Recent logs - SplinterCell

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Game title Version Latest Report Message
SplinterCell v1.9.3 2020-05-22 sceDmacMemcpy(dest=0871bc80, src=0871fc80, size=16384): overlapping read
SplinterCell v1.9.3 2020-05-21 sceDmacMemcpy(dest=0870c860, src=08710860, size=16384): overlapping read
SplinterCell v1.9.4 2020-01-19 Unknown GetPointer 00000000 PC 08a7ad54 LR 08a7ad54
SplinterCell v1.9.4 2020-01-08 Ignoring invalid video decode address 00000000/200
SplinterCell v1.9.4 2020-07-02 Render to texture with different formats 0 != 3
SplinterCell v1.9.4 2019-11-27 sceDmacMemcpy(dest=09d495f0, src=09c28df0, size=18128): overlapping read
SplinterCell v1.9.4 2019-11-27 Unknown GetPointer 00000000 PC 08808198 LR 08808198
SplinterCell v1.9.4 2019-11-27 Unknown GetPointer 00000000 PC 089b2274 LR 08000020
SplinterCell v1.9.4 2019-11-27 sceDmacMemcpy(dest=08701260, src=08705260, size=16384): overlapping read
SplinterCell v1.9.4 2019-11-08 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:160: 'outerProduct' : no matching overloaded function found ERROR: 0:160: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b1c HWX C T N Fog Tex Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (
SplinterCell v1.9.4 2019-11-08 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:158: 'outerProduct' : no matching overloaded function found ERROR: 0:158: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b18 HWX C T N Tex Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(in
SplinterCell v1.9.4 2019-11-08 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:140: 'outerProduct' : no matching overloaded function found ERROR: 0:140: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b0c HWX C T N Fog Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (1 + point_pos.y); _pos[7] = texelFetch(u_tes
SplinterCell v1.9.3-64-g0b17dd04e 2019-10-21 __KernelStopThread: thread 501 does not exist
SplinterCell v1.9.3-64-g0b17dd04e 2019-10-21 __KernelStopThread: thread 500 does not exist
SplinterCell v1.9.3-64-g0b17dd04e 2019-10-21 __KernelStopThread: thread 499 does not exist
SplinterCell v1.8.0 2019-06-10 sceDmacMemcpy(dest=086ff7c0, src=087037c0, size=16384): overlapping read
SplinterCell v1.9.4 2020-06-01 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SplinterCell v1.8.0 2019-06-09 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0884a8a8
SplinterCell v1.8.0 2019-06-06 Savedata version requested: 3
SplinterCell v1.9.3 2020-06-26 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
SplinterCell v1.9.3-440-g2eaa1db04 2020-06-26 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
SplinterCell v1.9.4 2020-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
SplinterCell v1.9.4 2020-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
SplinterCell v1.8.0 2019-04-05 Unknown GetPointer 00000000 PC 0880656c LR 0880656c
SplinterCell v1.9.4 2020-07-03 Rendering to framebuffer offset: 04110000 +256x0
SplinterCell v1.7.5 2019-02-15 sceDmacMemcpy(dest=086d2fa0, src=086d6fa0, size=16384): overlapping read
SplinterCell v1.7.4 2018-12-11 sceDmacMemcpy(dest=087346a0, src=0873c6a0, size=32768): overlapping read
SplinterCell v1.7.4 2018-12-11 sceDmacMemcpy(dest=08736080, src=0873a080, size=16384): overlapping read
SplinterCell v1.7.5 2019-05-09 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
SplinterCell v1.5.4 2017-12-19 sceDmacMemcpy(dest=08704c60, src=08708c60, size=16384): overlapping read
SplinterCell v1.5.4 2017-12-19 sceDmacMemcpy(dest=086e1040, src=086e5040, size=16384): overlapping read
SplinterCell v1.5.4 2017-12-18 sceDmacMemcpy(dest=08710c00, src=08714c00, size=16384): overlapping read
SplinterCell v1.4.2 2017-09-24 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00110000
SplinterCell v1.9.4 2020-05-31 Unknown GetPointer 00000000 PC 08805d64 LR 08805d64
SplinterCell v1.9.4 2020-07-03 Render to area containing texture at 04110000 +256x0
SplinterCell v1.8.0 2020-04-10 scePowerSetBusClockFrequency(111)
SplinterCell v1.9.4 2020-07-03 00000000=sceDisplaySetHoldMode(00000001): unsupported
SplinterCell v1.9.4 2020-05-30 Render to texture with different strides 256 != 512
SplinterCell v1.2.2 2016-05-12 FBO created from existing depthbuffer as color, 00110000/00088000 and 00088000/00110000
SplinterCell v1.4.2 2018-02-20 FBO created from existing depthbuffer as color, 00110000/00088000 and 00000000/00110000
SplinterCell v1.6.3 2020-03-21 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
SplinterCell v1.9.4 2020-07-03 Render to texture with incompatible formats 6 != 3 at 04000000
SplinterCell v1.9.4 2020-07-03 Render to texture with different strides 512 != 256
SplinterCell v1.9.4 2020-07-03 Inter-buffer memcpy 04000000 -> 04044000
SplinterCell v1.9.4 2020-07-03 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
SplinterCell v1.7.5 2020-03-21 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
SplinterCell v1.7.5 2020-03-21 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
SplinterCell v1.7.5 2020-03-21 Render to area containing texture at 00110000 +256x0
SplinterCell v1.7.5 2020-03-21 Rendering to framebuffer offset: 00110000 +256x0
SplinterCell v1.9.4 2020-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08afc698, pos=0, access=1, data=1, text=1
SplinterCell v1.9.4 2020-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08afc67c, pos=0, access=1, data=1, text=1
SplinterCell v1.9.4 2020-07-03 Inter-buffer memcpy 04044000 -> 04000000
SplinterCell v1.4.2 2018-02-20 Loading module sceSAScore with version 0103, devkit 00000000
SplinterCell v1.9.4 2020-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
SplinterCell v1.4.2 2018-03-27 Loading module sceMpeg_library with version 0104, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceFont_Library with version 0101, devkit 00000000
SplinterCell v1.4.2 2018-03-27 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
SplinterCell v1.9.4 2020-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
SplinterCell v1.4.2 2018-03-27 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
SplinterCell v1.9.4 2020-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2