Message #403740 - Using rendered CLUT for texture decode at %08x (%dx%dx%d)

Kind #785: Using rendered CLUT for texture decode at %08x (%dx%dx%d)

Game: Wild Arms XF (ULUS10339_1.00)

Using rendered CLUT for texture decode at 04158000 (64x272x0)

Status: new. 1 hits from 2016-03-07 05:29:14 to 2016-03-07 05:29:14 UTC. Message #403740.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.