Message #2791772 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Dragon Ball Z Shin Budokai (ULUS10081_1.02)

Error in shader compilation: info: 0:14: P0004: High precision not supported, instead compiling high precision as medium precision
0:15: L0002: Undeclared variable 'gl_FragDepth'

40180000:00000000 FragDepthClamp 
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:00000000 FragDepthClamp 
 varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying vec2 v_zw;
void main() {
  vec4 v = v_color0;
  gl_FragColor = v;
  highp float projZ = v_zw.x / v_zw.y;
  gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}

Status: new. 2 hits from 2026-11-12 16:42:38 to 2026-11-12 17:51:30 UTC. Message #2791772.

Individual reports are stored since 2026-11-12, the newest 100 per message (2 stored for this one). Older hits only exist as the counters above. Hover a cell for details.

Time (UTC)VersionSystemDeviceGPUCPUPlayedPerfStateFirmware / fileSettings
2026-11-12 17:51:30v1.20.4-479-gd82b795f6aAndroidARMhi3751, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVtest. (ticks): 21m 26s55.6 / 55.6
1280x720
yes4 changed
2026-11-12 16:42:38v1.20.4-479-gd82b795f6aAndroidARMhi3751, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVtest. (ticks): 28m 21s53.8 / 53.8
1280x720
yes4 changed