To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2024-04-23 |
Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2024-04-23 |
Replacement rowPitch=512, but w=2872 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-22 |
Replacement rowPitch=1024, but w=4096 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-22 |
Replacement rowPitch=1024, but w=5120 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-22 |
Replacement rowPitch=512, but w=1896 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-21 |
ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=1024, but w=2800 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=512, but w=2352 (level=0) |
グランナイツヒストリー |
v1.14.4 |
2024-04-21 |
00000000=sceUtilityScreenshotInitStart(08de8b50) |
グランナイツヒストリー |
v1.14.4 |
2024-04-21 |
00000000=sceUtilityScreenshotInitStart(08ddf3b0) |
Rock Band Unplugged™ |
v1.14.4 |
2024-04-21 |
sceDmacMemcpy(dest=08d16a80, src=08d1f7b0, size=384): overlapping read |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=2048, but w=4096 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af98 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af94 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af90 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af8c in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af88 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af84 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af80 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af7c in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af50 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af3c in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af38 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Branch in Jump delay slot at 08b8af34 in block starting at 08b8ad0c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
Jump to invalid address: 02e2ec70 |
eFootball Chelito 19 |
v1.14.4 |
2024-04-20 |
MIPSCompileOp: Invalid instruction 000000fb |
FIFA 14 |
v1.14.4 |
2024-04-19 |
Replacement rowPitch=512, but w=2560 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-04-19 |
00000000=sceUtilityScreenshotInitStart(09ca9e28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-04-19 |
00000000=sceUtilityScreenshotInitStart(09ca9e08) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-22 |
Replacement rowPitch=128, but w=1600 (level=0) |
Rock Band Unplugged™ |
v1.14.4 |
2024-04-19 |
sceDmacMemcpy(dest=08d15280, src=08d1f9b0, size=576): overlapping read |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-18 |
Replacement rowPitch=2048, but w=8000 (level=0) |
Prince of Persia - Rival Swords |
v1.14.4 |
2024-04-18 |
Unknown GE command : b791d964 |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=512, but w=2048 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-17 |
Replacement rowPitch=256, but w=1984 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-17 |
Replacement rowPitch=256, but w=720 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-17 |
Replacement rowPitch=512, but w=4264 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-17 |
Replacement rowPitch=512, but w=720 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-23 |
Replacement rowPitch=512, but w=1600 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=128, but w=512 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-17 |
Replacement rowPitch=2048, but w=5120 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-22 |
Replacement rowPitch=512, but w=800 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-18 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-23 |
Replacement rowPitch=256, but w=512 (level=0) |
eFootball 2024 By RH12 Official |
v1.14.4 |
2024-04-16 |
Replacement rowPitch=512, but w=1800 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-16 |
Replacement rowPitch=512, but w=3000 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
eFootball Chelito 19 |
v1.14.4 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-15 |
Replacement rowPitch=512, but w=3224 (level=0) |
Rock Band Unplugged™ |
v1.17.1 |
2024-04-17 |
sceDmacMemcpy(dest=08d16840, src=08d20a70, size=368): overlapping read |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f34400:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34400:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRa |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01b34044:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b34044:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Po |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Po |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-15 |
80630006=sceAtracSetDataAndGetID(0940cd40, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-15 |
80630006=sceAtracSetDataAndGetID(09421900, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-15 |
80630006=sceAtracSetDataAndGetID(0940d140, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-15 |
80630006=sceAtracSetDataAndGetID(09421980, 00014000): invalid RIFF header |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-04-14 |
sceDmacMemcpy(dest=0414e000, src=095d58c0, size=237168): overlapping read |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-14 |
Replacement rowPitch=256, but w=1984 (level=0) |
頭文字D STREET STAGE |
v1.14.4 |
2024-04-14 |
sceDmacMemcpy(dest=041c6c00, src=09230600, size=8192): overlapping read |
クロヒョウ2 龍が如く 阿修羅編 |
v1.14.4 |
2024-04-13 |
ReadFromHardware: Invalid address 10090000 near PC 08955fb8 LR 08957a8c |
クロヒョウ2 龍が如く 阿修羅編 |
v1.14.4 |
2024-04-13 |
ReadFromHardware: Invalid address 3b43310b near PC 0894838c LR 08952854 |
グランナイツヒストリー |
v1.14.4 |
2024-04-13 |
00000000=sceUtilityScreenshotInitStart(08de3bf0) |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-04-13 |
Unexpected mpeg first timestamp: bb947bc4833 / 12890400376883 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-04-13 |
Unexpected mpeg first timestamp: fe656bc7e02 / 17481972088322 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-04-13 |
Unexpected mpeg first timestamp: e53f5ba601b / 15753767706651 |
WWE All Stars |
v1.14.4 |
2024-04-12 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-04-12 |
Unexpected mpeg first timestamp: e10dbda4a3 / 966598173859 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-12 |
Replacement rowPitch=512, but w=4096 (level=0) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-04-11 |
ReadFromHardware: Invalid address 4012ef6b near PC 4012ef6b LR 089e65e0 |
Mortal Kombat: Unchained |
v1.14.4 |
2024-04-10 |
Unknown GetPointer 00000000 PC 08fe3458 LR 08fe3448 |
Mortal Kombat: Unchained |
v1.14.4 |
2024-04-10 |
Unknown GetPointerWrite 00000000 PC 08fe3458 LR 08fe3448 |
Mortal Kombat: Unchained |
v1.14.4 |
2024-04-10 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
Mortal Kombat: Unchained |
v1.14.4 |
2024-04-10 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
Mortal Kombat: Unchained |
v1.14.4 |
2024-04-10 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Jak & Daxter®:The Lost Frontier™ |
v1.14.4 |
2024-04-10 |
Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272 |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(09a56500, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(09a56a00, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(09a4e9c0, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(0953cc00, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(094fff80, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.14.4 |
2024-04-10 |
80630006=sceAtracSetDataAndGetID(09530bc0, 00014000): invalid RIFF header |
eFootball Chelito 19 |
v1.14.4 |
2024-04-21 |
Replacement rowPitch=128, but w=800 (level=0) |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-09 |
Unknown GetPointer 00ffda4c PC 0884d7b4 LR 0884d7d4 |
Assassin's Creed: Bloodlines™ |
v1.14.4 |
2024-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c64e04, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.14.4 |
2024-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c64e04, 4, 00000000, 0) |
eFottball Hend Asean |
v1.14.4 |
2024-04-08 |
Replacement rowPitch=512, but w=4268 (level=0) |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-04-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09049180): duplicate handler |
Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-04-07 |
MIPSCompileOp: Invalid instruction 04fd2368 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-07 |
Replacement rowPitch=256, but w=2456 (level=0) |
Pro Evolution Soccer 2008 |
v1.14.4 |
2024-04-07 |
ReadFCR: Unexpected reg 21 |
Winning Eleven Pro Evolution Soccer 2007 |
v1.14.4 |
2024-04-07 |
ReadFCR: Unexpected reg 21 |
eFottball Hend Asean |
v1.14.4 |
2024-04-06 |
Replacement rowPitch=256, but w=2048 (level=0) |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-04-06 |
Replacement rowPitch=1024, but w=2880 (level=0) |
Silent Hill® Origins |
v1.14.4 |
2024-04-06 |
Ignoring possible texturing from framebuffer at 091cee50 +320x-20717 / 64x256 |
Street Fighter® Alpha 3 Max |
v1.14.4 |
2024-04-06 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
Pro Evolution Soccer 2013 |
v1.14.4 |
2024-04-05 |
Unknown GetPointer aa3a0fa8 PC 08849a40 LR 0884a920 |
eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2024-04-05 |
Replacement rowPitch=2048, but w=3200 (level=0) |
eFootball Chelito 19 |
v1.14.4 |
2024-04-05 |
Unknown GetPointerWrite 000016b6 PC 08872bb4 LR 08872c1c |
eFootball Chelito 19 |
v1.14.4 |
2024-04-05 |
Unknown GetPointerWrite 000016b6 PC 08872bf8 LR 08872c1c |