Recent logs - v1.10.3

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Game title Version Latest Report Message
eFootball JOELAND v1.10.3 2026-10-15 ReadFromHardware: Invalid address 1397f598 near PC 08863d90 LR 08849a58
"eFootball Hend Asean Liga Eropa & BRI Super League v1.10.3 2026-10-15 Unexpected mpeg first timestamp: c024080480 / 825238226048
God of War™: Ghost of Sparta v1.10.3 2026-10-14 WriteToHardware: Invalid address 00000367 near PC 08ac38a4 LR 08ac3f1c
eFootball JOELAND v1.10.3 2026-10-14 ReadFromHardware: Invalid address 1397cb98 near PC 08863d90 LR 08849a58
eFootball JOELAND v1.10.3 2026-10-14 ReadFromHardware: Invalid address ff191168 near PC 0880de3c LR 088258ec
EA-Sports FC PC-V v1.10.3 2026-10-14 Unknown GetPointer 10b52e37 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.6.3 2026-10-15 GL ran out of GPU memory; switching to low memory mode
WWE'12 v1.10.3 2026-10-12 sceDmacMemcpy(dest=0412b650, src=09391570, size=65552): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-15 Unknown GetPointer 00000020 PC 0884d5b0 LR 0884d7d4
Call of Duty : Roads to Victory™ v1.10.3 2026-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
TRMD26 FULL ASIAN MOD v1.10.3 2026-10-15 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball Chelito 19 v1.10.3 2026-10-11 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball Chelito 19 v1.10.3 2026-10-11 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball Chelito 19 v1.10.3 2026-10-13 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball Chelito 19 v1.10.3 2026-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.10.3 2026-10-11 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball Chelito 19 v1.10.3 2026-10-11 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball Chelito 19 v1.10.3 2026-10-11 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball Chelito 19 v1.10.3 2026-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
eFootball BY MAHGAMES v1.10.3 2026-10-14 Savedata version requested: 3
eFootball Chelito 19 v1.10.3 2026-10-11 sceDmacMemcpy(dest=040cc000, src=091f61f0, size=557056): overlapping read
eFootball Lop - Play v1.10.3 2026-10-10 Unknown GetPointer 2c5bb0c2 PC 0884d7b4 LR 0884d7d4
初音ミク -Project DIVA- 2nd v1.10.3 2026-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
Fate/unlimited codes v1.10.3 2026-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball Lop - Play v1.10.3 2026-10-10 ReadFromHardware: Invalid address 13981c18 near PC 08863d90 LR 08849a58
God of War®: Ghost of Sparta v1.10.3 2026-10-10 WriteToHardware: Invalid address 0000004c near PC 08805114 LR 08ac9df0
eFootball SAN JOE v1.10.3 2026-10-08 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball SAN JOE v1.10.3 2026-10-08 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
WWE'12 v1.10.3 2026-10-07 80630006=sceAtracSetData(2, 08d4b180, 00008ab4): invalid RIFF header
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630006=sceAtracSetDataAndGetID(48cb0cf4, bc6e4f4b): invalid RIFF header
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630011=sceAtracSetDataAndGetID(17431b54, 00000000): buffer too small
Yu-Gi-Oh! 5D's Tag Force5 v1.10.3 2026-10-07 80630011=sceAtracSetDataAndGetID(17911b51, 00000000): buffer too small
eFootball 26 FIFA World CupX = 0.513729 v1.10.3 2026-10-07 Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc
eFootball Lop - Play v1.10.3 2026-10-06 ReadFromHardware: Invalid address 1397cb98 near PC 08863d90 LR 08849a58
eFootball Chelito 19 v1.10.3 2026-10-06 Unknown GetPointer 2c5d7142 PC 0884d5b0 LR 0884d7d4
Dante's Inferno™ v1.10.3 2026-10-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Dante's Inferno™ v1.10.3 2026-10-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
EA-Sports FC Lop-Play v1.10.3 2026-10-05 Unknown GetPointer 10b857f7 PC 0884d5b0 LR 0884d7d4
"eFootball 2027 By ATGXGAMING PRO v1.10.3 2026-10-04 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball Chelito 19 v1.10.3 2026-10-04 RET: Stack empty!
eFootball Chelito 19 v1.10.3 2026-10-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0005
eFootball Chelito 19 v1.10.3 2026-10-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f
EA-Sports FC Lop-Play v1.10.3 2026-10-03 Unknown GetPointer 10bee3b7 PC 0884d5b0 LR 0884d7d4
We Are 26 Patch By Luis24psp v1.10.3 2026-10-03 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
eFootball Lop - Play v1.10.3 2026-10-03 ReadFromHardware: Invalid address 13980398 near PC 08863d90 LR 08849a58
eFootball Chelito 19 v1.10.3 2026-10-01 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
eFootball Chelito 19 v1.10.3 2026-09-30 MIPSCompileOp: Invalid instruction 00000001
EA-Sports FC PC-V v1.10.3 2026-09-30 Unknown GetPointer 10b58237 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.10.3 2026-09-30 ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58
eFootball RB - V. v1.10.3 2026-09-30 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
EA-Sports FC PC-V v1.10.3 2026-09-29 MIPSCompileOp: Invalid instruction 7953656c
EA-Sports FC PC-V v1.10.3 2026-09-29 MIPSCompileOp 69467972 failed
eFootball JOELAND v1.10.3 2026-10-11 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
eFootball JOELAND v1.10.3 2026-10-11 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0003
eFootball JOELAND v1.10.3 2026-10-11 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
eFootball JOELAND v1.10.3 2026-10-11 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
eFootball Chelito 19 v1.6.3 2026-10-15 sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-13 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f56384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f5600c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1f56100
EA-Sports FC Lop-Play v1.10.3 2026-09-27 ReadFromHardware: Invalid address f042c764 near PC f042c764 LR 08000018
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2026-09-27 Branch in Jump delay slot at 08020200 in block starting at 08020020
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2026-09-27 Unexpected mpeg first timestamp: 33232323232 / 3514125398578
eFootball Chelito 19 v1.10.3 2026-09-27 Unknown GetPointer 10b4fa37 PC 0884d5b0 LR 0884d7d4
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba9384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba900c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba9100
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba8384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba800c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ba8100
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea2384
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea200c
WWE'12 v1.10.3 2026-09-27 MIPSCompileOp: Invalid instruction b1ea2100
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 150678512
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
FIFA STREET 2 v1.10.3 2026-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472
eFootball JOELAND v1.10.3 2026-09-24 Render to texture with different formats 0 != 3
F1 2025 SIO ESP ENG v1.10.3 2026-09-24 Unknown GetPointer 00000000 PC 08893408 LR 08000030
"eFootball 2027 By ATGXGAMING PRO v1.20.4 2026-10-10 BREAK instruction hit
Tom Clancy's Ghost Recon® Predator v1.10.3 2026-09-23 80630006=sceAtracSetDataAndGetID(08d0ac00, 000162f0): invalid RIFF header
F1 2025 SIO ESP ENG v1.10.3 2026-09-22 Render to texture with different strides 64 != 128
F1 2025 SIO ESP ENG v1.10.3 2026-09-21 Unknown GetPointer 00000000 PC 0897deb0 LR 0897deb0