Recent logs - ダンボール戦機W

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Game title Version Latest Report Message
ダンボール戦機W v1.6.3 2019-07-14 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00050954 HWX T Fog Tex TexProjUV UVMtx #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
ダンボール戦機W v1.6.3 2019-07-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0921d822 Tex TexAlpha LM Fog StenToAlpha Sten1 TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); } vs: 01100001:00000b15 HWX T N LM Fog Tex Light: 0: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
ダンボール戦機W v1.6.3 2019-07-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000b08 HWX C T N #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
ダンボール戦機W v1.6.3 2019-07-12 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ダンボール戦機W v1.6.3 2019-07-14 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00050958 HWX C T Tex TexProjUV UVMtx #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
ダンボール戦機W v1.6.3 2019-07-11 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00050958 HWX C T Tex TexProjUV UVMtx #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
ダンボール戦機W v1.6.3 2019-07-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ダンボール戦機W v1.6.3 2019-07-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0500d022 Tex TexAlpha StenToAlpha Sten0 TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ダンボール戦機W v1.6.3 2019-07-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:05000002 Tex StenToAlpha Sten0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ダンボール戦機W v1.6.3 2019-07-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ダンボール戦機W v1.6.3 2019-07-08 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0521d002 Tex Fog StenToAlpha Sten0 TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0005095c HWX C T Fog Tex TexProjUV UVMtx #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
ダンボール戦機W v1.6.3 2019-07-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 05077100 PC 0941dcf8 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 050be380 PC 0941dcfc LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 05077700 PC 0941dcf4 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 04d85b40 PC 0941dd00 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 03d26a00 PC 0941dd04 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 01029600 PC 0941dcc4 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-06-28 Jump to invalid address: 02f02890 PC 0941dcc8 LR 0941dcc4
ダンボール戦機W v1.8.0 2019-05-28 ReadFromHardware: Invalid address ae46b61a near PC ae46b61a LR ae46b61a
ダンボール戦機W v1.8.0 2019-05-28 ReadFromHardware: Invalid address 52505f5e near PC 52505f5e LR 52505f5e
ダンボール戦機W v1.6.3-492-g9fddfff66 2019-05-19 WriteToHardware: Invalid address 01485024 near PC 08ba14b8 LR 08ba10ec
ダンボール戦機W v1.7.5 2019-05-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088eca0c
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 0505b0c0 PC 09415fec LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction 421fecee
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05055940 PC 09415fe8 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 03cc7f40 PC 09415f0c LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 An uneaten prefix at end of block: 09416058
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction b7000000
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction 40200019
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05057c00 PC 09415ff0 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 03d26a00 PC 09415e14 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 04c78040 PC 09415fe0 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction ceed0362
ダンボール戦機W v1.7.1 2019-05-16 Branch in RSRTComp delay slot at 09416058 in block starting at 09415f1c
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 00000000 PC 09415ed0 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 0c000000 PC 09415ecc LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 0315a6f0 PC 09415f20 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05057540 PC 09415e08 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 03d26a00 PC 09415ef4 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 050022c0 PC 09415e10 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 052d77c0 PC 09415e0c LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction b04620dd
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 03164bf0 PC 09415f00 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 0505cc40 PC 09415f08 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05057b80 PC 09415e04 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 050558c0 PC 09415f04 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 052d77c0 PC 09415eec LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 050022c0 PC 09415ef0 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Trying to compile instruction 433200e0 that can't be interpreted
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05059000 PC 09415ee4 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 05057800 PC 09415ee8 LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction 4432ffce
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 0fbbcccc PC 09415dfc LR 00000000
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 02f02890 PC 09415dd8 LR 09415dd4
ダンボール戦機W v1.7.1 2019-05-16 MIPSCompileOp: Invalid instruction cf54633f
ダンボール戦機W v1.7.1 2019-05-16 Jump to invalid address: 01001b00 PC 09415dd4 LR 09415dd4
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 02f02890 PC 0943c328 LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 050f1080 PC 0943c354 LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 04fb9ec0 PC 0943c360 LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 051cb6c0 PC 0943c35c LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 03d26a00 PC 0943c364 LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 01029600 PC 0943c324 LR 0943c324
ダンボール戦機W v1.5.4 2019-04-21 Jump to invalid address: 050f0a80 PC 0943c358 LR 0943c324
ダンボール戦機W v1.8.0 2019-07-15 Unknown GetPointer 00000000 PC 0897b9f0 LR 08000020
ダンボール戦機W v1.8.0 2019-05-18 Unknown GetPointer 00000000 PC 08806480 LR 08000030
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 722d6aed
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 7794aa69
ダンボール戦機W v1.8.0 2019-03-21 Jump to invalid address: 03cb6240
ダンボール戦機W v1.8.0 2019-03-21 Jump to invalid address: 0bcb4848
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 00010001
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 76244708
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 4f2664e4
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 625eec35
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 7f7fffff
ダンボール戦機W v1.8.0 2019-03-21 Jump to invalid address: 03cb61c0
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 40e9c4cc
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 43a85061
ダンボール戦機W v1.8.0 2019-03-21 MIPSCompileOp: Invalid instruction 42857777
ダンボール戦機W v1.8.0 2019-03-21 ReadFromHardware: Invalid address 000070bc near PC 08de5a68 LR 08dd59a0
ダンボール戦機W v1.8.0 2019-03-19 Unexpected mpeg first timestamp: 575c10acd08 / 6003308023048
ダンボール戦機W v1.7.1 2019-03-02 Jump to invalid address: 05037980 PC 0940dd24 LR 0940dcf4
ダンボール戦機W v1.7.1 2019-03-02 Branch in RSZeroComp delay slot at 0940dd18 in block starting at 0940dd04
ダンボール戦機W v1.7.1 2019-03-02 Jump to invalid address: 050371c0 PC 0940dd28 LR 0940dcf4
ダンボール戦機W v1.7.1 2019-03-02 Jump to invalid address: 02f02890 PC 0940dcf8 LR 0940dcf4
ダンボール戦機W v1.7.1 2019-03-02 MIPSCompileOp: Invalid instruction ed4f0000
ダンボール戦機W v1.7.1 2019-03-02 MIPSCompileOp: Invalid instruction ce32e1e4
ダンボール戦機W v1.7.1 2019-03-02 Jump to invalid address: 04fdd2c0 PC 0940dd30 LR 0940dcf4
ダンボール戦機W v1.7.1 2019-03-01 Trying to compile instruction 01122333 that can't be interpreted
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 050502c0 PC 094116f8 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 05045840 PC 09411700 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 02f02890 PC 09418d88 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 050452c0 PC 094116f0 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 ReadFCR: Unexpected reg 24
ダンボール戦機W v1.7.1 2019-03-01 MIPSCompileOp: Invalid instruction 43480000
ダンボール戦機W v1.7.1 2019-03-01 MIPSCompileOp: Invalid instruction 43ef230d
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 05048dc0 PC 094116fc LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 05045900 PC 09411704 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 04d7e040 PC 0940d6c0 LR 09418d84
ダンボール戦機W v1.7.1 2019-03-01 Jump to invalid address: 0102b000 PC 0940d650 LR 09418d84