To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4-956-ga3bbe8791 |
2024-07-24 |
WriteToHardware: Invalid address 00000080 near PC 08a64804 LR 08834554 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
MIPSCompileOp: Invalid instruction 40d5fc20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
MIPSCompileOp: Invalid instruction 6e140220 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-19 |
MIPSCompileOp: Invalid instruction edf9c180 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-17 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2e5c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.14 |
2024-07-11 |
UI scissor out of bounds in GamePauseScreen: 1605,20-300,1060 / 960,544 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.14 |
2024-07-11 |
UI scissor out of bounds in GamePauseScreen: 0,20-1595,1060 / 960,544 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
MIPSCompileOp: Invalid instruction 711ed708 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a884 in block starting at 08a6a87c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
MIPSCompileOp: Invalid instruction 711f871c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a914 in block starting at 08a6a90c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a974 in block starting at 08a6a96c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f1bc0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f09c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a854 in block starting at 08a6a84c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a904 in block starting at 08a6a8fc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
MIPSCompileOp: Invalid instruction 711f5bd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8e4 in block starting at 08a6a8dc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 06dedb04 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8d4 in block starting at 08a6a8cc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a984 in block starting at 08a6a97c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a834 in block starting at 08a6a82c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
MIPSCompileOp: Invalid instruction 711f5d78 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a954 in block starting at 08a6a94c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8b4 in block starting at 08a6a8ac |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a934 in block starting at 08a6a92c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a924 in block starting at 08a6a91c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a844 in block starting at 08a6a83c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a824 in block starting at 08a6a81c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8c4 in block starting at 08a6a8bc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a9b4 in block starting at 08a6a9ac |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2530 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a814 in block starting at 08a6a810 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a994 in block starting at 08a6a98c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2970 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f1b50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8a4 in block starting at 08a6a89c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a944 in block starting at 08a6a93c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
MIPSCompileOp: Invalid instruction 711f87a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a9a4 in block starting at 08a6a99c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 05726a00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2200 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f0a80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f0e50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021eff10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2950 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2510 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f1490 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a894 in block starting at 08a6a88c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a864 in block starting at 08a6a85c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f0e70 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a8f4 in block starting at 08a6a8ec |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f1c00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f0b40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f2220 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Jump to invalid address: 021f1b70 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a964 in block starting at 08a6a95c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Branch in Jump delay slot at 08a6a874 in block starting at 08a6a86c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:01000032 Tex TexAlpha StenToAlpha StenUniform TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a * t.a);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 00000000:00000910 HWX T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-08 |
WriteToHardware: Invalid address 00018808 near PC 08902b8c LR 08902b8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-29 |
Unknown GetPointerWrite 000000cc PC 08a50f58 LR 08a83c5c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-28 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09fa0140, 00000002) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-27 |
Jump to invalid address: 075b0400 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-27 |
MIPSCompileOp: Invalid instruction 40d54ee3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable
00000000:00000020 Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:00000002 THR
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:30: S0027: Cannot modify an input variable
00000000:00000020 Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:30: S0027: Cannot modify an input variable
00000000:00000020 Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-25 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-24 |
Jump to invalid address: 038c0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-24 |
Jump to invalid address: 038c03f0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-24 |
WriteToHardware: Invalid address 00000000 near PC 088fd910 LR 088fd910 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 4a101010 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-21 |
Branch in branch delay slot at 094ad4a0 with different target |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-21 |
ReadFromHardware: Invalid address dead7590 near PC 094ad490 LR 0883e554 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-20 |
ReadFromHardware: Invalid address 31858b0e near PC 08a9b960 LR 08a9b960 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-20 |
WriteToHardware: Invalid address 31e99520 near PC 08a9b890 LR 08a9b890 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-20 |
ReadFromHardware: Invalid address 28e98c44 near PC 08a88a70 LR 08a88b04 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-06-18 |
WriteToHardware: Invalid address 0a000000 near PC 089bfd98 LR 089bfd98 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-11 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
sceNetAdhocMatchingInit(3000) at 088c68f0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-04 |
MIPSCompileOp: Invalid instruction 00000015 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-04 |
MIPSCompileOp: Invalid instruction 437491d7 |