Recent logs - v1.9.3

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Game title Version Latest Report Message
太閤立志伝Ⅴ v1.9.3 2024-03-18 sceDmacMemcpy(dest=041ae400, src=0922c800, size=9536): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x12C5ACA0(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.9.3 2024-03-16 D3D error in shader compilation: info: C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,16-57): error X4505: maximum temp register index exceeded C:\Users\PC\Videos\WWE-2K14-PC-PSP\WWE-2K14-DownloadComputerGames.net\Shader@0x0AB9AFC8(122,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightdir0 : register(c28); float4 u_lightangle_spotCoef0 : register(c36); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse
TEKKEN DARK RESURRECTION v1.9.3 2024-03-16 An uneaten prefix at end of block for 08a1cc04
太閤立志伝Ⅴ v1.9.3 2024-03-14 sceDmacMemcpy(dest=041ae400, src=092036a0, size=49152): overlapping read
eFootball Chelito 19 v1.9.3 2024-03-13 ReadFromHardware: Invalid address a886d9fb near PC a886d9fb LR 08000018
Pro Evolution Soccer 2014 v1.9.3 2024-03-18 Savedata version requested on save: 3
Pursuit Force v1.9.3 2024-03-11 sceMpegRingbufferPut(): invalid mpeg data
Pursuit Force v1.9.3 2024-03-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer 2014 v1.9.3 2024-03-18 Savedata version requested: 3
Virtua Tennis 3 v1.9.3 2024-03-10 80630011=sceAtracSetDataAndGetID(08ce7640, 00000004): buffer too small
太閤立志伝Ⅴ v1.9.3 2024-03-08 sceDmacMemcpy(dest=041ae400, src=0921e5a0, size=57120): overlapping read
Resistance: Retribution™ v1.9.3 2024-03-03 Bad bounding box data: 032b58
Resistance: Retribution™ v1.9.3 2024-03-03 Unknown GE command : 03053e7f
WWE'12 v1.9.3 2024-03-03 MIPSCompileOp: Invalid instruction 76f9ee6f
WWE'12 v1.9.3 2024-03-03 MIPSCompileOp: Invalid instruction 762ef2df
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-02-27 ReadFromHardware: Invalid address 1b2ead04 near PC 0889bbe0 LR 0889bbe0
SBK®09 Superbike World Championship v1.9.3 2024-02-26 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f1f40): duplicate handler
Resistance: Retribution™ v1.9.3 2024-02-25 Bad bounding box data: 022955
Resistance: Retribution™ v1.9.3 2024-02-25 Unknown GE command : 03053469
梅沢由香里のやさしい囲碁 v1.9.3 2024-02-24 sceDmacMemcpy(dest=09d6b8c0, src=08a91890, size=1904): overlapping read
The 3rd Birthday v1.9.3 2024-02-23 sceDmacMemcpy(dest=0907d000, src=092f2100, size=1734400): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-02-23 ReadFromHardware: Invalid address 1b19bd34 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-02-23 ReadFromHardware: Invalid address 1b19e4f4 near PC 0889bbe0 LR 0889bbe0
The 3rd Birthday v1.9.3 2024-02-23 Branch in RSRTComp delay slot at 08b36211 in block starting at 08b361f1
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-02-20 ReadFromHardware: Invalid address 06a61a5e near PC 08840fc0 LR 08840fcc
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.3 2024-02-17 Unknown GetPointer 00000002 PC 08a02db8 LR 08922f74
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.3 2024-02-17 Unknown GetPointer 00000002 PC 08a02afc LR 0887138c
eFootball Asia 2024 Vito v1.9.3 2024-03-03 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2024-02-08 Trying to compile instruction 00108030 that can't be interpreted
Ben 10 Ultimate Alien Cosmic Destruction v1.9.3 2024-02-02 ReadFromHardware: Invalid address 00000008 near PC 08940168 LR 088c3ac4
God of War: Chains of Olympus v1.9.3 2024-02-02 WriteToHardware: Invalid address 00000029 near PC 089a3580 LR 089a3600
Ben 10 Ultimate Alien Cosmic Destruction v1.9.3 2024-02-02 ReadFromHardware: Invalid address 00000008 near PC 088ad754 LR 088ad760
Ben 10 Ultimate Alien Cosmic Destruction v1.9.3 2024-02-02 WriteToHardware: Invalid address 00000014 near PC 088ae734 LR 088ae73c
Justice League: Heroes™ v1.9.3 2024-03-18 sceDmacMemcpy(dest=08701fc0, src=0949fa80, size=65536): overlapping read
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 42c4adc7
The 3rd Birthday v1.9.3 2024-01-30 Jump to invalid address: 011831cc
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 40460c83
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 44e7ad00
Ghost Rider v1.9.3 2024-01-24 WriteToHardware: Invalid address 00000dd0 near PC 089c5dcc LR 089c6854
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 40af3fbe
Army of TWO™: The 40th Day v1.9.3 2024-01-22 Branch in Jump delay slot at 08b22a98 in block starting at 08b229b0
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 000c100e
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 44a9beb0
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 44b26b80
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 0004080e
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 00121314
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 432024de
Army of TWO™: The 40th Day v1.9.3 2024-01-22 Branch in JumpReg delay slot at 0407c61c in block starting at 0407c614
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 00141515
Army of TWO™: The 40th Day v1.9.3 2024-01-22 Jump to invalid address: 02c9b5c0 PC 08b22a94 LR 08b229b0
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 000e100e
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 452ab5e4
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 42ab7400
Army of TWO™: The 40th Day v1.9.3 2024-01-22 MIPSCompileOp: Invalid instruction 00030405
Army of TWO™: The 40th Day v1.9.3 2024-01-22 Trying to compile instruction 415b9998 that can't be interpreted
Army of TWO™: The 40th Day v1.9.3 2024-01-22 Unknown GetPointer 00000000 PC 09f569b8 LR 09f56a38
Army of TWO™: The 40th Day v1.9.3 2024-01-22 sceDmacMemcpy(dest=041d8000, src=091913f0, size=16384): overlapping read
Army of TWO™: The 40th Day v1.9.3 2024-01-21 sceDmacMemcpy(dest=041fac00, src=08d3aae0, size=5120): overlapping read
Army of TWO™: The 40th Day v1.9.3 2024-01-21 sceDmacMemcpy(dest=041bd800, src=08c09020, size=5120): overlapping read
MONSTER HUNTER FREEDOM 2 v1.9.3 2024-01-21 sceDmacMemcpy(dest=09b71300, src=08481000, size=1280): overlapping read
MONSTER HUNTER FREEDOM 2 v1.9.3 2024-01-20 sceDmacMemcpy(dest=09b71300, src=08480000, size=1536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.3 2024-01-27 sceDmacMemcpy(dest=040e4000, src=091bb2b0, size=18944): overlapping read
Hellboy™: The Science of Evil v1.9.3 2024-01-16 sceDmacMemcpy(dest=09eafe80, src=09b8cb80, size=488): overlapping read
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.3 2024-01-16 ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154
EFOOTBALL NEW PATCH SEASON 2024 v1.9.3 2024-01-15 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-13 ReadFromHardware: Invalid address 1b1a0904 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-12 MIPSCompileOp: Invalid instruction 466bf8c0
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-12 MIPSCompileOp: Invalid instruction eefbacc0
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-12 MIPSCompileOp: Invalid instruction 466c2940
Ghost Rider v1.9.3 2024-01-12 ReadFromHardware: Invalid address 000000fc near PC 0899d150 LR 0899d150
Ghost Rider v1.9.3 2024-01-12 ReadFromHardware: Invalid address 00000061 near PC 089f8174 LR 089f8174
Ghost Rider v1.9.3 2024-01-12 WriteToHardware: Invalid address 5fa00bb1 near PC 08000000 LR 08000000
ガンダムバトルクロニクル v1.9.3 2024-01-11 WriteToHardware: Invalid address 00000e5c near PC 08000000 LR 08000000
ガンダムバトルクロニクル v1.9.3 2024-01-11 WriteToHardware: Invalid address 00000500 near PC 08000000 LR 08000000
ガンダムバトルクロニクル v1.9.3 2024-01-11 WriteToHardware: Invalid address 00000cfc near PC 08000000 LR 08000000
eFootball Asia 2024 Vito v1.9.3 2024-02-13 Savedata version requested on save: 3
SBK-07 v1.9.3 2024-02-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea2340): duplicate handler
SBK-07 v1.9.3 2024-01-10 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0914d650): duplicate handler
eFootball 2023 by YOUNG RSA GAMER YT v1.9.3 2024-01-09 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
eFootball 2023 by YOUNG RSA GAMER YT v1.9.3 2024-01-08 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball 2024 ISO ATGXGAMING PRO V1.0 v1.9.3 2024-03-19 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
MONSTER HUNTER FREEDOM 2 v1.9.3 2024-01-07 sceDmacMemcpy(dest=0414e000, src=0940cd00, size=202240): overlapping read
eFootball PES 2021 By GABRIEL v1.9.3 2024-01-07 ReadFromHardware: Invalid address 13a6c4e8 near PC 08856d0c LR 08856d18
eFootball v1.9.4 2024-03-19 Savedata version requested: 3
SBK®09 Superbike World Championship v1.9.3 2024-01-06 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e2e0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-03 WriteToHardware: Invalid address 11e281e0 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-03 ReadFromHardware: Invalid address 3e8d04ee near PC 088daa88 LR 088dab20
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2024-01-02 WriteToHardware: Invalid address 06a1f308 near PC 08a552d0 LR 08a552d0
Assassin's Creed: Bloodlines™ v1.9.3 2024-01-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be0524, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2024-01-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be0524, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.9.3 2023-12-30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092692d0): duplicate handler
SBK®09 Superbike World Championship v1.9.3 2023-12-30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb81c0): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.9.3 2023-12-28 sceDmacMemcpy(dest=0414e000, src=0940a470, size=201504): overlapping read
eFottball Hend Asean v1.9.3 2024-02-21 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
MONSTER HUNTER FREEDOM 2 v1.9.3 2023-12-23 sceDmacMemcpy(dest=0414e000, src=09418d20, size=200256): overlapping read
SBK-07 v1.9.3 2023-12-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ef1e0): duplicate handler
SBK-07 v1.9.3 2023-12-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098867d0): duplicate handler
MONSTER HUNTER FREEDOM 2 v1.9.3 2023-12-21 sceDmacMemcpy(dest=0414e000, src=0941e650, size=276864): overlapping read
SBK-07 v1.9.3 2023-12-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090f1e40): duplicate handler