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| Game title |
Version |
Latest Report |
Message |
| Assassin's Creed: Bloodlines™ |
v1.6.3 |
2026-08-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 03110000:41800b10 HWX T N Tex Bones:7 Light: 0: c:0 t:0 MatUp:1 WScale 1
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Assassin's Creed: Bloodlines™ |
v1.6.3 |
2026-08-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 03110000:41400b10 HWX T N Tex Bones:6 Light: 0: c:0 t:0 MatUp:1 WScale 1
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec2 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Assassin's Creed: Bloodlines™ |
v1.6.3 |
2026-08-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 03110000:41c00b10 HWX T N Tex Bones:8 Light: 0: c:0 t:0 MatUp:1 WScale 1
#version 300 es
precision highp float;
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-08-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5aca4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-08-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5aca4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-07-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b97914, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-07-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b97914, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-07-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cb66f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-07-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cb66f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-06-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3af24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-06-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3af24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.3 |
2026-06-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5f974, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.9.3 |
2026-06-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f974, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.4 |
2026-06-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b651a4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.4 |
2026-06-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b651a4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.4 |
2026-05-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f14444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor |
| Assassin's Creed: Bloodlines™ |
v1.20.4 |
2026-05-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e96f14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.4 |
2026-05-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e96f14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2026-05-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3d1d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2026-05-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3d1d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-05-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b72344, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-05-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b72344, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-05-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bea674, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-05-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bea674, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-04-27 |
WriteToHardware: Invalid address 03e000b8 near PC 08000000 LR 08000000 |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-04-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd4d84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.3 |
2026-04-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd4d84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2026-03-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdbf64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2026-03-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdbf64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2026-03-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8fa34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2026-03-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8fa34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-03-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b64a34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-03-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b64a34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c31754, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c31754, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55314, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55314, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e89344, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e89344, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c21104, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c21104, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78474, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78474, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-01-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d58724, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-01-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d58724, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-12-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e8e464, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-12-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8e464, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-12-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c07eb4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-12-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c07eb4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2025-12-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af2914, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2025-12-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af2914, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-12-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbbb84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-12-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbbb84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-12-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b16c74, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-12-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b16c74, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2025-12-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5a794, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2025-12-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5a794, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2025-12-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0b254, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2025-12-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0b254, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d82f64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d82f64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c02b84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c02b84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2025-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c69cc4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2025-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c69cc4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7aea4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-11-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7aea4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-353-gcc9a25cffa |
2025-10-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c98194, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-353-gcc9a25cffa |
2025-10-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c98194, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-10-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c03324, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-10-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3f3c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-10-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3f3c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2025-10-13 |
80630006=sceAtracSetDataAndGetID(08be2880, 00015468): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2025-10-13 |
80630006=sceAtracSetDataAndGetID(08be2880, 00020000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2025-10-13 |
80630006=sceAtracSetDataAndGetID(08c0ac40, 00020000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-09-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d37524, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-09-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d37524, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-09-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dcd294, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-09-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dcd294, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.2 |
2025-08-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b03424, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.2 |
2025-08-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b03424, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.7.4 |
2025-08-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d0ba44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.7.4 |
2025-08-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d0ba44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d68ea4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2025-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d68ea4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.12.3 |
2025-07-16 |
__KernelStopThread: thread 336 does not exist |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22e44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22e44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af78c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af78c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.1 |
2025-07-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c781f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.1 |
2025-07-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c781f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8f1d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8f1d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3cfd4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-07-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3cfd4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.2 |
2025-06-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2 |
| Assassin's Creed: Bloodlines™ |
v1.10.2 |
2025-06-19 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af3404, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af3404, 4, 00000000, 0) |