Recent logs - v1.14.4

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.14.4 2026-02-12 sceDmacMemcpy(dest=095efa40, src=08400000, size=203968): overlapping read
LEGO® Batman™: The Videogame v1.14.4 2026-02-11 Block transfer invalid: 00000000/0 -> 00000000/0, 739x343x2 (0,0)->(517,14)
LEGO® Batman™: The Videogame v1.14.4 2026-02-11 Unknown GE command : 3938305f
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb68c0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb6cc0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000000 near PC 08813368 LR 08813390
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 WriteToHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-02-07 Replacement rowPitch=1024, but w=2800 (level=0)
EA FC 2024 BY FUMA GOONERS v1.14.4 2026-02-07 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
DIABOLIK LOVERS MORE,BLOOD v1.14.4 2026-02-11 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Pro Evolution Soccer 2014 v1.14.4 2026-02-03 Branch in Jump delay slot at 08020400 in block starting at 08020020
Pro Evolution Soccer 2014 v1.14.4 2026-02-03 ReadFromHardware: Invalid address 00000002 near PC 08813368 LR 08813390
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 Unknown GetPointerWrite 00000000 PC 088113bc LR 088113c4
Pro Evolution Soccer 2014 v1.14.4 2026-02-03 ReadFromHardware: Invalid address 00000004 near PC 0882bbe4 LR 0882bbf4
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 WriteToHardware: Invalid address 00000000 near PC 0882bbe4 LR 0882bbf4
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32970
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32670
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32570
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 07232260
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd32470
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 MIPSCompileOp: Invalid instruction 71eefbc8
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd38370
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd38070
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd37f70
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 07237c60
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 Jump to invalid address: 0bd37e70
eFootball PES 2021 By GABRIEL v1.14.4 2026-01-29 MIPSCompileOp: Invalid instruction 71f19dcc
efootball ET 2026 by AXG v1.14.4 2026-01-27 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-02-15 Savedata version requested: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-01-25 Replacement rowPitch=128, but w=512 (level=0)
EA-Sports FC PC-V v1.14.4 2026-01-23 Unknown GetPointer 2c5df5c2 PC 0884d5b0 LR 0884d7d4
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-01-18 Replacement rowPitch=128, but w=380 (level=0)
DISSIDIA 012[duodecim] FINAL FANTASY v1.14.4 2026-01-17 Replacement rowPitch=1024, but w=2016 (level=0)
eFootball PC - V. v1.14.4 2026-01-15 Unknown GetPointer 10bf2b37 PC 0884d5b0 LR 0884d7d4
EA FC 2024 BY FUMA GOONERS v1.14.4 2026-01-14 Unknown GetPointerWrite 000004a4 PC 08872bb4 LR 08872c1c
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.18.1 2026-02-14 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE'12 v1.14.4 2026-01-05 sceDmacMemcpy(dest=041866d0, src=09858c50, size=65552): overlapping read
AFCON 2025 MOROCCO v1.14.4 2026-01-04 Replacement rowPitch=128, but w=1024 (level=0)
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.7.5 2026-02-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-01-01 Replacement rowPitch=2048, but w=7680 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 WriteToHardware: Invalid address 0a005833 near PC 08e83598 LR 089485a8
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b76e9fc3
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction 469efc7a
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 Jump to invalid address: 07934760 PC 08e835c4 LR 089485a8
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction 6793e8ff
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b35fad76
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b7b0e8ef
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ec9f9bcd
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ee3c9b47
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ef7cdf7b
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 ReadFromHardware: Invalid address 00000004 near PC 08815f70 LR 08815f70
BEN 10: Protector of Earth v1.14.4 2025-12-29 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2025-12-29 sceDmacMemcpy(dest=04180000, src=08f28340, size=128): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2025-12-27 Error in shader program link: info: Vertex info ----------- 0(72) : warning C7050: "distance" might be used before being initialized fs: 00180000:00200000 Fog #version 330 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 210/PCIe/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00200000 Fog in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 210/PCIe/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 :
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2025-12-27 Error in shader program link: info: Vertex info ----------- 0(75) : warning C7050: "distance" might be used before being initialized fs: 00190000:00a0f002 Tex Fog 2x TFuncMod AlphaTest >= TestDiscardToZero #version 330 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 210/PCIe/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:00a0f002 Tex Fog 2x TFuncMod AlphaTest >= TestDiscardToZero uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 210/PCIe/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06
eFootball PES 2021 By GABRIEL v1.14.4 2025-12-25 Replacement rowPitch=512, but w=6400 (level=0)
eFootball 2022 by GAME OVER y Ramirez 15 v1.14.4 2025-12-23 sceSasSetSimpleADSR(08bb3ac0, 15, 3237, 32a2): Invalid ADSREnv2
WWE'12 v1.14.4 2025-12-22 ReadFromHardware: Invalid address f8bed9d2 near PC f8bed9d2 LR 08c4a464
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-21 sceDmacMemcpy(dest=09a35800, src=08400000, size=72384): overlapping read
TNA iMPACT!: Cross the Line v1.14.4 2025-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
TNA iMPACT!: Cross the Line v1.14.4 2025-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.14.4 2025-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.17.1 2026-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.17.1 2026-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
PES eFOOTBALL 2026 JRplay v1.9.4 2026-02-15 Savedata version requested: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2025-12-20 Replacement rowPitch=256, but w=2000 (level=0)
SBK®08 Superbike World Championship v1.14.4 2025-12-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09108180): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2025-12-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fd8200): duplicate handler
SBK®08 Superbike World Championship v1.14.4 2025-12-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f60220): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.14.4 2025-12-20 Replacement rowPitch=256, but w=3200 (level=0)
BETEGAMING12 v1.14.4 2025-12-15 MIPSCompileOp: Invalid instruction b1080000
BETEGAMING12 v1.14.4 2025-12-15 MIPSCompileOp: Invalid instruction b0220d00
BETEGAMING12 v1.14.4 2025-12-15 MIPSCompileOp: Invalid instruction 04060012
BETEGAMING12 v1.14.4 2025-12-15 Unknown GetPointerWrite 00000002 PC 08a02afc LR 0887138c
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=0984f8c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=09d23140, src=08400000, size=17792): overlapping read
eFootball 2025 STAR PATCH v1.14.4 2025-12-13 Unknown GetPointer 00310b00 PC 0884a918 LR 0884a938
eFootball PC - V. v1.14.4 2025-12-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
AFCON 2025 MOROCCO v1.9.4 2026-02-14 Savedata version requested: 3
EA v1.9.4 2026-02-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer 2014 v1.14.4 2025-12-11 ReadFromHardware: Invalid address 2666892f near PC 089f5c04 LR 08e8b73c
Pro Evolution Soccer 2014 v1.14.4 2025-12-11 WriteToHardware: Invalid address 2666666a near PC 08a02e14 LR 08e8b72c
EA v1.9.4 2026-02-15 Savedata version requested: 3
eFootball Chelito 19 v1.14.4 2025-12-08 A save request is already running, not starting a new one
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2025-12-08 Replacement rowPitch=512, but w=6800 (level=0)
eFootball Chelito 19 * BETEGAMING v1.18.1 2026-02-14 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.14.4 2025-12-06 sceNetAdhocMatchingInit(32768) at 08868d68
Daxter v1.14.4 2025-12-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb95b0, 4, 00000000, 0)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2025-12-02 Replacement rowPitch=128, but w=1600 (level=0)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2025-12-02 Replacement rowPitch=2048, but w=5120 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5a794, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5a794, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0b254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0b254, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-01 sceDmacMemcpy(dest=0957b0c0, src=08400000, size=641344): overlapping read
eFootball SAN JOE v1.17.1 2026-02-13 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball SAN JOE v1.17.1 2026-02-13 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball SAN JOE v1.18.1 2026-02-13 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball SAN JOE v1.9.4 2026-02-15 Savedata version requested: 3