Recent logs - God of War®: Ghost of Sparta

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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.12.3 2023-02-04 80631003=sceAtracSetAA3DataAndGetID(08c5f6c0, 0001e000, 001f0774, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War®: Ghost of Sparta v1.14.1 2023-02-02 UI scissor out of bounds in SavedataScreen: 667,72-0,35 / 604,272
God of War®: Ghost of Sparta v1.14.1 2023-02-02 UI scissor out of bounds in SavedataScreen: 667,35-0,35 / 604,272
God of War®: Ghost of Sparta v1.14 2023-01-31 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War®: Ghost of Sparta v1.6.3 2023-01-30 WriteToHardware: Invalid address 00000060 near PC 08a7b900 LR 08a7b900
God of War®: Ghost of Sparta v1.6.3 2023-01-30 ReadFromHardware: Invalid address 00000063 near PC 08a7befc LR 08a7befc
God of War®: Ghost of Sparta v1.6.3 2023-01-30 WriteToHardware: Invalid address 0000008c near PC 08a7b900 LR 08a7b900
God of War®: Ghost of Sparta v1.14.2 2023-01-28 UI scissor out of bounds in GamePauseScreen: 1835,36-554,1052 / 2286,1088
God of War®: Ghost of Sparta v1.14.4 2023-01-25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
God of War®: Ghost of Sparta v1.14.2 2023-01-31 UI scissor out of bounds in GameSettingsScreen: 0,145-272,1864 / 544,1088
God of War®: Ghost of Sparta v1.14.2 2023-01-31 UI scissor out of bounds in GameSettingsScreen: 476,0-1678,272 / 1088,544
God of War®: Ghost of Sparta v1.14.2 2023-01-24 UI scissor out of bounds in GamePauseScreen: 64,18-65,1131 / 272,559
God of War®: Ghost of Sparta v1.14.2 2023-01-24 UI scissor out of bounds in GamePauseScreen: 0,18-63,1131 / 272,559
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077e4240
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077b5fc0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077598c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07a52400
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07854880
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07758840
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07754f80
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077d4bc0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077d42c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07854340
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07a51a80
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077d3940
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07a51240
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07755f40
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07755600
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 0787a8c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 0787c080
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07861ec0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 079f77c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 078dc2c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07782f00
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 078d8c40
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07a15fc0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077d8f40
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 079e6980
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07879680
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07890740
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077bdb00
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 06db3800
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07978340
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 078df280
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 079f7c80
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 07756640
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 077872c0
God of War®: Ghost of Sparta v1.14.4 2023-01-24 Jump to invalid address: 079a3940
God of War®: Ghost of Sparta v1.14.2 2023-01-24 UI scissor out of bounds in GamePauseScreen: 86,18-43,1131 / 272,559
God of War®: Ghost of Sparta v1.14.2 2023-01-24 UI scissor out of bounds in GamePauseScreen: 0,18-85,1131 / 272,559
God of War®: Ghost of Sparta v1.13.2 2023-01-23 sceNetAdhocMatchingInit(65536) at 08864640
God of War®: Ghost of Sparta v1.14.1 2023-01-23 UI scissor out of bounds in SavedataScreen: 674,145-0,35 / 604,272
God of War®: Ghost of Sparta v1.14.1 2023-01-23 UI scissor out of bounds in SavedataScreen: 674,109-0,35 / 604,272
God of War®: Ghost of Sparta v1.14.1 2023-02-02 UI scissor out of bounds in SavedataScreen: 674,72-0,35 / 604,272
God of War®: Ghost of Sparta v1.14.1 2023-02-02 UI scissor out of bounds in SavedataScreen: 674,35-0,35 / 604,272
God of War®: Ghost of Sparta v1.14.4 2023-01-22 MIPSCompileOp: Invalid instruction 01069701
God of War®: Ghost of Sparta v1.14.4 2023-01-22 MIPSCompileOp: Invalid instruction 00020001
God of War®: Ghost of Sparta v1.14.4 2023-01-22 MIPSCompileOp: Invalid instruction 00100005
God of War®: Ghost of Sparta v1.14.4 2023-01-21 WriteToHardware: Invalid address 00000029 near PC 08a9c9ac LR 08a9c9d4
God of War®: Ghost of Sparta v1.14.4 2023-01-21 ReadFromHardware: Invalid address 6974636e near PC 6974636e LR 08a75edc
God of War®: Ghost of Sparta v1.14.1 2023-01-20 UI scissor out of bounds in GameSettingsScreen: 122,0-509,272 / 604,272
God of War®: Ghost of Sparta v1.12.3 2023-01-20 WriteToHardware: Invalid address 00000029 near PC 08a8b6b4 LR 08a8b498
God of War®: Ghost of Sparta v1.10.2 2023-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404
God of War®: Ghost of Sparta v1.14.1-8-gd4f5bff36 2023-01-18 UI scissor out of bounds in GameSettingsScreen: 352,0-1147,720 / 1448,720
God of War®: Ghost of Sparta v1.14.1 2023-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-963,544 / 1135,544
God of War®: Ghost of Sparta v1.14.1 2023-01-24 UI scissor out of bounds in MainScreen: 72,0-1078,721 / 1512,720
God of War®: Ghost of Sparta v1.14.2 2023-01-16 UI scissor out of bounds in GameSettingsScreen: 506,0-1883,1080 / 2273,1080
God of War®: Ghost of Sparta v1.14.1 2023-01-16 UI scissor out of bounds in MainScreen: 48,0-1190,721 / 1600,720
God of War®: Ghost of Sparta v1.14.2 2023-01-15 UI scissor out of bounds in GameSettingsScreen: 259,0-1005,544 / 1208,544
God of War®: Ghost of Sparta v1.14.2 2023-01-15 UI scissor out of bounds in GamePauseScreen: 327,20-202,1189 / 1208,544
God of War®: Ghost of Sparta v1.14.2 2023-01-15 UI scissor out of bounds in GamePauseScreen: 34,20-283,1189 / 1208,544
God of War®: Ghost of Sparta v1.14.2 2023-01-15 UI scissor out of bounds in GamePauseScreen: 1979,9-672,236 / 1208,544
God of War®: Ghost of Sparta v1.14.2 2023-01-15 UI scissor out of bounds in GamePauseScreen: 77,9-1881,236 / 1208,544
God of War®: Ghost of Sparta v1.14.4 2023-01-15 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) Q45/Q43 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { return uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u); } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
God of War®: Ghost of Sparta v1.14.4 2023-01-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if
God of War®: Ghost of Sparta v1.14.4 2023-02-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01730144:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRan
God of War®: Ghost of Sparta v1.14.1 2023-01-16 UI scissor out of bounds in GameSettingsScreen: 286,0-1303,721 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1703,360-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1703,269-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1703,178-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1703,87-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1775,360-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1775,269-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1775,178-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1775,87-0,87 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1176,714
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1681,93-0,93 / 1521,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1546,93-0,93 / 1521,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1647,191-0,93 / 1521,720
God of War®: Ghost of Sparta v1.14.1 2023-01-14 UI scissor out of bounds in SavedataScreen: 1647,93-0,93 / 1521,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1738,191-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1738,93-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1630,288-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1630,191-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1630,93-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1737,288-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1737,191-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1737,93-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1746,288-0,93 / 1600,720
God of War®: Ghost of Sparta v1.14.1 2023-01-13 UI scissor out of bounds in SavedataScreen: 1746,191-0,93 / 1600,720