Recent logs - Juiced 2: Hot Import Nights

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Game title Version Latest Report Message
Juiced 2: Hot Import Nights v1.10.3-917-gb8e832588 2020-10-14 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
Juiced 2: Hot Import Nights v1.10.3 2020-09-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
Juiced 2: Hot Import Nights v1.10.3-334-gad0ef74af 2020-08-06 Ignoring possible texturing from framebuffer at 04154000 +0x64 / 512x272
Juiced 2: Hot Import Nights v1.10.3-334-gad0ef74af 2020-08-06 Texturing from framebuffer with different formats 0 != 1
Juiced 2: Hot Import Nights v1.10.3-334-gad0ef74af 2020-08-06 Texturing from framebuffer with different strides 256 != 512
Juiced 2: Hot Import Nights v1.9.3 2020-07-20 Unknown GetPointer 00000000 PC 089f714c LR 08000030
Juiced 2: Hot Import Nights v1.9.4 2020-07-01 80630006=sceAtracSetDataAndGetID(08400000, 00278f08): invalid RIFF header
Juiced 2: Hot Import Nights v1.9.4 2020-07-01 80630006=sceAtracSetDataAndGetID(08400000, 001646d0): invalid RIFF header
Juiced 2: Hot Import Nights v1.9.4 2020-06-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:159: 'outerProduct' : no matching overloaded function found ERROR: 0:159: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00012b58 HWX C T N Tex TexProjPos UVMtx Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y)
Juiced 2: Hot Import Nights v1.9.4 2020-06-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:158: 'outerProduct' : no matching overloaded function found ERROR: 0:158: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002b18 HWX C T N Tex Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(in
Juiced 2: Hot Import Nights v1.9.4 2020-06-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:159: 'outerProduct' : no matching overloaded function found ERROR: 0:159: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00012f58 HWX C T N RevN Tex TexProjPos UVMtx Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_p
Juiced 2: Hot Import Nights v1.9.4 2020-06-17 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:158: 'outerProduct' : no matching overloaded function found ERROR: 0:158: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00002f18 HWX C T N RevN Tex Bezier TessT #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ive
Juiced 2: Hot Import Nights v1.9.4 2020-06-11 BREAK instruction hit
Juiced 2: Hot Import Nights v1.9.4 2020-06-11 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Juiced 2: Hot Import Nights v1.8.0 2020-10-04 Unknown GetPointer 00000000 PC 08a55f80 LR 08000020
Juiced 2: Hot Import Nights v1.9.4 2019-12-28 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0880ea7c
Juiced 2: Hot Import Nights v1.8.0 2019-08-17 Unknown GetPointer 002ff7d8 PC 08a28f90 LR 08a2901c
Juiced 2: Hot Import Nights v1.9.4 2020-05-07 Unknown GetPointer 00000000 PC 08b5a1fc LR 08b5a1fc
Juiced 2: Hot Import Nights v1.6.3-492-g9fddfff66 2020-06-17 WriteToHardware: Invalid address 00000000 near PC 08ae021c LR 08ae021c
Juiced 2: Hot Import Nights v1.9.4 2020-10-23 Ignoring possible render to texture at 04154000 +0x136 / 256x272
Juiced 2: Hot Import Nights v1.9.3 2019-12-05 BlockTransfer: Bad source transfer address 00000000!
Juiced 2: Hot Import Nights v1.9.3 2019-12-05 BlockTransfer: Bad destination transfer address 00000000!
Juiced 2: Hot Import Nights v1.9.3 2019-12-05 Unknown GetPointer 00000000 PC 08b66790 LR 08b66798
Juiced 2: Hot Import Nights v1.5.4 2019-01-03 Unknown GetPointer 00000000 PC 08b63e40 LR 08b63e48
Juiced 2: Hot Import Nights v1.7.5 2019-01-24 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Juiced 2: Hot Import Nights v1.6.3 2018-10-15 ReadFromHardware: Invalid address 00000070 near PC 08b32044 LR 08b3202c
Juiced 2: Hot Import Nights v1.6.3 2018-10-15 ReadFromHardware: Invalid address 00000004 near PC 08b32038 LR 08b3202c
Juiced 2: Hot Import Nights v1.6.3 2018-09-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Juiced 2: Hot Import Nights v1.9.4 2020-07-01 80630006=sceAtracSetDataAndGetID(08400000, 00329600): invalid RIFF header
Juiced 2: Hot Import Nights v1.9.4 2020-07-01 80630006=sceAtracSetDataAndGetID(08400000, 00299af0): invalid RIFF header
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000002d0!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000000c8!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000140!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000001b8!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000078!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000208!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000001e0!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000258!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000118!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000168!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000000!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000028!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000190!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000000a0!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000002a8!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000000f0!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000280!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000003c0!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000050!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 000002f8!
Juiced 2: Hot Import Nights v1.6.1 2018-07-16 Bad vertex address 00000230!
Juiced 2: Hot Import Nights v1.6.1 2018-07-12 ReadFromHardware: Invalid address 10000030 near PC 08a582c0 LR 08a582c0
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad bounding box data: c0000c
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (0040000f) P: s8 C: ? T: f (size: 4)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (0000004f) P: s8 N: s16 C: ? T: f (size: 12)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00600011) P: s8 C: 565 T: u8 (size: 8)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (0040000b) P: s8 C: ? T: f (size: 4)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 VTYPE with morph used: THRU=0 TC=3 COL=2 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Unknown GE command : 03430313
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (0060004f) P: s8 N: s16 C: ? T: f (size: 12)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00200004) P: s8 C: ? (size: 3)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00000010) P: s8 C: 565 (size: 6)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00c40039) P: s8 N: s8 C: 4444 T: u8 Morph: 2 (through) (size: 20)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 04f81275!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Using S8 positions in throughmode
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (0044000b) P: s8 C: ? T: f Morph: 2 (size: 8)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00600007) P: s8 C: ? T: f (size: 4)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Vertices without position found: (00950025) P: s8 N: s8 C: ? T: u8 Morph: 6 (through) (size: 36)
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-07-15 ReadFromHardware: Invalid address 128001ce near PC 08a582c0 LR 08a582c0
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-07-16 Unknown GetPointer 00000000 PC 00000000 LR 08a582dc
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-07-16 WriteToHardware: Invalid address 00000000 near PC 08a53cd0 LR 08a53cd0
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-07-16 WriteToHardware: Invalid address 00000004 near PC 08a53cd0 LR 08a53cd0
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-07-16 ReadFromHardware: Invalid address 00000000 near PC 08a4cf58 LR 08a52734
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 0af215b3!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 0ec10579!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad index address 06f65612!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 073106d9!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 0bf0deec!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Unknown GE command : d17edf99
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Immediate draw: Unexpected primitive 7 at count 1
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad vertex address 0732222f!
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Unknown GE command : 59fbf203
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 BJUMP to illegal address 07d88a54 - ignoring! data=6c1855
Juiced 2: Hot Import Nights v1.6.3-220-g309036069 2018-06-20 Bad index address 00000000!
Juiced 2: Hot Import Nights v1.6.2 2019-10-22 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Juiced 2: Hot Import Nights v1.4-167-g41136d5 2017-05-05 Unsupported texture lod slope: 0.000050 + 0.062500
Juiced 2: Hot Import Nights v1.9.4 2020-10-23 Video out requested, not supported: mode=0 size=0,0
Juiced 2: Hot Import Nights v1.9.4 2020-10-21 Render to texture with different strides 256 != 64
Juiced 2: Hot Import Nights v1.9.4 2020-10-04 Ignoring possible render to texture at 04154000 +0x64 / 512x272
Juiced 2: Hot Import Nights v1.10.3-777-g6fb0e92de 2020-09-30 __KernelStopThread: thread 687 does not exist
Juiced 2: Hot Import Nights v1.9.4 2020-10-23 Render to texture with different strides 256 != 512
Juiced 2: Hot Import Nights v1.10.3-682-g0b65809fd 2020-09-22 __KernelStopThread: thread 685 does not exist
Juiced 2: Hot Import Nights v1.6.3-492-g9fddfff66 2020-08-23 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Juiced 2: Hot Import Nights v1.7.5 2020-08-23 Ignoring possible render to texture at 00154000 +0x136 / 256x272
Juiced 2: Hot Import Nights v1.5.2 2020-04-13 Loading module scePsmfP_library with version 0101, devkit 03050010
Juiced 2: Hot Import Nights v1.5.2 2020-04-13 Loading module scePsmf_library with version 0101, devkit 03050010
Juiced 2: Hot Import Nights v1.1.1-105-g6dc0c07 2017-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0bfff2f0, 4, 00000000, 0)
Juiced 2: Hot Import Nights v1.9.4 2020-10-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff2f0, 4, 00000000, 0)
Juiced 2: Hot Import Nights v1.9.4 2020-10-23 Render to texture with different formats 0 != 1
Juiced 2: Hot Import Nights v1.6.3 2018-10-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b32058