Message #382805 - Using rendered CLUT for texture decode at %08x (%dx%dx%d)

Kind #785: Using rendered CLUT for texture decode at %08x (%dx%dx%d)

Game: Tales of Rebirth (ULJS00132_1.02)

Using rendered CLUT for texture decode at 04000000 (480x272x0)

Status: new. 6 hits from 2015-12-05 13:22:45 to 2016-01-08 07:30:45 UTC. Message #382805.

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