Recent logs - v1.10.3

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Game title Version Latest Report Message
eFootball SAN JOE v1.10.3 2026-10-08 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball SAN JOE v1.10.3 2026-10-08 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
WWE'12 v1.10.3 2026-10-07 80630006=sceAtracSetData(2, 08d4b180, 00008ab4): invalid RIFF header
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630006=sceAtracSetDataAndGetID(48cb0cf4, bc6e4f4b): invalid RIFF header
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630011=sceAtracSetDataAndGetID(17431b54, 00000000): buffer too small
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630011=sceAtracSetDataAndGetID(17911b51, 00000000): buffer too small
eFootball 26 FIFA World CupX = 0.513729 v1.10.3 2026-10-07 Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc
eFootball Lop - Play v1.10.3 2026-10-06 ReadFromHardware: Invalid address 1397cb98 near PC 08863d90 LR 08849a58
eFootball Chelito 19 v1.10.3 2026-10-06 Unknown GetPointer 2c5d7142 PC 0884d5b0 LR 0884d7d4
Dante's Inferno™ v1.10.3 2026-10-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Dante's Inferno™ v1.10.3 2026-10-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
EA-Sports FC Lop-Play v1.10.3 2026-10-05 Unknown GetPointer 10b857f7 PC 0884d5b0 LR 0884d7d4
"eFootball 2027 By ATGXGAMING PRO v1.10.3 2026-10-04 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball Chelito 19 v1.10.3 2026-10-04 RET: Stack empty!
eFootball Chelito 19 v1.10.3 2026-10-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0005
eFootball Chelito 19 v1.10.3 2026-10-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f
EA-Sports FC Lop-Play v1.10.3 2026-10-03 Unknown GetPointer 10bee3b7 PC 0884d5b0 LR 0884d7d4
We Are 26 Patch By Luis24psp v1.10.3 2026-10-03 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
eFootball Lop - Play v1.10.3 2026-10-03 ReadFromHardware: Invalid address 13980398 near PC 08863d90 LR 08849a58
eFootball Chelito 19 v1.10.3 2026-10-01 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
eFootball Chelito 19 v1.10.3 2026-09-30 MIPSCompileOp: Invalid instruction 00000001
EA-Sports FC PC-V v1.10.3 2026-09-30 Unknown GetPointer 10b58237 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.10.3 2026-09-30 ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58
eFootball RB - V. v1.10.3 2026-09-30 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
EA-Sports FC PC-V v1.10.3 2026-09-29 MIPSCompileOp: Invalid instruction 7953656c
EA-Sports FC PC-V v1.10.3 2026-09-29 MIPSCompileOp 69467972 failed
eFootball JOELAND v1.10.3 2026-10-01 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
eFootball JOELAND v1.10.3 2026-10-01 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0003
eFootball JOELAND v1.10.3 2026-10-01 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
eFootball JOELAND v1.10.3 2026-10-01 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
eFootball Chelito 19 v1.8.0 2026-10-08 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f56384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f5600c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f56100
EA-Sports FC Lop-Play v1.10.3 2026-09-27 ReadFromHardware: Invalid address f042c764 near PC f042c764 LR 08000018
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2026-09-27 Branch in Jump delay slot at 08020200 in block starting at 08020020
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2026-09-27 Unexpected mpeg first timestamp: 33232323232 / 3514125398578
eFootball Chelito 19 v1.10.3 2026-09-27 Unknown GetPointer 10b4fa37 PC 0884d5b0 LR 0884d7d4
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba9384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba900c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba9100
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba8384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba800c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba8100
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea2384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea200c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea2100
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 150678512
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472
eFootball JOELAND v1.10.3 2026-09-24 Render to texture with different formats 0 != 3
F1 2025 SIO ESP ENG v1.10.3 2026-09-24 Unknown GetPointer 00000000 PC 08893408 LR 08000030
"eFootball 2027 By ATGXGAMING PRO v1.10.3 2026-09-23 BREAK instruction hit
Tom Clancy's Ghost Recon® Predator v1.10.3 2026-09-23 80630006=sceAtracSetDataAndGetID(08d0ac00, 000162f0): invalid RIFF header
F1 2025 SIO ESP ENG v1.10.3 2026-09-22 Render to texture with different strides 64 != 128
F1 2025 SIO ESP ENG v1.10.3 2026-09-21 Unknown GetPointer 00000000 PC 0897deb0 LR 0897deb0
eFootball Chelito 19 v1.10.3 2026-09-21 Unknown GetPointer 10bf5e37 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-10-08 Unknown GetPointer 00000000 PC 08808448 LR 08808460
Syphon Filter®: Logan's Shadow v1.10.3 2026-09-21 MIPSCompileOp: Invalid instruction b611b612
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2026-09-19 Branch in Jump delay slot at 08c64c00 in block starting at 08c64bc0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2026-09-19 Jump to invalid address: 03839aa0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2026-09-19 Jump to invalid address: 03358740
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2026-09-19 Jump to invalid address: 03192b60
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-09-19 sceDmacMemcpy(dest=09a67d40, src=08400000, size=72384): overlapping read
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-10-06 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball PES 2023 "SNE" v1.10.3 2026-09-19 Unknown GetPointer 95ea9533 PC 0884d5a0 LR 0884d7c4
Tekken X Dead Or Alive v1.10.3 2026-09-19 Render to texture with different formats 1 != 3
eFOOTBALL OFFICIAL NEW SEASON UPDATE BY SENA v1.20.4 2026-10-07 Savedata version requested: 3
WWE'12 v1.10.3 2026-09-18 sceDmacMemcpy(dest=04132d70, src=09604230, size=65552): overlapping read
EA-Sports FC PC-V v1.10.3 2026-09-17 ReadFromHardware: Invalid address 1397d0d8 near PC 08863d90 LR 08849a58
eFootball 2026 By Komo Valeri v1.10.3 2026-09-16 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.10.3 2026-09-16 sceDmacMemcpy(dest=04154000, src=0927e1c0, size=557056): overlapping read
SOCOM: U.S. Navy SEALs Portable v1.10.3 2026-09-15 sceDmacMemcpy(dest=08e52a00, src=08e60a00, size=9200): overlapping read
WWE'12 v1.10.3 2026-09-14 sceDmacMemcpy(dest=0415ea50, src=097aa5a0, size=65552): overlapping read
PES eFOOTBALL 2026 JRplay v1.10.3 2026-09-14 GE Interrupt: newState might be 4
PES eFOOTBALL 2026 JRplay v1.10.3 2026-09-14 GE Interrupt: newState might be 3
PES eFOOTBALL 2026 JRplay v1.10.3 2026-09-14 GE Interrupt: newState might be 1
PES eFOOTBALL 2026 JRplay v1.10.3 2026-09-14 GE Interrupt: newState might be 7
ドラゴンボール タッグバーサス v1.10.3 2026-09-14 MIPSCompileOp: Invalid instruction 43400000
Daxter v1.10.3 2026-09-14 Unexpected mpeg first timestamp: 1d8150948ab / 2027577493675
EA-Sports FC Lop-Play v1.10.3 2026-09-13 Branch in RSRTComp delay slot at 08a11324 in block starting at 08a112f4
EA-Sports FC Lop-Play v1.10.3 2026-09-13 MIPSCompileOp: Invalid instruction 4d007780
EA-Sports FC Lop-Play v1.10.3 2026-09-13 WriteToHardware: Invalid address 00000000 near PC 08a112a8 LR 08a10570
EA-Sports FC Lop-Play v1.10.3 2026-09-13 An uneaten prefix at end of block: 08a112e0
EA-Sports FC PC-V v1.10.3 2026-09-13 Bad video stream 1
efootball Mod By Mzansi Gaming v1.9.4 2026-10-06 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
efootball Mod By Mzansi Gaming v1.9.4 2026-09-20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
efootball Mod By Mzansi Gaming v1.9.4 2026-09-20 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EAFC 26 By Komo Valeri v1.13.1 2026-09-23 sceDmacMemcpy(dest=09054040, src=086cd800, size=1255424): overlapping read
WWE'12 v1.10.3 2026-09-13 80630006=sceAtracSetData(2, 08d4b180, 0000d714): invalid RIFF header
eFootball Chelito 19 v1.9.4 2026-10-07 Unimplemented HLE function sceKernelFindModuleByUID
eFootball Chelito 19 v1.9.4 2026-10-07 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball Chelito 19 v1.9.4 2026-10-07 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Lop - Play v1.10.3 2026-09-12 Render to texture with incompatible formats 3 != 1 at 04000000
eFootball Lop - Play v1.10.3 2026-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
Key of Heaven™ v1.10.3 2026-09-11 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
Key of Heaven™ v1.10.3 2026-09-11 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0
Key of Heaven™ v1.10.3 2026-09-11 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008