Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.11.3 2021-07-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
Dragon Ball Z Shin Budokai v1.11.3 2021-07-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
Dragon Ball Z Shin Budokai v1.11.3 2021-07-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
Dragon Ball Z Shin Budokai v1.11.3 2021-07-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692
Dragon Ball Z Shin Budokai v1.11.3 2021-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-07-13 WriteToHardware: Invalid address 0000041c near PC 08815bb8 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.3 2021-07-11 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Dragon Ball Z Shin Budokai v1.11.3 2021-07-10 __KernelStopThread: thread 640 does not exist
Dragon Ball Z Shin Budokai v1.10.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-07-11 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Dragon Ball Z Shin Budokai v1.11.3 2021-07-04 No DL ID available to enqueue
Dragon Ball Z Shin Budokai v1.11.3 2021-07-03 Unexpected mpeg first timestamp: ef492089022 / 16443584843810
Dragon Ball Z Shin Budokai v1.6.3-432-gfd6c3145d 2021-07-19 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.9.3-550-g56a1b6d03 2021-07-22 ReadFromHardware: Invalid address deadbeef near PC 0891bb84 LR 08818a88
Dragon Ball Z Shin Budokai v1.9.3-550-g56a1b6d03 2021-07-22 ReadFromHardware: Invalid address deadbecf near PC 088120b8 LR 0880f718
Dragon Ball Z Shin Budokai v1.11.3 2021-06-23 Unimplemented HLE function sceUtilityGetNetParam
Dragon Ball Z Shin Budokai v1.11.3 2021-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-06-23 MIPSCompileOp: Invalid instruction 63736964
Dragon Ball Z Shin Budokai v1.11.3 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-06-12 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
Dragon Ball Z Shin Budokai v1.11.3 2021-06-12 MIPSCompileOp: Invalid instruction 00010005
Dragon Ball Z Shin Budokai v1.11.3 2021-06-12 MIPSCompileOp: Invalid instruction 0101fa01
Dragon Ball Z Shin Budokai v1.11.3 2021-06-08 MFIC instruction hit (70020024) at 089d2e50
Dragon Ball Z Shin Budokai v1.10-6-g8ac4efd3c 2021-06-07 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884200
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884290
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 05b74c20
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e21050 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 055e9620
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e21040 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03883e00
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e21030 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03887d20
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e21010 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 0387e820
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884020
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20fd0 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 038f5120
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 065fa1e0
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20fc0 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 02a02780
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 MIPSCompileOp: Invalid instruction 00000041
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20fb0 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 02a3fd00
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 05718ba0
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f70 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 038815a0
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 029a0e80
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f5c in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 029c1040
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f58 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 02711a80
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884000
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f48 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f44 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884120
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f40 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03884100
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 0567f160
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 Jump to invalid address: 03881360
Dragon Ball Z Shin Budokai v1.11.3 2021-06-06 MIPSCompileOp: Invalid instruction 00010101
Dragon Ball Z Shin Budokai v1.9.3 2021-06-04 ReadFromHardware: Invalid address 0000000c near PC 088d45d0 LR 088d45d0
Dragon Ball Z Shin Budokai v1.11.3 2021-06-03 Could not setup streams, unexpected stream count: 768
Dragon Ball Z Shin Budokai v1.11.3 2021-06-02 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-06-01 Unknown GetPointer 00000028 PC 08812514 LR 0881251c
Dragon Ball Z Shin Budokai v1.11.3 2021-05-30 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
Dragon Ball Z Shin Budokai v1.8.0 2021-05-29 ReadFromHardware: Invalid address 11c74b24 near PC 11c74b24 LR 11c74b24
Dragon Ball Z Shin Budokai v1.8.0 2021-05-29 ReadFromHardware: Invalid address 11664164 near PC 11664164 LR 11664164
Dragon Ball Z Shin Budokai v1.10.3-268-g7ffc37eb7 2021-05-20 __KernelStopThread: thread 3832 does not exist
Dragon Ball Z Shin Budokai v1.11.3 2021-05-20 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Dragon Ball Z Shin Budokai v1.11.3 2021-05-16 Unknown GetPointer 00000000 PC 088c7444 LR 088cd160
Dragon Ball Z Shin Budokai v1.11.3 2021-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.11.3 2021-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.10.3 2021-05-14 80630011=sceAtracSetData(0, 08bd1dbc, 00000000): buffer too small
Dragon Ball Z Shin Budokai v1.11.3 2021-05-13 Unimplemented HLE function sceHprmRegisterCallback
Dragon Ball Z Shin Budokai v1.11.3 2021-05-13 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Dragon Ball Z Shin Budokai v1.11.3 2021-05-08 Unknown GetPointer 00000866 PC 088eb968 LR 088eb97c
Dragon Ball Z Shin Budokai v1.11.3 2021-04-30 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
Dragon Ball Z Shin Budokai v1.11.3 2021-05-03 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:146: 'outerProduct' : no matching overloaded function found ERROR: 0:146: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + p
Dragon Ball Z Shin Budokai v1.11.3 2021-04-28 sceKernelCreateThread(name=PGE Font): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.11.3 2021-04-28 MFIC instruction hit (70020024) at 0883de44
Dragon Ball Z Shin Budokai v1.11.3 2021-04-18 Unknown GetPointer 00000000 PC 088ef570 LR 088ee8f0
Dragon Ball Z Shin Budokai v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800
Dragon Ball Z Shin Budokai v1.10.3 2021-04-17 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477420
Dragon Ball Z Shin Budokai v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 3080
Dragon Ball Z Shin Budokai v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148425392