Recent logs - God of War: Ghost of Sparta Demo

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Game title Version Latest Report Message
God of War: Ghost of Sparta Demo v1.7.4 2020-11-30 WriteToHardware: Invalid address 0000000c near PC 08807d0c LR 00000000
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-26 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-25 Render to area containing texture at 040cc000 +0x64
God of War: Ghost of Sparta Demo v1.10.3 2020-11-25 Video out requested, not supported: mode=0 size=0,0
God of War: Ghost of Sparta Demo v1.10.3 2020-11-23 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 vfby1 with incorrect size
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction 413dcccc
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 Invalid VFPU swizzle: 000f439c: 3 / 3 at PC = 000100c9 (vbfy1.t C331, C700)
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 Invalid VFPU swizzle: 000000b1: 3 / 3 at PC = 000100c9 (vbfy1.t C331, C700)
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction cd000000
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction 003f3501
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction b3be7a73
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction 00c0ccfa
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 MIPSCompileOp: Invalid instruction 78bec21e
God of War: Ghost of Sparta Demo v1.9.4 2020-11-23 ReadFromHardware: Invalid address 00000051 near PC 00000051 LR 08a4fc88
God of War: Ghost of Sparta Demo v1.10.3 2020-11-22 MIPSCompileOp: Invalid instruction 00040605
God of War: Ghost of Sparta Demo v1.10.3 2020-11-22 Branch in Jump delay slot at 084001e0 in block starting at 084001e0
God of War: Ghost of Sparta Demo v1.7.2 2020-11-18 ReadFromHardware: Invalid address 3e15bd71 near PC 3e15bd71 LR 08a4fc88
God of War: Ghost of Sparta Demo v1.7.2 2020-11-17 ReadFromHardware: Invalid address 63029cee near PC 63029cee LR 08a4fc88
God of War: Ghost of Sparta Demo v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 Ignoring func export scePsmf/28240568, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.10.3 2020-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
God of War: Ghost of Sparta Demo v1.9.4 2020-10-31 ReadFromHardware: Invalid address 3f1a0000 near PC 3f1a0000 LR 08a4fc88
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01710000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730100:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Ghost of Sparta Demo v1.6.2 2020-10-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01730000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Ghost of Sparta Demo v1.10.3 2020-10-23 Unknown syscall in known module 'sceAudio': 0x46ebb729
God of War: Ghost of Sparta Demo v1.10.3 2020-10-23 Unknown syscall in known module 'sceAudio': 0x20628e6f
God of War: Ghost of Sparta Demo v1.10.3 2020-10-23 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 0787f9a0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 01b8f4c0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 01b900c0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 MIPSCompileOp: Invalid instruction 000002b5
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 07862b60
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 MIPSCompileOp: Invalid instruction 00000181
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 0608b800
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 MIPSCompileOp: Invalid instruction 63029cf0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 062c2180
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 MIPSCompileOp: Invalid instruction 016d5dc5
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 Jump to invalid address: 02ff0810
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 Jump to invalid address: 078a4940
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 MIPSCompileOp: Invalid instruction 40476597
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 Jump to invalid address: 07844540
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 0787f5a0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 0787f7e0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 06263dd0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 MIPSCompileOp: Invalid instruction 42a2f6e2
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 Jump to invalid address: 079ec0e0
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 MIPSCompileOp: Invalid instruction 00000541
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 07844520
God of War: Ghost of Sparta Demo v1.9.4 2020-10-19 Jump to invalid address: 0787f460
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 MIPSCompileOp: Invalid instruction 40b50f69
God of War: Ghost of Sparta Demo v1.9.4 2020-10-18 Jump to invalid address: 077c6960
God of War: Ghost of Sparta Demo v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
God of War: Ghost of Sparta Demo v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
God of War: Ghost of Sparta Demo v1.10.3 2020-10-15 Unimplemented HLE function sceNetApctlGetState
God of War: Ghost of Sparta Demo v1.10.3 2020-10-13 Unknown GetPointer 00000000 PC 088189fc LR 088189fc
God of War: Ghost of Sparta Demo v1.10.3 2020-10-07 Unknown GetPointer 00000000 PC 08804c38 LR 08000030
God of War: Ghost of Sparta Demo v1.8.0 2020-10-03 Unknown GE command : b7b000a7
God of War: Ghost of Sparta Demo v1.10.3 2020-09-26 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
God of War: Ghost of Sparta Demo v1.10.3 2020-09-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
God of War: Ghost of Sparta Demo v1.10.3 2020-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.10.3-597-gfcaef648e 2020-09-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Ghost of Sparta Demo v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
God of War: Ghost of Sparta Demo v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
God of War: Ghost of Sparta Demo v1.10.3 2020-10-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
God of War: Ghost of Sparta Demo v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
God of War: Ghost of Sparta Demo v1.10.3 2020-09-16 MFIC instruction hit (70020024) at 088b63a8
God of War: Ghost of Sparta Demo v1.10.3 2020-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
God of War: Ghost of Sparta Demo v1.8.0 2020-09-14 MIPSCompileOp: Invalid instruction 41a5edc7
God of War: Ghost of Sparta Demo v1.8.0 2020-09-14 MIPSCompileOp: Invalid instruction b4680000