Recent logs - RESISTANCE® ~報復の刻~

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Game title Version Latest Report Message
RESISTANCE® ~報復の刻~ v1.16.5 2023-10-02 Unknown GetPointerWrite 25171f78 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.10 2023-09-23 Unknown GE command : 35141b22
RESISTANCE® ~報復の刻~ v1.10 2023-09-23 Unknown GE command : 4e242f3c
RESISTANCE® ~報復の刻~ v1.16.2 2023-09-21 Unknown GetPointerWrite 26f9cce8 PC 08c3899c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.16.1 2023-09-20 Unknown GetPointerWrite 261705a8 PC 08c891d8 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.3 2023-09-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-11 __KernelStopThread: thread 448 does not exist (ApctlThread deleted)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-08 Unknown GetPointerWrite 0af9cce8 PC 08b52814 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.3 2023-09-05 Unknown GetPointer 1af9ce78 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.3 2023-09-05 Unknown GetPointer 2790df68 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (1220000c) P: ? C: ? (size: 3)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (00300003) P: ? T: f Morph: 5 (size: 60)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (00200004) P: ? C: ? (size: 3)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (04200006) P: ? C: ? T: u16 (size: 4)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (00200006) P: ? C: ? T: u16 (size: 4)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (04400007) P: ? C: ? T: f (size: 4)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (00400007) P: ? C: ? T: f (size: 4)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (0460001e) P: ? C: 8888 T: u16 (size: 12)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (0060001e) P: ? C: 8888 T: u16 (size: 12)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Vertices without position found: (0040000c) P: ? C: ? (size: 3)
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Drawing region rate add non-zero: 04f5, 013f of 0003, 0000
RESISTANCE® ~報復の刻~ v1.15.4 2023-09-03 Unknown GE command : 34100009
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-28 Could not setup streams, unexpected stream count: 41370
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-28 Unexpected mpeg first timestamp: 1000009424 / 68719514660
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-24 Unknown GetPointerWrite 0d1e43e8 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Unexpected mpeg first timestamp: 36412090000 / 3728334192640
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Unexpected mpeg first timestamp: e0f0a090000 / 15457755660288
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Unexpected mpeg first timestamp: 88709090000 / 9376065191936
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c45fc0, 00003800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c4f900, 00008800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c58b40, 00004000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c4fb00, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c19640, 00002000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c5bcc0, 0000a000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09c52c80, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 80631003=sceAtracSetAA3DataAndGetID(09098640, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Could not setup streams, unexpected stream count: 61960
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Unexpected mpeg first timestamp: 1000004468 / 68719494248
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 WriteToHardware: Invalid address 00000010 near PC 08c9e7ec LR 08c9e8dc
RESISTANCE® ~報復の刻~ v1.11.3-111-g047f84d5e 2023-08-22 Could not setup streams, unexpected stream count: 677
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 Unexpected mpeg first timestamp: f18cf090000 / 16599227105280
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 sceDmacMemcpy(dest=04088000, src=09d83cb0, size=557056): overlapping read
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 Unexpected mpeg first timestamp: bddc3090000 / 13047087824896
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 sceDmacMemcpy(dest=04000000, src=09c73c80, size=557056): overlapping read
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-20 Could not setup streams, unexpected stream count: 41114
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 Could not setup streams, unexpected stream count: 8377
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-21 Unexpected mpeg first timestamp: 100000945e / 68719514718
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-19 Could not setup streams, unexpected stream count: 8604
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-13 WriteToHardware: Invalid address 00000010 near PC 088ccc80 LR 088ccc10
RESISTANCE® ~報復の刻~ v1.15.3 2023-08-13 Could not setup streams, unexpected stream count: 12457
RESISTANCE® ~報復の刻~ v1.12.3 2023-08-13 D3D error in shader compilation: info: F:\Emulator\PSP\Shader@0x0000018C35305510(100,16-55): error X4505: maximum temp register index exceeded F:\Emulator\PSP\Shader@0x0000018C35305510(100,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLig
RESISTANCE® ~報復の刻~ v1.14.4 2023-08-12 Imm vertex used secondary color
RESISTANCE® ~報復の刻~ v1.14.4 2023-08-12 Bad vertex address 00ce2ce2!
RESISTANCE® ~報復の刻~ v1.14.4 2023-08-12 Unknown GE command : ede70000
RESISTANCE® ~報復の刻~ v1.14.4 2023-08-12 sceDmacMemcpy(dest=04088000, src=09d964a0, size=557056): overlapping read
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-08 Unexpected mpeg first timestamp: 1000000441 / 68719477825
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-08 Unknown GetPointerWrite 0d05a938 PC 08be51dc LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.4 2023-08-05 Unknown GetPointerWrite 1902cce8 PC 08b52814 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-27 Unexpected mpeg first timestamp: 8f141bfe6a4 / 9832283236004
RESISTANCE® ~報復の刻~ v1.15.4 2023-07-26 Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)!
RESISTANCE® ~報復の刻~ v1.15.4 2023-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RESISTANCE® ~報復の刻~ v1.12.3 2023-07-24 ReadFromHardware: Invalid address 000002b0 near PC 08c6e228 LR 08b4c5e8
RESISTANCE® ~報復の刻~ v1.12.3 2023-07-24 Unknown GetPointer 1affaac8 PC 08be51dc LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.4 2023-07-21 WriteToHardware: Invalid address 00000010 near PC 08bb2fe0 LR 08bb427c
RESISTANCE® ~報復の刻~ v1.9.0 2023-07-19 MIPSCompileOp: Invalid instruction 41114414
RESISTANCE® ~報復の刻~ v1.9.0 2023-07-19 MIPSCompileOp: Invalid instruction ccecca89
RESISTANCE® ~報復の刻~ v1.9.0 2023-07-19 An uneaten prefix at end of block: 041ada28
RESISTANCE® ~報復の刻~ v1.14.4 2023-07-14 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 Could not setup streams, unexpected stream count: 8463
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 Unexpected mpeg first timestamp: 100000e45d / 68719535197
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 ReadFromHardware: Invalid address 01ffb160 near PC 08ca276c LR 08ca276c
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 Unknown GetPointerWrite 01ffa938 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 WriteToHardware: Invalid address 0000004c near PC 08903c5c LR 08903c5c
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 ReadFromHardware: Invalid address 0000004e near PC 08903e44 LR 08903e54
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 WriteToHardware: Invalid address 0000000c near PC 08903df8 LR 08903e44
RESISTANCE® ~報復の刻~ v1.15.3 2023-07-09 ReadFromHardware: Invalid address 03a23e4d near PC 08ca1c38 LR 08ca1c38
RESISTANCE® ~報復の刻~ v1.15.4 2023-06-27 Unknown GetPointerWrite 0a1cb678 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.3 2023-06-25 Unexpected mpeg first timestamp: f3812094b49 / 16733495184201
RESISTANCE® ~報復の刻~ v1.14.4 2023-06-21 Unknown GetPointerWrite 26569cd8 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.15.4 2023-06-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot =
RESISTANCE® ~報復の刻~ v1.15.4 2023-06-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u
RESISTANCE® ~報復の刻~ v1.8.0 2023-06-06 Unknown GE command : 4e3a5065
RESISTANCE® ~報復の刻~ v1.15.4 2023-06-21 Unknown GE command : 522c3a49
RESISTANCE® ~報復の刻~ v1.14.1 2023-06-01 ReadFromHardware: Invalid address 2a000084 near PC 08b909cc LR 08b909c4
RESISTANCE® ~報復の刻~ v1.14.1 2023-06-01 ReadFromHardware: Invalid address 10080000 near PC 08c30988 LR 08c309b0
RESISTANCE® ~報復の刻~ v1.14.1 2023-06-01 WriteToHardware: Invalid address 1166661c near PC 08cd67f0 LR 08cd67b8
RESISTANCE® ~報復の刻~ v1.14.1 2023-06-01 ReadFromHardware: Invalid address 1166661c near PC 08cd67e0 LR 08cd67b8
RESISTANCE® ~報復の刻~ v1.14.1 2023-06-01 Unknown GetPointerWrite 2879cce8 PC 08cd674c LR 08cd6754
RESISTANCE® ~報復の刻~ v1.9.4 2023-05-28 Bad bounding box data: 0e2f43
RESISTANCE® ~報復の刻~ v1.15.4 2023-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
RESISTANCE® ~報復の刻~ v1.15.4 2023-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
RESISTANCE® ~報復の刻~ v1.15.2 2023-05-20 Unknown GE command : 29081329
RESISTANCE® ~報復の刻~ v1.15.2 2023-05-20 Unknown GE command : fe2b5474
RESISTANCE® ~報復の刻~ v1.15.3 2023-05-20 Unknown GetPointerWrite 0d1d8388 PC 08ca31e0 LR 08cd6754
RESISTANCE® ~報復の刻~ v1.12.2 2023-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
RESISTANCE® ~報復の刻~ v1.12.2 2023-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
RESISTANCE® ~報復の刻~ v1.15.3 2023-05-18 Could not setup streams, unexpected stream count: 33104
RESISTANCE® ~報復の刻~ v1.15.3 2023-05-14 Unknown GetPointerWrite 1fb1cd10 PC 08bfb894 LR 08bfb8e4
RESISTANCE® ~報復の刻~ v1.15.3 2023-05-14 Unknown GetPointerWrite 1fb1cd10 PC 0888e5d8 LR 08bfb8e4