Recent logs - v1.20.4-479-gd82b795f6a

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Game title Version Latest Report Message
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.20.4-479-gd82b795f6a 2026-07-13 sceDisplayWaitVblankCB: could not find waiting thread info.
EA FC - GASPER AS7 v1.20.4-479-gd82b795f6a 2026-07-13 sceDisplayWaitVblankCB: could not find waiting thread info.
eFootball Chelito 19 v1.20.4-479-gd82b795f6a 2026-07-13 sceDisplayWaitVblankCB: could not find waiting thread info.
eFootball Chelito 19 v1.20.4-479-gd82b795f6a 2026-07-12 sceDisplayWaitVblankCB: could not find waiting thread info.
eFootball 2026 v1.20.4-479-gd82b795f6a 2026-07-12 sceDisplayWaitVblankCB: could not find waiting thread info.
EA SPORTS FC26 v1.20.4-479-gd82b795f6a 2026-07-12 sceDisplayWaitVblankCB: could not find waiting thread info.
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-479-gd82b795f6a 2026-07-11 Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision 0:22: L0002: Undeclared variable 'gl_FragDepth' 40180000:00000002 Tex TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:00000002 Tex TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-479-gd82b795f6a 2026-07-11 Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 40182982:00000002 Tex ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40182982:00000002 Tex ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec3 u_blendFixB; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-479-gd82b795f6a 2026-07-11 Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision 0:27: L0002: Undeclared variable 'gl_FragDepth' 40181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Dragon Ball Z: Tenkaichi Tag Team v1.20.4-479-gd82b795f6a 2026-07-11 Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 40181d83:00000002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40181d83:00000002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
MX vs. ATV Untamed v1.20.4-479-gd82b795f6a 2026-07-10 sceDisplayWaitVblankCB: could not find waiting thread info.
eFootball 2027 By T. Bendezu v1.20.4-479-gd82b795f6a 2026-07-13 sceDisplayWaitVblankCB: could not find waiting thread info.
EA FC - GASPER AS7 v1.9.4 2026-07-13 Savedata version requested: 3
eFootball 2027 By T. Bendezu v1.9.4 2026-07-14 Savedata version requested: 3
eFootball WORLD CUP 2026 ST PATCH v1.20.4-479-gd82b795f6a 2026-07-13 sceDisplayWaitVblankCB: could not find waiting thread info.
eFootball WORLD CUP 2026 ST PATCH v1.20.4-479-gd82b795f6a 2026-07-13 PerformMemorySet with invalid range: 041a2980, size 1016087030
eFootball WORLD CUP 2026 ST PATCH v1.9.4 2026-07-14 Savedata version requested: 3
eFootball 2026 v1.9.4 2026-07-13 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-07-14 Savedata version requested: 3
RZKFootball26 JRplay - Rizzkiik (Bundesliga) v1.9.4 2026-07-14 Savedata version requested: 3
EA SPORTS FC26 v1.9.4 2026-07-13 Savedata version requested: 3
EA-Sports FC Lop-Play v1.20.4-479-gd82b795f6a 2026-07-13 PerformMemorySet with invalid range: 041a2980, size 1016087030
EA-Sports FC Lop-Play v1.9.4 2026-07-14 Savedata version requested: 3
Grand Theft Auto: Vice City Stories v1.20.4-479-gd82b795f6a 2026-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6680, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.20.4-479-gd82b795f6a 2026-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2026-07-14 Savedata version requested: 3
Tom Clancy's Ghost Recon® Predator v1.20.4-479-gd82b795f6a 2026-07-09 Can't draw: No current render step. Step count: 0
MX vs. ATV Untamed v1.20.4-479-gd82b795f6a 2026-07-13 Rendering to framebuffer offset at 04000000 +256x0 (stride 1024)
eFootball PES 2021 By GABRIEL v1.9.4 2026-07-14 Savedata version requested: 3
UFC® Undisputed™ 2010 v1.9.4 2026-07-14 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
METAL SLUG Anthology v1.9.4 2026-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2026-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2026-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2026-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2026-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE'12 v1.9.4 2026-07-14 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Gran Turismo® v1.9.4 2026-07-13 VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2