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Game title |
Version |
Latest Report |
Message |
PATCH SPARTAN11 |
v1.18.1-945-gb0182ed0e6 |
2025-05-26 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-03 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
PATCH SPARTAN11 |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 00000000:00000002 THR
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
|
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x0 |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-01 |
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest >
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distanc |
Ape Escape Academy |
v1.18.1-945-gb0182ed0e6 |
2025-03-28 |
sceKernelCreateThread(name=ID001): unsupported attributes 00000006, ignoring |
Ape Escape Academy |
v1.18.1-945-gb0182ed0e6 |
2025-03-28 |
sceKernelCreateThread(name=ID801): unsupported attributes 00000006, ignoring |
Ape Escape Academy |
v1.18.1-945-gb0182ed0e6 |
2025-03-28 |
sceKernelCreateThread(name=ID912): unsupported attributes 00000006, ignoring |
Ape Escape Academy |
v1.18.1-945-gb0182ed0e6 |
2025-03-28 |
sceKernelCreateThread(name=ID911): unsupported attributes 00000006, ignoring |
Ape Escape Academy |
v1.18.1-945-gb0182ed0e6 |
2025-03-28 |
sceKernelCreateThread(name=ID901): unsupported attributes 00000006, ignoring |
EFOOTBALL NEW PATCH SEASON |
v1.18.1-945-gb0182ed0e6 |
2025-05-29 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
EFOOTBALL NEW PATCH SEASON |
v1.18.1-945-gb0182ed0e6 |
2025-05-29 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
ダンボール戦機W |
v1.18.1-945-gb0182ed0e6 |
2025-03-22 |
__KernelStopThread: thread 666 does not exist (ApctlThread stopped) |
ダンボール戦機W |
v1.18.1-945-gb0182ed0e6 |
2025-03-22 |
__KernelStopThread: thread 666 does not exist (ApctlThread deleted) |
EFOOTBALL NEW PATCH SEASON |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
EFOOTBALL NEW PATCH SEASON |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2025-02-22 |
Unknown GetPointer 0000b777 PC 0881c428 LR 0881c438 |
Prince of Persia - Revelations |
v1.18.1-945-gb0182ed0e6 |
2025-05-23 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring |
ARMORED CORE FORMULA FRONT |
v1.18.1-945-gb0182ed0e6 |
2025-02-09 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring |
Prince of Persia - Revelations |
v1.18.1-945-gb0182ed0e6 |
2025-06-02 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring |
Capcom Puzzle World |
v1.18.1-945-gb0182ed0e6 |
2025-02-06 |
__KernelStopThread: thread 380 does not exist (helper deleted) |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-04-30 |
sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006, ignoring |
THE KING OF FIGHTERS PORTABLE '94 - '98 Chapter of Orochi |
v1.18.1-945-gb0182ed0e6 |
2025-02-01 |
A game install request is already running, not starting a new one |
Cabela's® North American Adventures |
v1.18.1-945-gb0182ed0e6 |
2025-02-02 |
80020067=sceKernelRegisterSubIntrHandler(0000001e, 00000000, 0894ef80, 00000000): duplicate handler |
Crazy Taxi: Fare Wars |
v1.18.1-945-gb0182ed0e6 |
2025-04-15 |
sceKernelCreateThread(name=user_main): unsupported attributes 00000028, ignoring |
STAR OCEAN: First Departure |
v1.18.1-945-gb0182ed0e6 |
2025-01-31 |
Unknown GetPointerWrite 39fc2826 PC 08822a70 LR 08822b0c |
eFootball SM - V. |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
Kenka Bancho: Badass Rumble |
v1.18.1-945-gb0182ed0e6 |
2025-01-29 |
00000000=sceUtilityScreenshotInitStart(09483740) |
PES my 2024 |
v1.7.5 |
2025-06-04 |
Savedata version requested: 3 |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-04-30 |
sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-04-30 |
sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-10 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-945-gb0182ed0e6 |
2025-05-16 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-05-16 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-05-16 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-06-01 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-06-01 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-06-01 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-06-01 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring |
GODS EATER BURST |
v1.18.1-953-g689492ef80 |
2025-06-01 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring |
NBA LIVE 06 |
v1.18.1-945-gb0182ed0e6 |
2025-05-20 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-05-20 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
WriteToHardware: Invalid address 34b2007b near PC 08c99b58 LR 08909a44 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
Unknown GetPointer 34b2004f PC 08c99d4c LR 08909be4 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
WriteToHardware: Invalid address 34b20063 near PC 08c99dac LR 08909b74 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
Unknown GetPointerWrite 34b2000f PC 08c99b30 LR 08909a44 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
ReadFromHardware: Invalid address 00000000 near PC 08c989bc LR 089125f0 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
ReadFromHardware: Invalid address 0000001a near PC 08c9f248 LR 08c989cc |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-25 |
Unknown GetPointerWrite 0f4cab68 PC 08d09d20 LR 08cd6754 |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-25 |
Unexpected mpeg first timestamp: 1000009418 / 68719514648 |
World Soccer Winning Eleven 9 |
v1.18.1-986-ga174fdb19e |
2025-04-06 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring |
eFootball SM - V. |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-24 |
Unexpected mpeg first timestamp: 34612090100 / 3599485174016 |
DFU25 |
v1.9.4 |
2025-06-03 |
Savedata version requested: 3 |
eFootball 2024 |
v1.18.1-945-gb0182ed0e6 |
2025-06-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
eFootball |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball 2025 BRI Liga1 & Eropa |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball 2025 By Komo Valeri |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Dragon Ball TAG VS |
v1.18.1-945-gb0182ed0e6 |
2025-06-01 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1-945-gb0182ed0e6 |
2025-06-01 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-03 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-04 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
PATCH SPARTAN11 |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2025-06-03 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball PC - V. |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
WWE DON'21 |
v1.8.0 |
2025-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 00009900): atracID uses different codec type than data |
WWE DON'21 |
v1.9.4 |
2025-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 0000de00): atracID uses different codec type than data |
WWE DON'21 |
v1.9.4 |
2025-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 0000ff00): atracID uses different codec type than data |
WWE DON'21 |
v1.9.4 |
2025-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 00014a00): atracID uses different codec type than data |
eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2025-05-07 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball 2024 |
v1.18.1-945-gb0182ed0e6 |
2025-06-02 |
sceMp3Init: invalid data: not layer 3 |
eFootball 2024 |
v1.9.4 |
2025-06-04 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
eFootball 2024 |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
MYFC 25 MYUNO4U |
v1.18.1-945-gb0182ed0e6 |
2025-06-03 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
MYFC 25 MYUNO4U |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2025-06-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-06-04 |
Savedata version requested: 3 |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-04-30 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1-945-gb0182ed0e6 |
2025-04-30 |
sceMp3Init: invalid data: not layer 3 |