Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.6.3 2026-08-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 03110000:41800b10 HWX T N Tex Bones:7 Light: 0: c:0 t:0 MatUp:1 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.6.3 2026-08-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 03110000:41400b10 HWX T N Tex Bones:6 Light: 0: c:0 t:0 MatUp:1 WScale 1 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.6.3 2026-08-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 03110000:41c00b10 HWX T N Tex Bones:8 Light: 0: c:0 t:0 MatUp:1 WScale 1 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Assassin's Creed: Bloodlines™ v1.9.4 2026-08-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5aca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-08-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5aca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b97914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-07-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b97914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-07-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cb66f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-07-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cb66f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3af24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2026-06-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3af24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2026-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5f974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2026-06-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.4 2026-06-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b651a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.4 2026-06-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b651a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.4 2026-05-21 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f14444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor
Assassin's Creed: Bloodlines™ v1.20.4 2026-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e96f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.4 2026-05-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e96f14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2026-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3d1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2026-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3d1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b72344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b72344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bea674, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bea674, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-04-27 WriteToHardware: Invalid address 03e000b8 near PC 08000000 LR 08000000
Assassin's Creed: Bloodlines™ v1.20.3 2026-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd4d84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd4d84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2026-03-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bdbf64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2026-03-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bdbf64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2026-03-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8fa34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2026-03-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8fa34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b64a34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b64a34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c31754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c31754, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e89344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e89344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c21104, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c21104, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-01-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d58724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-01-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d58724, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e8e464, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8e464, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c07eb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-12-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c07eb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-12-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af2914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-12-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af2914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbbb84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbbb84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b16c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b16c74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5a794, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5a794, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0b254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2025-12-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0b254, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d82f64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d82f64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c02b84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c02b84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2025-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c69cc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2025-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c69cc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7aea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7aea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1-353-gcc9a25cffa 2025-10-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c98194, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1-353-gcc9a25cffa 2025-10-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c98194, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2025-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c03324, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3f3c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-10-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3f3c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2025-10-13 80630006=sceAtracSetDataAndGetID(08be2880, 00015468): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.11.3 2025-10-13 80630006=sceAtracSetDataAndGetID(08be2880, 00020000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.11.3 2025-10-13 80630006=sceAtracSetDataAndGetID(08c0ac40, 00020000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.18.1 2025-09-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d37524, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-09-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d37524, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-09-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dcd294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-09-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dcd294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-08-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b03424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-08-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b03424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2025-08-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d0ba44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2025-08-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d0ba44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-07-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d68ea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-07-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d68ea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2025-07-16 __KernelStopThread: thread 336 does not exist
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c22e44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c22e44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af78c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af78c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.1 2025-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c781f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.1 2025-07-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c781f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8f1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8f1d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3cfd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2025-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3cfd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.2 2025-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.10.2 2025-06-19 Render to texture with incompatible formats 3 != 1 at 04000000
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af3404, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af3404, 4, 00000000, 0)