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God of War: Ghost of Sparta Demo v1.6.3-432-gfd6c3145d 2024-04-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01730111:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Ghost of Sparta Demo v1.6.3-432-gfd6c3145d 2024-04-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01730111:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Ghost of Sparta Demo v1.17.1 2024-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.17.1 2024-03-09 ReadFromHardware: Invalid address ff7fffff near PC ff7fffff LR 08a4fc88
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Jump to invalid address: 062fc810
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Jump to invalid address: 07a34400
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Branch in Jump delay slot at 09e5fb90 in block starting at 09e5f548
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Jump to invalid address: 077515a0
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Jump to invalid address: 0784a420
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Branch in Jump delay slot at 09e5f54c in block starting at 09e5f548
God of War: Ghost of Sparta Demo v1.17.1 2024-02-23 Jump to invalid address: 075ef4a0
God of War: Ghost of Sparta Demo v1.15.3 2024-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
God of War: Ghost of Sparta Demo v1.16.6 2024-01-13 Could not setup streams, unexpected stream count: 13462
God of War: Ghost of Sparta Demo v1.17.1 2024-03-01 Can't draw: No current render step. Step count: 0
God of War: Ghost of Sparta Demo v1.17.1 2024-03-24 Failed to allocate memory for ELF!
God of War: Ghost of Sparta Demo v1.17.1 2024-03-24 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
God of War: Ghost of Sparta Demo v1.16.1 2024-01-05 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d56673
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230cf8a
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 41a47cc8
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 41a45e9e
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 423126a2
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d22ae1
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 423064c4
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230d34e
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d6441a
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 079a9da0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d40f0a
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 41a41005
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230dd61
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d6f914
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d73465
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d5f76e
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 41a439ee
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d6874c
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230fd0e
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d4c132
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d4f6a1
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d5ab0e
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 077698c0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d35e1a
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230e33d
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230f2aa
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d3ccd1
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d45213
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d390ce
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230e8a5
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d48de4
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d1ce30
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42303e55
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d1811c
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42302f7b
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42301e83
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42316049
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42314650
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d13476
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d6bf26
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d1060c
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d99be8
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4231215d
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42312c00
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42311c2a
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 07769ac0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42315b04
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 423155c0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d8a5b8
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42311713
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 421fdd6f
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42314b65
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 428fdcfe
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d52d7b
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42e384fa
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4230f7cf
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 421fa6e9
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d91d84
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 0776b300
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 04a9a880
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 0689db40
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42e28aaf
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 42d95bba
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 00000028
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 02f005a0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 41b1ac70
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 06cd9e80
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 079c6820
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 07779de0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 Jump to invalid address: 077844a0
God of War: Ghost of Sparta Demo v1.8.0 2024-01-01 MIPSCompileOp: Invalid instruction 4231508c
God of War: Ghost of Sparta Demo v1.16.6 2023-12-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.16.6 2023-12-18 Jump to invalid address: 06cedae0
God of War: Ghost of Sparta Demo v1.16.6 2023-12-06 ReadFromHardware: Invalid address 3b9acc28 near PC 089779a0 LR 088fd728
God of War: Ghost of Sparta Demo v1.16.6 2023-12-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z
God of War: Ghost of Sparta Demo v1.14 2023-10-27 UI scissor out of bounds in SavedataScreen: 1306,75-0,75 / 1208,544
God of War: Ghost of Sparta Demo v1.14 2023-10-27 UI scissor out of bounds in SavedataScreen: 1358,75-0,75 / 1208,544
God of War: Ghost of Sparta Demo v1.16.1 2023-10-18 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12182a82)
God of War: Ghost of Sparta Demo v1.12.3 2023-09-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.14.1 2023-09-15 UI scissor out of bounds in GamePauseScreen: 265,20-200,834 / 854,480
God of War: Ghost of Sparta Demo v1.14.1 2023-09-15 UI scissor out of bounds in GamePauseScreen: 0,20-255,834 / 854,480
God of War: Ghost of Sparta Demo v1.14.1 2023-09-15 UI scissor out of bounds in GamePauseScreen: 0,20-529,460 / 480,854
God of War: Ghost of Sparta Demo v1.15.4 2023-09-13 __KernelStopThread: thread 308 does not exist (helper deleted)