Message #2791830 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: RESISTANCE® ~報復の刻~ (UCJS10090_1.00)

Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision
0:27: L0002: Undeclared variable 'gl_FragDepth'

50180000:00200002 Tex LM TFuncMod FragDepthClamp 
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50180000:00200002 Tex LM TFuncMod FragDepthClamp 
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
 varying lowp vec4 v_color0;
 varying lowp vec3 v_color1;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t + s;
  v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  gl_FragColor = v;
  highp float projZ = v_zw.x / v_zw.y;
  gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}

Status: new. 1 hits from 2026-11-13 00:48:04 to 2026-11-13 00:48:04 UTC. Message #2791830.

Individual reports are stored since 2026-11-12, the newest 100 per message (1 stored for this one). Older hits only exist as the counters above. Hover a cell for details.

Time (UTC)VersionSystemDeviceGPUCPUPlayedPerfStateFirmware / fileSettings
2026-11-13 00:48:04v1.20.4-479-gd82b795f6aAndroidARMhi3751, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVtest. (ticks): 4m 52s8.1 / 8.1
1280x720
nodefaults