Recent logs - v1.10.3

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Game title Version Latest Report Message
EA-Sports FC PC-V v1.10.3 2025-03-27 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
eFootball PES 2024 "K25" v1.10.3 2025-03-27 BREAK instruction hit
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-03-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.10.3 2025-03-27 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball Chelito 19 v1.10.3 2025-03-26 MIPSCompileOp: Invalid instruction 000004b7
eFootball PC - V. v1.10.3 2025-03-26 Render to area containing texture at 040cc000 +0x64
WWE SmackDown vs. RAW 2008 v1.10.3 2025-03-26 sceDmacMemcpy(dest=04173350, src=093ea2b0, size=65552): overlapping read
SBK®09 Superbike World Championship v1.10.3 2025-03-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092651e0): duplicate handler
eFootball PC - V. v1.10.3 2025-03-25 Unknown GetPointer 29865833 PC 0881c2d8 LR 0881c2e8
SBK®09 Superbike World Championship v1.10.3 2025-03-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09261470): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-25 sceDmacMemcpy(dest=0414e000, src=093d0e40, size=222096): overlapping read
Real Football 24 C19 v1.10.3 2025-03-24 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball Play-C v1.10.3 2025-03-24 Unknown GetPointer 29861c29 PC 0881c2d8 LR 0881c2e8
SBK®08 Superbike World Championship v1.10.3 2025-03-24 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971c800): duplicate handler
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-03-23 Game install with no files / data
EA FC 2024 BY RA-PATCH v1.17.1 2025-03-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-23 sceDmacMemcpy(dest=0414e000, src=0952ee20, size=173024): overlapping read
eFootball PC - V. v1.10.3 2025-03-23 ReadFromHardware: Invalid address f7a17be4 near PC f7a17be4 LR 08000018
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-22 sceDmacMemcpy(dest=0414e000, src=0940f4f0, size=166480): overlapping read
eFootball CESAR - PATCH v1.9.4 2025-03-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
God of War: Chains of Olympus v1.10.3 2025-03-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-22 sceDmacMemcpy(dest=0414e000, src=09420dd0, size=260768): overlapping read
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-22 sceDmacMemcpy(dest=0414e000, src=0940f3d0, size=195968): overlapping read
WWE SmackDown vs. RAW 2010 v1.10.3 2025-03-22 sceDmacMemcpy(dest=04162e80, src=095a9340, size=65552): overlapping read
EFOOTBALL NEW PATCH SEASON v1.9 2025-03-27 MIPSCompileOp: Invalid instruction 4e55864d
EFOOTBALL NEW PATCH SEASON v1.8.0 2025-03-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA-Sports FC PC-V v1.10.3 2025-03-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
EA-Sports FC PC-V v1.10.3 2025-03-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
SBK®08 Superbike World Championship v1.10.3 2025-03-21 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091031e0): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-21 sceDmacMemcpy(dest=0414e000, src=09416d50, size=260704): overlapping read
SBK®08 Superbike World Championship v1.10.3 2025-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091ef640): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 054e85c0
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 07484780
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 0754d2c0
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 MIPSCompileOp: Invalid instruction 000000c1
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 07520f40
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 074e85c0
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 021ab510
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 07496a40
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 Jump to invalid address: 07481d00
EA FC 2024 BY RA-PATCH v1.18.1 2025-03-24 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
SBK®08 Superbike World Championship v1.10.3 2025-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09235ef0): duplicate handler
SBK®08 Superbike World Championship v1.10.3 2025-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0906b5c0): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-19 sceDmacMemcpy(dest=0414e000, src=0935cd00, size=237168): overlapping read
EA-Sports FC PC-V v1.10.3 2025-03-19 Unknown GetPointer 29858496 PC 0881c2d8 LR 0881c2e8
RIDE 4 v1.10.3 2025-03-19 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837f0): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-19 sceDmacMemcpy(dest=0414e000, src=0943dd00, size=170880): overlapping read
eFootball 25 Hend Asean New Season v1.10.3 2025-03-26 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-03-19 WriteToHardware: Invalid address 0000009c near PC 08a5715c LR 08a56c4c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-03-19 ReadFromHardware: Invalid address 000008c0 near PC 08a5715c LR 08a56c4c
SBK®08 Superbike World Championship v1.10.3 2025-03-18 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09016eb0): duplicate handler
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2025-03-18 sceDmacMemcpy(dest=0414e000, src=096f6220, size=198576): overlapping read
eFootball CESAR - PATCH v1.9.4 2025-03-27 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2025-03-27 Savedata version requested on save: 3
White Knight Chronicles™: Origins v1.10.3 2025-03-17 00000000=sceUtilityScreenshotInitStart(09c9b87c)
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-03-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-03-27 Savedata version requested on save: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-03-27 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-03-23 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
PES2025 PATCH XMPES v1.10.3 2025-03-18 Unknown GetPointer 00000000 PC 08816130 LR 08816144
MONSTER HUNTER FREEDOM 2 v1.10.3 2025-03-17 sceDmacMemcpy(dest=0414e000, src=0953de30, size=256144): overlapping read
EA SPORTS FC25 BY Charly v1.10.3 2025-03-16 Jump to invalid address: 03a08000
EA SPORTS FC25 BY Charly v1.10.3 2025-03-16 MIPSCompileOp: Invalid instruction 0000001f
Mytran Wars v1.10.3 2025-03-16 Unknown GetPointer 00000000 PC 08816538 LR 08000020
White Knight Chronicles™: Origins v1.10.3 2025-03-16 00000000=sceUtilityScreenshotInitStart(09c9b69c)
EA FC 2024 BY RA-PATCH v1.18.1 2025-03-26 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball PC - V. v1.10.3 2025-03-15 Jump to invalid address: 83ce7400
EA FC 2024 BY RA-PATCH v1.11.3 2025-03-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball LUCIANO GAMER v1.10.3 2025-03-15 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-03-26 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
eFootball PC - V. v1.10.3 2025-03-15 MIPSCompileOp: Invalid instruction 06fe1004
eFootball PC - V. v1.10.3 2025-03-15 Jump to invalid address: 07f00000
eFootball PC - V. v1.10.3 2025-03-15 MIPSCompileOp: Invalid instruction 00004cff
eFootball PC - V. v1.10.3 2025-03-15 MIPSCompileOp: Invalid instruction 00004ffd
eFootball PC - V. v1.10.3 2025-03-15 Jump to invalid address: 0fe80000
eFootball PC - V. v1.10.3 2025-03-15 Jump to invalid address: 0ffe4800
eFootball PC - V. v1.10.3 2025-03-15 MIPSCompileOp: Invalid instruction 00008bbb
FC NEY GAMER 2025V.1 v1.10.3 2025-03-15 Savedata version requested on save: 3
FC NEY GAMER 2025V.1 v1.10.3 2025-03-15 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
EA FC 2024 BY RA-PATCH v1.18.1-1309-gecbbadd604 2025-03-27 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.12.3 2025-03-27 Savedata version requested on save: 3
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: 9f076371243 / 10928380121667
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: f338259cd8d / 16713904672141
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: 6ed157c49ce / 7615337482702
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: c57004dfc45 / 13567806798917
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: 5faac95ffaf / 6574195474351
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: dfa45338629 / 15368553989673
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: 6e236715359 / 7568645772121
Justice League: Heroes™ v1.10.3 2025-03-15 Unexpected mpeg first timestamp: c9d5dd23f87 / 13870023458695
Prince of Persia: The Forgotten Sands™ v1.10.3 2025-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.10.3 2025-03-15 Unknown GetPointer 00000000 PC 08815790 LR 08000020
eFootball 2022 Cracks diuby v1.10.3 2025-03-14 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball Chelito 19 v1.10.3 2025-03-14 MIPSCompileOp: Invalid instruction 04551000
eFootball Chelito 19 v1.10.3 2025-03-14 MIPSCompileOp: Invalid instruction 77200000
Pro Evolution Soccer 2010 v1.10.3 2025-03-15 Savedata version requested on save: 3
FIFA 08 v1.10.3 2025-03-13 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524