To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data |
eFootball PES 2024 "K25" |
v1.10.3 |
2025-03-27 |
BREAK instruction hit |
eFOOTBALL BETWAY PREMIERSHIP |
v1.10.3 |
2025-03-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PC - V. |
v1.10.3 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
eFootball Chelito 19 |
v1.10.3 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 000004b7 |
eFootball PC - V. |
v1.10.3 |
2025-03-26 |
Render to area containing texture at 040cc000 +0x64 |
WWE SmackDown vs. RAW 2008 |
v1.10.3 |
2025-03-26 |
sceDmacMemcpy(dest=04173350, src=093ea2b0, size=65552): overlapping read |
SBK®09 Superbike World Championship |
v1.10.3 |
2025-03-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092651e0): duplicate handler |
eFootball PC - V. |
v1.10.3 |
2025-03-25 |
Unknown GetPointer 29865833 PC 0881c2d8 LR 0881c2e8 |
SBK®09 Superbike World Championship |
v1.10.3 |
2025-03-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09261470): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-25 |
sceDmacMemcpy(dest=0414e000, src=093d0e40, size=222096): overlapping read |
Real Football 24 C19 |
v1.10.3 |
2025-03-24 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball Play-C |
v1.10.3 |
2025-03-24 |
Unknown GetPointer 29861c29 PC 0881c2d8 LR 0881c2e8 |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-24 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971c800): duplicate handler |
eFOOTBALL BETWAY PREMIERSHIP |
v1.10.3 |
2025-03-23 |
Game install with no files / data |
EA FC 2024 BY RA-PATCH |
v1.17.1 |
2025-03-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-23 |
sceDmacMemcpy(dest=0414e000, src=0952ee20, size=173024): overlapping read |
eFootball PC - V. |
v1.10.3 |
2025-03-23 |
ReadFromHardware: Invalid address f7a17be4 near PC f7a17be4 LR 08000018 |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-22 |
sceDmacMemcpy(dest=0414e000, src=0940f4f0, size=166480): overlapping read |
eFootball CESAR - PATCH |
v1.9.4 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
God of War: Chains of Olympus |
v1.10.3 |
2025-03-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-22 |
sceDmacMemcpy(dest=0414e000, src=09420dd0, size=260768): overlapping read |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-22 |
sceDmacMemcpy(dest=0414e000, src=0940f3d0, size=195968): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2025-03-22 |
sceDmacMemcpy(dest=04162e80, src=095a9340, size=65552): overlapping read |
EFOOTBALL NEW PATCH SEASON |
v1.9 |
2025-03-27 |
MIPSCompileOp: Invalid instruction 4e55864d |
EFOOTBALL NEW PATCH SEASON |
v1.8.0 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-21 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-21 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-21 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091031e0): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-21 |
sceDmacMemcpy(dest=0414e000, src=09416d50, size=260704): overlapping read |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091ef640): duplicate handler |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 054e85c0 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 07484780 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 0754d2c0 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
MIPSCompileOp: Invalid instruction 000000c1 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 07520f40 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 074e85c0 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 021ab510 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 07496a40 |
eFootball PES 2023 By ESTEEM GAMING |
v1.10.3 |
2025-03-20 |
Jump to invalid address: 07481d00 |
EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-03-24 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09235ef0): duplicate handler |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0906b5c0): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-19 |
sceDmacMemcpy(dest=0414e000, src=0935cd00, size=237168): overlapping read |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-19 |
Unknown GetPointer 29858496 PC 0881c2d8 LR 0881c2e8 |
RIDE 4 |
v1.10.3 |
2025-03-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837f0): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-19 |
sceDmacMemcpy(dest=0414e000, src=0943dd00, size=170880): overlapping read |
eFootball 25 Hend Asean New Season |
v1.10.3 |
2025-03-26 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-03-19 |
WriteToHardware: Invalid address 0000009c near PC 08a5715c LR 08a56c4c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-03-19 |
ReadFromHardware: Invalid address 000008c0 near PC 08a5715c LR 08a56c4c |
SBK®08 Superbike World Championship |
v1.10.3 |
2025-03-18 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09016eb0): duplicate handler |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2025-03-18 |
sceDmacMemcpy(dest=0414e000, src=096f6220, size=198576): overlapping read |
eFootball CESAR - PATCH |
v1.9.4 |
2025-03-27 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-03-27 |
Savedata version requested on save: 3 |
White Knight Chronicles™: Origins |
v1.10.3 |
2025-03-17 |
00000000=sceUtilityScreenshotInitStart(09c9b87c) |
eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-03-27 |
Savedata version requested on save: 3 |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-03-27 |
Savedata version requested: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-03-23 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
PES2025 PATCH XMPES |
v1.10.3 |
2025-03-18 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
MONSTER HUNTER FREEDOM 2 |
v1.10.3 |
2025-03-17 |
sceDmacMemcpy(dest=0414e000, src=0953de30, size=256144): overlapping read |
EA SPORTS FC25 BY Charly |
v1.10.3 |
2025-03-16 |
Jump to invalid address: 03a08000 |
EA SPORTS FC25 BY Charly |
v1.10.3 |
2025-03-16 |
MIPSCompileOp: Invalid instruction 0000001f |
Mytran Wars |
v1.10.3 |
2025-03-16 |
Unknown GetPointer 00000000 PC 08816538 LR 08000020 |
White Knight Chronicles™: Origins |
v1.10.3 |
2025-03-16 |
00000000=sceUtilityScreenshotInitStart(09c9b69c) |
EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-03-26 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
Jump to invalid address: 83ce7400 |
EA FC 2024 BY RA-PATCH |
v1.11.3 |
2025-03-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball LUCIANO GAMER |
v1.10.3 |
2025-03-15 |
Unknown GetPointer 00000000 PC 08816154 LR 0881615c |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-03-26 |
80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
MIPSCompileOp: Invalid instruction 06fe1004 |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
Jump to invalid address: 07f00000 |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
MIPSCompileOp: Invalid instruction 00004cff |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
MIPSCompileOp: Invalid instruction 00004ffd |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
Jump to invalid address: 0fe80000 |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
Jump to invalid address: 0ffe4800 |
eFootball PC - V. |
v1.10.3 |
2025-03-15 |
MIPSCompileOp: Invalid instruction 00008bbb |
FC NEY GAMER 2025V.1 |
v1.10.3 |
2025-03-15 |
Savedata version requested on save: 3 |
FC NEY GAMER 2025V.1 |
v1.10.3 |
2025-03-15 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
EA FC 2024 BY RA-PATCH |
v1.18.1-1309-gecbbadd604 |
2025-03-27 |
Savedata version requested: 3 |
EA FC 2024 BY RA-PATCH |
v1.12.3 |
2025-03-27 |
Savedata version requested on save: 3 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: 9f076371243 / 10928380121667 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: f338259cd8d / 16713904672141 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: 6ed157c49ce / 7615337482702 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: c57004dfc45 / 13567806798917 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: 5faac95ffaf / 6574195474351 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: dfa45338629 / 15368553989673 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: 6e236715359 / 7568645772121 |
Justice League: Heroes™ |
v1.10.3 |
2025-03-15 |
Unexpected mpeg first timestamp: c9d5dd23f87 / 13870023458695 |
Prince of Persia: The Forgotten Sands™ |
v1.10.3 |
2025-03-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2010 |
v1.10.3 |
2025-03-15 |
Unknown GetPointer 00000000 PC 08815790 LR 08000020 |
eFootball 2022 Cracks diuby |
v1.10.3 |
2025-03-14 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
eFootball Chelito 19 |
v1.10.3 |
2025-03-14 |
MIPSCompileOp: Invalid instruction 04551000 |
eFootball Chelito 19 |
v1.10.3 |
2025-03-14 |
MIPSCompileOp: Invalid instruction 77200000 |
Pro Evolution Soccer 2010 |
v1.10.3 |
2025-03-15 |
Savedata version requested on save: 3 |
FIFA 08 |
v1.10.3 |
2025-03-13 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
Tomb Raider: Anniversary™ |
v1.10.3 |
2025-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
Tomb Raider: Anniversary™ |
v1.10.3 |
2025-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
Tomb Raider: Anniversary™ |
v1.10.3 |
2025-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
Tomb Raider: Anniversary™ |
v1.10.3 |
2025-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |