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Game title |
Version |
Latest Report |
Message |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-18 |
Unknown GetPointer 298662e4 PC 0881c428 LR 0881c438 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 02cabff0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 072fb180 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 0741ed00 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 02cc8f1c |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Branch in Jump delay slot at 09cbf004 in block starting at 09cbefd0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
MIPSCompileOp: Invalid instruction b63e003e |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
MIPSCompileOp: Invalid instruction 061e0002 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
MIPSCompileOp: Invalid instruction 01e30005 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Branch in Jump delay slot at 09cbeff0 in block starting at 09cbefd0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Branch in Jump delay slot at 09cbeff4 in block starting at 09cbefd0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 07333880 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
Jump to invalid address: 07358680 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.10.3 |
2024-12-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-27 |
Unknown GetPointer 0000d200 PC 0881c428 LR 0881c438 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-02 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d78954 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 07642e80 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d789d4 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d78bd4 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d788d4 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 021bfbb0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 05e6ba40 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 075e1dc0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 021a9590 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 075e23e0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 075e1b40 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 05e6e300 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 05e6d540 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 075e1e80 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 05e6e880 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 075e23e4 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d787d8 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d78754 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 0750e9c0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Jump to invalid address: 07406a40 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Branch in Jump delay slot at 09d786f0 in block starting at 09d786f0 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.10.3 |
2024-11-19 |
Savedata version requested on save: 3 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.12.3 |
2024-12-21 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.17.1 |
2024-10-28 |
Unknown GetPointer 00000000 PC 0887286c LR 08872884 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-18 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.17.1 |
2024-10-11 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.17.1 |
2024-11-21 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-22 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-11-23 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-24 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.17.1-1220-g16d97aa810 |
2024-10-13 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2024-12-24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball 2025 By DILZZ PROJECTS V5 |
v1.7.4 |
2024-12-24 |
Savedata version requested: 3 |