Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-13 80630006=sceAtracSetDataAndGetID(09b41100, 00004000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-13 MIPSCompileOp: Invalid instruction 9d27e2a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-13 MIPSCompileOp: Invalid instruction 04751cc0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 WriteToHardware: Invalid address dc2fc1cc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 WriteToHardware: Invalid address 1c2fc1ac near PC 0880e074 LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 MIPSCompileOp: Invalid instruction 4b079bd0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 ReadFromHardware: Invalid address 3fffebf0 near PC 0881e874 LR 0881e838
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 WriteToHardware: Invalid address 26fe6310 near PC 0881e808 LR 0881e7e4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 ReadFromHardware: Invalid address 26fe6314 near PC 0881e7e4 LR 0881e7e4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 WriteToHardware: Invalid address 1c2a4a6c near PC 0880e074 LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 ReadFromHardware: Invalid address 2866dfd3 near PC 08a5eaf4 LR 08a5fe24
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 ReadFromHardware: Invalid address 2866dfe0 near PC 0881aa84 LR 0881aa84
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-07 Unknown GetPointer 00000000 PC 08a78b00 LR 08a78b00
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-07 Unknown GetPointer 00000000 PC 08902b40 LR 08902bd4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-06 MIPSCompileOp: Invalid instruction 4d949040
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-05 WriteToHardware: Invalid address dc15d00c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11 2021-04-03 Branch in Jump delay slot at 095b2f44 in block starting at 095b2f44
Dragon Ball Z: Tenkaichi Tag Team v1.11 2021-04-03 Jump to invalid address: 056d8300
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-09 Branch in RSZeroComp delay slot at 08a78b04 in block starting at 08a78b00
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-02 WriteToHardware: Invalid address 90eaf858 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-01 MFIC instruction hit (70f1d3a4) at 08a66524
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-01 MIPSCompileOp: Invalid instruction 70fb413c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-07 WriteToHardware: Invalid address 0bd3b9bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-29 WriteToHardware: Invalid address dc01e88c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-28 MIPSCompileOp: Invalid instruction b26b3e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-28 An uneaten prefix at end of block: 08a60e14
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-28 MIPSCompileOp: Invalid instruction cc478e60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-26 WriteToHardware: Invalid address 1d02014c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Jump to invalid address: 05689a60
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Jump to invalid address: 03881360
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Jump to invalid address: 02a00c40
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Branch in Jump delay slot at 08e205c0 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 Jump to invalid address: 029d6b60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-23 Rendering to framebuffer offset: 04161800 +64x0
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-21 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-21 An uneaten prefix at end of block: 08bbc6f8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-21 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-20 Unknown GetPointer 00000000 PC 0881e4f8 LR 0881e4f8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-20 Unknown GetPointer 00000000 PC 0881e668 LR 0881e668
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-17 Error in shader compilation: info: (39:0) : error : require a scalar integer expression 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 300 es // Vivante GC7000UL - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0U: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1U: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2U: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3U: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0);
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-17 Error in shader compilation: info: (41:0) : error : require a scalar integer expression 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es // Vivante GC7000UL - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0U: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1U: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2U: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3U: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((ind
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-17 Error in shader compilation: info: (39:0) : error : require a scalar integer expression 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 300 es // Vivante GC7000UL - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0U: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1U: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2U: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3U: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0)
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-16 WriteToHardware: Invalid address 523994bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-15 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-13 WriteToHardware: Invalid address 52399d3c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-10 Unknown GetPointer 00000000 PC 0881e5a0 LR 0881e5a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-08 ReadFromHardware: Invalid address deadbeef near PC 097393b8 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-08 MIPSCompileOp: Invalid instruction 6e696f70
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-08 MIPSCompileOp: Invalid instruction 42800000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-08 MIPSCompileOp: Invalid instruction 42500000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-08 Branch in RSRTComp delay slot at 0971d200 in block starting at 09710000
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-03-06 Render to area containing texture at 04088000 +128x32
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-04 Branch in Jump delay slot at 09dd9a20 in block starting at 09dd0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-04 Jump to invalid address: 07762d60
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-03 Jump to invalid address: 0567d560
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-03 Branch in Jump delay slot at 08e20ee0 in block starting at 08e20540
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-03 Jump to invalid address: 03881260
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-03-25 MIPSCompileOp: Invalid instruction 00010101
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-10 Jump to invalid address: 02a01340
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-10 Branch in Jump delay slot at 08e20580 in block starting at 08e20540
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-03-10 Jump to invalid address: 029d7260
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-04-07 Unknown GetPointer 00000000 PC 0881aa84 LR 0881aa84
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-02-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Dragon Ball Z: Tenkaichi Tag Team v1.9.3-80-g73bf6098e 2021-02-07 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883b8c8 (vs2i.p C100, C000)
Dragon Ball Z: Tenkaichi Tag Team v1.9.3-80-g73bf6098e 2021-02-07 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883b8c8 (vs2i.p C100, C000)
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-02-04 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-02-04 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-01-16 Branch in RSRTComp delay slot at 0881e600 in block starting at 0881e5f0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 00650074 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 006f0073 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 00680074 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 00680073 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 00200072 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-15 Trying to compile instruction 00200073 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-04-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.6.2 2021-01-06 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = int(color.r * 15.99); int g = 0; int b = 0; int a = 0; int index = (a << 12) | (b << 8) | (g << 4) | (r); index = (int(uint(index) >> 2) & 0x01); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.2 2021-01-06 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = int(color.r * 15.99); int g = 0; int b = 0; int a = 0; int index = (a << 12) | (b << 8) | (g << 4) | (r); index = (int(uint(index) >> 3) & 0x01); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-01-05 Unknown syscall in known module 'sceOpenPSID_driver': 0xc287ad90
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-01-05 Unknown syscall in known module 'sceOpenPSID_driver': 0x47db48c2
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-03 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-01-03 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=2, text=2
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2020-12-20 sceSasSetADSRMode(08acd140, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes