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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648 |
| eFootball JOELAND |
v1.10.3 |
2026-01-27 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2026-01-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba6): duplicate handler |
| eFootball PES 2021 By TM ARTS |
v1.9.4 |
2026-01-27 |
Savedata version requested on save: 3 |
| Killzone™: Liberation |
v1.10.3 |
2026-01-25 |
sceDmacMemcpy(dest=04119700, src=099f5420, size=1088): overlapping read |
| eFootbaFaris ppsspp78dial de Clubes By T. Bendezu |
v1.10.3 |
2026-01-24 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| Killzone™: Liberation |
v1.10.3 |
2026-01-24 |
sceDmacMemcpy(dest=04118e00, src=0972c220, size=64): overlapping read |
| MONSTER HUNTER PORTABLE 2nd G |
v1.10.3 |
2026-01-23 |
sceDmacMemcpy(dest=0414e000, src=0963f630, size=222080): overlapping read |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| NBA LIVE 06 |
v1.10.3 |
2026-01-23 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| NBA LIVE 06 |
v1.10.3 |
2026-01-23 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE'12 |
v1.10.3 |
2026-01-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608 |
| WWE'12 |
v1.10.3 |
2026-01-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832 |
| WWE'12 |
v1.10.3 |
2026-01-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
| WWE'12 |
v1.10.3 |
2026-01-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
| WWE'12 |
v1.10.3 |
2026-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.10.3 |
2026-01-23 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Game Sepak Bola PPSSPP |
v1.8.0 |
2026-01-27 |
Savedata version requested on save: 3 |
| PES eFOOTBALL 2026 JRplay |
v1.10.3 |
2026-01-22 |
Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4 |
| Game Sepak Bola PPSSPP |
v1.8.0 |
2026-01-25 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| WORLD SOCCER Winning Eleven 2011 |
v1.10.3 |
2026-01-21 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball Chelito 19 |
v1.10.3 |
2026-01-21 |
MIPSCompileOp: Invalid instruction 00008ba8 |
| eFootball Chelito 19 |
v1.10.3 |
2026-01-21 |
MIPSCompileOp: Invalid instruction 00008d8e |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| eFootball 2025 by MP |
v1.10.3 |
2026-01-19 |
Unknown GetPointer d7652f81 PC 08815f88 LR 08815fd4 |
| eFootball Play-C |
v1.10.3 |
2026-01-19 |
Unknown GetPointer 2c5af142 PC 0884d5b0 LR 0884d7d4 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2026-01-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
ReadFromHardware: Invalid address ebbf4eb4 near PC ebbf4eb4 LR 08000018 |
| PATCH SPARTAN11 |
v1.10.3 |
2026-01-18 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-22 |
sceDmacMemcpy(dest=040cc000, src=091f61f0, size=557056): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.10.3 |
2026-01-18 |
ReadFromHardware: Invalid address 11d0f8a0 near PC 11d0f8a0 LR 11d0f8a0 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-18 |
Unknown GetPointer 0000e300 PC 0881c410 LR 0881c420 |
| eFootball 2025 By Komo Valeri |
v1.10.3 |
2026-01-17 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Chelito 19 |
v1.10.3 |
2026-01-17 |
Unknown GetPointer 2c68eac2 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-17 |
Unknown GetPointer 10beea37 PC 0884d5b0 LR 0884d7d4 |
| eFootball JOELAND |
v1.9.4 |
2026-01-26 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| MYFP26 ENGLISH |
v1.10.3 |
2026-01-17 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| Field Commander™ |
v1.10.3 |
2026-01-17 |
MIPSCompileOp: Invalid instruction 000c0401 |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2026-01-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball RB - V. |
v1.10.3 |
2026-01-16 |
Unknown GetPointer 2c57c602 PC 0884d5b0 LR 0884d7d4 |
| eFootball UEFA EURO 2024 |
v1.10.3 |
2026-01-16 |
Savedata version requested on save: 3 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-16 |
Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.10.3 |
2026-01-16 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Dante's Inferno™ |
v1.10.3 |
2026-01-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 621d8c98 |
| EA |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 4e55864d |
| Dave Mirra BMX Challenge |
v1.10.3 |
2026-01-15 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000 |
| eFootball JOELAND |
v1.10.3 |
2026-01-21 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| NEED FOR SPEED™ Carbon OTC |
v1.10.3 |
2026-01-15 |
MIPSCompileOp: Invalid instruction 703d332c |
| NEED FOR SPEED™ Carbon OTC |
v1.10.3 |
2026-01-15 |
MIPSCompileOp: Invalid instruction 000000b8 |
| NEED FOR SPEED™ Carbon OTC |
v1.10.3 |
2026-01-15 |
MIPSCompileOp: Invalid instruction 00000094 |
| NEED FOR SPEED™ Carbon OTC |
v1.10.3 |
2026-01-15 |
MIPSCompileOp: Invalid instruction 703d32ec |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
RET: Stack empty! |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball 2025 STAR PATCH |
v1.10.3 |
2026-01-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3e5e! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3e36! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3e0e! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3de6! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3da0! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d5a! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d14! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3dd4! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3dac! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d84! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d5c! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d34! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Bad vertex address 00ed3d0c! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-01-13 |
Unsupported alpha/stencil mask: 01 |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33c8e! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33bee! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33b4e! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33b12! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33ac2! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33a72! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e339fa! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e339be! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Bad vertex address 00e33964! |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Render to texture with different formats 1 != 3 |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Unsupported alpha/stencil mask: 01 |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
80020001=sceKernelCreateMutex(): invalid name |
| TEKKEN 7 GLOBAL MOD SEASON 4 |
v1.10.3 |
2026-01-13 |
Unknown GetPointer 00000000 PC 0887b940 LR 0887b940 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.10.3 |
2026-01-13 |
WriteToHardware: Invalid address 00000007 near PC 088be9bc LR 088be93c |