadFromHardware: Invalid address 00000000 near PC 088cd154 LR 088cd160 |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-06-29 |
Unimplemented HLE function sceNetInetSelect |
| Dragon Ball Z Shin Budokai |
v1.17.1-334-g1786a4ddb |
2025-06-29 |
Unimplemented HLE function sceNetInetInetAddr |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-28 |
UI scissor out of bounds in RemoteISOSettingsScreen: 0,0-1558,720 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-28 |
UI scissor out of bounds in GameSettingsScreen: 350,0-1929,1080 / 2175,1080 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1280,721 / 1555,692 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1709,191-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1709,93-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1583,191-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1583,93-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1670,191-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-22 |
UI scissor out of bounds in SavedataScreen: 1670,93-0,93 / 1555,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-12 |
UI scissor out of bounds in GameSettingsScreen: 256,0-1275,720 / 1543,719 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1726,288-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1726,191-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1726,93-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,581-0,34 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,483-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,386-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,288-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,191-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in SavedataScreen: 1744,93-0,93 / 1557,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-06-10 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1273,721 / 1522,720 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-05-26 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720 |
| Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-05-27 |
UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1642,308-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1642,204-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1642,100-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1720,308-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1720,204-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-23 |
UI scissor out of bounds in SavedataScreen: 1720,100-0,99 / 1520,720 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-16 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1953,1080 / 2226,1080 |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-09 |
__KernelStopThread: thread 306 does not exist (helper deleted) |
| Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2025-05-03 |
UI scissor out of bounds in SavedataScreen: 1657,516-0,92 / 1536,720 |