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| Game title |
Version |
Latest Report |
Message |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| EA FC - GASPER AS7 |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| eFootball Chelito 19 |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| eFootball Chelito 19 |
v1.20.4-479-gd82b795f6a |
2026-07-12 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| eFootball 2026 |
v1.20.4-479-gd82b795f6a |
2026-07-12 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| EA SPORTS FC26 |
v1.20.4-479-gd82b795f6a |
2026-07-12 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-479-gd82b795f6a |
2026-07-11 |
Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision
0:22: L0002: Undeclared variable 'gl_FragDepth'
40180000:00000002 Tex TFuncMod FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:00000002 Tex TFuncMod FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-479-gd82b795f6a |
2026-07-11 |
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
40182982:00000002 Tex ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40182982:00000002 Tex ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec3 u_blendFixB;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
v.rgb = v.rgb * splat3(v.a * 2.0);
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-479-gd82b795f6a |
2026-07-11 |
Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision
0:27: L0002: Undeclared variable 'gl_FragDepth'
40181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
v.rgb = v.rgb * splat3(v.a * 2.0);
v.a *= 2.0;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-479-gd82b795f6a |
2026-07-11 |
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
40181d83:00000002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40181d83:00000002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
v.rgb = v.rgb * splat3(v.a * 2.0);
v.a *= 2.0;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| MX vs. ATV Untamed |
v1.20.4-479-gd82b795f6a |
2026-07-10 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| eFootball 2027 By T. Bendezu |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| EA FC - GASPER AS7 |
v1.9.4 |
2026-07-13 |
Savedata version requested: 3 |
| eFootball 2027 By T. Bendezu |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| eFootball WORLD CUP 2026 ST PATCH |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| eFootball WORLD CUP 2026 ST PATCH |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| eFootball WORLD CUP 2026 ST PATCH |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| eFootball 2026 |
v1.9.4 |
2026-07-13 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| RZKFootball26 JRplay - Rizzkiik (Bundesliga) |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| EA SPORTS FC26 |
v1.9.4 |
2026-07-13 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| Grand Theft Auto: Vice City Stories |
v1.20.4-479-gd82b795f6a |
2026-07-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6680, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Vice City Stories |
v1.20.4-479-gd82b795f6a |
2026-07-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| Tom Clancy's Ghost Recon® Predator |
v1.20.4-479-gd82b795f6a |
2026-07-09 |
Can't draw: No current render step. Step count: 0 |
| MX vs. ATV Untamed |
v1.20.4-479-gd82b795f6a |
2026-07-13 |
Rendering to framebuffer offset at 04000000 +256x0 (stride 1024) |
| eFootball PES 2021 By GABRIEL |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| UFC® Undisputed™ 2010 |
v1.9.4 |
2026-07-14 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
| METAL SLUG Anthology |
v1.9.4 |
2026-07-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-07-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-07-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2026-07-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2026-07-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| WWE'12 |
v1.9.4 |
2026-07-14 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
| Gran Turismo® |
v1.9.4 |
2026-07-13 |
VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |