Kind #970: Error in shader compilation: info: %s
%s
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Game: RESISTANCE® ~報復の刻~ (UCJS10090_1.00)
Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision
0:25: L0002: Undeclared variable 'gl_FragDepth'
40190000:0000d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40190000:0000d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
Status: new. 1 hits from 2026-11-13 00:48:04 to 2026-11-13 00:48:04 UTC. Message #2791831.
Individual reports are stored since 2026-11-12, the newest 100 per message (1 stored for this one). Older hits only exist as the counters above. Hover a cell for details.
| Time (UTC) | Version | System | Device | GPU | CPU | Played | Perf | State | Firmware / file | Settings |
|---|
| 2026-11-13 00:48:04 | v1.20.4-479-gd82b795f6a | Android | | ARM | hi3751, 4 cores, Half, Thumb, FastMult, EDSP, TLS, VFP, VFPv3, VFPv4, NEON, IDIVa, IDIVt | est. (ticks): 4m 52s | 8.1 / 8.1 1280x720 | no | | defaults |