Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-09-16 Trying to compile instruction 00006032 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-09-16 Trying to compile instruction 00000f76 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-09-16 WriteToHardware: Invalid address 0230cdd9 near PC 088a1b64 LR 088a1b78
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-08-27 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17 2025-08-08 WriteToHardware: Invalid address ae76727c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11 2025-07-25 MIPSCompileOp: Invalid instruction 4c000000
Dragon Ball Z: Tenkaichi Tag Team v1.11 2025-07-25 ReadFromHardware: Invalid address 0000006f near PC 0000006f LR 08abd878
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-07-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=2f454d41, pos=0, access=1, data=2, text=2
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-07-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=2f454d41, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c84 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ca0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bc4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b80 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cdc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c54 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cc8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80be8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c00 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c58 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c4c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c38 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bc0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ca4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ba4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ce0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b98 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bb0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c9c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bc8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c10 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c34 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c28 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bf0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b8c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cc0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cb8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b88 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c8c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c90 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b70 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b6c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c20 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c88 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cec in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bfc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b78 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b94 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c44 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c1c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c74 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c14 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bd8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c98 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b9c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c6c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c0c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c94 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c04 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bb8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cbc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cb4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bac in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bf8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c08 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b7c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bb4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c40 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c60 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c5c in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cd4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ccc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cd8 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bd4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c70 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bbc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80cb0 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c68 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c80 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80bcc in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80c24 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b74 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80ce4 in block starting at 08a80b68
Dragon Ball Z: Tenkaichi Tag Team v1.19.2 2025-07-02 Branch in Jump delay slot at 08a80b90 in block starting at 08a80b68