Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822f114, firstSym=0822ee1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822f0e8, firstSym=0822edc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822f098, firstSym=0822ed24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822f0a4, firstSym=0822ed3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822f090, firstSym=0822ed14, varData=00000000, extra=00000000
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089204
Dragon Ball Z Shin Budokai v1.11.3 2025-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 02a02ea0
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e9e0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba800
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e9c8 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba600
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e9c4 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e9c0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e9b0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e950 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba400
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e940 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038bae60
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e920 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba260
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e8f0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e8d0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba200
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba460
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e8a0 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 03eec400
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038baaa0
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e870 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e860 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e85c in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e858 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038ba900
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e848 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038baa80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e844 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038baa60
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Branch in Jump delay slot at 08e2e840 in block starting at 08e21d80
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038baa00
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 038d5320
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-10-19 Jump to invalid address: 03ce8b60
Dragon Ball Z Shin Budokai v1.17.1 2025-10-16 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.17.1 2025-10-16 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.19.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:00000928 HWX C T Flat Cull #version 320 es // Driver: Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000928 HWX C T Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.19.3 2025-09-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G71 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 175,0-738,481 / 480,921
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 175,0-798,480 / 921,480
Dragon Ball Z Shin Budokai v1.11.3 2025-08-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2025-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Dragon Ball Z Shin Budokai v1.11.3 2025-08-21 WriteToHardware: Invalid address 0000006b near PC 08823dc4 LR 088237ac
Dragon Ball Z Shin Budokai v1.19.1 2025-07-31 sceKernelCreateThread(name=SceFont_Library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800
Dragon Ball Z Shin Budokai v1.19.3 2025-07-29 Error in shader compilation: info: (unknown reason) 00000000:00000002 THR #version 310 es // Driver: Mali-T860 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-22 UI scissor out of bounds in MainScreen: 490,10-300,470 / 480,800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-07-17 UI scissor out of bounds in GameSettingsScreen: 294,0-1224,720 / 1410,720
Dragon Ball Z Shin Budokai v1.19.2 2025-07-31 sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.3 2025-09-21 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.19.2 2025-07-19 sceKernelCreateThread(name=sceSAScore): unsupported attributes 00000006, ignoring
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-07-11 UI scissor out of bounds in GameSettingsScreen: 280,0-1263,720 / 1460,720
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 0,20-255,780 / 800,480
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 WriteToHardware: Invalid address 00000006 near PC 088cd220 LR 088cbcc4
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 ReadFromHardware: Invalid address 00000006 near PC 088cd154 LR 088cd160
Dragon Ball Z Shin Budokai v1.14.4 2025-07-07 ReadFromHardware: Invalid address 00000000 near PC 088cd154 LR 088cd160
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-06-29 Unimplemented HLE function sceNetInetSelect
Dragon Ball Z Shin Budokai v1.17.1-334-g1786a4ddb 2025-06-29 Unimplemented HLE function sceNetInetInetAddr
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-28 UI scissor out of bounds in RemoteISOSettingsScreen: 0,0-1558,720 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-28 UI scissor out of bounds in GameSettingsScreen: 350,0-1929,1080 / 2175,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in GameSettingsScreen: 262,0-1280,721 / 1555,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1709,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1709,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1583,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1583,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1670,191-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-22 UI scissor out of bounds in SavedataScreen: 1670,93-0,93 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-12 UI scissor out of bounds in GameSettingsScreen: 256,0-1275,720 / 1543,719
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,288-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,191-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1726,93-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,581-0,34 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,483-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,386-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,288-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,191-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in SavedataScreen: 1744,93-0,93 / 1557,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-06-10 UI scissor out of bounds in GameSettingsScreen: 238,0-1273,721 / 1522,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-26 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-27 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,308-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,204-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1642,100-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,308-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,204-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-23 UI scissor out of bounds in SavedataScreen: 1720,100-0,99 / 1520,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-16 UI scissor out of bounds in GameSettingsScreen: 385,0-1953,1080 / 2226,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-09 __KernelStopThread: thread 306 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2025-05-03 UI scissor out of bounds in SavedataScreen: 1657,516-0,92 / 1536,720