Recent logs - v1.18.1-945-gb0182ed0e6

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Game title Version Latest Report Message
PATCH SPARTAN11 v1.18.1-945-gb0182ed0e6 2025-05-26 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
PATCH SPARTAN11 v1.9.4 2025-06-03 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PATCH SPARTAN11 v1.18.1-945-gb0182ed0e6 2025-06-03 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PATCH SPARTAN11 v1.9.4 2025-06-04 Savedata version requested: 3
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 != #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 != uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000002 THR #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:06200802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0;
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0621d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x0
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-01 Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers fs: 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest > #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 640 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0620d802 Tex Fog LM FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es // Driver: Adreno (TM) 640 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distanc
Ape Escape Academy v1.18.1-945-gb0182ed0e6 2025-03-28 sceKernelCreateThread(name=ID001): unsupported attributes 00000006, ignoring
Ape Escape Academy v1.18.1-945-gb0182ed0e6 2025-03-28 sceKernelCreateThread(name=ID801): unsupported attributes 00000006, ignoring
Ape Escape Academy v1.18.1-945-gb0182ed0e6 2025-03-28 sceKernelCreateThread(name=ID912): unsupported attributes 00000006, ignoring
Ape Escape Academy v1.18.1-945-gb0182ed0e6 2025-03-28 sceKernelCreateThread(name=ID911): unsupported attributes 00000006, ignoring
Ape Escape Academy v1.18.1-945-gb0182ed0e6 2025-03-28 sceKernelCreateThread(name=ID901): unsupported attributes 00000006, ignoring
EFOOTBALL NEW PATCH SEASON v1.18.1-945-gb0182ed0e6 2025-05-29 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
EFOOTBALL NEW PATCH SEASON v1.18.1-945-gb0182ed0e6 2025-05-29 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
ダンボール戦機W v1.18.1-945-gb0182ed0e6 2025-03-22 __KernelStopThread: thread 666 does not exist (ApctlThread stopped)
ダンボール戦機W v1.18.1-945-gb0182ed0e6 2025-03-22 __KernelStopThread: thread 666 does not exist (ApctlThread deleted)
EFOOTBALL NEW PATCH SEASON v1.18.1-945-gb0182ed0e6 2025-06-03 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
EFOOTBALL NEW PATCH SEASON v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2025-02-22 Unknown GetPointer 0000b777 PC 0881c428 LR 0881c438
Prince of Persia - Revelations v1.18.1-945-gb0182ed0e6 2025-05-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring
ARMORED CORE FORMULA FRONT v1.18.1-945-gb0182ed0e6 2025-02-09 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring
Prince of Persia - Revelations v1.18.1-945-gb0182ed0e6 2025-06-02 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring
Capcom Puzzle World v1.18.1-945-gb0182ed0e6 2025-02-06 __KernelStopThread: thread 380 does not exist (helper deleted)
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-04-30 sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006, ignoring
THE KING OF FIGHTERS PORTABLE '94 - '98 Chapter of Orochi v1.18.1-945-gb0182ed0e6 2025-02-01 A game install request is already running, not starting a new one
Cabela's® North American Adventures v1.18.1-945-gb0182ed0e6 2025-02-02 80020067=sceKernelRegisterSubIntrHandler(0000001e, 00000000, 0894ef80, 00000000): duplicate handler
Crazy Taxi: Fare Wars v1.18.1-945-gb0182ed0e6 2025-04-15 sceKernelCreateThread(name=user_main): unsupported attributes 00000028, ignoring
STAR OCEAN: First Departure v1.18.1-945-gb0182ed0e6 2025-01-31 Unknown GetPointerWrite 39fc2826 PC 08822a70 LR 08822b0c
eFootball SM - V. v1.18.1-945-gb0182ed0e6 2025-06-03 sceNetAdhocMatchingInit(32768) at 08a719b8
Kenka Bancho: Badass Rumble v1.18.1-945-gb0182ed0e6 2025-01-29 00000000=sceUtilityScreenshotInitStart(09483740)
PES my 2024 v1.7.5 2025-06-04 Savedata version requested: 3
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-04-30 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-04-30 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-10 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-945-gb0182ed0e6 2025-05-16 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-05-16 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-05-16 sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-06-01 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-06-01 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-06-01 sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-06-01 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring
GODS EATER BURST v1.18.1-953-g689492ef80 2025-06-01 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring
NBA LIVE 06 v1.18.1-945-gb0182ed0e6 2025-05-20 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=layout): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-05-20 sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 WriteToHardware: Invalid address 34b2007b near PC 08c99b58 LR 08909a44
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 Unknown GetPointer 34b2004f PC 08c99d4c LR 08909be4
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 WriteToHardware: Invalid address 34b20063 near PC 08c99dac LR 08909b74
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 Unknown GetPointerWrite 34b2000f PC 08c99b30 LR 08909a44
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 ReadFromHardware: Invalid address 00000000 near PC 08c989bc LR 089125f0
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-26 ReadFromHardware: Invalid address 0000001a near PC 08c9f248 LR 08c989cc
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-25 Unknown GetPointerWrite 0f4cab68 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-25 Unexpected mpeg first timestamp: 1000009418 / 68719514648
World Soccer Winning Eleven 9 v1.18.1-986-ga174fdb19e 2025-04-06 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring
eFootball SM - V. v1.9.4 2025-06-04 Savedata version requested: 3
eFootball SM - V. v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Resistance: Retribution™ v1.18.1-945-gb0182ed0e6 2025-01-24 Unexpected mpeg first timestamp: 34612090100 / 3599485174016
DFU25 v1.9.4 2025-06-03 Savedata version requested: 3
eFootball 2024 v1.18.1-945-gb0182ed0e6 2025-06-02 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball v1.9.4 2025-06-04 Savedata version requested: 3
eFootball 2025 BRI Liga1 & Eropa v1.9.4 2025-06-04 Savedata version requested: 3
eFootball 2025 By Komo Valeri v1.9.4 2025-06-04 Savedata version requested: 3
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Dragon Ball TAG VS v1.18.1-945-gb0182ed0e6 2025-06-01 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1-945-gb0182ed0e6 2025-06-01 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2025-06-04 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2025-06-03 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
PATCH SPARTAN11 v1.9.4 2025-06-04 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PATCH SPARTAN11 v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PATCH SPARTAN11 v1.9.4 2025-06-04 Savedata version requested: 3
eFootball 2025 STAR PATCH v1.9.4 2025-06-04 Savedata version requested: 3
eFootball PC - V. v1.18.1-945-gb0182ed0e6 2025-06-03 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2025-06-03 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-06-04 Savedata version requested: 3
WWE DON'21 v1.8.0 2025-06-03 80630007=sceAtracSetData(2, 08d4b180, 00009900): atracID uses different codec type than data
WWE DON'21 v1.9.4 2025-06-03 80630007=sceAtracSetData(2, 08d4b180, 0000de00): atracID uses different codec type than data
WWE DON'21 v1.9.4 2025-06-03 80630007=sceAtracSetData(2, 08d4b180, 0000ff00): atracID uses different codec type than data
WWE DON'21 v1.9.4 2025-06-03 80630007=sceAtracSetData(2, 08d4b180, 00014a00): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-06-04 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-06-04 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2025-05-07 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2025-06-03 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball 2024 v1.18.1-945-gb0182ed0e6 2025-06-02 sceMp3Init: invalid data: not layer 3
eFootball 2024 v1.9.4 2025-06-04 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-945-gb0182ed0e6 2025-06-03 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball 2024 v1.9.4 2025-06-04 Savedata version requested: 3
MYFC 25 MYUNO4U v1.18.1-945-gb0182ed0e6 2025-06-03 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
MYFC 25 MYUNO4U v1.9.4 2025-06-04 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2025-06-04 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-06-04 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2025-04-30 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1-945-gb0182ed0e6 2025-04-30 sceMp3Init: invalid data: not layer 3