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Game title |
Version |
Latest Report |
Message |
Ben 10 Alien Force: Vilgax Attacks |
v1.14.4 |
2024-07-25 |
Jump to invalid address: 0303d330 PC 08c0f4c8 LR 088e50d4 |
Ben 10 Alien Force: Vilgax Attacks |
v1.14.4 |
2024-07-25 |
Jump to invalid address: 0303d380 PC 08c0f4c4 LR 088e50d4 |
Ben 10 Alien Force: Vilgax Attacks |
v1.14.4 |
2024-07-25 |
Jump to invalid address: 03070d40 PC 08c0f4c0 LR 088e50d4 |
Ben 10 Alien Force: Vilgax Attacks |
v1.14.4 |
2024-07-25 |
ReadFromHardware: Invalid address 162cbd2c near PC 088e33a0 LR 0892b0e4 |
eFottball Hend Asean |
v1.14.4 |
2024-07-24 |
Replacement rowPitch=512, but w=1200 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-07-24 |
Replacement rowPitch=256, but w=1000 (level=0) |
Avatar: The Last Airbender |
v1.14.4 |
2024-07-24 |
sceDmacMemcpy(dest=041c3400, src=09a5ad20, size=32768): overlapping read |
eFootball Play-C |
v1.14.4 |
2024-07-23 |
ReadFromHardware: Invalid address 1397d998 near PC 08849a4c LR 08849a58 |
Tomb Raider : Legend |
v1.14.4 |
2024-07-23 |
sceDmacMemcpy(dest=041f9000, src=096df110, size=5120): overlapping read |
eFottball Hend Asean |
v1.14.4 |
2024-07-23 |
Replacement rowPitch=512, but w=3008 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-07-23 |
Replacement rowPitch=256, but w=1024 (level=0) |
Justice League Heroes |
v1.14.4 |
2024-07-22 |
sceDmacMemcpy(dest=04044000, src=086a2b40, size=557056): overlapping read |
EA FC 2024 BY MR-PATCH |
v1.14.4 |
2024-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
EA FC 2024 BY MR-PATCH |
v1.14.4 |
2024-07-22 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
EA FC 2024 BY MR-PATCH |
v1.14.4 |
2024-07-22 |
Replacement rowPitch=512, but w=6360 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-07-22 |
Replacement rowPitch=512, but w=2904 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-07-22 |
Replacement rowPitch=256, but w=800 (level=0) |
EA FC 2024 BY MR-PATCH |
v1.14.4 |
2024-07-22 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFottball Hend Asean |
v1.14.4 |
2024-07-25 |
Replacement rowPitch=256, but w=512 (level=0) |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.4 |
2024-07-22 |
sceDmacMemcpy(dest=0414e000, src=095b7510, size=268528): overlapping read |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.4 |
2024-07-22 |
sceDmacMemcpy(dest=041a2600, src=094aed70, size=86832): overlapping read |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.4 |
2024-07-22 |
sceDmacMemcpy(dest=0414e000, src=095d4e00, size=246896): overlapping read |
eFootball By TM ARTS |
v1.14.4 |
2024-07-21 |
Replacement rowPitch=512, but w=1000 (level=0) |
DT Carnage |
v1.14.4 |
2024-07-20 |
sceDmacMemcpy(dest=04088000, src=48e9cd40, size=557056): overlapping read |
Medal of Honor Heroes™ |
v1.14.4 |
2024-07-20 |
__KernelStopThread: thread 468 does not exist (ApctlThread deleted) |
eFootball Chelito 19 |
v1.14.4 |
2024-07-20 |
Unknown GetPointer 2c5b02c2 PC 0884d7cc LR 0884d7d4 |
KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2024-07-20 |
Ignoring possible texturing from framebuffer at 04174000 +512x249 / 480x272 |
Justice League Heroes |
v1.14.4 |
2024-07-20 |
sceDmacMemcpy(dest=040cc000, src=08632400, size=557056): overlapping read |
Naruto Shippuden: Kizuna Drive |
v1.14.4 |
2024-07-20 |
WriteToHardware: Invalid address 3f800a4e near PC 089eeb6c LR 08a16324 |
Toy Story 3 |
v1.14.4 |
2024-07-20 |
__KernelStopThread: thread 1632 does not exist (helper deleted) |
EA FC 2024 BY MR-PATCH |
v1.8.0 |
2024-07-26 |
Game install with no files / data |
Justice League Heroes |
v1.14.4 |
2024-07-19 |
sceDmacMemcpy(dest=04044000, src=085ffcc0, size=557056): overlapping read |
eFootball PES 2021 By SinSega |
v1.14.4 |
2024-07-22 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
EA FC 2024 BY MR-PATCH |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
eFottball Hend Asean |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball Play-C |
v1.14.4 |
2024-07-17 |
ReadFromHardware: Invalid address 00000000 near PC 08813380 LR 088133a8 |
eFootball Play-C |
v1.14.4 |
2024-07-17 |
Unknown GetPointerWrite 00000000 PC 088113d4 LR 088113dc |
eFootball Play-C |
v1.14.4 |
2024-07-17 |
WriteToHardware: Invalid address 00000000 near PC 0882bbf4 LR 0882bc04 |
eFootball Play-C |
v1.14.4 |
2024-07-17 |
ReadFromHardware: Invalid address 00000004 near PC 0882bbf4 LR 0882bc04 |
eFootball Play-C |
v1.14.4 |
2024-07-17 |
ReadFromHardware: Invalid address 13980a98 near PC 08849a4c LR 08849a58 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-07-17 |
Unexpected mpeg first timestamp: 18858bc2ffe / 1685115908094 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-07-17 |
Unexpected mpeg first timestamp: afbfc39ccd3 / 12077384715475 |
eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2024-07-16 |
Replacement rowPitch=512, but w=2780 (level=0) |
MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2024-07-16 |
__KernelStopThread: thread 706 does not exist (ApctlThread stopped) |
WWE'12 |
v1.14.4 |
2024-07-16 |
ReadFromHardware: Invalid address 73f027ff near PC 73f027ff LR 089166c4 |
eFootball 24 Idandroid Official |
v1.14.4 |
2024-07-15 |
Replacement rowPitch=512, but w=1200 (level=0) |
Syphon Filter™ Dark Mirror |
v1.14.4 |
2024-07-15 |
sceDmacMemcpy(dest=04088000, src=09491d40, size=557056): overlapping read |
eFootball 24 Idandroid Official |
v1.14.4 |
2024-07-15 |
Replacement rowPitch=256, but w=1600 (level=0) |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-07-15 |
Unexpected mpeg first timestamp: 5db68bc76da / 6439913158362 |
eFottball Hend Asean |
v1.14.4 |
2024-07-14 |
Replacement rowPitch=128, but w=400 (level=0) |
eFootball By TM ARTS |
v1.14.4 |
2024-07-14 |
Replacement rowPitch=1024, but w=4096 (level=0) |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 04154000 +0x42 / 256x128 |
RIDGE RACER 2 |
v1.14.4 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 04195140 +768x185 / 256x272 |
RIDGE RACER 2 |
v1.14.4 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 041e4c40 +480x100 / 256x272 |
Silent Hill Origins Bahasa Indonesia By Indra Constantine |
v1.14.4 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 04170000 +256x128 / 512x256 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2024-07-12 |
__KernelStopThread: thread 302 does not exist (ApctlThread deleted) |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2024-07-12 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:138: 'comp' : redefinition
ERROR: 0:139: 'type' : redefinition
ERROR: 0:187: 'comp' : redefinition
ERROR: 0:188: 'type' : redefinition
ERROR: 0:236: 'comp' : redefinition
ERROR: 0:237: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
03000000:c1c00b31 HWX T N LM Tex Bones:8 Light: LightUberShader WScale 1 Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03000000:c1c00b31 HWX T N LM Tex Bones:8 Light: LightUberShader WScale 1 Cull
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_light |
ぐるみん |
v1.14.4 |
2024-07-12 |
sceDmacMemcpy(dest=04184800, src=08f4e9d0, size=4096): overlapping read |
eFootball Chelito 19 |
v1.14.4 |
2024-07-11 |
Unknown GetPointer 00220300 PC 0884d7b4 LR 0884d7d4 |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0961f500): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09621170): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967ac20): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09635490): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963a8a0): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095e5440): duplicate handler |
MYFC 25 MYUNO4U |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0966f5d0): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fcdf0): duplicate handler |
eFootball By TM ARTS |
v1.14.4 |
2024-07-08 |
Replacement rowPitch=512, but w=1200 (level=0) |
Tomb Raider : Legend |
v1.14.4 |
2024-07-07 |
sceDmacMemcpy(dest=041bd400, src=09c1c4a0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.14.4 |
2024-07-07 |
sceDmacMemcpy(dest=041a6800, src=093594c0, size=5120): overlapping read |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09608570): duplicate handler |
Tomb Raider : Legend |
v1.14.4 |
2024-07-06 |
sceDmacMemcpy(dest=041c1000, src=09b5a220, size=5120): overlapping read |
PATAPON® 2 ドンチャカ♪ |
v1.14.4 |
2024-07-06 |
WriteToHardware: Invalid address 001006f5 near PC 088373f8 LR 088373f8 |
WWE SmackDown vs. RAW 2008 |
v1.14.4 |
2024-07-05 |
D3D error in shader compilation: info: out of memory during compilation
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define uvec3 uint3
#define uvec4 uint4
#define ivec2 int2
#define ivec3 int3
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) float3(x, x, x)
#define mix lerp
#define lowp
#define mediump
#define highp
#define fract frac
#define mod(x, y) fmod(x, y)
#define DISCARD clip(-1)
#define DISCARD_BELOW(x) clip(x)
// 00188000:0081d022 Tex TexAlpha 2x BGRA TFuncMod AlphaTest0 >
sampler tex : register(s0);
vec4 u_alphacolorref : register(c1);
vec4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
vec3 v_texcoord: TEXCOORD0;
vec4 v_color0: COLOR0;
float v_fogdepth: TEXCOORD1;
};
struct PS_OUT {
vec4 target : COLOR;
};
PS_OUT main( PS_IN In ) {
PS_OUT outfragment;
vec4 v_color0 = In.v_color0;
vec3 v_texcoord = In.v_texcoord;
vec4 t = tex2D(tex, v_texcoord.xy).bgra;
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if (v.a < 0.002) DISCARD;
outfragment.target = v;
return outfragment;
}
|
Spectral VS Generation |
v1.14.4 |
2024-07-05 |
GE Interrupt: newState might be 1 |
Spectral VS Generation |
v1.14.4 |
2024-07-05 |
GE Interrupt: newState might be 0 |
Tomb Raider : Legend |
v1.14.4 |
2024-07-05 |
sceDmacMemcpy(dest=0419b800, src=09920490, size=5120): overlapping read |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-05 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0917fa40): duplicate handler |
Tomb Raider : Legend |
v1.14.4 |
2024-07-05 |
sceDmacMemcpy(dest=041aa400, src=091c63b0, size=5120): overlapping read |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-05 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09655cd0): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-05 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092740e0): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-04 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09271df0): duplicate handler |
SBK®09 Superbike World Championship |
v1.14.4 |
2024-07-04 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a0c60): duplicate handler |
Tomb Raider: Anniversary |
v1.14.4 |
2024-07-05 |
sceDmacMemcpy(dest=041d1000, src=0914e6a0, size=5120): overlapping read |
eFootball PES 2024 "SNE" |
v1.17.1 |
2024-07-20 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
Crash™ Tag Team Racing |
v1.14.4 |
2024-07-02 |
__KernelStopThread: thread 403 does not exist (helper deleted) |
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.14.4 |
2024-07-01 |
Replacement rowPitch=256, but w=1200 (level=0) |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
Yu-Gi-Oh! 5D's Tag Force4 |
v1.14.4 |
2024-07-03 |
__KernelStopThread: thread 3844 does not exist (helper deleted) |
WipEout Pure: Special Edition |
v1.14.4 |
2024-06-30 |
Ignoring possible texturing from framebuffer at 04132000 +0x136 / 256x272 |
eFootball PES 2021 By SinSega |
v1.14.4 |
2024-06-30 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
Pursuit Force™: Extreme Justice |
v1.17.1 |
2024-07-15 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
Pursuit Force™: Extreme Justice |
v1.14.4 |
2024-06-30 |
sceDmacMemcpy(dest=04088000, src=097d40d0, size=557056): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.14.4 |
2024-06-30 |
sceDmacMemcpy(dest=09536600, src=0847b1c0, size=108544): overlapping read |
Tomb Raider: Anniversary |
v1.14.4 |
2024-06-30 |
sceDmacMemcpy(dest=041e5000, src=091aa290, size=9216): overlapping read |
PATAPON® 2 ドンチャカ♪ |
v1.14.4 |
2024-06-30 |
WriteToHardware: Invalid address 420006f4 near PC 08000000 LR 08000000 |
Tomb Raider: Anniversary |
v1.14.4 |
2024-06-29 |
sceDmacMemcpy(dest=041c8c00, src=09b56bc0, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.14.4 |
2024-06-29 |
sceDmacMemcpy(dest=041b4400, src=091a5b40, size=5120): overlapping read |
Tomb Raider: Anniversary |
v1.14.4 |
2024-06-29 |
sceDmacMemcpy(dest=041f6000, src=09876850, size=5120): overlapping read |