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Game title |
Version |
Latest Report |
Message |
太閤立志伝Ⅴ |
v1.9.3 |
2024-03-18 |
sceDmacMemcpy(dest=041ae400, src=0922c800, size=9536): overlapping read |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.9.3 |
2024-03-16 |
D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,16-57): error X4505: maximum temp register index exceeded
C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightdir0 : register(c28);
float4 u_lightangle_spotCoef0 : register(c36);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.9.3 |
2024-03-16 |
D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,16-57): error X4505: maximum temp register index exceeded
C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightdir0 : register(c28);
float4 u_lightangle_spotCoef0 : register(c36);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse |
TEKKEN DARK RESURRECTION |
v1.9.3 |
2024-03-16 |
An uneaten prefix at end of block for 08a1cc04 |
太閤立志伝Ⅴ |
v1.9.3 |
2024-03-14 |
sceDmacMemcpy(dest=041ae400, src=092036a0, size=49152): overlapping read |
eFootball Chelito 19 |
v1.9.3 |
2024-03-13 |
ReadFromHardware: Invalid address a886d9fb near PC a886d9fb LR 08000018 |
Pro Evolution Soccer 2014 |
v1.9.3 |
2024-03-18 |
Savedata version requested on save: 3 |
Pursuit Force |
v1.9.3 |
2024-03-11 |
sceMpegRingbufferPut(): invalid mpeg data |
Pursuit Force |
v1.9.3 |
2024-03-11 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Pro Evolution Soccer 2014 |
v1.9.3 |
2024-03-18 |
Savedata version requested: 3 |
Virtua Tennis 3 |
v1.9.3 |
2024-03-10 |
80630011=sceAtracSetDataAndGetID(08ce7640, 00000004): buffer too small |
太閤立志伝Ⅴ |
v1.9.3 |
2024-03-08 |
sceDmacMemcpy(dest=041ae400, src=0921e5a0, size=57120): overlapping read |
Resistance: Retribution™ |
v1.9.3 |
2024-03-03 |
Bad bounding box data: 032b58 |
Resistance: Retribution™ |
v1.9.3 |
2024-03-03 |
Unknown GE command : 03053e7f |
WWE'12 |
v1.9.3 |
2024-03-03 |
MIPSCompileOp: Invalid instruction 76f9ee6f |
WWE'12 |
v1.9.3 |
2024-03-03 |
MIPSCompileOp: Invalid instruction 762ef2df |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-02-27 |
ReadFromHardware: Invalid address 1b2ead04 near PC 0889bbe0 LR 0889bbe0 |
SBK®09 Superbike World Championship |
v1.9.3 |
2024-02-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f1f40): duplicate handler |
Resistance: Retribution™ |
v1.9.3 |
2024-02-25 |
Bad bounding box data: 022955 |
Resistance: Retribution™ |
v1.9.3 |
2024-02-25 |
Unknown GE command : 03053469 |
梅沢由香里のやさしい囲碁 |
v1.9.3 |
2024-02-24 |
sceDmacMemcpy(dest=09d6b8c0, src=08a91890, size=1904): overlapping read |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
sceDmacMemcpy(dest=0907d000, src=092f2100, size=1734400): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-02-23 |
ReadFromHardware: Invalid address 1b19bd34 near PC 0889bbe0 LR 0889bbe0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-02-23 |
ReadFromHardware: Invalid address 1b19e4f4 near PC 0889bbe0 LR 0889bbe0 |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
Branch in RSRTComp delay slot at 08b36211 in block starting at 08b361f1 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-02-20 |
ReadFromHardware: Invalid address 06a61a5e near PC 08840fc0 LR 08840fcc |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.3 |
2024-02-17 |
Unknown GetPointer 00000002 PC 08a02db8 LR 08922f74 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.3 |
2024-02-17 |
Unknown GetPointer 00000002 PC 08a02afc LR 0887138c |
eFootball Asia 2024 Vito |
v1.9.3 |
2024-03-03 |
Savedata version requested: 3 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.3 |
2024-02-08 |
Trying to compile instruction 00108030 that can't be interpreted |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.9.3 |
2024-02-02 |
ReadFromHardware: Invalid address 00000008 near PC 08940168 LR 088c3ac4 |
God of War: Chains of Olympus |
v1.9.3 |
2024-02-02 |
WriteToHardware: Invalid address 00000029 near PC 089a3580 LR 089a3600 |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.9.3 |
2024-02-02 |
ReadFromHardware: Invalid address 00000008 near PC 088ad754 LR 088ad760 |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.9.3 |
2024-02-02 |
WriteToHardware: Invalid address 00000014 near PC 088ae734 LR 088ae73c |
Justice League: Heroes™ |
v1.9.3 |
2024-03-18 |
sceDmacMemcpy(dest=08701fc0, src=0949fa80, size=65536): overlapping read |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 42c4adc7 |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
Jump to invalid address: 011831cc |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 40460c83 |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 44e7ad00 |
Ghost Rider |
v1.9.3 |
2024-01-24 |
WriteToHardware: Invalid address 00000dd0 near PC 089c5dcc LR 089c6854 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 40af3fbe |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
Branch in Jump delay slot at 08b22a98 in block starting at 08b229b0 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 000c100e |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 44a9beb0 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 44b26b80 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 0004080e |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 00121314 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 432024de |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
Branch in JumpReg delay slot at 0407c61c in block starting at 0407c614 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 00141515 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
Jump to invalid address: 02c9b5c0 PC 08b22a94 LR 08b229b0 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 000e100e |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 452ab5e4 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 42ab7400 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
MIPSCompileOp: Invalid instruction 00030405 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
Trying to compile instruction 415b9998 that can't be interpreted |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
Unknown GetPointer 00000000 PC 09f569b8 LR 09f56a38 |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-22 |
sceDmacMemcpy(dest=041d8000, src=091913f0, size=16384): overlapping read |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-21 |
sceDmacMemcpy(dest=041fac00, src=08d3aae0, size=5120): overlapping read |
Army of TWO™: The 40th Day |
v1.9.3 |
2024-01-21 |
sceDmacMemcpy(dest=041bd800, src=08c09020, size=5120): overlapping read |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2024-01-21 |
sceDmacMemcpy(dest=09b71300, src=08481000, size=1280): overlapping read |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2024-01-20 |
sceDmacMemcpy(dest=09b71300, src=08480000, size=1536): overlapping read |
MONSTER HUNTER PORTABLE 2nd G |
v1.9.3 |
2024-01-27 |
sceDmacMemcpy(dest=040e4000, src=091bb2b0, size=18944): overlapping read |
Hellboy™: The Science of Evil |
v1.9.3 |
2024-01-16 |
sceDmacMemcpy(dest=09eafe80, src=09b8cb80, size=488): overlapping read |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.3 |
2024-01-16 |
ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.3 |
2024-01-15 |
sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-13 |
ReadFromHardware: Invalid address 1b1a0904 near PC 0889bbe0 LR 0889bbe0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-12 |
MIPSCompileOp: Invalid instruction 466bf8c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-12 |
MIPSCompileOp: Invalid instruction eefbacc0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-12 |
MIPSCompileOp: Invalid instruction 466c2940 |
Ghost Rider |
v1.9.3 |
2024-01-12 |
ReadFromHardware: Invalid address 000000fc near PC 0899d150 LR 0899d150 |
Ghost Rider |
v1.9.3 |
2024-01-12 |
ReadFromHardware: Invalid address 00000061 near PC 089f8174 LR 089f8174 |
Ghost Rider |
v1.9.3 |
2024-01-12 |
WriteToHardware: Invalid address 5fa00bb1 near PC 08000000 LR 08000000 |
ガンダムバトルクロニクル |
v1.9.3 |
2024-01-11 |
WriteToHardware: Invalid address 00000e5c near PC 08000000 LR 08000000 |
ガンダムバトルクロニクル |
v1.9.3 |
2024-01-11 |
WriteToHardware: Invalid address 00000500 near PC 08000000 LR 08000000 |
ガンダムバトルクロニクル |
v1.9.3 |
2024-01-11 |
WriteToHardware: Invalid address 00000cfc near PC 08000000 LR 08000000 |
eFootball Asia 2024 Vito |
v1.9.3 |
2024-02-13 |
Savedata version requested on save: 3 |
SBK-07 |
v1.9.3 |
2024-02-04 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea2340): duplicate handler |
SBK-07 |
v1.9.3 |
2024-01-10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0914d650): duplicate handler |
eFootball 2023 by YOUNG RSA GAMER YT |
v1.9.3 |
2024-01-09 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
eFootball 2023 by YOUNG RSA GAMER YT |
v1.9.3 |
2024-01-08 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
eFootball 2024 ISO ATGXGAMING PRO V1.0 |
v1.9.3 |
2024-03-19 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2024-01-07 |
sceDmacMemcpy(dest=0414e000, src=0940cd00, size=202240): overlapping read |
eFootball PES 2021 By GABRIEL |
v1.9.3 |
2024-01-07 |
ReadFromHardware: Invalid address 13a6c4e8 near PC 08856d0c LR 08856d18 |
eFootball |
v1.9.4 |
2024-03-19 |
Savedata version requested: 3 |
SBK®09 Superbike World Championship |
v1.9.3 |
2024-01-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e2e0): duplicate handler |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-03 |
WriteToHardware: Invalid address 11e281e0 near PC 0880de08 LR 0880de08 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-03 |
ReadFromHardware: Invalid address 3e8d04ee near PC 088daa88 LR 088dab20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2024-01-02 |
WriteToHardware: Invalid address 06a1f308 near PC 08a552d0 LR 08a552d0 |
Assassin's Creed: Bloodlines™ |
v1.9.3 |
2024-01-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be0524, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.9.3 |
2024-01-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be0524, 4, 00000000, 0) |
SBK®09 Superbike World Championship |
v1.9.3 |
2023-12-30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092692d0): duplicate handler |
SBK®09 Superbike World Championship |
v1.9.3 |
2023-12-30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb81c0): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2023-12-28 |
sceDmacMemcpy(dest=0414e000, src=0940a470, size=201504): overlapping read |
eFottball Hend Asean |
v1.9.3 |
2024-02-21 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2023-12-23 |
sceDmacMemcpy(dest=0414e000, src=09418d20, size=200256): overlapping read |
SBK-07 |
v1.9.3 |
2023-12-22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ef1e0): duplicate handler |
SBK-07 |
v1.9.3 |
2023-12-22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098867d0): duplicate handler |
MONSTER HUNTER FREEDOM 2 |
v1.9.3 |
2023-12-21 |
sceDmacMemcpy(dest=0414e000, src=0941e650, size=276864): overlapping read |
SBK-07 |
v1.9.3 |
2023-12-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090f1e40): duplicate handler |