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Game title |
Version |
Latest Report |
Message |
God of War: Ghost of Sparta Demo |
v1.6.3-432-gfd6c3145d |
2024-04-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01730111:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
God of War: Ghost of Sparta Demo |
v1.6.3-432-gfd6c3145d |
2024-04-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01730111:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-04-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-03-09 |
ReadFromHardware: Invalid address ff7fffff near PC ff7fffff LR 08a4fc88 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Jump to invalid address: 062fc810 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Jump to invalid address: 07a34400 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Branch in Jump delay slot at 09e5fb90 in block starting at 09e5f548 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Jump to invalid address: 077515a0 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Jump to invalid address: 0784a420 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Branch in Jump delay slot at 09e5f54c in block starting at 09e5f548 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-02-23 |
Jump to invalid address: 075ef4a0 |
God of War: Ghost of Sparta Demo |
v1.15.3 |
2024-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
God of War: Ghost of Sparta Demo |
v1.16.6 |
2024-01-13 |
Could not setup streams, unexpected stream count: 13462 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-03-01 |
Can't draw: No current render step. Step count: 0 |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-03-24 |
Failed to allocate memory for ELF! |
God of War: Ghost of Sparta Demo |
v1.17.1 |
2024-03-24 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
God of War: Ghost of Sparta Demo |
v1.16.1 |
2024-01-05 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d56673 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230cf8a |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 41a47cc8 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 41a45e9e |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 423126a2 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d22ae1 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 423064c4 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230d34e |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d6441a |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 079a9da0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d40f0a |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 41a41005 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230dd61 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d6f914 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d73465 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d5f76e |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 41a439ee |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d6874c |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230fd0e |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d4c132 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d4f6a1 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d5ab0e |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 077698c0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d35e1a |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230e33d |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230f2aa |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d3ccd1 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d45213 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d390ce |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230e8a5 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d48de4 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d1ce30 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42303e55 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d1811c |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42302f7b |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42301e83 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42316049 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42314650 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d13476 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d6bf26 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d1060c |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d99be8 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4231215d |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42312c00 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42311c2a |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 07769ac0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42315b04 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 423155c0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d8a5b8 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42311713 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 421fdd6f |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42314b65 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 428fdcfe |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d52d7b |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42e384fa |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4230f7cf |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 421fa6e9 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d91d84 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 0776b300 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 04a9a880 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 0689db40 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42e28aaf |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 42d95bba |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 00000028 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 02f005a0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 41b1ac70 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 06cd9e80 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 079c6820 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 07779de0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
Jump to invalid address: 077844a0 |
God of War: Ghost of Sparta Demo |
v1.8.0 |
2024-01-01 |
MIPSCompileOp: Invalid instruction 4231508c |
God of War: Ghost of Sparta Demo |
v1.16.6 |
2023-12-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
God of War: Ghost of Sparta Demo |
v1.16.6 |
2023-12-18 |
Jump to invalid address: 06cedae0 |
God of War: Ghost of Sparta Demo |
v1.16.6 |
2023-12-06 |
ReadFromHardware: Invalid address 3b9acc28 near PC 089779a0 LR 088fd728 |
God of War: Ghost of Sparta Demo |
v1.16.6 |
2023-12-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z |
God of War: Ghost of Sparta Demo |
v1.14 |
2023-10-27 |
UI scissor out of bounds in SavedataScreen: 1306,75-0,75 / 1208,544 |
God of War: Ghost of Sparta Demo |
v1.14 |
2023-10-27 |
UI scissor out of bounds in SavedataScreen: 1358,75-0,75 / 1208,544 |
God of War: Ghost of Sparta Demo |
v1.16.1 |
2023-10-18 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12182a82) |
God of War: Ghost of Sparta Demo |
v1.12.3 |
2023-09-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
God of War: Ghost of Sparta Demo |
v1.14.1 |
2023-09-15 |
UI scissor out of bounds in GamePauseScreen: 265,20-200,834 / 854,480 |
God of War: Ghost of Sparta Demo |
v1.14.1 |
2023-09-15 |
UI scissor out of bounds in GamePauseScreen: 0,20-255,834 / 854,480 |
God of War: Ghost of Sparta Demo |
v1.14.1 |
2023-09-15 |
UI scissor out of bounds in GamePauseScreen: 0,20-529,460 / 480,854 |
God of War: Ghost of Sparta Demo |
v1.15.4 |
2023-09-13 |
__KernelStopThread: thread 308 does not exist (helper deleted) |