Recent logs - v1.10.3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
eFootball JOELAND v1.10.3 2026-01-27 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-01-26 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba6): duplicate handler
eFootball PES 2021 By TM ARTS v1.9.4 2026-01-27 Savedata version requested on save: 3
Killzone™: Liberation v1.10.3 2026-01-25 sceDmacMemcpy(dest=04119700, src=099f5420, size=1088): overlapping read
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.10.3 2026-01-24 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Killzone™: Liberation v1.10.3 2026-01-24 sceDmacMemcpy(dest=04118e00, src=0972c220, size=64): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2026-01-23 sceDmacMemcpy(dest=0414e000, src=0963f630, size=222080): overlapping read
EAFC 26 By Komo Valeri v1.9.4 2026-01-25 Unknown GetPointer 00000000 PC 08808448 LR 08808460
NBA LIVE 06 v1.10.3 2026-01-23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
NBA LIVE 06 v1.10.3 2026-01-23 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE'12 v1.10.3 2026-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608
WWE'12 v1.10.3 2026-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
WWE'12 v1.10.3 2026-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
WWE'12 v1.10.3 2026-01-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
WWE'12 v1.10.3 2026-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.3 2026-01-23 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Game Sepak Bola PPSSPP v1.8.0 2026-01-27 Savedata version requested on save: 3
PES eFOOTBALL 2026 JRplay v1.10.3 2026-01-22 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
Game Sepak Bola PPSSPP v1.8.0 2026-01-25 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WORLD SOCCER Winning Eleven 2011 v1.10.3 2026-01-21 GL ran out of GPU memory; switching to low memory mode
eFootball Chelito 19 v1.10.3 2026-01-21 MIPSCompileOp: Invalid instruction 00008ba8
eFootball Chelito 19 v1.10.3 2026-01-21 MIPSCompileOp: Invalid instruction 00008d8e
PES eFOOTBALL 2026 JRplay v1.9.4 2026-01-24 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball 2025 by MP v1.10.3 2026-01-19 Unknown GetPointer d7652f81 PC 08815f88 LR 08815fd4
eFootball Play-C v1.10.3 2026-01-19 Unknown GetPointer 2c5af142 PC 0884d5b0 LR 0884d7d4
Call of Duty : Roads to Victory™ v1.10.3 2026-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
eFootball Lop - Play v1.10.3 2026-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
eFootball Lop - Play v1.10.3 2026-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
eFootball Lop - Play v1.10.3 2026-01-18 ReadFromHardware: Invalid address ebbf4eb4 near PC ebbf4eb4 LR 08000018
PATCH SPARTAN11 v1.10.3 2026-01-18 sceMp3Init: invalid data: not MPEG v1
eFootball Lop - Play v1.10.3 2026-01-22 sceDmacMemcpy(dest=040cc000, src=091f61f0, size=557056): overlapping read
eFootball 2025 By Komo Valeri v1.10.3 2026-01-18 ReadFromHardware: Invalid address 11d0f8a0 near PC 11d0f8a0 LR 11d0f8a0
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-18 Unknown GetPointer 0000e300 PC 0881c410 LR 0881c420
eFootball 2025 By Komo Valeri v1.10.3 2026-01-17 MIPSCompileOp: Invalid instruction 01010101
eFootball Chelito 19 v1.10.3 2026-01-17 Unknown GetPointer 2c68eac2 PC 0884d7b4 LR 0884d7d4
EA-Sports FC Lop-Play v1.10.3 2026-01-17 Unknown GetPointer 10beea37 PC 0884d5b0 LR 0884d7d4
eFootball JOELAND v1.9.4 2026-01-26 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
MYFP26 ENGLISH v1.10.3 2026-01-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
Field Commander™ v1.10.3 2026-01-17 MIPSCompileOp: Invalid instruction 000c0401
Grand Theft Auto: Vice City Stories v1.10.3 2026-01-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.10.3 2026-01-16 Unknown GetPointer 2c57c602 PC 0884d5b0 LR 0884d7d4
eFootball UEFA EURO 2024 v1.10.3 2026-01-16 Savedata version requested on save: 3
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-16 Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2026-01-16 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Dante's Inferno™ v1.10.3 2026-01-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 621d8c98
EA v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 4e55864d
Dave Mirra BMX Challenge v1.10.3 2026-01-15 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
eFootball JOELAND v1.10.3 2026-01-21 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 MIPSCompileOp: Invalid instruction 703d332c
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 MIPSCompileOp: Invalid instruction 000000b8
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 MIPSCompileOp: Invalid instruction 00000094
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 MIPSCompileOp: Invalid instruction 703d32ec
EA-Sports FC Lop-Play v1.10.3 2026-01-14 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 RET: Stack empty!
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3e5e!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3e36!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3e0e!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3de6!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3da0!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d5a!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d14!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3dd4!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3dac!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d84!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d5c!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d34!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Bad vertex address 00ed3d0c!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-01-13 Unsupported alpha/stencil mask: 01
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33c8e!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33bee!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33b4e!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33b12!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33ac2!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33a72!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e339fa!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e339be!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Bad vertex address 00e33964!
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Render to texture with different formats 1 != 3
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Unsupported alpha/stencil mask: 01
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 80020001=sceKernelCreateMutex(): invalid name
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2026-01-13 WriteToHardware: Invalid address 00000007 near PC 088be9bc LR 088be93c