Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000002a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.5.3 2021-04-14 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:00000006 THR Fog #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.11.3 2021-04-11 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-04-11 WriteToHardware: Invalid address 0000009c near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.11.3 2021-04-11 WriteToHardware: Invalid address 00000194 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.10.3 2021-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.10.3 2021-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-04-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
Dragon Ball Z Shin Budokai v1.11.3 2021-04-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-04-06 Unknown GetPointer 00000000 PC 088c7438 LR 088cd160
Dragon Ball Z Shin Budokai v1.11.3 2021-04-04 An uneaten prefix at end of block for 0880507c
Dragon Ball Z Shin Budokai v1.11.3 2021-04-01 Unknown GetPointer 00000006 PC 089200a8 LR 08925bfc
Dragon Ball Z Shin Budokai v1.11.3 2021-03-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Dragon Ball Z Shin Budokai v1.11.3 2021-03-29 Rendering to framebuffer offset: 04161800 +64x0
Dragon Ball Z Shin Budokai v1.10.3 2021-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-03-25 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Dragon Ball Z Shin Budokai v1.10.3 2021-03-24 An uneaten prefix at end of block: 0893bd34
Dragon Ball Z Shin Budokai v1.11.3 2021-03-24 Unknown GetPointer 00000000 PC 0891b9dc LR 0891aaac
Dragon Ball Z Shin Budokai v1.11.3 2021-03-23 80630006=sceAtracSetDataAndGetID(09b97600, 00004000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-03-24 80630006=sceAtracSetDataAndGetID(09b683c0, 00004000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-03-22 sceDmacMemcpy(dest=04154000, src=08b940a0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-21 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Dragon Ball Z Shin Budokai v1.11 2021-03-21 Failed to allocate memory for ELF!
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11 2021-03-21 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11.1 2021-03-20 sceDmacMemcpy(dest=04154000, src=08be9860, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 023a9910
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Branch in Jump delay slot at 09fff2b8 in block starting at 09ff78c8
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 03db0100
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 02361340
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 02dd2970
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Branch in Jump delay slot at 09fff228 in block starting at 09ff78c8
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 07ffcaa0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 Jump to invalid address: 024408c0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 MIPSCompileOp: Invalid instruction 00000114
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 MIPSCompileOp: Invalid instruction 000058f9
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 MIPSCompileOp: Invalid instruction 0000ffff
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 MIPSCompileOp: Invalid instruction 000000ff
Dragon Ball Z Shin Budokai v1.11.3 2021-03-19 MIPSCompileOp: Invalid instruction 000001f9
Dragon Ball Z Shin Budokai v1.11.3 2021-04-12 sceDmacMemcpy(dest=04154000, src=08ca4040, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-17 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.11.3 2021-03-14 Jump to invalid address: 03457930
Dragon Ball Z Shin Budokai v1.11.3 2021-03-14 MIPSCompileOp: Invalid instruction 00000038
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 Branch in Jump delay slot at 08020400 in block starting at 080108d0
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 WriteToHardware: Invalid address 000021af near PC 09d49a13 LR 08000030
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 MIPSCompileOp: Invalid instruction 40302192
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 MIPSCompileOp: Invalid instruction 75270caf
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 MIPSCompileOp: Invalid instruction b0002000
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 MIPSCompileOp: Invalid instruction b1002400
Dragon Ball Z Shin Budokai v1.11.2-333-g23b062c34 2021-03-14 MIPSCompileOp: Invalid instruction b3002c00
Dragon Ball Z Shin Budokai v1.11.3 2021-03-10 Unknown GetPointer 00000001 PC 08925be4 LR 08925bfc
Dragon Ball Z Shin Budokai v1.11.2 2021-03-11 sceDmacMemcpy(dest=04154000, src=08c1c030, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.11.3 2021-03-07 WriteToHardware: Invalid address 00000006 near PC 088c7474 LR 088cbcc4
Dragon Ball Z Shin Budokai v1.11.3 2021-03-07 ReadFromHardware: Invalid address 00000006 near PC 088c7448 LR 088cd160
Dragon Ball Z Shin Budokai v1.11.3 2021-03-07 ReadFromHardware: Invalid address 00000000 near PC 088c7438 LR 088cd160
Dragon Ball Z Shin Budokai v1.11.2 2021-03-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 MIPSCompileOp: Invalid instruction 00000005
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0571a1a0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e229b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 03889da0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a700
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22990 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a500
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e2298c in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22988 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22984 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22980 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388cc20
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22950 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a420
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 029c12c0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22930 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 02a026a0
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a520
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e22910 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 03884820
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 02a9f280
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 02a02700
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e228e0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 03889c60
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a400
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e228c8 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a200
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e228c4 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 0388a000
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e228c0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 03889e00
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Branch in Jump delay slot at 08e228b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.11.3 2021-03-06 Jump to invalid address: 02a027c0