To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball SAN JOE |
v1.10.3 |
2026-10-08 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball SAN JOE |
v1.10.3 |
2026-10-08 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| WWE'12 |
v1.10.3 |
2026-10-07 |
80630006=sceAtracSetData(2, 08d4b180, 00008ab4): invalid RIFF header |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.10.3 |
2026-10-07 |
80630006=sceAtracSetDataAndGetID(48cb0cf4, bc6e4f4b): invalid RIFF header |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.10.3 |
2026-10-07 |
80630011=sceAtracSetDataAndGetID(17431b54, 00000000): buffer too small |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.10.3 |
2026-10-07 |
80630011=sceAtracSetDataAndGetID(17911b51, 00000000): buffer too small |
| eFootball 26 FIFA World CupX = 0.513729 |
v1.10.3 |
2026-10-07 |
Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc |
| eFootball Lop - Play |
v1.10.3 |
2026-10-06 |
ReadFromHardware: Invalid address 1397cb98 near PC 08863d90 LR 08849a58 |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-06 |
Unknown GetPointer 2c5d7142 PC 0884d5b0 LR 0884d7d4 |
| Dante's Inferno™ |
v1.10.3 |
2026-10-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel0 [Revision 96995].
01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_light |
| Dante's Inferno™ |
v1.10.3 |
2026-10-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel0 [Revision 96995].
01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_light |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-10-05 |
Unknown GetPointer 10b857f7 PC 0884d5b0 LR 0884d7d4 |
| "eFootball 2027 By ATGXGAMING PRO |
v1.10.3 |
2026-10-04 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-04 |
RET: Stack empty! |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0005 |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-10-03 |
Unknown GetPointer 10bee3b7 PC 0884d5b0 LR 0884d7d4 |
| We Are 26 Patch By Luis24psp |
v1.10.3 |
2026-10-03 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c |
| eFootball Lop - Play |
v1.10.3 |
2026-10-03 |
ReadFromHardware: Invalid address 13980398 near PC 08863d90 LR 08849a58 |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-01 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-30 |
MIPSCompileOp: Invalid instruction 00000001 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-30 |
Unknown GetPointer 10b58237 PC 0884d5b0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-30 |
ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58 |
| eFootball RB - V. |
v1.10.3 |
2026-09-30 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-29 |
MIPSCompileOp: Invalid instruction 7953656c |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-29 |
MIPSCompileOp 69467972 failed |
| eFootball JOELAND |
v1.10.3 |
2026-10-01 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03 |
| eFootball JOELAND |
v1.10.3 |
2026-10-01 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0003 |
| eFootball JOELAND |
v1.10.3 |
2026-10-01 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007 |
| eFootball JOELAND |
v1.10.3 |
2026-10-01 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e |
| eFootball Chelito 19 |
v1.8.0 |
2026-10-08 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1f56384 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1f5600c |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1f56100 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-09-27 |
ReadFromHardware: Invalid address f042c764 near PC f042c764 LR 08000018 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2026-09-27 |
Branch in Jump delay slot at 08020200 in block starting at 08020020 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2026-09-27 |
Unexpected mpeg first timestamp: 33232323232 / 3514125398578 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-27 |
Unknown GetPointer 10b4fa37 PC 0884d5b0 LR 0884d7d4 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba9384 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba900c |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba9100 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba8384 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba800c |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ba8100 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ea2384 |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ea200c |
| WWE'12 |
v1.10.3 |
2026-09-27 |
MIPSCompileOp: Invalid instruction b1ea2100 |
| FIFA STREET 2 |
v1.10.3 |
2026-09-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 150678512 |
| FIFA STREET 2 |
v1.10.3 |
2026-09-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048 |
| FIFA STREET 2 |
v1.10.3 |
2026-09-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120 |
| FIFA STREET 2 |
v1.10.3 |
2026-09-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760 |
| FIFA STREET 2 |
v1.10.3 |
2026-09-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472 |
| eFootball JOELAND |
v1.10.3 |
2026-09-24 |
Render to texture with different formats 0 != 3 |
| F1 2025 SIO ESP ENG |
v1.10.3 |
2026-09-24 |
Unknown GetPointer 00000000 PC 08893408 LR 08000030 |
| "eFootball 2027 By ATGXGAMING PRO |
v1.10.3 |
2026-09-23 |
BREAK instruction hit |
| Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2026-09-23 |
80630006=sceAtracSetDataAndGetID(08d0ac00, 000162f0): invalid RIFF header |
| F1 2025 SIO ESP ENG |
v1.10.3 |
2026-09-22 |
Render to texture with different strides 64 != 128 |
| F1 2025 SIO ESP ENG |
v1.10.3 |
2026-09-21 |
Unknown GetPointer 00000000 PC 0897deb0 LR 0897deb0 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-21 |
Unknown GetPointer 10bf5e37 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-08 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| Syphon Filter®: Logan's Shadow |
v1.10.3 |
2026-09-21 |
MIPSCompileOp: Invalid instruction b611b612 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2026-09-19 |
Branch in Jump delay slot at 08c64c00 in block starting at 08c64bc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2026-09-19 |
Jump to invalid address: 03839aa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2026-09-19 |
Jump to invalid address: 03358740 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2026-09-19 |
Jump to invalid address: 03192b60 |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2026-09-19 |
sceDmacMemcpy(dest=09a67d40, src=08400000, size=72384): overlapping read |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-10-06 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball PES 2023 "SNE" |
v1.10.3 |
2026-09-19 |
Unknown GetPointer 95ea9533 PC 0884d5a0 LR 0884d7c4 |
| Tekken X Dead Or Alive |
v1.10.3 |
2026-09-19 |
Render to texture with different formats 1 != 3 |
| eFOOTBALL OFFICIAL NEW SEASON UPDATE BY SENA |
v1.20.4 |
2026-10-07 |
Savedata version requested: 3 |
| WWE'12 |
v1.10.3 |
2026-09-18 |
sceDmacMemcpy(dest=04132d70, src=09604230, size=65552): overlapping read |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-17 |
ReadFromHardware: Invalid address 1397d0d8 near PC 08863d90 LR 08849a58 |
| eFootball 2026 By Komo Valeri |
v1.10.3 |
2026-09-16 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-16 |
sceDmacMemcpy(dest=04154000, src=0927e1c0, size=557056): overlapping read |
| SOCOM: U.S. Navy SEALs Portable |
v1.10.3 |
2026-09-15 |
sceDmacMemcpy(dest=08e52a00, src=08e60a00, size=9200): overlapping read |
| WWE'12 |
v1.10.3 |
2026-09-14 |
sceDmacMemcpy(dest=0415ea50, src=097aa5a0, size=65552): overlapping read |
| PES eFOOTBALL 2026 JRplay |
v1.10.3 |
2026-09-14 |
GE Interrupt: newState might be 4 |
| PES eFOOTBALL 2026 JRplay |
v1.10.3 |
2026-09-14 |
GE Interrupt: newState might be 3 |
| PES eFOOTBALL 2026 JRplay |
v1.10.3 |
2026-09-14 |
GE Interrupt: newState might be 1 |
| PES eFOOTBALL 2026 JRplay |
v1.10.3 |
2026-09-14 |
GE Interrupt: newState might be 7 |
| ドラゴンボール タッグバーサス |
v1.10.3 |
2026-09-14 |
MIPSCompileOp: Invalid instruction 43400000 |
| Daxter |
v1.10.3 |
2026-09-14 |
Unexpected mpeg first timestamp: 1d8150948ab / 2027577493675 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-09-13 |
Branch in RSRTComp delay slot at 08a11324 in block starting at 08a112f4 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-09-13 |
MIPSCompileOp: Invalid instruction 4d007780 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-09-13 |
WriteToHardware: Invalid address 00000000 near PC 08a112a8 LR 08a10570 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-09-13 |
An uneaten prefix at end of block: 08a112e0 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-09-13 |
Bad video stream 1 |
| efootball Mod By Mzansi Gaming |
v1.9.4 |
2026-10-06 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| efootball Mod By Mzansi Gaming |
v1.9.4 |
2026-09-20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| efootball Mod By Mzansi Gaming |
v1.9.4 |
2026-09-20 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| EAFC 26 By Komo Valeri |
v1.13.1 |
2026-09-23 |
sceDmacMemcpy(dest=09054040, src=086cd800, size=1255424): overlapping read |
| WWE'12 |
v1.10.3 |
2026-09-13 |
80630006=sceAtracSetData(2, 08d4b180, 0000d714): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Lop - Play |
v1.10.3 |
2026-09-12 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
| Key of Heaven™ |
v1.10.3 |
2026-09-11 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2 |
| Key of Heaven™ |
v1.10.3 |
2026-09-11 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0 |
| Key of Heaven™ |
v1.10.3 |
2026-09-11 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |