Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.7.4 2019-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aca1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aca1f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c260d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c260d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7e334, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7e334, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f14444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b80c8de8
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b80a8918
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b809cb78
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b8293920
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b825a250
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b81cc590
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b826d078
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b81d8ca0
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b8196770
Assassin's Creed: Bloodlines™ v1.4-56-gb1a530b 2019-05-28 Wrong magic number b80d2538
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b91cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b91cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af41d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af41d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b602a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b602a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b36604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b36604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-19 Unknown GetPointer 00000000 PC 0892f4ec LR 08000020
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bede54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bede54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ce3fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ce3fb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4e044, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4e044, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5f9d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f9d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e306b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e306b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-06-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0120000e Tex Fog StenToAlpha StenUniform TFuncRepl #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 03f10044:41890b54 HWX T N Fog Tex TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / out
Assassin's Creed: Bloodlines™ v1.7.5 2019-05-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 03f10044:41400b14 HWX T N Fog Tex Bones:6 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5c664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5c664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b982b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b982b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-04-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09adc274, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-04-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09adc274, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c60c54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c60c54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b71d24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b71d24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d44654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d44654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af3854, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af3854, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c72884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c72884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-04-18 WriteToHardware: Invalid address 00000000 near PC 08a559f4 LR 08a649a8
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-17 WriteToHardware: Invalid address 00000000 near PC 088f4738 LR 088f76b4
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1a8d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1a8d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09da55d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09da55d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-10 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af49f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af49f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b91714, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b91714, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c04034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c04034, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c27974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c27974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c023e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c023e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-15 Unknown GetPointer 00000000 PC 088f8368 LR 08000030
Assassin's Creed: Bloodlines™ v1.7.5 2019-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8b7c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b83274, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b83274, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae54b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae54b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af3314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-03-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af3314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-03-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b55884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-03-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b55884, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-06-10 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-30 ReadFromHardware: Invalid address 00000008 near PC 08888434 LR 088d97e4
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-30 ReadFromHardware: Invalid address 00000004 near PC 088883e0 LR 088d97e4
Assassin's Creed: Bloodlines™ v1.8.0 2019-04-30 ReadFromHardware: Invalid address 00000004 near PC 08888384 LR 08888384
Assassin's Creed: Bloodlines™ v1.7.4 2019-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bde4a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2019-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bde4a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b90584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b90584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6d404, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-03-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6d404, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-02-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c305c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-02-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c305c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-02-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd0664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-02-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd0664, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-02-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ad8424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-02-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ad8424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-02-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5e6d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.6.3 2019-02-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5e6d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5d444, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.5 2019-01-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5d444, 4, 00000000, 0)