Recent logs - Wild Arms XF

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01010000:00000910 HWX T Tex Light: MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:28: L0001: Expected token ')', found 'identifier' 01010000:00000910 HWX T Tex Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01010000:00000910 HWX T Tex Light: MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:13: L0001: Expected token ')', found 'identifier' 00000000:00000000 #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000000 (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000018 C Tex Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:00000018 C Tex Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 40000000:00000018 C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader compilation: info: 0:13: L0001: Expected token ')', found 'identifier' 40000000:00000000 Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.6.3-492-g9fddfff66 2020-07-05 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00000000 Flat #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 40000000:00000000 Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Wild Arms XF v1.9.3 2020-07-01 80630006=sceAtracSetData(0, 08e9e980, 00002980): invalid RIFF header
Wild Arms XF v1.9.3 2020-07-01 80630006=sceAtracSetData(0, 08e9e980, 00001f38): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-27 80630006=sceAtracSetData(1, 08e9e980, 00001668): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-27 80630006=sceAtracSetData(1, 08e9e980, 00001f38): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-27 80630006=sceAtracSetData(1, 08e9e980, 00002518): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-27 80630006=sceAtracSetData(1, 08e9e980, 00002980): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-26 80630006=sceAtracSetData(1, 08eae980, 00002980): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-25 80630006=sceAtracSetData(0, 0881ce80, 00001dc0): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-23 80630006=sceAtracSetData(0, 08e9e980, 00002f60): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-23 80630006=sceAtracSetData(1, 08eae980, 00001f38): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-23 80630006=sceAtracSetData(0, 08e9e980, 00000aa8): invalid RIFF header
Wild Arms XF v1.6.3-492-g9fddfff66 2020-05-18 WriteToHardware: Invalid address 00000000 near PC 08925ff0 LR 08925ff0
Wild Arms XF v1.9.4 2020-03-27 Unknown GetPointer 00000000 PC 08a439a8 LR 08000030
Wild Arms XF v1.9.3-82-g90e91e24b 2019-10-19 __KernelStopThread: thread 575 does not exist
Wild Arms XF v1.9.4 2020-04-29 Unknown GetPointer 00000000 PC 0892402c LR 08000020
Wild Arms XF v1.7.5 2019-01-29 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1ea40
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 024407a0
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1cec0
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 07e1ce00
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 02440390
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1eb40
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 07e1d740
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 02940000
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 02924a34
Wild Arms XF v1.9.4 2020-04-10 MIPSCompileOp 69732720 failed
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1cee0
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 07e1d890
Wild Arms XF v1.9.4 2020-04-10 MIPSCompileOp: Invalid instruction 74756f20
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 02446f60
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 02439830
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 02917510
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 0242d100
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 02611b70
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 020d7fc0
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 07900000
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1d974
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 07e1ce80
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 078e0780
Wild Arms XF v1.9.4 2020-04-10 Jump to invalid address: 029249c0
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 0242fa60
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 07e1e950
Wild Arms XF v1.6.3 2018-09-09 GL ran out of GPU memory; switching to low memory mode
Wild Arms XF v1.7.5 2019-01-29 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Wild Arms XF v1.7.5 2019-07-20 sceDmacMemcpy(dest=04088000, src=097046d0, size=557056): overlapping read
Wild Arms XF v1.6.3 2018-07-09 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Wild Arms XF v1.6.3 2018-07-09 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Wild Arms XF v1.9.4 2020-01-08 Jump to invalid address: 0243ea40
Wild Arms XF v1.9.4 2020-05-15 Jump to invalid address: 029363d0
Wild Arms XF v1.5.4-381-g2ae2dd7d4 2018-02-06 sceDmacMemcpy(dest=04088000, src=0956c610, size=557056): overlapping read
Wild Arms XF v1.4.2 2018-01-20 fbo_blit_color failed in blit (00158000 -> 00158000)
Wild Arms XF v1.5.4 2017-12-28 ReadFromHardware: Invalid address 000000c0 near PC 08931eec LR 089728f8
Wild Arms XF v1.5.4 2017-12-28 WriteToHardware: Invalid address 00000081 near PC 089737c8 LR 089737c8
Wild Arms XF v1.5.4 2017-12-28 ReadFromHardware: Invalid address 00000081 near PC 089737c8 LR 089737c8
Wild Arms XF v1.9.3 2020-06-25 80630006=sceAtracSetData(1, 08eae980, 00003830): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(1, 08e9e980, 00000aa8): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-27 80630006=sceAtracSetData(1, 08e9e980, 00001dc0): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00003f88): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 0000d848): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00006440): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00000960): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00005e60): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 000052a0): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00005708): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 000065b8): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00004b48): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00001088): invalid RIFF header
Wild Arms XF v1.9.3 2020-07-01 80630006=sceAtracSetData(0, 08e9e980, 00001668): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 0000af28): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00008318): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00003250): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 00004278): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-16 80630006=sceAtracSetData(0, 08e9e980, 000039a8): invalid RIFF header
Wild Arms XF v1.9.3 2020-07-01 80630006=sceAtracSetData(0, 08e9e980, 00002518): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-23 80630006=sceAtracSetData(0, 08e9e980, 00002af8): invalid RIFF header
Wild Arms XF v1.4.2 2017-11-17 80630006=sceAtracSetData(1, 08e9e980, 0000ffc0): invalid RIFF header
Wild Arms XF v1.4.2 2017-07-24 Unexpected mpeg first timestamp: 20000000000 / 2199023255552
Wild Arms XF v1.4.2 2017-06-21 RET: Stack empty!
Wild Arms XF v1.4.2 2017-06-21 Ignoring possible render to texture at 00132000 +0x72 / 128x272
Wild Arms XF v1.4.2 2017-06-21 Render to texture with different strides 256 != 64
Wild Arms XF v1.9.3 2020-06-26 80630006=sceAtracSetData(1, 08eae980, 00002228): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-25 80630006=sceAtracSetData(1, 08eae980, 000014f0): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-29 80630006=sceAtracSetData(1, 08eae980, 000017e0): invalid RIFF header
Wild Arms XF v1.9.3 2020-06-25 80630006=sceAtracSetData(1, 08eae980, 00002518): invalid RIFF header
Wild Arms XF v1.6.3 2018-08-30 80630006=sceAtracSetData(1, 08e9e980, 0000a4e0): invalid RIFF header