Recent logs - RESISTANCE® ~報復の刻~

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Game title Version Latest Report Message
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-21 __KernelStopThread: thread 453 does not exist
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-18 Vertices without position found: (00c00008) P: s8 C: ? (through) (size: 3)
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-18 Vertices without position found: (00600023) P: s8 N: s8 T: f (size: 16)
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-18 Vertices without position found: (00220018) P: s8 C: 4444 (size: 6)
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-18 Vertices without position found: (00200034) P: s8 N: s8 C: 5551 (size: 8)
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-18 Vertices without position found: (00000019) P: s8 C: 4444 T: u8 (size: 8)
RESISTANCE® ~報復の刻~ v1.9.0 2022-06-12 Unknown GE command : fe744601
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-11 Unknown GE command : 52414253
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-11 80631003=sceAtracSetAA3DataAndGetID(09c12380, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-11 Could not setup streams, unexpected stream count: 61607
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-11 Unexpected mpeg first timestamp: 10000084f0 / 68719510768
RESISTANCE® ~報復の刻~ v1.5.4 2022-06-11 WriteToHardware: Invalid address 00000010 near PC 08b266e0 LR 08b26718
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-10 Could not setup streams, unexpected stream count: 8482
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-10 Unknown GetPointer 18bacd10 PC 0888e5d8 LR 08bfb8e4
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
RESISTANCE® ~報復の刻~ v1.12.3 2022-06-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
RESISTANCE® ~報復の刻~ v1.4 2022-05-29 sceDmacMemcpy(dest=04000000, src=09e1dcb0, size=557056): overlapping read
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-28 Bad bounding box data: fd1000
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-23 Unknown GetPointer 2561e588 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-22 Unexpected mpeg first timestamp: 100000a47f / 68719518847
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-17 Unexpected mpeg first timestamp: 45b0a090000 / 4789056897024
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-17 Unexpected mpeg first timestamp: 4540a090000 / 4758992125952
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-17 Could not setup streams, unexpected stream count: 16457
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-17 Unexpected mpeg first timestamp: 1000001472 / 68719481970
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-17 Unexpected mpeg first timestamp: 100000f4ef / 68719539439
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-16 Could not setup streams, unexpected stream count: 45246
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-16 Unexpected mpeg first timestamp: 1000006440 / 68719502400
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-16 Unknown GetPointer 2516bdc8 PC 08b51ff8 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-14 Unknown GetPointer 1b1720f8 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-14 80631003=sceAtracSetAA3DataAndGetID(09c5dbc0, 00008800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 Branch in JumpReg delay slot at 0881c088 in block starting at 0881c070
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 Branch in JumpReg delay slot at 0881c088 in block starting at 0881c060
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe44, pos=0, access=1, data=1, text=1
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09be7f80, 00004000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09c58b80, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09c2a500, 00002000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09c69400, 0000a000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09c603c0, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(09007140, 0000c800, 00e2e800, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 80631003=sceAtracSetAA3DataAndGetID(0909a580, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-13 Could not setup streams, unexpected stream count: 57709
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-12 Could not setup streams, unexpected stream count: 57344
RESISTANCE® ~報復の刻~ v1.12.3 2022-05-12 Unknown GetPointer 00000000 PC 08c2f15c LR 08c2f170
RESISTANCE® ~報復の刻~ v1.12.2 2022-05-11 Unknown GetPointer 00000000 PC 08b50d38 LR 08b50d58
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-07 Bad bounding box data: 2f42fd
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Unknown GE command : 4e614c50
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Video out requested, not supported: mode=0 size=512,272
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Unknown syscall in known module 'sceNpService': 0x78802d5f
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Unknown syscall in known module 'sceNpService': 0x268c009d
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Unknown syscall in known module 'sceNpService': 0x1da3e950
RESISTANCE® ~報復の刻~ v1.9.0 2022-05-01 Unknown syscall in known module 'sceNpService': 0x168b8de5
RESISTANCE® ~報復の刻~ v1.11.3 2022-04-28 Bad vertex address 0d02de1d!
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
RESISTANCE® ~報復の刻~ v1.11.3 2022-04-28 __KernelStopThread: thread 416 does not exist
RESISTANCE® ~報復の刻~ v1.12.3-1084-g89ce53db4 2022-04-27 Unexpected mpeg first timestamp: 85612094b49 / 9165762808649
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-24 Unknown GetPointer 281c57f8 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-24 Vertices without position found: (0015467d) P: s8 N: f C: 8888 T: u8 W: f (6x) Morph: 6 (size: 32)
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-24 VTYPE with morph used: THRU=0 TC=1 COL=7 POS=0 NRM=3 WT=3 NW=6 IDX=0 MC=6
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-24 Unknown GE command : fbbab500
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-24 Unknown GetPointer 27fb33a8 PC 08b52814 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-23 Unknown GetPointer 0d05a938 PC 08be51dc LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-22 Unknown GetPointer 00000000 PC 0896a1d4 LR 0896a1f8
RESISTANCE® ~報復の刻~ v1.11.3 2022-04-20 Unknown GE command : 1111111d
RESISTANCE® ~報復の刻~ v1.11.3 2022-04-20 Unknown GetPointer 28971f88 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-17 Unexpected mpeg first timestamp: d671a090000 / 14736469590016
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-16 Could not setup streams, unexpected stream count: 28928
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-16 BJUMP to illegal address 0b023340 - ignoring! data=020043
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-10 Unexpected mpeg first timestamp: 7671a090000 / 8139399823360
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-08 Unexpected mpeg first timestamp: ca210090000 / 13890193260544
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-08 __KernelStopThread: thread 445 does not exist
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-05 Unknown GetPointer 26569f58 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-04-04 Unknown GetPointer 25f9cce8 PC 08c3899c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.9.0 2022-04-02 Bad bounding box data: 222ffd
RESISTANCE® ~報復の刻~ v1.11.3 2022-03-25 Unknown GetPointer 22f9cce8 PC 08b52814 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.3 2022-03-25 MIPSCompileOp: Invalid instruction 4044c900
RESISTANCE® ~報復の刻~ v1.11.3 2022-03-25 MIPSCompileOp: Invalid instruction 9fdd5d62
RESISTANCE® ~報復の刻~ v1.11.3 2022-03-25 MIPSCompileOp: Invalid instruction b2000000
RESISTANCE® ~報復の刻~ v1.9.0 2022-03-24 Unknown GE command : febf8d83
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-23 Unknown GetPointer 2891a318 PC 08c3899c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-18 Unknown GetPointer ebffa938 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-18 ReadFromHardware: Invalid address 2bffa93c near PC 08be51dc LR 08ca2aac
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-18 Unknown GE command : 35070f21
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Unknown GE command : 4f081328
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Vertices without position found: (01221222) P: s8 N: s8 T: u16 W: u8 (1x) I: u16 (size: 12)
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Unknown GE command : 34b4afae
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Unknown GE command : febaeacd
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Unknown GE command : 52071125
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 D3D error in shader compilation: info: D:\ppsspp_win (2)\[email protected](77,16-55): error X4505: maximum temp register index exceeded D:\ppsspp_win (2)\[email protected](77,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; Out.v_color0 = clamp(lightSum0, 0.0, 1.0); Out.v_color1 = clamp(lightSum1, 0.0, 1.0); Out.v_tex
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 Unexpected mpeg first timestamp: df27dbfb58e / 15335142962574
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 D3D error in shader compilation: info: D:\ppsspp_win (2)\[email protected](150,16-55): error X4505: maximum temp register index exceeded D:\ppsspp_win (2)\[email protected](150,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec4 color0 : COLOR0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec4 color0 = In.color0; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 D3D error in shader compilation: info: D:\ppsspp_win (2)\[email protected](100,16-55): error X4505: maximum temp register index exceeded D:\ppsspp_win (2)\[email protected](100,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), t
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-17 D3D error in shader compilation: info: D:\ppsspp_win (2)\[email protected](152,16-55): error X4505: maximum temp register index exceeded D:\ppsspp_win (2)\[email protected](152,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec4 color0 : COLOR0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec4 color0 = In.color0; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { l
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-16 D3D error in shader compilation: info: D:\ppsspp_win (2)\[email protected](100,16-55): error X4505: maximum temp register index exceeded D:\ppsspp_win (2)\[email protected](100,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), t
RESISTANCE® ~報復の刻~ v1.10-6-g8ac4efd3c 2022-03-14 Could not setup streams, unexpected stream count: 37355
RESISTANCE® ~報復の刻~ v1.10-6-g8ac4efd3c 2022-03-14 Unexpected mpeg first timestamp: 30b11090100 / 3346065326336
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-13 Unknown GE command : effd7000
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-12 Unknown GetPointer 0d1b74d8 PC 08c9f994 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.3 2022-03-12 Unknown GE command : 35fd0901