Recent logs - Midnight Club L.A. Remix

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Game title Version Latest Report Message
Midnight Club L.A. Remix v1.9.4 2020-02-15 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000061cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630006=sceAtracSetDataAndGetID(08ca5900, 0000460c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000658c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000694c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-13 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000370c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-13 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000400c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-12 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00007d8c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-04 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000040cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000076cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 42abac3e
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 429a3124
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 425ea800
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 40f26a00
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 425a4c10
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 4295a76c
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction b3d9e6ff
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 42961c3c
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 4299dde4
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 4195b900
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 418bb620
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 42ac1fe6
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction b3ffffff
Midnight Club L.A. Remix v1.9.4 2019-12-24 MIPSCompileOp: Invalid instruction 4108e140
Midnight Club L.A. Remix v1.9.4 2019-12-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08abf504
Midnight Club L.A. Remix v1.9.4 2019-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
Midnight Club L.A. Remix v1.6.3-432-gfd6c3145d 2019-09-24 Error in shader program link: info: (unknown reason) fs: 00000000:01200022 Tex TexAlpha Fog StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Midnight Club L.A. Remix v1.6.3-432-gfd6c3145d 2019-09-24 Error in shader program link: info: (unknown reason) fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01070000:0000091c HWX C T Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Midnight Club L.A. Remix v1.6.3-432-gfd6c3145d 2019-09-24 Error in shader program link: info: (unknown reason) fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Midnight Club L.A. Remix v1.6.3-432-gfd6c3145d 2019-09-24 Error in shader program link: info: (unknown reason) fs: 00000000:0120d022 Tex TexAlpha Fog StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Midnight Club L.A. Remix v1.6.3-432-gfd6c3145d 2019-09-24 Error in shader program link: info: (unknown reason) fs: 00000000:00217022 Tex TexAlpha Fog TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Midnight Club L.A. Remix v1.8.0 2019-07-28 Error in shader program link: info: (unknown reason) fs: 00000000:00217022 Tex TexAlpha Fog TFuncMod AlphaTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 01370000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Midnight Club L.A. Remix v1.8.0 2019-07-23 WriteToHardware: Invalid address 1168fb0c near PC 089cce64 LR 089cce54
Midnight Club L.A. Remix v1.8.0 2019-07-23 WriteToHardware: Invalid address 00000108 near PC 08af28ac LR 08af3b20
Midnight Club L.A. Remix v1.8.0 2019-07-23 ReadFromHardware: Invalid address 00000008 near PC 08af28ac LR 08af3b20
Midnight Club L.A. Remix v1.8.0 2019-07-16 WriteToHardware: Invalid address 696566f4 near PC 08ad12c4 LR 08af38cc
Midnight Club L.A. Remix v1.8.0 2019-07-16 WriteToHardware: Invalid address 00000108 near PC 08acd5c4 LR 08a28844
Midnight Club L.A. Remix v1.8.0 2019-07-16 ReadFromHardware: Invalid address 00000008 near PC 08acd5c4 LR 08a28844
Midnight Club L.A. Remix v1.8.0 2019-10-22 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Midnight Club L.A. Remix v1.4-56-gb1a530b 2019-06-26 80630006=sceAtracSetDataAndGetID(08ca5900, 0000184c): invalid RIFF header
Midnight Club L.A. Remix v1.4-56-gb1a530b 2019-06-26 80630006=sceAtracSetDataAndGetID(08ca5900, 0000688c): invalid RIFF header
Midnight Club L.A. Remix v1.4-56-gb1a530b 2019-06-26 80630006=sceAtracSetDataAndGetID(08ca5900, 000064cc): invalid RIFF header
Midnight Club L.A. Remix v1.7.4 2019-06-05 ReadFromHardware: Invalid address 00040064 near PC 08a20330 LR 08ab4164
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00007fcc): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00002f8c): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000394c): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00003f4c): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000058cc): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-05-31 80630006=sceAtracSetDataAndGetID(08ca5900, 00004c0c): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-04-28 Savedata loading with detected hashmode 5 instead of file's 1
Midnight Club L.A. Remix v1.9.4 2020-02-16 Unknown GetPointer 00000000 PC 088045a4 LR 08000030
Midnight Club L.A. Remix v1.9.4 2020-02-18 Unknown GetPointer 00000000 PC 08aacb64 LR 08000020
Midnight Club L.A. Remix v1.7.5 2019-03-07 BJUMP to illegal address 0a76372c - ignoring! data=09092c
Midnight Club L.A. Remix v1.7.5 2019-03-07 Unknown GE command : b6c9dec9
Midnight Club L.A. Remix v1.8.0 2019-05-04 Attempting to texture from target (src=04088000 / target=04088000 / flags=7)
Midnight Club L.A. Remix v1.9.4 2020-02-21 Render to area containing texture at 04088000 +112x8
Midnight Club L.A. Remix v1.9.4 2020-02-12 80630006=sceAtracSetDataAndGetID(08ca5900, 000067cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000418c): invalid RIFF header
Midnight Club L.A. Remix v1.7.5 2019-01-26 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000604c): invalid RIFF header
Midnight Club L.A. Remix v1.7.5 2019-01-26 80630006=sceAtracSetDataAndGetID(08ca5900, 000040cc): invalid RIFF header
Midnight Club L.A. Remix v1.7.2 2018-12-18 80630006=sceAtracSetDataAndGetID(08ca5900, 000076cc): invalid RIFF header
Midnight Club L.A. Remix v1.7 2018-10-28 80630006=sceAtracSetDataAndGetID(08ca5900, 00004000): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 00004b4c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 00002ecc): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 000046cc): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 0000244c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 00002bcc): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00004ccc): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630011=sceAtracSetDataAndGetID(08c9d8c0, 00002f8c): no data chunk
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630006=sceAtracSetDataAndGetID(08ca5900, 0000358c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630006=sceAtracSetDataAndGetID(08ca5900, 0000574c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630006=sceAtracSetDataAndGetID(08ca5900, 0000418c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-27 80630006=sceAtracSetDataAndGetID(08ca5900, 0000520c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630006=sceAtracSetDataAndGetID(08ca5900, 0000508c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-24 80630006=sceAtracSetDataAndGetID(08ca5900, 000058cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-12 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000508c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-10-08 WriteToHardware: Invalid address 00000000 near PC 08aacef8 LR 08aacef8
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000334c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-15 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000688c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-04 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00004e4c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000388c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-13 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000634c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-15 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00004f0c): invalid RIFF header
Midnight Club L.A. Remix v1.8.0 2019-06-01 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000280c): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-04 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000067cc): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-06-14 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000064cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-04 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000700c): invalid RIFF header
Midnight Club L.A. Remix v1.6.3 2018-06-13 Error in shader compilation: info: Compile failed. 00002a82:00000482 Tex TexOffs TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * u_blendFixA; gl_FragColor = v; }
Midnight Club L.A. Remix v1.8.0 2019-07-05 80630011=sceAtracSetDataAndGetID(08ca5900, 00008000): no data chunk
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630011=sceAtracSetDataAndGetID(08c9d8c0, 00008000): no data chunk
Midnight Club L.A. Remix v1.9.4 2020-02-14 RIFF chunk had uneven size
Midnight Club L.A. Remix v1.9.4 2019-12-19 GL ran out of GPU memory; switching to low memory mode
Midnight Club L.A. Remix v1.7.5 2019-01-26 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000079cc): invalid RIFF header
Midnight Club L.A. Remix v1.9.4 2020-02-14 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00003dcc): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000043cc): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000364c): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08ca5900, 0000310c): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08ca5900, 000028cc): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00004d8c): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000454c): invalid RIFF header
Midnight Club L.A. Remix v1.5.4 2018-05-03 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000598c): invalid RIFF header