Recent logs - eFootball SM - V.

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Game title Version Latest Report Message
eFootball SM - V. v1.12.3 2026-09-09 ReadFromHardware: Invalid address f6341f82 near PC f6341f82 LR 08a3c194
eFootball SM - V. v1.12.3 2026-09-07 Branch in Jump delay slot at 09cc1fa0 in block starting at 09cc1f80
eFootball SM - V. v1.12.3 2026-09-07 Jump to invalid address: 02cdf17c
eFootball SM - V. v1.12.3 2026-09-07 Branch in Jump delay slot at 09cc1f94 in block starting at 09cc1f80
eFootball SM - V. v1.12.3 2026-09-07 Jump to invalid address: 02cac3f0
eFootball SM - V. v1.12.3 2026-09-07 MIPSCompileOp: Invalid instruction 00010015
eFootball SM - V. v1.6.3 2026-08-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball SM - V. v1.6.3 2026-08-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball SM - V. v1.6.3 2026-08-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball SM - V. v1.6.3 2026-08-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball SM - V. v1.6.3 2026-08-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 04000000:40c0091c HWX C T Fog Tex Bones:4 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball SM - V. v1.9.4 2026-08-09 Jump to invalid address: 02b72d30
eFootball SM - V. v1.9.4 2026-08-09 Jump to invalid address: 06814800
eFootball SM - V. v1.9.4 2026-08-09 Jump to invalid address: 02aab140
eFootball SM - V. v1.9.4 2026-08-09 Jump to invalid address: 028e0c60
eFootball SM - V. v1.9.4 2026-08-09 Jump to invalid address: 02eef1b0
eFootball SM - V. v1.10.3 2026-08-05 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball SM - V. v1.8.0 2026-07-18 GL ran out of GPU memory; switching to low memory mode
eFootball SM - V. v1.15.4 2026-07-01 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball SM - V. v1.15.4 2026-06-16 No DL ID available to enqueue
eFootball SM - V. v1.15.4 2026-06-15 MIPSCompileOp: Invalid instruction 40a57800
eFootball SM - V. v1.15.4 2026-06-15 Unknown GE command : fe9502ab
eFootball SM - V. v1.15.4 2026-06-15 GetIndexBounds: Index outside 16-bit range
eFootball SM - V. v1.15.4 2026-06-15 GetIndexBounds: Decoding 32-bit indexes
eFootball SM - V. v1.15.4 2026-06-15 Vertices without position found: (0400fe60) P: ? N: f W: f (4x) I: ? (size: 32)
eFootball SM - V. v1.8.0 2026-06-07 Unknown GetPointer 2c5a86c2 PC 0884d7b4 LR 0884d7d4
eFootball SM - V. v1.8.0 2026-09-04 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball SM - V. v1.9.4 2026-05-31 MIPSCompileOp: Invalid instruction 00001777
eFootball SM - V. v1.9.4 2026-05-31 Branch in RSRTComp delay slot at 00010378 in block starting at 0001036c
eFootball SM - V. v1.9.4 2026-05-31 MIPSCompileOp: Invalid instruction 00017777
eFootball SM - V. v1.9.4 2026-05-31 Branch in RSRTComp delay slot at 00010364 in block starting at 00010064
eFootball SM - V. v1.9.4 2026-05-22 sceMp3Init: invalid data: not 44.1kHz
eFootball SM - V. v1.9.4 2026-05-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball SM - V. v1.17.1 2026-05-17 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000b
eFootball SM - V. v1.17.1 2026-05-17 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
eFootball SM - V. v1.8.0 2026-05-13 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
eFootball SM - V. v1.9.4 2026-05-06 sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read
eFootball SM - V. v1.11.3 2026-05-03 Unimplemented HLE function Kprintf
eFootball SM - V. v1.11.3 2026-05-03 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
eFootball SM - V. v1.11.3 2026-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball SM - V. v1.11.3 2026-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball SM - V. v1.20.4 2026-06-05 PerformMemorySet with invalid range: 041a2980, size 1016087030
eFootball SM - V. v1.9.4 2026-09-15 Unimplemented HLE function sceKernelFindModuleByUID
eFootball SM - V. v1.9.4 2026-09-15 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball SM - V. v1.9.4 2026-09-09 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball SM - V. v1.15.4 2026-05-02 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
eFootball SM - V. v1.18.1 2026-04-22 ReadFromHardware: Invalid address 139c3f38 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-21 ReadFromHardware: Invalid address 1397ee58 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.7.4 2026-04-21 Branch in RSRTComp delay slot at 0802f18c in block starting at 0802f130
eFootball SM - V. v1.7.4 2026-04-21 Jump to invalid address: 0761d740
eFootball SM - V. v1.7.4 2026-04-21 MIPSCompileOp: Invalid instruction ccb730cc
eFootball SM - V. v1.9.4 2026-09-07 MIPSCompileOp: Invalid instruction 00000001
eFootball SM - V. v1.7.4 2026-04-21 MIPSCompileOp: Invalid instruction 000cf5ff
eFootball SM - V. v1.7.4 2026-04-21 Jump to invalid address: 074542c0
eFootball SM - V. v1.7.4 2026-04-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c
eFootball SM - V. v1.7.4 2026-04-21 WriteToHardware: Invalid address 00001764 near PC 0001001c LR 0887bb3c
eFootball SM - V. v1.7.4 2026-04-20 Jump to invalid address: 0761c840
eFootball SM - V. v1.7.4 2026-04-20 Jump to invalid address: 0734a400
eFootball SM - V. v1.17.1 2026-08-17 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball SM - V. v1.9.4 2026-08-10 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball SM - V. v1.18.1 2026-04-20 ReadFromHardware: Invalid address 1397e058 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.9.4 2026-08-04 Game install with no files / data
eFootball SM - V. v1.18.1 2026-04-20 ReadFromHardware: Invalid address 13981f58 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-13 ReadFromHardware: Invalid address 1397ead8 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-13 Can't draw: No current render step. Step count: 0
eFootball SM - V. v1.18.1 2026-04-13 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball SM - V. v1.18.1 2026-04-13 ReadFromHardware: Invalid address 00000040 near PC 08942ba0 LR 08824cec
eFootball SM - V. v1.18.1 2026-04-19 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
eFootball SM - V. v1.18.1 2026-04-20 ReadFromHardware: Invalid address 1397dcd8 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.11.3 2026-08-26 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball SM - V. v1.18.1 2026-04-11 ReadFromHardware: Invalid address 139814d8 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-12 ReadFromHardware: Invalid address 1397d258 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-20 ReadFromHardware: Invalid address 1397e758 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-23 WriteToHardware: Invalid address 0000000c near PC 0886c440 LR 08828738
eFootball SM - V. v1.18.1 2026-04-23 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 0000000c near PC 0886c308 LR 08828738
eFootball SM - V. v1.18.1 2026-04-17 ReadFromHardware: Invalid address 1397d958 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 00000008 near PC 0886c468 LR 08828738
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 00000004 near PC 0886c468 LR 08828738
eFootball SM - V. v1.18.1 2026-04-20 ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball SM - V. v1.18.1 2026-04-22 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball SM - V. v1.18.1 2026-04-23 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball SM - V. v1.18.1 2026-04-23 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 00000019 near PC 0881bf88 LR 0881bf88
eFootball SM - V. v1.18.1 2026-04-23 Unknown GetPointer 00000000 PC 0884a930 LR 0884a938
eFootball SM - V. v1.18.1 2026-04-23 ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88
eFootball SM - V. v1.9.4 2026-06-03 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball SM - V. v1.18.1-1130-gd36230937d 2026-08-24 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball SM - V. v1.18.1 2026-04-10 ReadFromHardware: Invalid address 1397cb58 near PC 08849a4c LR 08849a58
eFootball SM - V. v1.11.3 2026-08-26 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball SM - V. v1.20.4 2026-09-13 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball SM - V. v1.9.4 2026-09-15 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball SM - V. v1.19.3 2026-04-12 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball SM - V. v1.9.4 2026-05-22 sceMp3Init: invalid data: not MPEG v1
eFootball SM - V. v1.9.4 2026-05-22 sceMp3Init: invalid data: not layer 3
eFootball SM - V. v1.9.4 2026-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball SM - V. v1.9.4 2026-09-15 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball SM - V. v1.11.3 2026-06-01 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
eFootball SM - V. v1.9.4 2026-08-08 Unknown GetPointer 00000000 PC 08815f0c LR 08000020