Recent logs - 俺の屍を越えてゆけ

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Game title Version Latest Report Message
俺の屍を越えてゆけ v1.10.3-46-g6009bf7b7 2020-07-19 sceKernelRegisterSubIntrHandler(30, 1, 0884e490, 00000000): duplicate handler
俺の屍を越えてゆけ v1.6.3 2020-07-04 Render to texture with different strides 128 != 512
俺の屍を越えてゆけ v1.6.3 2020-06-27 Render to texture with different strides 512 != 128
俺の屍を越えてゆけ v1.6.3 2020-06-24 sceDmacMemcpy(dest=0416c000, src=04044000, size=278528): overlapping read
俺の屍を越えてゆけ v1.6.3 2020-07-04 sceDmacMemcpy(dest=0416c000, src=04000000, size=278528): overlapping read
俺の屍を越えてゆけ v1.6.3 2020-07-04 Ignoring possible render to texture at 00154000 +0x96 / 480x272
俺の屍を越えてゆけ v1.6.3 2020-06-25 Render to texture with different strides 256 != 512
俺の屍を越えてゆけ v1.6.3 2020-06-27 Render to texture with different formats 3 != 0
俺の屍を越えてゆけ v1.9.3 2020-07-04 Inter-buffer memcpy 04000000 -> 0416c000
俺の屍を越えてゆけ v1.9.3 2020-06-28 Inter-buffer memcpy 04044000 -> 0416c000
俺の屍を越えてゆけ v1.9.3 2020-05-04 Ignoring possible render to texture at 04154000 +0x96 / 480x272
俺の屍を越えてゆけ v1.9.3 2020-06-24 00000000=sceUtilityScreenshotInitStart(09bcd5ac)
俺の屍を越えてゆけ v1.2.1 2016-04-21 Jump to invalid address: 070dbc80 PC 09c54568 LR 09c54540
俺の屍を越えてゆけ v1.2.1 2016-04-21 Jump to invalid address: 05e99ec0 PC 09c54554 LR 09c54540
俺の屍を越えてゆけ v1.2.1 2016-04-21 Jump to invalid address: 02918000 PC 09c54540 LR 09c54540
俺の屍を越えてゆけ v1.2.1 2016-04-21 Jump to invalid address: 02ce3630 PC 09c54550 LR 09c54540
俺の屍を越えてゆけ v1.2.1 2016-04-21 Jump to invalid address: 070dbc80 PC 09c54564 LR 09c54540
俺の屍を越えてゆけ v1.3 2017-07-26 Loading module sceFont_Library with version 0101, devkit 06030510
俺の屍を越えてゆけ v1.9.3 2021-09-25 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?