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| Game title |
Version |
Latest Report |
Message |
| eFootball SM - V. |
v1.12.3 |
2026-09-09 |
ReadFromHardware: Invalid address f6341f82 near PC f6341f82 LR 08a3c194 |
| eFootball SM - V. |
v1.12.3 |
2026-09-07 |
Branch in Jump delay slot at 09cc1fa0 in block starting at 09cc1f80 |
| eFootball SM - V. |
v1.12.3 |
2026-09-07 |
Jump to invalid address: 02cdf17c |
| eFootball SM - V. |
v1.12.3 |
2026-09-07 |
Branch in Jump delay slot at 09cc1f94 in block starting at 09cc1f80 |
| eFootball SM - V. |
v1.12.3 |
2026-09-07 |
Jump to invalid address: 02cac3f0 |
| eFootball SM - V. |
v1.12.3 |
2026-09-07 |
MIPSCompileOp: Invalid instruction 00010015 |
| eFootball SM - V. |
v1.6.3 |
2026-08-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball SM - V. |
v1.6.3 |
2026-08-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball SM - V. |
v1.6.3 |
2026-08-20 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball SM - V. |
v1.6.3 |
2026-08-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec2 w2;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball SM - V. |
v1.6.3 |
2026-08-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 04000000:40c0091c HWX C T Fog Tex Bones:4 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball SM - V. |
v1.9.4 |
2026-08-09 |
Jump to invalid address: 02b72d30 |
| eFootball SM - V. |
v1.9.4 |
2026-08-09 |
Jump to invalid address: 06814800 |
| eFootball SM - V. |
v1.9.4 |
2026-08-09 |
Jump to invalid address: 02aab140 |
| eFootball SM - V. |
v1.9.4 |
2026-08-09 |
Jump to invalid address: 028e0c60 |
| eFootball SM - V. |
v1.9.4 |
2026-08-09 |
Jump to invalid address: 02eef1b0 |
| eFootball SM - V. |
v1.10.3 |
2026-08-05 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball SM - V. |
v1.8.0 |
2026-07-18 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball SM - V. |
v1.15.4 |
2026-07-01 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball SM - V. |
v1.15.4 |
2026-06-16 |
No DL ID available to enqueue |
| eFootball SM - V. |
v1.15.4 |
2026-06-15 |
MIPSCompileOp: Invalid instruction 40a57800 |
| eFootball SM - V. |
v1.15.4 |
2026-06-15 |
Unknown GE command : fe9502ab |
| eFootball SM - V. |
v1.15.4 |
2026-06-15 |
GetIndexBounds: Index outside 16-bit range |
| eFootball SM - V. |
v1.15.4 |
2026-06-15 |
GetIndexBounds: Decoding 32-bit indexes |
| eFootball SM - V. |
v1.15.4 |
2026-06-15 |
Vertices without position found: (0400fe60) P: ? N: f W: f (4x) I: ? (size: 32) |
| eFootball SM - V. |
v1.8.0 |
2026-06-07 |
Unknown GetPointer 2c5a86c2 PC 0884d7b4 LR 0884d7d4 |
| eFootball SM - V. |
v1.8.0 |
2026-09-04 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
MIPSCompileOp: Invalid instruction 00001777 |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
Branch in RSRTComp delay slot at 00010378 in block starting at 0001036c |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
MIPSCompileOp: Invalid instruction 00017777 |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
Branch in RSRTComp delay slot at 00010364 in block starting at 00010064 |
| eFootball SM - V. |
v1.9.4 |
2026-05-22 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball SM - V. |
v1.9.4 |
2026-05-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball SM - V. |
v1.17.1 |
2026-05-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000b |
| eFootball SM - V. |
v1.17.1 |
2026-05-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007 |
| eFootball SM - V. |
v1.8.0 |
2026-05-13 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
| eFootball SM - V. |
v1.9.4 |
2026-05-06 |
sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read |
| eFootball SM - V. |
v1.11.3 |
2026-05-03 |
Unimplemented HLE function Kprintf |
| eFootball SM - V. |
v1.11.3 |
2026-05-03 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| eFootball SM - V. |
v1.11.3 |
2026-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| eFootball SM - V. |
v1.11.3 |
2026-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| eFootball SM - V. |
v1.20.4 |
2026-06-05 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| eFootball SM - V. |
v1.9.4 |
2026-09-15 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball SM - V. |
v1.9.4 |
2026-09-15 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball SM - V. |
v1.9.4 |
2026-09-09 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball SM - V. |
v1.15.4 |
2026-05-02 |
Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc |
| eFootball SM - V. |
v1.18.1 |
2026-04-22 |
ReadFromHardware: Invalid address 139c3f38 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-21 |
ReadFromHardware: Invalid address 1397ee58 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
Branch in RSRTComp delay slot at 0802f18c in block starting at 0802f130 |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
Jump to invalid address: 0761d740 |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
MIPSCompileOp: Invalid instruction ccb730cc |
| eFootball SM - V. |
v1.9.4 |
2026-09-07 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
MIPSCompileOp: Invalid instruction 000cf5ff |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
Jump to invalid address: 074542c0 |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c |
| eFootball SM - V. |
v1.7.4 |
2026-04-21 |
WriteToHardware: Invalid address 00001764 near PC 0001001c LR 0887bb3c |
| eFootball SM - V. |
v1.7.4 |
2026-04-20 |
Jump to invalid address: 0761c840 |
| eFootball SM - V. |
v1.7.4 |
2026-04-20 |
Jump to invalid address: 0734a400 |
| eFootball SM - V. |
v1.17.1 |
2026-08-17 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball SM - V. |
v1.9.4 |
2026-08-10 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| eFootball SM - V. |
v1.18.1 |
2026-04-20 |
ReadFromHardware: Invalid address 1397e058 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.9.4 |
2026-08-04 |
Game install with no files / data |
| eFootball SM - V. |
v1.18.1 |
2026-04-20 |
ReadFromHardware: Invalid address 13981f58 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-13 |
ReadFromHardware: Invalid address 1397ead8 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-13 |
Can't draw: No current render step. Step count: 0 |
| eFootball SM - V. |
v1.18.1 |
2026-04-13 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball SM - V. |
v1.18.1 |
2026-04-13 |
ReadFromHardware: Invalid address 00000040 near PC 08942ba0 LR 08824cec |
| eFootball SM - V. |
v1.18.1 |
2026-04-19 |
ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0 |
| eFootball SM - V. |
v1.18.1 |
2026-04-20 |
ReadFromHardware: Invalid address 1397dcd8 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.11.3 |
2026-08-26 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| eFootball SM - V. |
v1.18.1 |
2026-04-11 |
ReadFromHardware: Invalid address 139814d8 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-12 |
ReadFromHardware: Invalid address 1397d258 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-20 |
ReadFromHardware: Invalid address 1397e758 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
WriteToHardware: Invalid address 0000000c near PC 0886c440 LR 08828738 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 0000000c near PC 0886c308 LR 08828738 |
| eFootball SM - V. |
v1.18.1 |
2026-04-17 |
ReadFromHardware: Invalid address 1397d958 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 00000008 near PC 0886c468 LR 08828738 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 00000004 near PC 0886c468 LR 08828738 |
| eFootball SM - V. |
v1.18.1 |
2026-04-20 |
ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball SM - V. |
v1.18.1 |
2026-04-22 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 00000019 near PC 0881bf88 LR 0881bf88 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
| eFootball SM - V. |
v1.18.1 |
2026-04-23 |
ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88 |
| eFootball SM - V. |
v1.9.4 |
2026-06-03 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| eFootball SM - V. |
v1.18.1-1130-gd36230937d |
2026-08-24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball SM - V. |
v1.18.1 |
2026-04-10 |
ReadFromHardware: Invalid address 1397cb58 near PC 08849a4c LR 08849a58 |
| eFootball SM - V. |
v1.11.3 |
2026-08-26 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball SM - V. |
v1.20.4 |
2026-09-13 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball SM - V. |
v1.9.4 |
2026-09-15 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball SM - V. |
v1.19.3 |
2026-04-12 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball SM - V. |
v1.9.4 |
2026-05-22 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball SM - V. |
v1.9.4 |
2026-05-22 |
sceMp3Init: invalid data: not layer 3 |
| eFootball SM - V. |
v1.9.4 |
2026-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| eFootball SM - V. |
v1.9.4 |
2026-09-15 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFootball SM - V. |
v1.11.3 |
2026-06-01 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
| eFootball SM - V. |
v1.9.4 |
2026-08-08 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |