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| Game title |
Version |
Latest Report |
Message |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101bc in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1018c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1016c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101ac in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101b8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10190 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10130 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10188 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10184 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10180 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10144 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c8 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1017c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c0 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10198 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10174 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10124 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10158 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10154 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10140 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10128 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101a4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10160 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10168 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10104 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1012c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10164 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10178 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10114 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10110 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1013c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1014c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10148 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10138 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10120 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1011c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1019c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c101c4 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10194 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10118 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10170 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10134 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10108 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1015c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c1010c in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-12-15 |
Branch in Jump delay slot at 08c10150 in block starting at 08c10030 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c100d4 in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c100bc in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c100d0 in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c100c4 in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c100c0 in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-12-05 |
Branch in Jump delay slot at 08c1013c in block starting at 08c100bc |
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34155:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum |
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34004:41800b1d HWX C T N LM Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34044:41800b1d HWX C T N LM Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || proj |
| God of War®: Ghost of Sparta |
v1.11.3 |
2025-11-23 |
Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384 |
| God of War®: Ghost of Sparta |
v1.11.3 |
2025-11-23 |
sceGeBreak(mode=1, unknown=09ffd550): unknown ptr (valid) |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101b4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1013c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10258 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10238 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10220 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10234 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10178 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10244 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1024c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1022c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10250 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10200 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10228 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1017c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10144 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10184 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10160 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101bc in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101a0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10208 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101ec in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10214 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101c0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10140 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1020c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10218 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101a4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10190 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10254 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101e0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101f4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1021c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10224 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101f0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10180 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10204 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101b8 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10240 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101d8 in block starting at 08c100cc |