Recent logs - SplinterCell

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Game title Version Latest Report Message
SplinterCell v1.12.3 2023-01-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f14444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
SplinterCell v1.14-69-g2d1f8f03f 2022-12-24 __KernelStopThread: thread 451 does not exist (ApctlThread deleted)
SplinterCell v1.13.1 2022-11-08 sceDmacMemcpy(dest=086dfa80, src=086e3a80, size=16384): overlapping read
SplinterCell v1.13.2 2022-11-06 sceDmacMemcpy(dest=0875e3a0, src=087623a0, size=16384): overlapping read
SplinterCell v1.13.2 2022-11-05 sceDmacMemcpy(dest=08733500, src=08737500, size=16384): overlapping read
SplinterCell v1.13.2-1135-gc02ce0326 2022-09-26 Rendering from framebuf with offset 04000000 -> 04000000+0x0
SplinterCell v1.14.4 2023-01-28 Rendering to framebuffer offset at 04110000 +256x0 (stride 512)
SplinterCell v1.13.2 2022-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1
SplinterCell v1.13.2 2022-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
SplinterCell v1.13.2 2022-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
SplinterCell v1.12.3 2022-07-10 sceDmacMemcpy(dest=09b01340, src=09afd670, size=15552): overlapping read
SplinterCell v1.12.3 2022-05-27 Jump to invalid address: 04bc3c00
SplinterCell v1.12.3 2022-05-27 Jump to invalid address: 05e505c0
SplinterCell v1.12.3 2022-05-27 Jump to invalid address: 02d0a4c0
SplinterCell v1.12.3 2022-03-09 Jump to invalid address: 02078eb0
SplinterCell v1.11.3 2022-01-26 sceDmacMemcpy(dest=08710e60, src=08714e60, size=16384): overlapping read
SplinterCell v1.11.3 2021-10-07 Unknown GetPointer 00000000 PC 0881f000 LR 0881efc4
SplinterCell v1.11.3 2021-06-19 sceDmacMemcpy(dest=09a3ae10, src=09a42450, size=15552): overlapping read
SplinterCell v1.13.2 2022-11-05 sceDmacMemcpy(dest=0871f5e0, src=087235e0, size=16384): overlapping read
SplinterCell v1.11.2 2021-04-19 Jump to invalid address: 0343a340
SplinterCell v1.11.2 2021-04-19 Jump to invalid address: 034569c0
SplinterCell v1.11.3 2021-03-28 Unknown GetPointer ffb16231 PC 0883ba70 LR 08847764
SplinterCell v1.10.3 2021-02-14 sceDmacMemcpy(dest=086d1100, src=086d5100, size=16384): overlapping read
SplinterCell v1.10.3 2021-02-14 Jump to invalid address: 02d00fa0 PC 092b83c0 LR 08922bd0
SplinterCell v1.10.3 2021-02-14 sceDmacMemcpy(dest=08702bc0, src=08706bc0, size=16384): overlapping read
SplinterCell v1.10.3 2021-02-14 sceDmacMemcpy(dest=08703980, src=08707980, size=16384): overlapping read
SplinterCell v1.11.3 2021-06-20 Unknown GetPointer 00000000 PC 08841444 LR 08841444
SplinterCell v1.9.4 2020-09-24 sceDmacMemcpy(dest=0871d080, src=08721080, size=16384): overlapping read
SplinterCell v1.9.3 2020-05-22 sceDmacMemcpy(dest=0871bc80, src=0871fc80, size=16384): overlapping read
SplinterCell v1.9.3 2020-05-21 sceDmacMemcpy(dest=0870c860, src=08710860, size=16384): overlapping read
SplinterCell v1.9.4 2020-01-08 Ignoring invalid video decode address 00000000/200
SplinterCell v1.9.4 2019-11-28 sceDmacMemcpy(dest=09d495f0, src=09c28df0, size=18128): overlapping read
SplinterCell v1.9.4 2019-11-27 sceDmacMemcpy(dest=08701260, src=08705260, size=16384): overlapping read
SplinterCell v1.8.0 2019-06-10 sceDmacMemcpy(dest=086ff7c0, src=087037c0, size=16384): overlapping read
SplinterCell v1.9.4 2021-11-30 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SplinterCell v1.8.0 2019-06-06 Savedata version requested: 3
SplinterCell v1.9.4 2023-01-28 Rendering to framebuffer offset: 04110000 +256x0
SplinterCell v1.7.5 2019-02-15 sceDmacMemcpy(dest=086d2fa0, src=086d6fa0, size=16384): overlapping read
SplinterCell v1.7.4 2018-12-11 sceDmacMemcpy(dest=087346a0, src=0873c6a0, size=32768): overlapping read
SplinterCell v1.8.0 2022-06-18 sceDmacMemcpy(dest=08736080, src=0873a080, size=16384): overlapping read
SplinterCell v1.5.4 2017-12-19 sceDmacMemcpy(dest=08704c60, src=08708c60, size=16384): overlapping read
SplinterCell v1.5.4 2017-12-19 sceDmacMemcpy(dest=086e1040, src=086e5040, size=16384): overlapping read
SplinterCell v1.5.4 2017-12-18 sceDmacMemcpy(dest=08710c00, src=08714c00, size=16384): overlapping read
SplinterCell v1.9.4 2022-06-27 Unknown GetPointer 00000000 PC 08805d64 LR 08805d64
SplinterCell v1.9.4 2022-12-02 Render to area containing texture at 04110000 +256x0
SplinterCell v1.9.4 2023-01-28 00000000=sceDisplaySetHoldMode(00000001): unsupported
SplinterCell v1.9.4 2021-02-16 Render to texture with different strides 256 != 512
SplinterCell v1.9.4 2021-01-06 Render to texture with incompatible formats 6 != 3 at 04000000
SplinterCell v1.9.4 2022-11-07 Render to texture with different strides 512 != 256
SplinterCell v1.9.4 2022-12-11 Inter-buffer memcpy 04000000 -> 04044000
SplinterCell v1.9.4 2023-01-28 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
SplinterCell v1.7.5 2022-09-23 Render to area containing texture at 00110000 +256x0
SplinterCell v1.7.5 2022-06-27 Rendering to framebuffer offset: 00110000 +256x0
SplinterCell v1.9.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=08afc698, pos=0, access=1, data=1, text=1
SplinterCell v1.9.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=08afc67c, pos=0, access=1, data=1, text=1
SplinterCell v1.9.4 2022-12-11 Inter-buffer memcpy 04044000 -> 04000000
SplinterCell v1.4.2 2018-02-20 Loading module sceSAScore with version 0103, devkit 00000000
SplinterCell v1.9.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
SplinterCell v1.4.2 2018-03-27 Loading module sceMpeg_library with version 0104, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceFont_Library with version 0101, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
SplinterCell v1.9.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
SplinterCell v1.4.2 2018-03-27 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
SplinterCell v1.9.4 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2