Recent logs - God of War®: Ghost of Sparta

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God of War®: Ghost of Sparta v1.11.3 2021-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f34155:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distanc
God of War®: Ghost of Sparta v1.11.3 2021-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f34155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; l
God of War®: Ghost of Sparta v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 08a750f0 LR 08a750f0
God of War®: Ghost of Sparta v1.11.3 2021-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww;
God of War®: Ghost of Sparta v1.11.3 2021-05-06 WriteToHardware: Invalid address 0000004c near PC 08832b14 LR 08832b14
God of War®: Ghost of Sparta v1.11.3 2021-05-05 WriteToHardware: Invalid address 00000064 near PC 08ad6e7c LR 088996e0
God of War®: Ghost of Sparta v1.11.3 2021-05-05 ReadFromHardware: Invalid address 00000068 near PC 08ad6e7c LR 088996e0
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Unknown GetPointer 00000000 PC 00000010 LR 08b85524
God of War®: Ghost of Sparta v1.11.3 2021-05-05 ReadFromHardware: Invalid address 00000010 near PC 08bd69a8 LR 08bd6770
God of War®: Ghost of Sparta v1.11.3 2021-05-05 ReadFromHardware: Invalid address 0000000c near PC 08bd69a0 LR 08bd6770
God of War®: Ghost of Sparta v1.11.3 2021-05-05 WriteToHardware: Invalid address 00000010 near PC 08bd6988 LR 08bd6770
God of War®: Ghost of Sparta v1.11.3 2021-05-05 WriteToHardware: Invalid address 00000029 near PC 08814094 LR 08812a4c
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07873800
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 030f5060
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 030f6840
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07a8a680
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0781bb80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0776a480
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07a8a000
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07885900
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07a8ad00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 078ed280
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0784e1c0
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 079fab00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07878300
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07810100
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0787e700
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077691c0
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07769b00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0787ef40
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0796b740
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0796a600
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07768c80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0787dd80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07810680
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0796af00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 078a0640
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0789fd00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07814e80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07775440
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077f2d00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07944800
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 078b5780
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07741900
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0793a8c0
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077f8e00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077e2f40
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07991700
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0785df00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077c4b80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07743180
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07a11340
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 078c3940
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077bad00
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0785f480
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 0796bd80
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 077b2d40
God of War®: Ghost of Sparta v1.11.3 2021-05-05 Jump to invalid address: 07a09a80
God of War®: Ghost of Sparta v1.11.3 2021-05-04 ReadFromHardware: Invalid address 00000010 near PC 08b85514 LR 08b85274
God of War®: Ghost of Sparta v1.11.3 2021-05-04 ReadFromHardware: Invalid address 0000000c near PC 08b8550c LR 08b85274
God of War®: Ghost of Sparta v1.11.3 2021-05-04 WriteToHardware: Invalid address 00000010 near PC 08b854f4 LR 08b85274
God of War®: Ghost of Sparta v1.11.3 2021-05-04 Branch in RSZeroComp delay slot at 080b6e44 in block starting at 080b6e08
God of War®: Ghost of Sparta v1.11.3 2021-05-04 Jump to invalid address: 03d04008
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 000006a9
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 0008ffff
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 000000df
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction f3002121
God of War®: Ghost of Sparta v1.11.3 2021-05-04 WriteToHardware: Invalid address deadbeef near PC 080b6df4 LR adbeef00
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 00bf505f
God of War®: Ghost of Sparta v1.11.3 2021-05-04 Jump to invalid address: 03e48484
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction b6fa0af8
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction cf500000
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 7676ef76
God of War®: Ghost of Sparta v1.11.3 2021-05-04 MIPSCompileOp: Invalid instruction 76f9223f
God of War®: Ghost of Sparta v1.11.3 2021-05-04 ReadFromHardware: Invalid address 683c3bc0 near PC 683c3bc0 LR 088e2e00
God of War®: Ghost of Sparta v1.11.3 2021-05-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
God of War®: Ghost of Sparta v1.11.3 2021-05-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
God of War®: Ghost of Sparta v1.11.3 2021-05-03 ReadFromHardware: Invalid address cc37e611 near PC 088221a0 LR 08af6c7c
God of War®: Ghost of Sparta v1.9.3-80-g73bf6098e 2021-05-01 __KernelStopThread: thread 498 does not exist
God of War®: Ghost of Sparta v1.11.3 2021-05-01 Unknown GetPointer 00000000 PC 088f82f4 LR 08000030
God of War®: Ghost of Sparta v1.10.2 2021-05-01 WriteToHardware: Invalid address 0000004c near PC 08abfabc LR 08a82be4
God of War®: Ghost of Sparta v1.6.3 2021-04-30 WriteToHardware: Invalid address 00000029 near PC 08a9b148 LR 08a9b148
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00000e60!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00003d18!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 000023f0!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00001928!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00003250!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 000035e8!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00003980!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00001590!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00002eb8!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00001cc0!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00002b20!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00000730!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00002058!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00000ac8!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00000398!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 000011f8!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00002788!
God of War®: Ghost of Sparta v1.9.4 2021-04-30 Bad vertex address 00002288!