Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.19.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:00000928 HWX C T Flat Cull #version 320 es // Driver: Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000928 HWX C T Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.19.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 175,0-738,481 / 480,921
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 175,0-798,480 / 921,480
Dragon Ball Z Shin Budokai v1.11.3 2025-08-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2025-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Dragon Ball Z Shin Budokai v1.11.3 2025-08-21 WriteToHardware: Invalid address 0000006b near PC 08823dc4 LR 088237ac
Dragon Ball Z Shin Budokai v1.19.1 2025-07-31 sceKernelCreateThread(name=SceFont_Library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800
Dragon Ball Z Shin Budokai v1.19.3 2025-07-29 Error in shader compilation: info: (unknown reason) 00000000:00000002 THR #version 310 es // Driver: Mali-T860 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-22 UI scissor out of bounds in MainScreen: 490,10-300,470 / 480,800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-07-17 UI scissor out of bounds in GameSettingsScreen: 294,0-1224,720 / 1410,720
Dragon Ball Z Shin Budokai v1.19.2 2025-07-31 sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.3 2025-09-08 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceSAScore): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-07-11 UI scissor out of bounds in GameSettingsScreen: 280,0-1263,720 / 1460,720
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 0,20-255,780 / 800,480
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 WriteToHardware: Invalid address 00000006 near PC 088cd220 LR 088cbcc4
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 ReadFromHardware: Invalid address 00000006 near PC 088cd154 LR 088cd160
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 ReadFromHardware: Invalid address 00000000 near PC 088cd154 LR 088cd160
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-06-29 Unimplemented HLE function sceNetInetSelect
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-06-29 Unimplemented HLE function sceNetInetInetAddr
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-28 UI scissor out of bounds in RemoteISOSettingsScreen: 0,0-1558,720 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-28 UI scissor out of bounds in GameSettingsScreen: 350,0-1929,1080 / 2175,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in GameSettingsScreen: 262,0-1280,721 / 1555,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1709,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1709,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1583,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1583,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1670,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1670,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-12 UI scissor out of bounds in GameSettingsScreen: 256,0-1275,720 / 1543,719
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,288-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,191-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,93-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,581-0,34 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,483-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,386-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,288-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,191-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,93-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in GameSettingsScreen: 238,0-1273,721 / 1522,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-26 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-27 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,308-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,204-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,100-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,308-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,204-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,100-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-16 UI scissor out of bounds in GameSettingsScreen: 385,0-1953,1080 / 2226,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-09 __KernelStopThread: thread 306 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,516-0,92 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,412-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,308-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,204-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,100-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1736,516-0,92 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1736,412-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1736,308-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1736,204-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1736,100-0,99 / 1536,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in listpopupScreen: 16,743-688,160 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in listpopupScreen: 433,326-688,160 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-29 UI scissor out of bounds in TiltAnalogSettingsScreen: 0,0-720,1555 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-29 UI scissor out of bounds in TiltAnalogSettingsScreen: 0,0-1555,720 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-23 UI scissor out of bounds in GameSettingsScreen: 393,0-1915,1080 / 2192,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-20 UI scissor out of bounds in GameSettingsScreen: 269,0-1449,817 / 1731,816
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-12 UI scissor out of bounds in SavedataScreen: 1651,288-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-12 UI scissor out of bounds in SavedataScreen: 1651,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-12 UI scissor out of bounds in SavedataScreen: 1651,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-12 UI scissor out of bounds in SavedataScreen: 1742,288-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1742,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.17.1 2025-04-11 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Dragon Ball Z Shin Budokai v1.11.3 2025-04-08 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-04-05 UI scissor out of bounds in SavedataScreen: 1699,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-29 UI scissor out of bounds in GamePauseScreen: 1161,25-375,695 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-29 UI scissor out of bounds in GamePauseScreen: 0,25-1149,695 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-23 UI scissor out of bounds in GameSettingsScreen: 245,0-1236,720 / 1408,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-30 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-15 UI scissor out of bounds in TouchControlVisibilityScreen: 187,0-520,1555 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in TouchControlVisibilityScreen: 187,0-1355,720 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-15 UI scissor out of bounds in ButtonIconScreen: 433,92-688,628 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in TouchControlLayoutScreen: 225,485-495,1070 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in TouchControlLayoutScreen: 12,920-213,623 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in TouchControlLayoutScreen: 225,104-1330,616 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in ComboKeyScreen: 162,62-558,1493 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-02 UI scissor out of bounds in ComboKeyScreen: 162,62-1393,658 / 720,1555
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GameSettingsScreen: 0,60-544,1045 / 1174,544
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GameSettingsScreen: 428,0-2088,252 / 1174,544
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GamePauseScreen: 1893,8-612,244 / 1174,544
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GamePauseScreen: 0,8-1874,244 / 1174,544
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GamePauseScreen: 114,40-132,2495 / 544,1174
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-03-07 UI scissor out of bounds in GamePauseScreen: 0,40-110,2495 / 544,1174
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-01 UI scissor out of bounds in GameSettingsScreen: 0,80-720,1383 / 1555,720