Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.10.1 2020-07-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba0dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2020-07-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba0dc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dfede4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dfede4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdf3f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ac6b34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b50654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b50654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf9d34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf9d34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6d854, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6d854, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfc814, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfc814, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4d024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4d024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2020-06-25 scePowerSetBusClockFrequency(111)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ac4584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ac4584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfdea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfdea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc9cc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc9cc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-22 FBO using existing buffer as depthbuffer, 04110000/040cc000 and 040cc000/040cc000
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfe5d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfe5d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59e44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf8f04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf8f04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd2cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cd2cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03710044:40c90b54 HWX T N Fog Tex TexProjNNrm UVMtx Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c53604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-15 WriteToHardware: Invalid address 00000000 near PC 08a64c64 LR 08a64520
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c918f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c918f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb3fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb3fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc33a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc33a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd2a04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5d904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5d904, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b2bae4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b2bae4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6e4c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6e4c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 Render to texture using CLUT with different strides 64 != 16
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 Render to texture with incompatible formats 4 != 0 at 04112000
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-25 4 and 8-bit CLUT format not supported for framebuffers
Assassin's Creed: Bloodlines™ v1.9.3 2020-06-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d43d54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2020-06-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d43d54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2020-06-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfc7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2020-06-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfc7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be03f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2020-06-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b34524, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2020-06-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b34524, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c52f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c52f54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf9294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf9294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.2 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c6d914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.2 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c6d914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c50054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c50054, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d0e7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d0e7b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae7144, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2020-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae7144, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ac6b14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b66be4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b66be4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.1 2020-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d81604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.1 2020-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d81604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b53d04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b53d04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc83b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc83b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ceac14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ceac14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d9bb54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d9bb54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b56924, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b56924, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b98164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b98164, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7e594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7e594, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdb0c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdb0c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d651b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d651b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03f14444:40c90b54 HWX T N Fog Tex TexProjNNrm UVMtx Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeM
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b2b264, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b2b264, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-05-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be9614, 4, 00000000, 0)