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Game title |
Version |
Latest Report |
Message |
RESISTANCE® ~報復の刻~ |
v1.16.5 |
2023-10-02 |
Unknown GetPointerWrite 25171f78 PC 08ca31e0 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.10 |
2023-09-23 |
Unknown GE command : 35141b22 |
RESISTANCE® ~報復の刻~ |
v1.10 |
2023-09-23 |
Unknown GE command : 4e242f3c |
RESISTANCE® ~報復の刻~ |
v1.16.2 |
2023-09-21 |
Unknown GetPointerWrite 26f9cce8 PC 08c3899c LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.16.1 |
2023-09-20 |
Unknown GetPointerWrite 261705a8 PC 08c891d8 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.11.3 |
2023-09-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-11 |
__KernelStopThread: thread 448 does not exist (ApctlThread deleted) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-08 |
Unknown GetPointerWrite 0af9cce8 PC 08b52814 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.11.3 |
2023-09-05 |
Unknown GetPointer 1af9ce78 PC 08cd674c LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.11.3 |
2023-09-05 |
Unknown GetPointer 2790df68 PC 08cd674c LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (1220000c) P: ? C: ? (size: 3) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (00300003) P: ? T: f Morph: 5 (size: 60) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (00200004) P: ? C: ? (size: 3) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (04200006) P: ? C: ? T: u16 (size: 4) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (00200006) P: ? C: ? T: u16 (size: 4) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (04400007) P: ? C: ? T: f (size: 4) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (00400007) P: ? C: ? T: f (size: 4) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (0460001e) P: ? C: 8888 T: u16 (size: 12) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (0060001e) P: ? C: 8888 T: u16 (size: 12) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Vertices without position found: (0040000c) P: ? C: ? (size: 3) |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Drawing region rate add non-zero: 04f5, 013f of 0003, 0000 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-09-03 |
Unknown GE command : 34100009 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-28 |
Could not setup streams, unexpected stream count: 41370 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-28 |
Unexpected mpeg first timestamp: 1000009424 / 68719514660 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-24 |
Unknown GetPointerWrite 0d1e43e8 PC 08ca31e0 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Unexpected mpeg first timestamp: 36412090000 / 3728334192640 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Unexpected mpeg first timestamp: e0f0a090000 / 15457755660288 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Unexpected mpeg first timestamp: 88709090000 / 9376065191936 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c45fc0, 00003800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c4f900, 00008800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c58b40, 00004000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c4fb00, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c19640, 00002000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c5bcc0, 0000a000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09c52c80, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
80631003=sceAtracSetAA3DataAndGetID(09098640, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Could not setup streams, unexpected stream count: 61960 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Unexpected mpeg first timestamp: 1000004468 / 68719494248 |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
WriteToHardware: Invalid address 00000010 near PC 08c9e7ec LR 08c9e8dc |
RESISTANCE® ~報復の刻~ |
v1.11.3-111-g047f84d5e |
2023-08-22 |
Could not setup streams, unexpected stream count: 677 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
Unexpected mpeg first timestamp: f18cf090000 / 16599227105280 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
sceDmacMemcpy(dest=04088000, src=09d83cb0, size=557056): overlapping read |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
Unexpected mpeg first timestamp: bddc3090000 / 13047087824896 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
sceDmacMemcpy(dest=04000000, src=09c73c80, size=557056): overlapping read |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-20 |
Could not setup streams, unexpected stream count: 41114 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
Could not setup streams, unexpected stream count: 8377 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-21 |
Unexpected mpeg first timestamp: 100000945e / 68719514718 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-19 |
Could not setup streams, unexpected stream count: 8604 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-13 |
WriteToHardware: Invalid address 00000010 near PC 088ccc80 LR 088ccc10 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-08-13 |
Could not setup streams, unexpected stream count: 12457 |
RESISTANCE® ~報復の刻~ |
v1.12.3 |
2023-08-13 |
D3D error in shader compilation: info: F:\Emulator\PSP\Shader@0x0000018C35305510(100,16-55): error X4505: maximum temp register index exceeded
F:\Emulator\PSP\Shader@0x0000018C35305510(100,12-69): error X4505: maximum temp register index exceeded
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define ivec2 int2
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) vec3(x, x, x)
#define lowp
#define mediump
#define highp
#pragma warning( disable : 3571 )
mat4 u_proj : register(c0);
vec2 u_fogcoef : register(c18);
vec4 u_matambientalpha : register(c20);
mat3x4 u_world : register(c11);
mat3x4 u_view : register(c8);
vec4 u_uvscaleoffset : register(c17);
vec3 u_lightpos0 : register(c24);
vec3 u_lightambient0 : register(c48);
vec3 u_lightdiffuse0 : register(c40);
vec3 u_lightspecular0 : register(c44);
vec3 u_lightpos1 : register(c25);
vec3 u_lightatt1 : register(c33);
vec3 u_lightambient1 : register(c49);
vec3 u_lightdiffuse1 : register(c41);
vec3 u_lightspecular1 : register(c45);
vec3 u_lightpos2 : register(c26);
vec3 u_lightatt2 : register(c34);
vec3 u_lightdir2 : register(c30);
vec4 u_lightangle_spotCoef2 : register(c38);
vec3 u_lightambient2 : register(c50);
vec3 u_lightdiffuse2 : register(c42);
vec3 u_lightspecular2 : register(c46);
vec3 u_lightpos3 : register(c27);
vec3 u_lightatt3 : register(c35);
vec3 u_lightambient3 : register(c51);
vec3 u_lightdiffuse3 : register(c43);
vec3 u_lightspecular3 : register(c47);
vec4 u_ambient : register(c19);
vec3 u_matdiffuse : register(c21);
vec4 u_matspecular : register(c22);
vec3 u_matemissive : register(c23);
vec4 u_cullRangeMin : register(c80);
vec4 u_cullRangeMax : register(c81);
struct VS_IN {
vec2 texcoord : TEXCOORD0;
vec3 normal : NORMAL;
vec3 position : POSITION;
};
struct VS_OUT {
vec3 v_texcoord : TEXCOORD0;
vec4 v_color0 : COLOR0;
vec3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
vec4 gl_Position : POSITION;
};
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
VS_OUT main(VS_IN In) {
VS_OUT Out;
vec2 texcoord = In.texcoord;
vec3 normal = In.normal;
vec3 position = In.position;
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLig |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-08-12 |
Imm vertex used secondary color |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-08-12 |
Bad vertex address 00ce2ce2! |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-08-12 |
Unknown GE command : ede70000 |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-08-12 |
sceDmacMemcpy(dest=04088000, src=09d964a0, size=557056): overlapping read |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-08 |
Unexpected mpeg first timestamp: 1000000441 / 68719477825 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-08 |
Unknown GetPointerWrite 0d05a938 PC 08be51dc LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-08-05 |
Unknown GetPointerWrite 1902cce8 PC 08b52814 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-27 |
Unexpected mpeg first timestamp: 8f141bfe6a4 / 9832283236004 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-07-26 |
Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)! |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
RESISTANCE® ~報復の刻~ |
v1.12.3 |
2023-07-24 |
ReadFromHardware: Invalid address 000002b0 near PC 08c6e228 LR 08b4c5e8 |
RESISTANCE® ~報復の刻~ |
v1.12.3 |
2023-07-24 |
Unknown GetPointer 1affaac8 PC 08be51dc LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-07-21 |
WriteToHardware: Invalid address 00000010 near PC 08bb2fe0 LR 08bb427c |
RESISTANCE® ~報復の刻~ |
v1.9.0 |
2023-07-19 |
MIPSCompileOp: Invalid instruction 41114414 |
RESISTANCE® ~報復の刻~ |
v1.9.0 |
2023-07-19 |
MIPSCompileOp: Invalid instruction ccecca89 |
RESISTANCE® ~報復の刻~ |
v1.9.0 |
2023-07-19 |
An uneaten prefix at end of block: 041ada28 |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-07-14 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
Could not setup streams, unexpected stream count: 8463 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
Unexpected mpeg first timestamp: 100000e45d / 68719535197 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
ReadFromHardware: Invalid address 01ffb160 near PC 08ca276c LR 08ca276c |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
Unknown GetPointerWrite 01ffa938 PC 08cd674c LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
WriteToHardware: Invalid address 0000004c near PC 08903c5c LR 08903c5c |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
ReadFromHardware: Invalid address 0000004e near PC 08903e44 LR 08903e54 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
WriteToHardware: Invalid address 0000000c near PC 08903df8 LR 08903e44 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-07-09 |
ReadFromHardware: Invalid address 03a23e4d near PC 08ca1c38 LR 08ca1c38 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-06-27 |
Unknown GetPointerWrite 0a1cb678 PC 08ca31e0 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-06-25 |
Unexpected mpeg first timestamp: f3812094b49 / 16733495184201 |
RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-06-21 |
Unknown GetPointerWrite 26569cd8 PC 08ca31e0 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-06-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-06-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u |
RESISTANCE® ~報復の刻~ |
v1.8.0 |
2023-06-06 |
Unknown GE command : 4e3a5065 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-06-21 |
Unknown GE command : 522c3a49 |
RESISTANCE® ~報復の刻~ |
v1.14.1 |
2023-06-01 |
ReadFromHardware: Invalid address 2a000084 near PC 08b909cc LR 08b909c4 |
RESISTANCE® ~報復の刻~ |
v1.14.1 |
2023-06-01 |
ReadFromHardware: Invalid address 10080000 near PC 08c30988 LR 08c309b0 |
RESISTANCE® ~報復の刻~ |
v1.14.1 |
2023-06-01 |
WriteToHardware: Invalid address 1166661c near PC 08cd67f0 LR 08cd67b8 |
RESISTANCE® ~報復の刻~ |
v1.14.1 |
2023-06-01 |
ReadFromHardware: Invalid address 1166661c near PC 08cd67e0 LR 08cd67b8 |
RESISTANCE® ~報復の刻~ |
v1.14.1 |
2023-06-01 |
Unknown GetPointerWrite 2879cce8 PC 08cd674c LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.9.4 |
2023-05-28 |
Bad bounding box data: 0e2f43 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-05-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
RESISTANCE® ~報復の刻~ |
v1.15.4 |
2023-05-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
RESISTANCE® ~報復の刻~ |
v1.15.2 |
2023-05-20 |
Unknown GE command : 29081329 |
RESISTANCE® ~報復の刻~ |
v1.15.2 |
2023-05-20 |
Unknown GE command : fe2b5474 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-05-20 |
Unknown GetPointerWrite 0d1d8388 PC 08ca31e0 LR 08cd6754 |
RESISTANCE® ~報復の刻~ |
v1.12.2 |
2023-05-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
RESISTANCE® ~報復の刻~ |
v1.12.2 |
2023-05-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-05-18 |
Could not setup streams, unexpected stream count: 33104 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-05-14 |
Unknown GetPointerWrite 1fb1cd10 PC 08bfb894 LR 08bfb8e4 |
RESISTANCE® ~報復の刻~ |
v1.15.3 |
2023-05-14 |
Unknown GetPointerWrite 1fb1cd10 PC 0888e5d8 LR 08bfb8e4 |