Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 0,64-480,822 / 960,480
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 420,0-1480,260 / 960,480
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 210,0-260,960 / 960,480
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 210,0-740,480 / 480,960
Dragon Ball Z Shin Budokai v1.15.4 2023-06-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013b, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.15.4 2023-06-04 __KernelStopThread: thread 619 does not exist (ApctlThread deleted)
Dragon Ball Z Shin Budokai v1.15.4 2023-06-04 __KernelStopThread: thread 619 does not exist (ApctlThread stopped)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-26 UI scissor out of bounds in GamePauseScreen: 1362,24-360,787 / 1740,810
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-26 UI scissor out of bounds in GamePauseScreen: 0,24-1350,787 / 1740,810
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-26 UI scissor out of bounds in GameSettingsScreen: 252,0-1476,811 / 1740,810
Dragon Ball Z Shin Budokai v1.14.1 2023-05-19 UI scissor out of bounds in GameSettingsScreen: 0,42-600,932 / 1024,600
Dragon Ball Z Shin Budokai v1.14.1 2023-05-19 UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 600,1024
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1729,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1693,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1577,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1572,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1667,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1691,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1574,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1668,360-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1668,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1730,360-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1730,269-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1730,178-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in SavedataScreen: 1730,87-0,87 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-18 UI scissor out of bounds in GameSettingsScreen: 224,0-1321,721 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3 2023-05-18 __KernelStopThread: thread 324 does not exist
Dragon Ball Z Shin Budokai v1.12.2 2023-05-17 Rendering to framebuffer offset: 04158200 +256x0
Dragon Ball Z Shin Budokai v1.15.3 2023-05-12 __KernelStopThread: thread 333 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.15.4 2023-06-09 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Dragon Ball Z Shin Budokai v1.14.4 2023-05-10 __KernelStopThread: thread 419 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.13.2 2023-05-06 sceDmacMemcpy(dest=04154000, src=08c1d2b0, size=557056): overlapping read
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 Unimplemented HLE function sceMp4UnregistTrack
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 Unimplemented HLE function sceMp4AacDecodeTermResource
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 Unimplemented HLE function sceMp4AacDecodeExit
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 Unimplemented HLE function sceMp4GetSampleNum
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 Unimplemented HLE function sceMp4PutSampleNum
Dragon Ball Z Shin Budokai v1.15.2 2023-05-05 UNIMPL sceMp4Create(mp4 167746248,callbacks 09ff9ab8,readBufferAddr 0954f118,readBufferSize 4096)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-14 UI scissor out of bounds in GameSettingsScreen: 238,0-1351,721 / 1600,720
Dragon Ball Z Shin Budokai v1.14.3 2023-05-03 UI scissor out of bounds in MainScreen: 650,10-300,470 / 888,480
Dragon Ball Z Shin Budokai v1.14.3 2023-05-03 80630007=sceAtracSetData(2, 08bd5600, 00003420): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.14.3 2023-05-03 80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.14.3 2023-05-03 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.14.3 2023-05-03 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.14.4 2023-05-03 sceNetAdhocMatchingInit(65536) at 08864640
Dragon Ball Z Shin Budokai v1.14.2 2023-05-02 UI scissor out of bounds in MainScreen: 80,0-1198,721 / 1640,720
Dragon Ball Z Shin Budokai v1.14.4 2023-04-30 __KernelStopThread: thread 359 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-04-30 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Dragon Ball Z Shin Budokai v1.14.4 2023-04-30 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in SavedataScreen: 0,87-1496,87 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in SavedataScreen: 0,74-1496,548 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in SavedataScreen: 0,0-1496,75 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in GameSettingsScreen: 0,74-721,1323 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in GameSettingsScreen: 245,0-1239,720 / 720,1483
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in GameSettingsScreen: 245,0-1239,720 / 1411,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in ReportScreen: 352,23-351,1460 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in ReportScreen: 0,23-335,1455 / 1495,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in ReportScreen: 1127,23-351,697 / 720,1483
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-27 UI scissor out of bounds in ReportScreen: 0,23-1110,691 / 720,1483
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-26 UI scissor out of bounds in GameSettingsScreen: 275,0-1468,810 / 1663,810
Dragon Ball Z Shin Budokai v1.11.3 2023-04-22 Error in shader program link: info: L0001 Invalid shader type loaded fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-04-19 UI scissor out of bounds in GameSettingsScreen: 280,0-1243,720 / 1440,720
Dragon Ball Z Shin Budokai v1.14.4 2023-04-16 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.14.2 2023-04-15 UI scissor out of bounds in GamePauseScreen: 159,12-121,469 / 288,480
Dragon Ball Z Shin Budokai v1.14.2 2023-04-15 UI scissor out of bounds in GamePauseScreen: 0,12-153,469 / 288,480
Dragon Ball Z Shin Budokai v1.14.4 2023-04-14 __KernelStopThread: thread 303 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.6.3 2023-04-10 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Dragon Ball Z Shin Budokai v1.14.4 2023-04-07 Unknown GetPointer 00000020 PC 08815fc0 LR 08815fd4
Dragon Ball Z Shin Budokai v1.12.3 2023-04-07 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
Dragon Ball Z Shin Budokai v1.12.3 2023-04-07 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
Dragon Ball Z Shin Budokai v1.14.4 2023-04-06 __KernelStopThread: thread 798 does not exist (ApctlThread deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-04-06 __KernelStopThread: thread 798 does not exist (ApctlThread stopped)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-05-16 UI scissor out of bounds in GameSettingsScreen: 280,0-1262,720 / 1459,720
Dragon Ball Z Shin Budokai v1.14.4-1199-gc1026941f 2023-04-03 MFIC instruction hit (70020024) at 0896d2c8
Dragon Ball Z Shin Budokai v1.13.2 2023-04-03 Unknown GetPointerWrite 0a0049ee PC 08925bf4 LR 08925bfc
Dragon Ball Z Shin Budokai v1.14.4 2023-04-02 __KernelStopThread: thread 324 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.1 2023-04-01 UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080
Dragon Ball Z Shin Budokai v1.14.1 2023-04-01 UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080
Dragon Ball Z Shin Budokai v1.14.1 2023-04-01 UI scissor out of bounds in GamePauseScreen: 2293,22-1067,585 / 1920,1080
Dragon Ball Z Shin Budokai v1.14.1 2023-04-01 UI scissor out of bounds in GamePauseScreen: 0,22-2258,585 / 1920,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-31 UI scissor out of bounds in GameSettingsScreen: 238,0-1307,721 / 1556,720
Dragon Ball Z Shin Budokai v1.14.4 2023-04-30 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Dragon Ball Z Shin Budokai v1.14.1 2023-03-28 UI scissor out of bounds in GamePauseScreen: 685,17-256,463 / 892,480
Dragon Ball Z Shin Budokai v1.14.4 2023-03-28 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 64x272
Dragon Ball Z Shin Budokai v1.14.4 2023-03-26 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
Dragon Ball Z Shin Budokai v1.14.4 2023-03-24 __KernelStopThread: thread 338 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-24 Software: Bad vertex address 00000000!
Dragon Ball Z Shin Budokai v1.14.4 2023-03-23 MFIC instruction hit (70020024) at 08826a54
Dragon Ball Z Shin Budokai v1.14.4 2023-03-22 MFIC instruction hit (70020024) at 08952930
Dragon Ball Z Shin Budokai v1.14 2023-03-21 UI scissor out of bounds in GameSettingsScreen: 385,0-1360,816 / 1632,816
Dragon Ball Z Shin Budokai v1.14.4 2023-03-19 WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.14.4 2023-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.15.4 2023-06-03 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
Dragon Ball Z Shin Budokai v1.15.4 2023-06-03 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-11 UI scissor out of bounds in SavedataScreen: 1955,492-0,118 / 1762,816
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-11 UI scissor out of bounds in SavedataScreen: 1955,368-0,118 / 1762,816
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-11 UI scissor out of bounds in SavedataScreen: 1955,243-0,118 / 1762,816
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-11 UI scissor out of bounds in SavedataScreen: 1955,119-0,118 / 1762,816
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-03-11 UI scissor out of bounds in SavedataScreen: 1815,492-0,118 / 1762,816