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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 967,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,257-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1014,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,192-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,127-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1085,62-0,62 / 960,480 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00006000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-19 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1352,721 / 1601,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-18 |
__KernelStopThread: thread 613 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 01010101 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 00020001 |
Dragon Ball Z Shin Budokai |
v1.15.3 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 00100005 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-08 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
#version 320 es
out mediump vec2 v_texcoord0;
in mediump vec2 a_texcoord0;
in mediump vec4 a_position;
|
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-06 |
UI scissor out of bounds in ReportFinishScreen: 450,40-600,2348 / 2388,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-06 |
UI scissor out of bounds in ReportFinishScreen: 0,40-420,2338 / 2388,1080 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2024-04-06 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-05 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1371,817 / 1653,816 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-04-04 |
UI scissor out of bounds in GameSettingsScreen: 203,0-1543,810 / 1686,810 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 00000a05 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/havok.pmf): too many streams in PSMF video, bogus data |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-03-29 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-29 |
UI scissor out of bounds in GameSettingsScreen: 168,0-1375,720 / 1552,691 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=089a9560, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ab2348, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-26 |
Block transfer invalid: 09ea2210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-25 |
UI scissor out of bounds in GameSettingsScreen: 267,0-1276,720 / 1472,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,87-1557,87 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,74-1557,520 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,0-1557,75 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-15 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-12 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1255,720 / 1460,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,309-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,153-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,75-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-06 |
UI scissor out of bounds in GameSettingsScreen: 268,0-1277,720 / 720,1548 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 1168,23-351,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,23-1157,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-29 |
UI scissor out of bounds in GameSettingsScreen: 367,0-1915,1080 / 2168,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 528,35-526,2264 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 0,35-503,2255 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.16.5 |
2024-02-25 |
Unexpected mpeg first timestamp: 30000000000 / 3298534883328 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4256a74a |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4253c56d |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 42598926 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7f8 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d69fc0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 0000007b |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb3334 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a264 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c4 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a240 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c0 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb32e0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 00000168 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d699e0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 42970000 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-02-20 |
UI scissor out of bounds in GameSettingsScreen: 259,0-956,544 / 1148,544 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-02-20 |
UI scissor out of bounds in GameSettingsScreen: 354,0-1304,720 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.10.2 |
2024-02-19 |
sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-14 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1280,720 / 1465,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-02 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1959,1080 / 2246,1080 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2024-01-26 |
Unknown GetPointerWrite 00000000 PC 08810110 LR 08810138 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-01-18 |
Failed decrypting the PRX (ret = -1, size = 4206373, psp_size = 4206720)! |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-01-16 |
__KernelStopThread: thread 405 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-01-16 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1306,721 / 1540,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2024-01-15 |
UI scissor out of bounds in MainScreen: 66,0-1148,720 / 1604,719 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-01-05 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1168,720 / 1365,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-31 |
Can't draw: No current render step. Step count: 0 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2024-01-01 |
Unknown GE command : fd2f402c |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-12-19 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1276,720 / 1448,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-12-13 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1227,721 / 1461,720 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-12-08 |
MIPSCompileOp: Invalid instruction 7fe5dde5 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-12-08 |
Branch in branch delay slot at 08000020 with different target |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-29 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1215,721 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-23 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-22 |
__KernelStopThread: thread 1467 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1627,1200 / 1920,1152 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-19 |
UI scissor out of bounds in GameSettingsScreen: 280,1200-1627,1 / 1920,1200 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-12 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-12 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-03 |
ReadFromHardware: Invalid address 00000010 near PC 08918fcc LR 08918fb4 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-03 |
ReadFromHardware: Invalid address 00000000 near PC 08918fc4 LR 08918fb4 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-10-26 |
__KernelStopThread: thread 294 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-10 |
sceGeListEnqueue: invalid address 40000000 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-10-24 |
__KernelStopThread: thread 533 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-21 |
sceMp3Init: invalid data: not layer 3 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-21 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |