Recent logs - v1.10.3

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Game title Version Latest Report Message
eFootball Lop - Play v1.10.3 2025-12-06 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
EA FC 2024 BY FUMA GOONERS v1.10.3 2025-12-06 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
NBA LIVE 06 v1.10.3 2025-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
SBK-07 v1.10.3 2025-12-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09085790): duplicate handler
Spider-Man 2 v1.10.3 2025-12-05 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
eFootball Lop - Play v1.10.3 2025-12-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
eFootball v1.10.3 2025-12-04 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
eFootball SAN JOE v1.10.3 2025-12-04 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.11.3 2025-12-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.3 2025-12-04 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.3 2025-12-04 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-04 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Army of TWO™: The 40th Day (JP) v1.10.3 2025-12-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball Lop - Play v1.13.2 2025-12-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
eFootball SAN JOE v1.10.3 2025-12-03 Error in shader compilation: info: 0:459: S0001: No matching overload for function 'mix' found postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower
Crash™ Tag Team Racing v1.10.3 2025-12-03 Jump to invalid address: 03a525c0
Crash™ Tag Team Racing v1.10.3 2025-12-03 Jump to invalid address: 02ff2290
PATCH RAFZPROJECT v1.10.3 2025-12-05 Savedata version requested: 3
EA-Sports FC PC-V v1.10.3 2025-12-03 Unknown GetPointer 00000009 PC 08872bf8 LR 08872c1c
Mortal Kombat: Unchained v1.10.3 2025-12-03 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 --NATIVE-DATA-BOUNDARY-1190cde766mf438d-11 Content-Disposition: form-data; name="verify" Content-Length: 104 Content-Transfer-Encoding: binary Unexpected mpeg first timestamp: %llx / %lldUnexpected mpeg first timestamp: 5579a080000 / 5873804509184
eFootball Chelito 19 v1.10.3 2025-12-02 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: 0260
EFOOTBALL 26 PPSSPP BY LAEX BOE v1.10.3 2025-12-04 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0915a7c0): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090141b0): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090414f0): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffc2c0): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffa7a0): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09162610): duplicate handler
EA-Sports FC Lop-Play v1.10.3 2025-12-02 sceDmacMemcpy(dest=04154000, src=09517200, size=557056): overlapping read
eFootball Lop - Play v1.10.3 2025-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2025-12-02 RET: Stack empty!
(untitled homebrew) v1.10.3 2025-12-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
eFootball 2026 DEMOU v1.10.3 2025-12-01 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball SAN JOE v1.9.4 2025-12-05 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Tony Hawk's Project Mod v1.10.3 2025-11-30 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tony Hawk's Project Mod v1.10.3 2025-11-30 sceDmacMemcpy(dest=084a3080, src=09ddaa40, size=139264): overlapping read
Tony Hawk's Project Mod v1.10.3 2025-11-30 sceDmacMemcpy(dest=084a3080, src=09dda400, size=139264): overlapping read
eFootball 2025 by Tbose Jama v1.10.3 2025-11-30 80420014=__sceSasCore(08bb3ac0, e4b32d80): invalid address
eFootball 2025 by Tbose Jama v1.10.3 2025-11-30 80420014=__sceSasCore(08bb3ac0, e4b32980): invalid address
eFootball Lop - Play v1.10.3 2025-11-30 ReadFromHardware: Invalid address b367d260 near PC b367d260 LR 08000018
eFootball SAN JOE v1.9.4 2025-12-06 Savedata version requested on save: 3
eFootball SAN JOE v1.9.4 2025-12-06 Savedata version requested: 3
eFootball RB - V. v1.10.3 2025-11-29 sceDmacMemcpy(dest=086ce940, src=040cc000, size=1251008): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2025-11-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2025-11-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2025 v1.10.3 2025-11-28 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball RB - V. v1.9.4 2025-12-04 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
God of War®: Ghost of Sparta v1.10.3 2025-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 07f34155:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum
EFOOTBALL 26 PPSSPP BY LAEX BOE v1.10.3 2025-12-06 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000590, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000572, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000345, pos=1, access=-80, data=0, text=0
eFootball 2025 by MP v1.10.3 2025-12-03 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Real Football 24 C19 v1.10.3 2025-11-28 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
Real Football 24 C19 v1.10.3 2025-11-28 WriteToHardware: Invalid address deadb8ef near PC 080b9240 LR deadbe96
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 000001df
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 9ff6001c
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction b009ffff
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 00bf8777
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 77777779
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 0016afff
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction cff92000
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction eff30005
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 07fc0003
Real Football 24 C19 v1.10.3 2025-11-28 MIPSCompileOp: Invalid instruction 07fd8989
eFootball 2026 DEMOU v1.8.0 2025-12-02 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
WWE'12 v1.10.3 2025-11-27 sceDmacMemcpy(dest=0418e310, src=095e9190, size=65552): overlapping read
Call of Duty : Roads to Victory™ v1.10.3 2025-11-27 WriteToHardware: Invalid address 0000015c near PC 08a47df0 LR 08a76518
EFOOTBALL 26 PPSSPP BY LAEX BOE v1.10.3 2025-12-06 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA FC26 By Official Gameplay v1.10.3 2025-11-27 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EA-Sports FC Lop-Play v1.10.3 2025-11-27 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-11-27 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-11-27 sceMp3Init: invalid data: not 44.1kHz
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-11-27 sceMp3Init: invalid data: not MPEG v1
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-11-27 sceMp3Init: invalid data: not layer 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-12-04 Savedata version requested: 3
EFOOTBALL PES FL 2025c� �� v1.10.3 2025-11-27 Savedata version requested: 3
eFootball 2026 DEMOU v1.8.0 2025-12-04 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2026 DEMOU v1.8.0 2025-12-06 Savedata version requested: 3