To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Tiger Woods PGA TOUR® 10 |
v1.10.3 |
2024-12-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Tiger Woods PGA TOUR® 10 |
v1.10.3 |
2024-12-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Tiger Woods PGA TOUR® 10 |
v1.10.3 |
2024-12-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'sceNpService': 0xfc0bc8db |
Grand Theft Auto: Liberty City Stories |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
Grand Theft Auto: Liberty City Stories |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
Grand Theft Auto: Liberty City Stories |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2024-12-06 |
sceDmacMemcpy(dest=04145d50, src=0957c0f0, size=65552): overlapping read |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100084! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 0010005c! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100034! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 0010000c! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100aa4! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100a7c! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100a54! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100a2c! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00100a04! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 001009dc! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101bb0! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101b74! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101b10! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101aac! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101a70! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101a0c! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 00101958! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 001018e0! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Bad vertex address 001018a4! |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2024-12-06 |
Render to texture with different formats 1 != 3 |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.10.3 |
2024-12-06 |
Render to area containing texture at 04162000 +256x0 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
|
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Hot Shots Golf: Open Tee™ |
v1.10.3 |
2024-12-06 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
EA FC 2024 BY RA-PATCH |
v1.10.3 |
2024-12-05 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
MONSTER HUNTER PORTABLE 3rd |
v1.10.3 |
2024-12-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
MONSTER HUNTER PORTABLE 3rd |
v1.10.3 |
2024-12-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
MONSTER HUNTER PORTABLE 3rd |
v1.10.3 |
2024-12-04 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
MONSTER HUNTER PORTABLE 3rd |
v1.10.3 |
2024-12-04 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
MONSTER HUNTER PORTABLE 3rd |
v1.10.3 |
2024-12-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2009 |
v1.10.3 |
2024-12-04 |
sceDmacMemcpy(dest=0418f1c0, src=092797d0, size=65552): overlapping read |
仮面ライダー クライマックスヒーローズ オーズ |
v1.10.3 |
2024-12-04 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-12-03 |
WriteToHardware: Invalid address 1d2d2d6c near PC 089adbb4 LR 089adbb4 |
GTA: Liberty City Stories |
v1.10.3 |
2024-12-03 |
CALL to illegal address 00000008 - ignoring! data=00000b |
EAFC24 BY RAFZZ |
v1.10.3 |
2024-12-03 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-12-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
Formula One 06 |
v1.10.3 |
2024-12-02 |
Unknown GetPointer 003128b0 PC 088711c0 LR 088711c0 |
Formula One 06 |
v1.10.3 |
2024-12-02 |
WriteToHardware: Invalid address 0075b444 near PC 088711c0 LR 088711c0 |
eFootball PES 2024 "K25" |
v1.9.4 |
2024-12-01 |
Savedata version requested: 3 |
eFootball PES 2024 "K25" |
v1.10.3 |
2024-12-01 |
Savedata version requested on save: 3 |
eFootball Play-C |
v1.10.3 |
2024-12-01 |
Unknown GetPointer 29865c6f PC 0881c2d8 LR 0881c2e8 |
NBA2K13 |
v1.10.3 |
2024-12-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d7a8 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc003fc PC 0830d7a4 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc03fc0 PC 0830d784 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffffffc PC 0830d77c LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fffffc0 PC 0830d75c LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffffffc PC 0830d738 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d704 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d6f8 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc003fc PC 0830d6f4 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fffc000 PC 0830d6e0 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
MIPSCompileOp: Invalid instruction 000ff0ff |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
MIPSCompileOp: Invalid instruction 00000fff |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Trying to compile instruction 00ff0ff0 that can't be interpreted |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d654 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d648 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc003fc PC 0830d644 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Trying to compile instruction 0000fff0 that can't be interpreted |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d5a4 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc00000 PC 0830d5a0 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffc0000 PC 0830d598 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Trying to compile instruction 00000ff0 that can't be interpreted |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fc0003c PC 0830d504 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffc0000 PC 0830d4f4 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffffffc PC 0830d468 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0fffc000 PC 0830d3c0 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Trying to compile instruction 00fffff0 that can't be interpreted |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Trying to compile instruction 000ffff0 that can't be interpreted |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
Jump to invalid address: 0ffffffc PC 0830c888 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
MIPSCompileOp: Invalid instruction 000fffff |
eFootball Chelito 19 |
v1.10.3 |
2024-12-01 |
ReadFromHardware: Invalid address 1f000103 near PC 0880cc58 LR 0880cc58 |
JOGRESS V3 |
v1.10.3 |
2024-12-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |